I've received a painful defeat first hand by a Terran while I was the Protoss. Not just painful, but crushing to my soul.
I was half surprised/half unsurprised when it was released by team EG that they released Idra from their team for a controversial reply he made in a thread. I think it's because of this is why Idra's viewer rating exceeded 10,000 yesterday. Who really knows.
Bringing up Judge Judy again, while I watch these clips they remind me of the dispute Destiny had with a teenager who threatened and eventually DDOS'ed him. He got the problem sorted out, the teenager stopped DDoS'ing him when he got his IT friend to help him out. He was planning on taking him to court on Judge Judy, and when he submitted the case, it was accepted, but Destiny decided not to do it because both parties would receive money from the show. It sounded like an incredibly fun idea that could've been seeing Destiny discombobulate the defendant with pure ease and his skillful prowess in owning an argument. Hahaha.
Moving onto the transition of BW progamers going into Sc2, it seems like alot of the legendary names are simply being whisked away. Jaedong, Bisu, Stork, Effort, all whooshed out by the elite of Sc2 who arrived earlier than them. I don't expect a very large splash to happen and their presence won't be as strong as it was in the Sc1 scene. I keep on thinking to myself that Sc2 is only 2-3 years old, so there may be some sort of revolution in new playstyles like how iloveoov started the macro revolution, bisu popularized FFE, and so forth.
Something else that concerns me about Sc2, is how unappetizing it feels spectating it. I'm not sure why I don't feel as satisfied compared to watching a Sc1 game, but certain things like Reaver drops, storm....I can't name anything else, but you get my point. I also know about how people complain about how Sc2 requires less skill than BW. To me with automine, the larger control groups, all they mean to me is that the skill ceiling has just gone higher because people can achieve higher levels of play compared to Sc1. Also, the difference in skill between a "decent" player and a good player can be little. I don't think that Sc2 shows many differences in skill level, and also bothersome is how merciless the game is compared to Sc1. I'm pretty sure if you messed up one key battle in Sc2 you'd have a harder time getting back into the game compared to Sc1. Also, those Terran drops are monsters with the new speed boost for Medivacs. It all seems like ZvT becomes much more delicate because Terran can make a comeback more easily than Zerg accounting Spider Mines, and drops, marine marauder all over the place. It's just atrocious. I may be wrong, and my bias might be getting in the way, but that's just the way I see it.
The whole Julyzerg fandom is still churning in my head. I remember one korean pro who said that the defending side has a better advantage over the attacker in Sc2 and that's why you see many more macro games than you'd see in Sc2. Going back to July, you see his style as assuming the position of the attacker, he does all ins, baneling/roach busts, and whammo, Terran still whacks them on the head. I have also seen many a painful situation where July throws a game when 80 supply ahead. This one game he suicided his units into an almighty combination of Colossus, and unheavenly force fields. Those darn forcefields. July just tries to end games too fast or just doesn't play safely enough. There was another game where a combination of Tanks, marines and marauders decimated Ultralisks. I don't think the same could have happened in Sc1 since Ultralisks were way more "ultra." I might have that sort of Sc1 sentiment where I think the original will always be better than the sequel and what not, but you can kind of see just looking at Julyzerg's style translated from Sc1 over to Sc2 how certain things change.
The darn zergling vs. marine problem that all Zergs encounter. It seems like it takes tons of zerglings to take down a handful of marines and the problem? Combat shields is probably what makes the marine more resilient than their Sc1 counterpart. It just ringed in my head. Those medivac drops right as the Zerg is about to kill off a drop ship guerrilla group the Terran loads them up before they can get killed, medivac boost away, all in a sneaky, not fulfilling for the Zerg in anyway sentiment. I mean, moving a portion of the army like that, killing off a few Drones, and getting away scot free? It's hectic, although I won't admit dropships are incredibly imbalanced since I have seen more than enough sweet Mutaling plays by the korean zerg pros shutting down those sneaky sneaky medivacs left and right.
This blog entry was littered with a mish mash of thoughts, maybe a little clouded, maybe deceiving, or maybe misguided, but these truly are my thoughts. Also, when you see a person suggest something like "the HT should have a fast movement speed like Stalkers" it's not that simple! Drives me mad kind of, but blizzard has said in the past that they're open to opinions from everyone so they should be considered with a mutual respect.You gotta love Julyzerg.