[Code S] RO4 Day 2 2013 GSL Season 1 - Page 77
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edgeOut
United States945 Posts
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SayfT
Australia298 Posts
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bo1b
Australia12814 Posts
On March 01 2013 21:16 ToKoreaWithLove wrote: I just have to jump in a little OT here; I feel that Symbol's play has lately become much more Leenock-esque, which is a good thing. He seems to be playing very cleverly, as opposed to mid-2012 when he was all about late game deathballs. Liking him more and more. His original play was exceptional and then he fell victim to the deathball mentality. His games vs Seed were incredible, and after he lost he just never really looked the same. No one has used the zvp style that he absolutely crushed seed with, not even him. Which is a shame because ultra ling infestor was so much more enjoyable then bl/infestor, and neural is a million times more enjoyable then fungal. Maybe now that he's gotten to the finals of a gsl, and now that hes on a new team that spark will keep going. | ||
bo1b
Australia12814 Posts
On March 01 2013 21:29 edgeOut wrote: Always believe Zerg is too strong even in WOL beta period. Rofl. | ||
keglu
Poland485 Posts
On March 01 2013 21:20 negativedge wrote: 3) Zerg dominance now is not on the same level as Terran dominance used to be. Based on what? | ||
Assirra
Belgium4169 Posts
On March 01 2013 21:29 edgeOut wrote: Always believe Zerg is too strong even in WOL beta period. It's not broodlords and infestors, problem is the queen. 4 larva each time is just too much, zerg with strong econ is unstoppable. Wait wait wait, let me get this right now for a second. You say zerg was too strong during the reaper bullshit? And during the 20code S terrans? | ||
negativedge
4279 Posts
based on the last ten pages of posts. go read them. | ||
edgeOut
United States945 Posts
Your room's floor must be very clean. Hope you shower though. | ||
Uni1987
Netherlands642 Posts
On March 01 2013 21:29 edgeOut wrote: Always believe Zerg is too strong even in WOL beta period. It's not broodlords and infestors, problem is the queen. 4 larva each time is just too much, zerg with strong econ is unstoppable. Just as long as people like you have been whining... So much tears tt | ||
Rannasha
Netherlands2398 Posts
Hey, the 1 supply 2 armor Roach was pretty good in beta. | ||
illidanx
United States973 Posts
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Assirra
Belgium4169 Posts
Based on numbers, this is the first season that there been more zergs then terran in code S. Yet how much seasons we had terran completely dominating code S? GSL october 2011, 20 terrans... | ||
ChrisXIV
Austria3553 Posts
On March 01 2013 21:29 edgeOut wrote: Always believe Zerg is too strong even in WOL beta period. It's not broodlords and infestors, problem is the queen. 4 larva each time is just too much, zerg with strong econ is unstoppable. Maybe you're talking about the 1 supply Roaches in beta? Z only got strong after their buffs to the Infestor and Queen. | ||
bo1b
Australia12814 Posts
Based on reality? Zerg dominance atm is disgusting but pretending its anywhere near the same as terran dominance for the same level or the same length of time is silly. | ||
Kreb
4834 Posts
Couple that with some very hard to defend thirds (Planet S and maybe to a lesser extent Icarus) you also give the mobile race an adantage since they can move between bases much more easily to defend. They also dont suffer from open areas outside their base which are hard to defend (Planet S, Whirlwind). The other mid-sized maps had their problems too (Im not too fond of how Daybreak always seem to favor 5base vs 5base plays for example), but we should be looking towards those sizes. And the 3rd should be relatively easily defended. Cloud Kingdom is pretty much the role model map to me, it offers possibilities for aggression off of two bases while simultaneuosly makes taking a 3rd quite doable. It also doesnt promote turtle play like some other maps do (Metropolis, Daybreak). The high amount of passages offers great possibilites for agression on pretty much all numbers of bases. Personally I would really like to see more maps like that. TLDR: More maps like CK. Maps should be -Not too big -Not have too wide open areas, especially not around bases -Not too hard to take 3rd's -Offer multiple attack paths | ||
Jarree
Finland1004 Posts
On March 01 2013 21:24 liberate71 wrote: Have you got the link for that SOTG? I'd definitely like to watch, and I think negativedge should too Nope watched it live, try going to JP's VODs or SOTG thread. | ||
bo1b
Australia12814 Posts
On March 01 2013 21:33 Rannasha wrote: Hey, the 1 supply 2 armor Roach was pretty good in beta. He was talking about the queen, I doubt he even played when the roach's cost 1 supply. And he sure as shit implied that Zergs have been op since the beta continuously which is just lolzish. | ||
edgeOut
United States945 Posts
On March 01 2013 21:33 Uni1987 wrote: Just as long as people like you have been whining... So much tears tt I'm not whining, I play zerg and I am a KeSPA fan, and love roro for several years already. That's just my thought, queen is the most important part of zerg domination. | ||
bo1b
Australia12814 Posts
On March 01 2013 21:35 Kreb wrote: While obviously a lot of people will be complaining about race balance, to me a lot of the "blame" for the recent zerg domination lies on map maker (or those who choose the map pool if you like). We've pretty much constantly been going towards bigger and bigger maps all through WoL, and I definitely feel we've hit the point when its time to take a step back. Antiga wasnt a very interesting map, and Entombed might have lived its course too, but they were both felt to me like very good size. So does Cloud Kingdom and Daybreak. But when these maps are replaced by BelShir Vestige and Whirlwind (and Atlantis Spacebear before that) it just favors macro play too much. Couple that with some very hard to defend thirds (Planet S and maybe to a lesser extent Icarus) you also give the mobile race an adantage since they can move between bases much more easily to defend. They also dont suffer from open areas outside their base which are hard to defend (Planet S, Whirlwind). The other mid-sized maps had their problems too (Im not too fond of how Daybreak always seem to favor 5base vs 5base plays for example), but we should be looking towards those sizes. And the 3rd should be relatively easily defended. Cloud Kingdom is pretty much the role model map to me, it offers possibilities for aggression off of two bases while simultaneuosly makes taking a 3rd quite doable. It also doesnt promote turtle play like some other maps do (Metropolis, Daybreak). The high amount of passages offers great possibilites for agression on pretty much all numbers of bases. Personally I would really like to see more maps like that. TLDR: More maps like CK. Maps should be -Not too big -Not have too wide open areas, especially not around bases -Not too hard to take 3rd's -Offer multiple attack paths Yeah its weird, map makers keep making maps like zerg is just going to die early game when thats clearly not the case. I honestly wonder what the balance would be like if there were rocks at the third again. | ||
liberate71
Australia10252 Posts
On March 01 2013 21:35 Kreb wrote: TLDR: More maps like CK. Maps should be -Not too big -Not have too wide open areas, especially not around bases -Not too hard to take 3rd's -Offer multiple attack paths Yeah good call. It'd be interesting to grab a handful of maps from the "olden days" and see how they are played now. Things like Metalopolis - even just for a novelty tourney or something. Obviously they had their issues at the time, but since this current game-state evolved, we've been subjected to these large maps like you said. On March 01 2013 21:36 Jarree wrote: Nope watched it live, try going to JP's VODs or SOTG thread. Thanks mate, I'll have a squiz | ||
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