[SPL] SK Telecom T1 vs. CJ Entus Round 5 - Page 13
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Maghetti
United States2429 Posts
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Caihead
Canada8550 Posts
On May 21 2013 15:51 Ghanburighan wrote: How did Effort take out Parting? Parting went soul train, effort delayed enough to get mutas out while going for counter with roaches which killed the natural. Parting didn't reinforce his main immortal army with anti air so it got wiped. 1 base v 1 base Parting chose to try to kill the third of effort instead of defending. Parting used hallucinated stalkers which prompted spine crawlers which might have costed him the game when he pushed out and got his ramp broken by effort. | ||
evergreensc
United States268 Posts
Maybe it's a terrible idea, but it seems to work in theorycrafting-land. | ||
EpiK
Korea (South)5757 Posts
On May 21 2013 15:51 Dodgin wrote: he was floating resources like he always does, he could have had 20 more army supply if he hit his production as well as flash and innovation do. lol a bit unreasonable for him to macro like those two no? | ||
stuchiu
Fiddler's Green42661 Posts
On May 21 2013 15:52 KelsierSC wrote: Held the immortal sentry all in with mass spine whilst getting muta tech Sounds like a re-run of Curious vs Parting. | ||
ymir233
United States8275 Posts
On May 21 2013 15:53 evergreensc wrote: I'm still wondering why people don't go tanks in the early game then switch to WMs in the mid-lategame so that they can be safe early and their tanks can take out single lings before WMs detonate on them. Maybe it's a terrible idea, but it seems to work in theorycrafting-land. "tanks in the early game" there's your theorycrafting error. | ||
Dodgin
Canada39254 Posts
On May 21 2013 15:54 EpiK wrote: lol a bit unreasonable for him to macro like those two no? It's not that he doesn't macro as well as them, he just macros really poorly in general and It's been a constant theme of his since he switched to sc2. | ||
evergreensc
United States268 Posts
On May 21 2013 15:55 ymir233 wrote: "tanks in the early game" there's your theorycrafting error. What? It's pretty easy to get a tank or two out in time for an early push without delaying other tech too much. | ||
KelsierSC
United Kingdom10443 Posts
On May 21 2013 15:53 evergreensc wrote: I'm still wondering why people don't go tanks in the early game then switch to WMs in the mid-lategame so that they can be safe early and their tanks can take out single lings before WMs detonate on them. Maybe it's a terrible idea, but it seems to work in theorycrafting-land. Because going early game tank gives you no aggressive potential it is more expensive requires a Techlab Is less mobile, this kind of ties into the first point. | ||
evergreensc
United States268 Posts
On May 21 2013 15:56 evergreensc wrote: What? It's pretty easy to get a tank or two out in time to defend an early push without delaying other tech too much. User was warned for this post | ||
Insoleet
France1806 Posts
On May 21 2013 15:53 evergreensc wrote: I'm still wondering why people don't go tanks in the early game then switch to WMs in the mid-lategame so that they can be safe early and their tanks can take out single lings before WMs detonate on them. Maybe it's a terrible idea, but it seems to work in theorycrafting-land. Because terrans are greedy, and they want to have upgrades as fast as a zerg does. So they lose to all-ins. And thats good. | ||
evergreensc
United States268 Posts
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GARO
United States2255 Posts
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Evil_Sheep
Canada902 Posts
On May 21 2013 15:53 evergreensc wrote: I'm still wondering why people don't go tanks in the early game then switch to WMs in the mid-lategame so that they can be safe early and their tanks can take out single lings before WMs detonate on them. Maybe it's a terrible idea, but it seems to work in theorycrafting-land. I think that it's just because widow mines are strictly better than tanks at all stages of the game. Unlike tanks, one big mine hit on a pack of lings or better banes can simply end the game. Also, mines hit mutas. The margin of error for zergs playing v mines is incredibly small. Tanks are only better in specific situations now...pretty much just roaches. | ||
Yaotzin
South Africa4280 Posts
On May 21 2013 15:59 Evil_Sheep wrote: I think that it's just because widow mines are strictly better than tanks at all stages of the game. Unlike tanks, one big mine hit on a pack of lings or better banes can simply end the game. Also, mines hit mutas. The margin of error for zergs playing v mines is incredibly small. Tanks are only better in specific situations now...pretty much just roaches. This was true in the past but Zergs have been forced to learn to micro and now regularly bait the mines. Tanks again look required. As mentioned above, Terrans are just being comically greedy ATM. Double engi, 3cc..crazy stuff. They rarely have enough forces to hold an allin, so they thoroughly deserve it. | ||
EpiK
Korea (South)5757 Posts
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ymir233
United States8275 Posts
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evergreensc
United States268 Posts
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Insoleet
France1806 Posts
On May 21 2013 15:59 Evil_Sheep wrote: I think that it's just because widow mines are strictly better than tanks at all stages of the game. Unlike tanks, one big mine hit on a pack of lings or better banes can simply end the game. Also, mines hit mutas. The margin of error for zergs playing v mines is incredibly small. Tanks are only better in specific situations now...pretty much just roaches. If the zerg is all-inning (ling/bane, ling/bane/roach, roach/hydra), widow mines are terrible defensively. But we'll need some time for terrans to realize that. During this time, they'll 3CC all their game and lose to all-ins until they understand they need tanks. | ||
Heartland
Sweden24577 Posts
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