PartinG tricked effort into making a bunch of spines at his last base, which ended up being the reason effort won soundly in the end. So parting caused his own loss lol
On May 21 2013 14:54 tuho12345 wrote: Twitchtv has been very laggy recently for me Anyone knows why? thx
During games it's been ok for me but every time those damn stop smoking commercials come on my computer gets all choppy and laggy and I can't do anything else. Can't switch tabs, can't scroll can't do anything other than listen to an add that's volume is 50,000 times louder than I listen to proleague.
you can feel the training behind this counter from effort. KESPA teams analysed partings playstyle and together they won effort the game with him bringing in the great execusion.
On May 21 2013 15:04 purakushi wrote: If Bisu all-kills today, I'm going to order some Papa John's.
You should be manly about it and order Papa John's in expectation of Bisu all killing. That way it gets there so you can have a full stomach for watching Code S after.
edit: Then you get pizza to console you when Bisu loses.
On May 21 2013 14:53 NapkinBox wrote: What is Parting's record in proleague? I don't quite remember Parting ever winning a game.
7-5 coming into this. 7-6 now.
Pretty disappointing for a player of his calibre. I feel he hasn't played very well in Proleague compared to GSL. Games like today.
He's only been able to play in the HotS rounds, so his strength in WoL didn't get to show.
Bisu time
He's been outstanding in HotS in code S. Even when he lost to Soulkey he looked godly. Somehow he seems more subdued in Proleague, like he's lacking something sometimes...
On May 21 2013 14:56 Emzeeshady wrote: Thats what happens when you sell your soul.
On May 21 2013 15:26 FireSA wrote: Nothing more frustrating than seeing someone go in to effectively commit to a base race, and then change their mind, and mess it all up...
He was on 4 base vs 3 Base Z and decides to base race = lol
On May 21 2013 15:26 FireSA wrote: Nothing more frustrating than seeing someone go in to effectively commit to a base race, and then change their mind, and mess it all up...
He was on 4 base vs 3 Base Z and decides to base race = lol
He lost but I thought Bisu played pretty well that game. Mechanically, he was spot on I felt. I'm not convinced making voidrays would have made a huge difference, there were infestors on the field and in low numbers voidrays still aren't very good vs infestors.
I think he realized that no matter what there was no way he'd beat Effort's army without tempests so he choose to try to snipe the hatch instead of the broodlords.
I think it would have been a better decision though to try to hide a stargate and get 1 tempest though and try to slowly pick away at the BL, the issue though was that he didn't have enough colossus to actually fend off the locust without losing units so it'd be hard to keep vision without losing the obs to infestors.
On May 21 2013 15:29 Ender2701 wrote: He lost but I thought Bisu played pretty well that game. Mechanically, he was spot on I felt. I'm not convinced making voidrays would have made a huge difference, there were infestors on the field and in low numbers voidrays still aren't very good vs infestors.
I think he realized that no matter what there was no way he'd beat Roro's army without tempests so he choose to try to snipe the hatch instead of the broodlords.
I think it would have been a better decision though to try to hide a stargate and get 1 tempest though and try to slowly pick away at the BL, the issue though was that he didn't have enough colossus to actually fend off the locust without losing units so it'd be hard to keep vision without losing the obs to infestors.
On May 21 2013 15:26 FireSA wrote: Nothing more frustrating than seeing someone go in to effectively commit to a base race, and then change their mind, and mess it all up...
He was on 4 base vs 3 Base Z and decides to base race = lol
Doesn't matter how many bases the zerg has when he has 15 broodlords.
On May 21 2013 15:29 Ender2701 wrote: He lost but I thought Bisu played pretty well that game. Mechanically, he was spot on I felt. I'm not convinced making voidrays would have made a huge difference, there were infestors on the field and in low numbers voidrays still aren't very good vs infestors.
I think he realized that no matter what there was no way he'd beat Roro's army without tempests so he choose to try to snipe the hatch instead of the broodlords.
I think it would have been a better decision though to try to hide a stargate and get 1 tempest though and try to slowly pick away at the BL, the issue though was that he didn't have enough colossus to actually fend off the locust without losing units so it'd be hard to keep vision without losing the obs to infestors.
The good decision would have been to go double SG double robo as soon as he took the 3rd base.
Woah, Effort took out Bisu and Parting? That's crazy, didn't think he could do it.
I think the proleague producer literally just types "gif" into google and pastes them into a video for these MIND MIND MIND videos. WTF is going on O_O
On May 21 2013 15:26 FireSA wrote: Nothing more frustrating than seeing someone go in to effectively commit to a base race, and then change their mind, and mess it all up...
He was on 4 base vs 3 Base Z and decides to base race = lol
Doesn't matter how many bases the zerg has when he has 15 broodlords.
He only had robo tech and blink stalkers @ 4 base aswell, that was just mindblowing
On May 21 2013 15:29 Ender2701 wrote: He lost but I thought Bisu played pretty well that game. Mechanically, he was spot on I felt. I'm not convinced making voidrays would have made a huge difference, there were infestors on the field and in low numbers voidrays still aren't very good vs infestors.
I think he realized that no matter what there was no way he'd beat Roro's army without tempests so he choose to try to snipe the hatch instead of the broodlords.
I think it would have been a better decision though to try to hide a stargate and get 1 tempest though and try to slowly pick away at the BL, the issue though was that he didn't have enough colossus to actually fend off the locust without losing units so it'd be hard to keep vision without losing the obs to infestors.
It kinda looked like he wasn't sure what to do. Remember back in BW, the game was pretty much figured out, but in SC2, its still evolving and in this case you see a BW SH Infestor, something I've never seen or encountered. You have to remember he was playing, while we were observing so we have a clear mind, he does not. Bisu isn't know for his great decision making
Ow well hopefully next time Bisu learns from this.
On May 21 2013 15:32 DarkLordOlli wrote: To be honest I'm expecting Rain to all kill CJ
I think Hydra can take on Rain on a good day and you never know when herO will show a flash of brilliance. I don't think CJ is doomed even if effOrt loses.
On May 21 2013 15:32 DarkLordOlli wrote: To be honest I'm expecting Rain to all kill CJ
I think Hydra can take on Rain on a good day and you never know when herO will show a flash of brilliance. I don't think CJ is doomed even if effOrt loses.
It's true and I'd love it if herO could shine again but honestly I'd favor Rain at least 60% in every matchup against them
On May 21 2013 15:29 Ender2701 wrote: He lost but I thought Bisu played pretty well that game. Mechanically, he was spot on I felt. I'm not convinced making voidrays would have made a huge difference, there were infestors on the field and in low numbers voidrays still aren't very good vs infestors.
I think he realized that no matter what there was no way he'd beat Roro's army without tempests so he choose to try to snipe the hatch instead of the broodlords.
I think it would have been a better decision though to try to hide a stargate and get 1 tempest though and try to slowly pick away at the BL, the issue though was that he didn't have enough colossus to actually fend off the locust without losing units so it'd be hard to keep vision without losing the obs to infestors.
The good decision would have been to go double SG double robo as soon as he took the 3rd base.
He needed the colossus to deal with the swarmhost, you can't blind stargate vs swarmhost which is why Effort was using that strategy. You can't just throw down double stargate double robo, you'll lose during the time you're trying to do that. The map was Neo Planet S which has a third that's very difficult to hold. The point of the Swarmhost is to force colossus play, Bisu misread and thought Effort was going to commit to Swarmhosts harder than he did though.
He really needed to scout the transition a little better.
On May 21 2013 15:32 DarkLordOlli wrote: To be honest I'm expecting Rain to all kill CJ
I think Hydra can take on Rain on a good day and you never know when herO will show a flash of brilliance. I don't think CJ is doomed even if effOrt loses.
It's true and I'd love it if herO could shine again but honestly I'd favor Rain at least 60% in every matchup against them
Fantasy not so much.
Believing in skyhigh for 100% chance of victory :3
On May 21 2013 15:32 DarkLordOlli wrote: To be honest I'm expecting Rain to all kill CJ
I think Hydra can take on Rain on a good day and you never know when herO will show a flash of brilliance. I don't think CJ is doomed even if effOrt loses.
It's true and I'd love it if herO could shine again but honestly I'd favor Rain at least 60% in every matchup against them
On May 21 2013 15:29 Ender2701 wrote: He lost but I thought Bisu played pretty well that game. Mechanically, he was spot on I felt. I'm not convinced making voidrays would have made a huge difference, there were infestors on the field and in low numbers voidrays still aren't very good vs infestors.
I think he realized that no matter what there was no way he'd beat Roro's army without tempests so he choose to try to snipe the hatch instead of the broodlords.
I think it would have been a better decision though to try to hide a stargate and get 1 tempest though and try to slowly pick away at the BL, the issue though was that he didn't have enough colossus to actually fend off the locust without losing units so it'd be hard to keep vision without losing the obs to infestors.
The good decision would have been to go double SG double robo as soon as he took the 3rd base.
He needed the colossus to deal with the swarmhost, you can't blind stargate vs swarmhost which is why Effort was using that strategy. The point of the Swarmhost is to force colossus play, Bisu misread and thought Effort was going to commit to Swarmhosts harder than he did though.
He really needed to scout the transition a little better.
i feel like protoss players have the biggest issues with building supplemental tech buildings even when they have the money to support it.
On May 21 2013 15:29 Ender2701 wrote: He lost but I thought Bisu played pretty well that game. Mechanically, he was spot on I felt. I'm not convinced making voidrays would have made a huge difference, there were infestors on the field and in low numbers voidrays still aren't very good vs infestors.
I think he realized that no matter what there was no way he'd beat Roro's army without tempests so he choose to try to snipe the hatch instead of the broodlords.
I think it would have been a better decision though to try to hide a stargate and get 1 tempest though and try to slowly pick away at the BL, the issue though was that he didn't have enough colossus to actually fend off the locust without losing units so it'd be hard to keep vision without losing the obs to infestors.
It kinda looked like he wasn't sure what to do. Remember back in BW, the game was pretty much figured out, but in SC2, its still evolving and in this case you see a BW SH Infestor, something I've never seen or encountered. You have to remember he was playing, while we were observing so we have a clear mind, he does not. Bisu isn't know for his great decision making
Ow well hopefully next time Bisu learns from this.
Yep, and I think that's what's important. As the game matures, decision making becomes less and less important.
That's why I'm happy to see how Bisu played today--it was solid mechanically, which is basically all that will matter in the long run.
finally a korean zerg using his main queen to lay the creep tumor at the natural, such a simple thing but dont know why not everybody does it as the inject on the natural hatch is way more valuable than in the saturated main
jesus christ man, when you scouted the hydra/roach was it too much to ask you to swap your factor with a tech lab and make at least one tank? one tank would have turned that battle so easily.
On May 21 2013 15:48 Dodgin wrote: god this is pathetic wtf, fantasy always loses to getting outmacrod. he even went 3 cc.
No, that wasn't outmacro. It's the roach-hydra timing. You cannot have enough MMMM to deal with it. You either swap WM for Tanks or sit in your base behind bunkers until nearly maxed.
On May 21 2013 15:49 Talack wrote: jesus christ man, when you scouted the hydra/roach was it too much to ask you to swap your factor with a tech lab and make at least one tank? one tank would have turned that battle so easily.
one tank? I'm pretty sure effort's force busting into fantasy's ass with supreme force would not have been prevented by one tank hastily produced...
On May 21 2013 15:48 Dodgin wrote: god this is pathetic wtf, fantasy always loses to getting outmacrod. he even went 3 cc.
No, that wasn't outmacro. It's the roach-hydra timing. You cannot have enough MMMM to deal with it. You either swap WM for Tanks or sit in your base behind bunkers until nearly maxed.
he was floating resources like he always does, he could have had 20 more army supply if he hit his production as well as flash and innovation do.
On May 21 2013 15:47 Talack wrote: I'll take "what is a tank for 300 trebek"
Answer: this critical part of the terran army that can stop almost any aggression by zerg in the early and mid game now has lost popularity to the obviously better unit, the widow mine
On May 21 2013 15:48 Dodgin wrote: god this is pathetic wtf, fantasy always loses to getting outmacrod. he even went 3 cc.
No, that wasn't outmacro. It's the roach-hydra timing. You cannot have enough MMMM to deal with it. You either swap WM for Tanks or sit in your base behind bunkers until nearly maxed.
he was floating resources like he always does, he could have had 20 more army supply if he hit his production as well as flash and innovation do.
On May 21 2013 15:51 Ghanburighan wrote: How did Effort take out Parting?
Parting went soul train, effort delayed enough to get mutas out while going for counter with roaches which killed the natural. Parting didn't reinforce his main immortal army with anti air so it got wiped. 1 base v 1 base Parting chose to try to kill the third of effort instead of defending. Parting used hallucinated stalkers which prompted spine crawlers which might have costed him the game when he pushed out and got his ramp broken by effort.
I'm still wondering why people don't go tanks in the early game then switch to WMs in the mid-lategame so that they can be safe early and their tanks can take out single lings before WMs detonate on them.
Maybe it's a terrible idea, but it seems to work in theorycrafting-land.
On May 21 2013 15:48 Dodgin wrote: god this is pathetic wtf, fantasy always loses to getting outmacrod. he even went 3 cc.
No, that wasn't outmacro. It's the roach-hydra timing. You cannot have enough MMMM to deal with it. You either swap WM for Tanks or sit in your base behind bunkers until nearly maxed.
he was floating resources like he always does, he could have had 20 more army supply if he hit his production as well as flash and innovation do.
lol a bit unreasonable for him to macro like those two no?
On May 21 2013 15:53 evergreensc wrote: I'm still wondering why people don't go tanks in the early game then switch to WMs in the mid-lategame so that they can be safe early and their tanks can take out single lings before WMs detonate on them.
Maybe it's a terrible idea, but it seems to work in theorycrafting-land.
On May 21 2013 15:48 Dodgin wrote: god this is pathetic wtf, fantasy always loses to getting outmacrod. he even went 3 cc.
No, that wasn't outmacro. It's the roach-hydra timing. You cannot have enough MMMM to deal with it. You either swap WM for Tanks or sit in your base behind bunkers until nearly maxed.
he was floating resources like he always does, he could have had 20 more army supply if he hit his production as well as flash and innovation do.
lol a bit unreasonable for him to macro like those two no?
It's not that he doesn't macro as well as them, he just macros really poorly in general and It's been a constant theme of his since he switched to sc2.
On May 21 2013 15:53 evergreensc wrote: I'm still wondering why people don't go tanks in the early game then switch to WMs in the mid-lategame so that they can be safe early and their tanks can take out single lings before WMs detonate on them.
Maybe it's a terrible idea, but it seems to work in theorycrafting-land.
"tanks in the early game"
there's your theorycrafting error.
What? It's pretty easy to get a tank or two out in time for an early push without delaying other tech too much.
On May 21 2013 15:53 evergreensc wrote: I'm still wondering why people don't go tanks in the early game then switch to WMs in the mid-lategame so that they can be safe early and their tanks can take out single lings before WMs detonate on them.
Maybe it's a terrible idea, but it seems to work in theorycrafting-land.
Because going early game tank gives you no aggressive potential it is more expensive requires a Techlab Is less mobile, this kind of ties into the first point.
On May 21 2013 15:53 evergreensc wrote: I'm still wondering why people don't go tanks in the early game then switch to WMs in the mid-lategame so that they can be safe early and their tanks can take out single lings before WMs detonate on them.
Maybe it's a terrible idea, but it seems to work in theorycrafting-land.
"tanks in the early game"
there's your theorycrafting error.
What? It's pretty easy to get a tank or two out in time to defend an early push without delaying other tech too much.
On May 21 2013 15:53 evergreensc wrote: I'm still wondering why people don't go tanks in the early game then switch to WMs in the mid-lategame so that they can be safe early and their tanks can take out single lings before WMs detonate on them.
Maybe it's a terrible idea, but it seems to work in theorycrafting-land.
Because terrans are greedy, and they want to have upgrades as fast as a zerg does.
On May 21 2013 15:53 evergreensc wrote: I'm still wondering why people don't go tanks in the early game then switch to WMs in the mid-lategame so that they can be safe early and their tanks can take out single lings before WMs detonate on them.
Maybe it's a terrible idea, but it seems to work in theorycrafting-land.
I think that it's just because widow mines are strictly better than tanks at all stages of the game. Unlike tanks, one big mine hit on a pack of lings or better banes can simply end the game. Also, mines hit mutas. The margin of error for zergs playing v mines is incredibly small. Tanks are only better in specific situations now...pretty much just roaches.
On May 21 2013 15:53 evergreensc wrote: I'm still wondering why people don't go tanks in the early game then switch to WMs in the mid-lategame so that they can be safe early and their tanks can take out single lings before WMs detonate on them.
Maybe it's a terrible idea, but it seems to work in theorycrafting-land.
I think that it's just because widow mines are strictly better than tanks at all stages of the game. Unlike tanks, one big mine hit on a pack of lings or better banes can simply end the game. Also, mines hit mutas. The margin of error for zergs playing v mines is incredibly small. Tanks are only better in specific situations now...pretty much just roaches.
This was true in the past but Zergs have been forced to learn to micro and now regularly bait the mines. Tanks again look required.
As mentioned above, Terrans are just being comically greedy ATM. Double engi, 3cc..crazy stuff. They rarely have enough forces to hold an allin, so they thoroughly deserve it.
On May 21 2013 15:53 evergreensc wrote: I'm still wondering why people don't go tanks in the early game then switch to WMs in the mid-lategame so that they can be safe early and their tanks can take out single lings before WMs detonate on them.
Maybe it's a terrible idea, but it seems to work in theorycrafting-land.
I think that it's just because widow mines are strictly better than tanks at all stages of the game. Unlike tanks, one big mine hit on a pack of lings or better banes can simply end the game. Also, mines hit mutas. The margin of error for zergs playing v mines is incredibly small. Tanks are only better in specific situations now...pretty much just roaches.
If the zerg is all-inning (ling/bane, ling/bane/roach, roach/hydra), widow mines are terrible defensively.
But we'll need some time for terrans to realize that. During this time, they'll 3CC all their game and lose to all-ins until they understand they need tanks.
On May 21 2013 15:53 evergreensc wrote: I'm still wondering why people don't go tanks in the early game then switch to WMs in the mid-lategame so that they can be safe early and their tanks can take out single lings before WMs detonate on them.
Maybe it's a terrible idea, but it seems to work in theorycrafting-land.
I think that it's just because widow mines are strictly better than tanks at all stages of the game. Unlike tanks, one big mine hit on a pack of lings or better banes can simply end the game. Also, mines hit mutas. The margin of error for zergs playing v mines is incredibly small. Tanks are only better in specific situations now...pretty much just roaches.
As mentioned above, Terrans are just being comically greedy ATM. Double engi, 3cc..crazy stuff. They rarely have enough forces to hold an allin, so they thoroughly deserve it.
3cc = standard not greedy, a later 3rd timing gives zerg the opportunity to go ultra economical. Yes, tanks do help defending allins a lot but your midgame is also a lot weaker without direct mine production.
I don't get their statistics, for example two players got 25 wins but the first one got 15 loses and the second one got 20 loses, and they're still tied in statistics, that is kinda far from my understanding :D
On May 21 2013 16:06 cSc.Dav1oN wrote: I don't get their statistics, for example two players got 25 wins but the first one got 15 loses and the second one got 20 loses, and they're still tied in statistics, that is kinda far from my understanding :D
The stat they're being compared for is "most wins", the losses are just extra flavouring for the stats screen.
On May 21 2013 16:06 cSc.Dav1oN wrote: I don't get their statistics, for example two players got 25 wins but the first one got 15 loses and the second one got 20 loses, and they're still tied in statistics, that is kinda far from my understanding :D
The stat they're being compared for is "most wins", the losses are just extra flavouring for the stats screen.
Well, it looks irrational for me :D When u got less overall game count with better winrate percentage, u got to be higher, but whatever... :D
On May 21 2013 15:53 evergreensc wrote: I'm still wondering why people don't go tanks in the early game then switch to WMs in the mid-lategame so that they can be safe early and their tanks can take out single lings before WMs detonate on them.
Maybe it's a terrible idea, but it seems to work in theorycrafting-land.
I think that it's just because widow mines are strictly better than tanks at all stages of the game. Unlike tanks, one big mine hit on a pack of lings or better banes can simply end the game. Also, mines hit mutas. The margin of error for zergs playing v mines is incredibly small. Tanks are only better in specific situations now...pretty much just roaches.
As mentioned above, Terrans are just being comically greedy ATM. Double engi, 3cc..crazy stuff. They rarely have enough forces to hold an allin, so they thoroughly deserve it.
3cc = standard not greedy, a later 3rd timing gives zerg the opportunity to go ultra economical. Yes, tanks do help defending allins a lot but your midgame is also a lot weaker without direct mine production.
I didn't mean just 3CC is too greedy, but the combination of 3CC + 2 engi + no tanks.
For the downtime. SC vs savage last game for the last seed into U/D groups in GSL.
Who got the first seed?
MVP_Bang 4th string Terran. He played really good.
So MVP_Bang and FXO.sC are the two seeds from a group of 117 Code B players? I wouldn't have expected that. Well maybe sC after his all kill in GSTL but not Bang.
For the downtime. SC vs savage last game for the last seed into U/D groups in GSL.
Who got the first seed?
MVP_Bang 4th string Terran. He played really good.
So MVP_Bang and FXO.sC are the two seeds from a group of 117 Code B players? I wouldn't have expected that. Well maybe sC after his all kill in GSTL but not Bang.
For the downtime. SC vs savage last game for the last seed into U/D groups in GSL.
Who got the first seed?
MVP_Bang 4th string Terran. He played really good.
So MVP_Bang and FXO.sC are the two seeds from a group of 117 Code B players? I wouldn't have expected that. Well maybe sC after his all kill in GSTL but not Bang.
Now we know why Fionn is going to LoL. Clearly LoL makes you stronger
For the downtime. SC vs savage last game for the last seed into U/D groups in GSL.
Who got the first seed?
MVP_Bang 4th string Terran. He played really good.
So MVP_Bang and FXO.sC are the two seeds from a group of 117 Code B players? I wouldn't have expected that. Well maybe sC after his all kill in GSTL but not Bang.
Now we know why Fionn is going to LoL. Clearly LoL makes you stronger
Fionn's predictions have been getting better lately!
For the downtime. SC vs savage last game for the last seed into U/D groups in GSL.
Who got the first seed?
MVP_Bang 4th string Terran. He played really good.
So MVP_Bang and FXO.sC are the two seeds from a group of 117 Code B players? I wouldn't have expected that. Well maybe sC after his all kill in GSTL but not Bang.
Now we know why Fionn is going to LoL. Clearly LoL makes you stronger
Fionn's predictions have been getting better lately!
For the downtime. SC vs savage last game for the last seed into U/D groups in GSL.
Who got the first seed?
MVP_Bang 4th string Terran. He played really good.
So MVP_Bang and FXO.sC are the two seeds from a group of 117 Code B players? I wouldn't have expected that. Well maybe sC after his all kill in GSTL but not Bang.
Now we know why Fionn is going to LoL. Clearly LoL makes you stronger
Fionn's predictions have been getting better lately!
Rain is so good that sometimes I don't think we even deserve him, he's the super ace that SKT needs, without him we would be like 5th-6th place material.
Yeah hydra coulda played better, but mad props to By.Sun. I mean this it was obvious this guy was gonna be good... you weren't in the same clan as By.Flash and By.Fantasy for nothing..
On May 21 2013 16:45 Dodgin wrote: Rain is so good that sometimes I don't think we even deserve him, he's the super ace that SKT needs, without him we would be like 5th-6th place material.
It feels like everyone is just on the edge though on the second tier. Bisu, Best, Fantasy.. It's like they just gotta make something come together and they'll be great.
Hydra fell apart there, he lost way to much to that drop, plus he lost his swarm hosts for free. By the time rain went for his big push, hydra was left with a really awkward army composition :/
I was mostly joking about that reverse AK before but shit just got real. Rain just won his 2 hardest matches, now he only has a pvp with herO and maybe a pvt with Bbyong. That's a nice dance card.
On May 21 2013 16:45 Dodgin wrote: Rain is so good that sometimes I don't think we even deserve him, he's the super ace that SKT needs, without him we would be like 5th-6th place material.
dont flatter yourself, more like near last place without Rain
On May 21 2013 16:46 Foxxan wrote: guys, what do u feel of stalkers+collo vs zerg roach/hydra / corruptors, seems to me protoss always come out ahead? This is unfair
No, it's a bad zerg composition and it's been bad since 2010
On May 21 2013 16:46 Foxxan wrote: guys, what do u feel of stalkers+collo vs zerg roach/hydra / corruptors, seems to me protoss always come out ahead? This is unfair
well, the storms on the corrupters didn't help hydra in this game. He didn't even bother moving them and wasn't target-firing one collossus at a time.
On May 21 2013 16:45 Dodgin wrote: Rain is so good that sometimes I don't think we even deserve him, he's the super ace that SKT needs, without him we would be like 5th-6th place material.
dont flatter yourself, more like near last place without Rain
On May 21 2013 16:45 Dodgin wrote: Rain is so good that sometimes I don't think we even deserve him, he's the super ace that SKT needs, without him we would be like 5th-6th place material.
dont flatter yourself, more like near last place without Rain
The life " controversy " is about him giving up his spot in the Indoor Asian Marshal Arts Games or whatever the fuck, to go to MLG Anaheim. I don't think there is even a prize pool for the other tournament so it makes sense to me. Flash took Life's spot in that tournament and is not going to MLG I think.
On May 21 2013 16:51 Dodgin wrote: The life " controversy " is about him giving up his spot in the Indoor Asian Marshal Arts Games or whatever the fuck, to go to MLG Anaheim. I don't think there is even a prize pool for the other tournament so it makes sense to me. Flash took Life's spot in that tournament and is not going to MLG I think.
Someone was saying in that qualifier thread that it was a total fucking joke at least in BW too. That the other countries didnt even really have players they'd just have guys play the games and Flash won a tvz with like 2 scvs and a marine or something ridiculous.
CJ has this wonderful habit of raising the stakes higher and higher and making victory be more and more likely and then suddenly just unleashing the waves of disappointment.
The discussion regarding Life's discussion is interesting. It's also neat since he's an eSF player and this is from KeSPA (might not really be a big deal nowadays though I guess).
On May 21 2013 16:51 Dodgin wrote: The life " controversy " is about him giving up his spot in the Indoor Asian Marshal Arts Games or whatever the fuck, to go to MLG Anaheim. I don't think there is even a prize pool for the other tournament so it makes sense to me. Flash took Life's spot in that tournament and is not going to MLG I think.
Someone was saying in that qualifier thread that it was a total fucking joke at least in BW too. That the other countries didnt even really have players they'd just have guys play the games and Flash won a tvz with like 2 scvs and a marine or something ridiculous.
I believe China will be more competitive this time, not sure about the other countries.
On May 21 2013 16:45 Dodgin wrote: Rain is so good that sometimes I don't think we even deserve him, he's the super ace that SKT needs, without him we would be like 5th-6th place material.
You could easily say the same thing about KT or STX. WJS is the only deep team in Proleague right now.
On May 21 2013 16:45 Dodgin wrote: Rain is so good that sometimes I don't think we even deserve him, he's the super ace that SKT needs, without him we would be like 5th-6th place material.
You could easily say the same thing about KT or STX. WJS is the only deep team in Proleague right now.
I agree about STX, but not KT, Zest has really stepped it up lately.
Lol at all the "Bbyong is retarded" comments. We can see everything so it obviously looks stupid to us when he moves out but he probably thought he was way ahead (more then he actually was) and decided to end it early rather then let Rain get back into the game which he has done in the past
Why in the endless downtime do they always show these useless Yongsan/Sindorim stats? These stats are absolutely meaningless, except for 2 players: HerO and herO.
On May 21 2013 17:22 Fionn wrote: CJ have the best uniforms currently in SC2. The white shirt/red and blue cardigan combo is very classy. KT's new jerseys in second.
I did update the overall stats to the end of round 4 but it hasn't been checked yet. I try to update the Round 5 stats page at the end of every week and I will update the overall stats at the end of the round
On May 21 2013 17:22 Fionn wrote: CJ have the best uniforms currently in SC2. The white shirt/red and blue cardigan combo is very classy. KT's new jerseys in second.
On May 21 2013 17:22 Fionn wrote: CJ have the best uniforms currently in SC2. The white shirt/red and blue cardigan combo is very classy. KT's new jerseys in second.
On May 21 2013 17:22 Fionn wrote: CJ have the best uniforms currently in SC2. The white shirt/red and blue cardigan combo is very classy. KT's new jerseys in second.
I would have to say Prime has the best uniforms, with CJ taking a close second.
I did update the overall stats to the end of round 4 but it hasn't been checked yet. I try to update the Round 5 stats page at the end of every week and I will update the overall stats at the end of the round
ty melliflue I always appreciate the efforts of the contributors...
Lol naughty Rain >.< Had that game won as well xD Even worst by Her0 imo anyway, how can you not go robo first after seeing a proxy TC...he isn't going to "proxy" blink is he >.<
Such a bad game. herO tried his best to lose but Rain would not be denied. First not getting the robo after scouting the templar tech, then second, failing on his ramp forcefields.
snm just explained us that only the top four teams advance to the playoffs. Well then ofcourse EG-TL and T8 are satisfied with the result; they need to catch up with the teams above CJ anyways.
On May 21 2013 17:34 Daogin wrote: So since Bo9 does not exist anymore in GSTL does that mean Symbol will go down in history with the best reverse all kill ?
Play-Offs are Bo9 - but yes, at this stage, his is the best!
On May 21 2013 17:44 kyllinghest wrote: snm just explained us that only the top four teams advance to the playoffs. Well then ofcourse EG-TL and T8 are satisfied with the result; they need to catch up with the teams above CJ anyways.
I guess it depends on which teams EGTL and T8 believe they can ultimately overtake. No one in the lower rankings is going to try to beat Woongjin Stars' record, so they want WJS to win which would push the other teams down. EGTL and T8 either see SKT in that way or as real competition.
Maybe your point was that CJ could have seemed already doomed and SKT was now more worth getting ahead of, but since EGTL and T8 are both behind CJ I don't think that's an appropriate attitude for them to take.
On May 21 2013 17:44 kyllinghest wrote: snm just explained us that only the top four teams advance to the playoffs. Well then ofcourse EG-TL and T8 are satisfied with the result; they need to catch up with the teams above CJ anyways.
I guess it depends on which teams EGTL and T8 believe they can ultimately overtake. No one in the lower rankings is going to try to beat Woongjin Stars' record, so they want WJS to win which would push the other teams down. EGTL and T8 either see SKT in that way or as real competition.
pretty sure the estimated cut-off point for top 4 is gonna be 20 wins. So yeah EGTL/T8 gotta win the last 9 matches with pretty crazy record to offset the map loss, which is impossible
On May 21 2013 17:44 kyllinghest wrote: snm just explained us that only the top four teams advance to the playoffs. Well then ofcourse EG-TL and T8 are satisfied with the result; they need to catch up with the teams above CJ anyways.
I guess it depends on which teams EGTL and T8 believe they can ultimately overtake. No one in the lower rankings is going to try to beat Woongjin Stars' record, so they want WJS to win which would push the other teams down. EGTL and T8 either see SKT in that way or as real competition.
pretty sure the estimated cut-off point for top 4 is gonna be 20 wins. So yeah EGTL/T8 gotta win the last 9 matches with pretty crazy record to offset the map loss, which is impossible
Yes, considering they're essentially donesies, their best bet would have been to hope CJ lost so they could at least try to rise up from the last places and obtain a little respect.