It puts a timer on the medivac, so that the medivac can't just hover around forever, waiting to drop the hellbats whenever. Hellbats are dangerous because of their splash, but are slow. With medivacs, they gain mobility and healing, and becoming really hard to fend off. By taking out of medivac, hellbats are much more manageable.
[WCS AM] RO24 Day 2 Challenger Season 1 2013 - Page 13
Forum Index > StarCraft 2 Tournaments |
Bagration
United States18282 Posts
It puts a timer on the medivac, so that the medivac can't just hover around forever, waiting to drop the hellbats whenever. Hellbats are dangerous because of their splash, but are slow. With medivacs, they gain mobility and healing, and becoming really hard to fend off. By taking out of medivac, hellbats are much more manageable. | ||
BrandFilt
Sweden57 Posts
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Bibbit
Canada5377 Posts
On May 29 2013 11:23 BrandFilt wrote: I like how Blizzard has secretly added the reaver drop back in sc2 in the form of a medivac and hellbat, but since reaver drops weren't good enough, we can now have two reavers and heal them and have temporary shuttle speed for free. So the only actual comparison is that they're both things you drop to kill workers? | ||
Manifesto7
Osaka27093 Posts
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Bibbit
Canada5377 Posts
On May 29 2013 11:44 Manifesto7 wrote: Except unlike reavers, hellbats actually fucking hit something. Haha so the comparison falls short there, too. :D | ||
opterown
Australia54747 Posts
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lichter
1001 YEARS KESPAJAIL22272 Posts
On May 29 2013 11:46 opterown wrote: i think widow mine drops are more similar to reaver drops than hellbats More or less yeah | ||
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