(Updated to patch 3.5)
Taric is a very versatile support, can fit in many strategies and works with many ADCs also. Because his initiating is very obvious and easy to see, he is the king of soloQ support, maintaining over 55% win rate.
Old TL guide
LoL Wiki
Skills
+ Show Spoiler +
Gemcraft
Taric's basic attacks deal bonus magic damage equal to 2% of his maximum mana. This bonus damage is doubled against champions.
It gives about 20 bonus damage to your auto-attack against champions at early game, so you don't have to worry about the base AD nerf. Now you have to be more aggressive, instead of spamming Q since Gemcraft used to give MP.
Imbue
Active: Taric channels earthen energy to heal his target ally. As the magic flows through them he is healed for the same amount. If Taric heals only himself, the heal will be 40% more effective. His autoattacks on champions decrease this spell's cooldown by 3 seconds each or by 1 second if hitting non-champions.
Your heal. Every ADC loves it. Leveling it up only gives more 40 HP per heal, but costs 15 MP more. So I don't max it at early levels. You may ask if our ADC is low, then what should Taric do? Well, I think Taric MUST do the risky play for his ADC and block all incoming skillshots. Imbue has 40% extra bonus when using on self, so both of you and your ADC should be fine.
Shatter
Passive: Taric hardens crystals around him, providing a permanent armor bonus to himself and nearby allies. Additionally, he increases the Armor of himself and all nearby allied champions by 12% of his total armor.
Active: Taric shatters the crystals surrounding him, dealing magic damage to nearby enemies and decreasing their armor for 4 seconds. His own passive armor bonus is not in effect during the cooldown.
This is your bread and butter skill. At level ONE, it gives you 15 armor (only 10 if you activate W), and 5 armor to your ADC (Aegis only gives a 10 armor aura). Having armor is the most important thing to outlast your opponent. At max level, Shatter gives Taric 40 armor and the other 10. Assuming 1 armor costs 20 gold, you received 20*40=800 gold, and your ally 20*10=200, for a total 800+4*200=1600 gold.
But it is not only that, the active is very handy when trading. It is the reason why Graves+Taric is one of the best duo. At max level, Shatter will reduce more armor than The Black Cleaver (full stacks), unless your enemy has more than 120 armor.
You should max Shatter ASAP. Activating it doesn't make your ADC lose the armor bonus, so feel free to use.
Dazzle
Active: Taric emits a brilliant ball of prismatic light at a target enemy, dealing magic damage (lower damage the farther the target is), and stunning them for 1.2 / 1.3 / 1.4 / 1.5 / 1.6 seconds.
A stun with 625 cast range. Nothing much to say here, you can use it offensively, or for peeling. The duration is nearly constant, so don't level it up until level 14. Just remember that Dazzle has long cooldown (14s at the first level) so only initiate with it when your ADC is ready. Don't engage when your stun is down.
Radiance
Active: Taric slams the ground, dealing magic damage to nearby enemies. Taric gains attack damage and ability power and receives an aura that grants nearby allies half of the bonuses.
A moderate ultimate, but short cooldown. It gives you 30 / 50 / 70 AD and AP, your allies receive 15 / 25 / 35. Use Radiance BEFORE Shatter for higher damage. Assuming Taric is at level 6, and has 79 armor, using E+R+W will deal atleast 40+171+130+0.6*30+0.3*79 = 383 magic damage. Exhaust can reduce 10 MR, so if your enemy has 40 MR, you will cut about 295 HP of him (314 HP if you use magic penetration Marks). And don't forget the huge physical damage will come afterwards.
Level it if you can. Radiance gives bursting damage AND an offensive aura. Consider it as a Baron bufff, use it whenever you can, killing dragon or pushing or fighting.
Taric's basic attacks deal bonus magic damage equal to 2% of his maximum mana. This bonus damage is doubled against champions.
It gives about 20 bonus damage to your auto-attack against champions at early game, so you don't have to worry about the base AD nerf. Now you have to be more aggressive, instead of spamming Q since Gemcraft used to give MP.
Imbue
Active: Taric channels earthen energy to heal his target ally. As the magic flows through them he is healed for the same amount. If Taric heals only himself, the heal will be 40% more effective. His autoattacks on champions decrease this spell's cooldown by 3 seconds each or by 1 second if hitting non-champions.
Your heal. Every ADC loves it. Leveling it up only gives more 40 HP per heal, but costs 15 MP more. So I don't max it at early levels. You may ask if our ADC is low, then what should Taric do? Well, I think Taric MUST do the risky play for his ADC and block all incoming skillshots. Imbue has 40% extra bonus when using on self, so both of you and your ADC should be fine.
Shatter
Passive: Taric hardens crystals around him, providing a permanent armor bonus to himself and nearby allies. Additionally, he increases the Armor of himself and all nearby allied champions by 12% of his total armor.
Active: Taric shatters the crystals surrounding him, dealing magic damage to nearby enemies and decreasing their armor for 4 seconds. His own passive armor bonus is not in effect during the cooldown.
This is your bread and butter skill. At level ONE, it gives you 15 armor (only 10 if you activate W), and 5 armor to your ADC (Aegis only gives a 10 armor aura). Having armor is the most important thing to outlast your opponent. At max level, Shatter gives Taric 40 armor and the other 10. Assuming 1 armor costs 20 gold, you received 20*40=800 gold, and your ally 20*10=200, for a total 800+4*200=1600 gold.
But it is not only that, the active is very handy when trading. It is the reason why Graves+Taric is one of the best duo. At max level, Shatter will reduce more armor than The Black Cleaver (full stacks), unless your enemy has more than 120 armor.
You should max Shatter ASAP. Activating it doesn't make your ADC lose the armor bonus, so feel free to use.
Dazzle
Active: Taric emits a brilliant ball of prismatic light at a target enemy, dealing magic damage (lower damage the farther the target is), and stunning them for 1.2 / 1.3 / 1.4 / 1.5 / 1.6 seconds.
A stun with 625 cast range. Nothing much to say here, you can use it offensively, or for peeling. The duration is nearly constant, so don't level it up until level 14. Just remember that Dazzle has long cooldown (14s at the first level) so only initiate with it when your ADC is ready. Don't engage when your stun is down.
Radiance
Active: Taric slams the ground, dealing magic damage to nearby enemies. Taric gains attack damage and ability power and receives an aura that grants nearby allies half of the bonuses.
A moderate ultimate, but short cooldown. It gives you 30 / 50 / 70 AD and AP, your allies receive 15 / 25 / 35. Use Radiance BEFORE Shatter for higher damage. Assuming Taric is at level 6, and has 79 armor, using E+R+W will deal atleast 40+171+130+0.6*30+0.3*79 = 383 magic damage. Exhaust can reduce 10 MR, so if your enemy has 40 MR, you will cut about 295 HP of him (314 HP if you use magic penetration Marks). And don't forget the huge physical damage will come afterwards.
Level it if you can. Radiance gives bursting damage AND an offensive aura. Consider it as a Baron bufff, use it whenever you can, killing dragon or pushing or fighting.
Overview after seeing skills set
+ Show Spoiler +
- Moderate sustain (Q+W)
- Moderate CC.(E)
- High burst damage (R+W)
- Weak poking ability.(W, perhaps)
In short, Taric is a jack of all trades, but master of none. So you can build him in a tanky way when facing brutal supports such as Alistar or Blitz, but in a offensive way against Soraka.
- Moderate CC.(E)
- High burst damage (R+W)
- Weak poking ability.(W, perhaps)
In short, Taric is a jack of all trades, but master of none. So you can build him in a tanky way when facing brutal supports such as Alistar or Blitz, but in a offensive way against Soraka.
Skill build:
+ Show Spoiler +
R>W>Q>E. EQWWWR. Sometimes I delay Q to level 4 if I feel safe (after getting FB or swapping lane).
Summoner Spells:
+ Show Spoiler +
Flash+Exhaust.
Flash can secure initiating play, also Taric needs a disengaging tool.
Exhaust is very versatile too. Your team needs it, and support is the man who can sacrifice pure damaging tool (Smite/Ignite) for a more defensive one. At late game, it will reduce 1/3 burst damage comes from their carry. Neat.
Flash can secure initiating play, also Taric needs a disengaging tool.
Exhaust is very versatile too. Your team needs it, and support is the man who can sacrifice pure damaging tool (Smite/Ignite) for a more defensive one. At late game, it will reduce 1/3 burst damage comes from their carry. Neat.
Masteries
+ Show Spoiler +
1/13/16 is the best choice. Since Taric has huge armor, you need HP (and pseudo HP such as healing, regenation) and MR.
If you pick Exhaust (and you should do in MOST cases), Summoner's Wrath will be handy (your opponent will take about 7% extra damage),
You will need Unyielding because it works like a healing ability (2 HP each damage tick), which is very good when combining with armor.
Block is the best mastery for melee at season 3 because it mitigates attack damage (according to ianzzz94's post, it works BEFORE armor calculation). It is amazing when facing long-term attacking trade.
I take only one point in Perseverance because it's only better than Vigor (the old Hp5 mastery) when you are below 50% HP. Also Resistance, because level it up only gives more 1.5 MR.
Mastermind is the MOST IMPORTANT one. When you use summoner spells, most of the time, your enemies also use their. By having Mastermind, you will have an advantage when their SS are down but not yours. If you use Exhaust to bait another one, then you may have 21s window time (and over 1 minute if you use Exhaust to bait Flash).
Wealth and Explorer Ward are good masteries, since they gives you more wards. Warding is crucial while facing aggressive enemies (I will explain it later). And why should we take Pickpocket if Taric is melee?
If you pick Exhaust (and you should do in MOST cases), Summoner's Wrath will be handy (your opponent will take about 7% extra damage),
You will need Unyielding because it works like a healing ability (2 HP each damage tick), which is very good when combining with armor.
Block is the best mastery for melee at season 3 because it mitigates attack damage (according to ianzzz94's post, it works BEFORE armor calculation). It is amazing when facing long-term attacking trade.
I take only one point in Perseverance because it's only better than Vigor (the old Hp5 mastery) when you are below 50% HP. Also Resistance, because level it up only gives more 1.5 MR.
Mastermind is the MOST IMPORTANT one. When you use summoner spells, most of the time, your enemies also use their. By having Mastermind, you will have an advantage when their SS are down but not yours. If you use Exhaust to bait another one, then you may have 21s window time (and over 1 minute if you use Exhaust to bait Flash).
Wealth and Explorer Ward are good masteries, since they gives you more wards. Warding is crucial while facing aggressive enemies (I will explain it later). And why should we take Pickpocket if Taric is melee?
Runes
+ Show Spoiler +
Unlike masteries, runes only give you pure stats, so you should build runes AFTER building masteries.
In preason3, the ambient gold has been increased from 13/10s to 16/10s. That's like having free three G10 Quints. So you don't have to pick G10 Quints anymore.
Marks: Because Taric has huge burst damage, Magic pen Marks are great on him (Mistake and Madlife use those too). You may use Armor Marks if you think there isn't many chances for playing aggressively.
Seals: Armor Seals are the obvious choice. I don't like G10 Seals because you don't need G10 that much, plus it takes 18 minutes and 48 seconds to beat AR Seals in term of gold-efficiency. However, you can pick up some G10 Seals when swapping lane.
Glyphs: Use flat MR Glyphs if facing bursting lane. MR level one if not.
Quints: MS Quints provides mobility for using R+W. G10 Quints are okay, though.
My most used setup is Magic pen Marks+Armor Seals+MR level Glyphs+MS Quints.
Another setup is the classic one: Armor Marks+Armor Seals+MR Glyphs+G10 Quints. I recommend using it against Leona or Alistar. In this case, you shouldn't force a fight, just help your ADC farm farm farm and wait to level 5-6.
In preason3, the ambient gold has been increased from 13/10s to 16/10s. That's like having free three G10 Quints. So you don't have to pick G10 Quints anymore.
Marks: Because Taric has huge burst damage, Magic pen Marks are great on him (Mistake and Madlife use those too). You may use Armor Marks if you think there isn't many chances for playing aggressively.
Seals: Armor Seals are the obvious choice. I don't like G10 Seals because you don't need G10 that much, plus it takes 18 minutes and 48 seconds to beat AR Seals in term of gold-efficiency. However, you can pick up some G10 Seals when swapping lane.
Glyphs: Use flat MR Glyphs if facing bursting lane. MR level one if not.
Quints: MS Quints provides mobility for using R+W. G10 Quints are okay, though.
My most used setup is Magic pen Marks+Armor Seals+MR level Glyphs+MS Quints.
Another setup is the classic one: Armor Marks+Armor Seals+MR Glyphs+G10 Quints. I recommend using it against Leona or Alistar. In this case, you shouldn't force a fight, just help your ADC farm farm farm and wait to level 5-6.
Item
Starting Items:
+ Show Spoiler +
2 green wards + 1 pink + Faerie Charm + 2 HP potions.
Sometimes I have to buy 4 green wards + 1 pink + 1 HP potion + 1 MP potion, You need ward not only for bottom lane, but also the jungle (for invading / counter invading).
I am very against Cloth Armor starting even while facing Blitz, because learning W already gives you 15 armor at level 1 (equal to a Cloth). Instead, push the lane a little bit (so their Blitz won't stay in the nearer bush), then use 2 wards (one at the river, one at the farther bush). Blitz doesn't cooperate well with jungle gank, so pushing CAREFULLY is the best answer. Use your green ward (or better, Explorer ward) to bait their pink one, then clear it with your pink.
After the nerf, Flask is not considerable anymore. It is too expensive, and Regrowth Pendant + Faerie Charm are better since you will upgrade them to Philo.
Boots starting sucks now. You have 365 MS with boots, only more than 10 MS when compare with 3 MS Quints.
Sometimes I have to buy 4 green wards + 1 pink + 1 HP potion + 1 MP potion, You need ward not only for bottom lane, but also the jungle (for invading / counter invading).
I am very against Cloth Armor starting even while facing Blitz, because learning W already gives you 15 armor at level 1 (equal to a Cloth). Instead, push the lane a little bit (so their Blitz won't stay in the nearer bush), then use 2 wards (one at the river, one at the farther bush). Blitz doesn't cooperate well with jungle gank, so pushing CAREFULLY is the best answer. Use your green ward (or better, Explorer ward) to bait their pink one, then clear it with your pink.
After the nerf, Flask is not considerable anymore. It is too expensive, and Regrowth Pendant + Faerie Charm are better since you will upgrade them to Philo.
Boots starting sucks now. You have 365 MS with boots, only more than 10 MS when compare with 3 MS Quints.
Mid game
+ Show Spoiler +
You should rush Sightstone (or replace with Doran's Shield if you want to capture their object early). It not only gives ward, but also be the new Heart of Gold. Then upgrade it to Ruby Sightstone after getting Philosopher's Stone.
Philo is also a good item afterwards because it give you more G10, and can be upgrade to Shurelia. Buy it in your first Recall if you are afraid of poking. Most of the time you will get Shurelia after Ruby Sightstone. If your opponent can counter mobility because of an AOE hard CC ult such as Catalysm or Curse of the Sad Mummy, don't force yourself to buy Philo.
I am not a fan of Kage's Lucky Pick or Mana Manipulator because Taric can boost a huge amount of damage for his ADC, just by staying alive. Getting tanky aura based items will be better, though Aegis is expensive and doesn't fit Taric. If the enemies have double AP, tell your bruiser/jungler that he should rush Bulwark. If you really need the G10 comes from Kage, it's okay. Upgrade it to Shard of True Ice (when duo with Urgot), or Twin Shadow (if you stomp the enemy ADC).
After the laning phase, you should buy Boots of Speed. Don't get CDR from Ionian's Boots, but Kindlegem. It gives HP (the best tanky stats for you at all stages), also has MANY upgrade paths. Personally I prefer Locket because of its active - more HP for your team. Zeke's Herald is okay because lifesteal synergies with armor, but it should be your last item.
Philo is also a good item afterwards because it give you more G10, and can be upgrade to Shurelia. Buy it in your first Recall if you are afraid of poking. Most of the time you will get Shurelia after Ruby Sightstone. If your opponent can counter mobility because of an AOE hard CC ult such as Catalysm or Curse of the Sad Mummy, don't force yourself to buy Philo.
I am not a fan of Kage's Lucky Pick or Mana Manipulator because Taric can boost a huge amount of damage for his ADC, just by staying alive. Getting tanky aura based items will be better, though Aegis is expensive and doesn't fit Taric. If the enemies have double AP, tell your bruiser/jungler that he should rush Bulwark. If you really need the G10 comes from Kage, it's okay. Upgrade it to Shard of True Ice (when duo with Urgot), or Twin Shadow (if you stomp the enemy ADC).
After the laning phase, you should buy Boots of Speed. Don't get CDR from Ionian's Boots, but Kindlegem. It gives HP (the best tanky stats for you at all stages), also has MANY upgrade paths. Personally I prefer Locket because of its active - more HP for your team. Zeke's Herald is okay because lifesteal synergies with armor, but it should be your last item.
Boots choices:
+ Show Spoiler +
Okay, now our boots need upgrading. In this section I will only analyze about tier 2 boots, because a support doesn't have that much money for an early tier 3 boots. Homeguard is the best choice since it is cheap and useful at defence.
Boots of Mobility: It is the best if your bottom lane do well - so you can roam and gank like another jungler. Get it right after Sightstone if you have taken down a turret.
Mercury Tread: It gives MR, and you need MR. But Tenacity is not that important, also Tread is expensive. Buy it at late game if you don't have any tier 2 boots yet.
Ninja Tabi: Not a common choice. GG Edward chose it because he tanked dragon, and the enemy team had AD caster.
Boots of Mobility: It is the best if your bottom lane do well - so you can roam and gank like another jungler. Get it right after Sightstone if you have taken down a turret.
Mercury Tread: It gives MR, and you need MR. But Tenacity is not that important, also Tread is expensive. Buy it at late game if you don't have any tier 2 boots yet.
Ninja Tabi: Not a common choice. GG Edward chose it because he tanked dragon, and the enemy team had AD caster.
Full items path:
+ Show Spoiler +
Overall, you may see yourself running Mistake' setup: Sightstone + Philo + Boots of Speed -> Shurelia + Locket + any tier 2 Boots -> Homeguard Boots.
Synergy
+ Show Spoiler +
Like I said, Taric doesn't have enough sustain for long term trading, or enormous CC for peeling. On the other hand, Taric' Shatter can bring a huge amount of damage if his ADC has some kind of bursting physical damage. Therefore, Graves or Miss Fortune are very obvious lane partners. Here are all good examples:
Draven: His spinning axes deals insane damage at early. At level 2, if the enemy is caught by Taric's Dazzle, he will receive 3*38+3*1.45*69=414 physical damage (just by THREE spinning axes). If Taric uses his W well, this combo will chunk down 60% HP of the enemy. From there, just wait about 12s, then go all-in if they dare to stay.
Because of that, one cheese strategy of this duo partner is killing Double Golem if you are at blue side (Wolf at purple side if your jungler starts at Wraith). Learning W will give Taric enough armor to tank golems, also having burst damage. After that just eat HP potions, kill minions for a quick level 2, then go all in. Most of the time you will burn their Flash+Exhaust. Take your advantage from there.
What your opponents gonna do:
They may swap lane, to eschew fighting against a bully lane. You may do as they did, but I don't recommend since it will take too much time.
Another response (prefered if they are at Purple side) is invading - at the first buff, or right in your double golem . In my opinion, you only need to drop your Explorer Ward at the tri-bush, then a green ward at Blue entrance.
The last way is picking a super poking lane, for example, Varus + Lulu (MYM used this against paiN). By keeping zoning and auto-attacking minions, they will push your lane very far, force you to last hit under turret, then harass you until you are low enough. I guess the only solutions are pushing.and controlling the bushes with wards.
Ezreal: : The lovely gay duo. Your lane can poke, can sustain, can survive, can go all-in also. The first 2 levels you don't have enough burst, so just push and poke, At level 4 you can go all-in. Consider Mikael's Crucible because Ezreal doesn't need your Shurelia.
Graves: Same as Draven. You can do level 2 cheese strategy as well, but you should go all-in at level 5 or 6. His passive lasts in 3 seconds, so be careful when all minions are dead - they will try to trade right after True Grit is down.
Miss Fortune: The classic bully lane. Lots of trade, also can burst very well when enemies are low. You may see many people run this duo now. Try to go all-in at level 6 too.
Sivir: This one is a bit tricky. Taric doesn't really bring what she need in laning phase. People pick Sivir because she can survive in all killing lane. She will make Alistar, Blitzcrank or Urgot cry just by pressing E. And Taric is her best friend because he is also beefy. You will have the most safe laning phase. After seeing enemies waste their important abilities, you can set up a perferct Boomerang with your Dazzle. Sivir can burst with her Q+AA+W.
If your enemies swap lane, don't care. Just take a turret down, then swap lane, then push again. Your double aura works very well with eachother. Don't hesitate to use Radiant for damaging minions and giving AD to Sivir.
I don't recommend use Sivir too much though, because now all ADCs can do her work (split-pushing) while having only Statikk's Shiv.
Tristana: An all-in lane, but that's all. Very high killing potential at level 2-4, but everything is down if you are zoned. Basically, just meet Ezreal+Zyra, and QQ.
Urgot: Your stun will help Urgot land his E easily. Urgot also loves your Shatter. If your enemies play carelessly, only god save them.
You should upgrade your Faerie Charm to Mana Manipulator over Philo - Urgot needs mana EVEN with Tear, also he doesn't need MS that much. When having Shard of True Ice, use the active on Urgot right after his Hyper-Kinetic Position Reverser, and now you have Lulu's ultimate.
Draven: His spinning axes deals insane damage at early. At level 2, if the enemy is caught by Taric's Dazzle, he will receive 3*38+3*1.45*69=414 physical damage (just by THREE spinning axes). If Taric uses his W well, this combo will chunk down 60% HP of the enemy. From there, just wait about 12s, then go all-in if they dare to stay.
Because of that, one cheese strategy of this duo partner is killing Double Golem if you are at blue side (Wolf at purple side if your jungler starts at Wraith). Learning W will give Taric enough armor to tank golems, also having burst damage. After that just eat HP potions, kill minions for a quick level 2, then go all in. Most of the time you will burn their Flash+Exhaust. Take your advantage from there.
What your opponents gonna do:
They may swap lane, to eschew fighting against a bully lane. You may do as they did, but I don't recommend since it will take too much time.
Another response (prefered if they are at Purple side) is invading - at the first buff, or right in your double golem . In my opinion, you only need to drop your Explorer Ward at the tri-bush, then a green ward at Blue entrance.
The last way is picking a super poking lane, for example, Varus + Lulu (MYM used this against paiN). By keeping zoning and auto-attacking minions, they will push your lane very far, force you to last hit under turret, then harass you until you are low enough. I guess the only solutions are pushing.and controlling the bushes with wards.
Ezreal: : The lovely gay duo. Your lane can poke, can sustain, can survive, can go all-in also. The first 2 levels you don't have enough burst, so just push and poke, At level 4 you can go all-in. Consider Mikael's Crucible because Ezreal doesn't need your Shurelia.
Graves: Same as Draven. You can do level 2 cheese strategy as well, but you should go all-in at level 5 or 6. His passive lasts in 3 seconds, so be careful when all minions are dead - they will try to trade right after True Grit is down.
Miss Fortune: The classic bully lane. Lots of trade, also can burst very well when enemies are low. You may see many people run this duo now. Try to go all-in at level 6 too.
Sivir: This one is a bit tricky. Taric doesn't really bring what she need in laning phase. People pick Sivir because she can survive in all killing lane. She will make Alistar, Blitzcrank or Urgot cry just by pressing E. And Taric is her best friend because he is also beefy. You will have the most safe laning phase. After seeing enemies waste their important abilities, you can set up a perferct Boomerang with your Dazzle. Sivir can burst with her Q+AA+W.
If your enemies swap lane, don't care. Just take a turret down, then swap lane, then push again. Your double aura works very well with eachother. Don't hesitate to use Radiant for damaging minions and giving AD to Sivir.
I don't recommend use Sivir too much though, because now all ADCs can do her work (split-pushing) while having only Statikk's Shiv.
Tristana: An all-in lane, but that's all. Very high killing potential at level 2-4, but everything is down if you are zoned. Basically, just meet Ezreal+Zyra, and QQ.
Urgot: Your stun will help Urgot land his E easily. Urgot also loves your Shatter. If your enemies play carelessly, only god save them.
You should upgrade your Faerie Charm to Mana Manipulator over Philo - Urgot needs mana EVEN with Tear, also he doesn't need MS that much. When having Shard of True Ice, use the active on Urgot right after his Hyper-Kinetic Position Reverser, and now you have Lulu's ultimate.
Match-up against supports
+ Show Spoiler +
Alistar: Very hard. There isn't many thing you can do against this cow. When you stun his ADC, he will Headbutt yours aswell. You also cannot prevent that infamous Q+W combo. Be cautious at level 2 because his killing potential is far better than yours.
Blitzcrank; Favourite matchup. You just have to stand between your ADC and him. If you are grabbed, Q on yourself then hit his ADC. Buy Doran's Shield, and victory is yours if your ADC doesn't suck too hard.
Janna: She is picked mostly because of sustaining - and you have enough burst to punish her. If you doesn't get caught by Tornado, you will win.
Leona: Unlike Blitz, she can jump over you. And her burst is still better, so just let her push. Leona is very susceptive to ganking, so after green warding enemy's bush, pink warding the river and ask your jungler. Her E has long cooldown such like Dazzle, so you can punish her when it's on cooldown. Buy 2x Ruby Crystal to survive her burst.
Lulu: Hard lane also. Her Q HURTS you, and you won't do much. Don't let her push, otherwise her Pix will harass both of you. She may buy Doran's Shield to counter your burst, so don't be greedy if she do that. Instead, finish your Philo and play safe until you reach level 7-9 (so your Shatter will be at level 4-5).
Nami: Fragile and vulnerable to quick trade. But her Aqua Prison is dangerous though, so try to dodge it. Nami usually go with low mobility ADC so just kill her carry.
Nunu: People pick him because Bloodboil will give huge AS to his carry (most of them are lategame powerhouse such as Kog'Maw, Tristana and Vayne). Overall Nunu is the most tanky support so you won't kill him. His snowball will prevent your ADC from following your stun. Normally he will max out his E, try to poke and wait to level 6.
About Nunu's partner: Caitlyn are weak against Taric because of her low damage out put, however you have to pay attention to her traps. Push, then step on them if she is far enough. Vayne is a big threat at lategame so try yourself best to kill her (and it's easy because of her low attack range).
Sona: A walking minion with abilities. If she isn't cautious you can get a kill immediately. Don't force fight at level 6 though.
Note: Her partner is usually Ashe, and they are very tricky. The most hilarious strategy is waiting at your bottm bush before 1:40, then get First Blood since Ashe has a guarantee crit. You can easliy counter that with an Explorer Ward. The other way is killing Double Golem, then force a trade when you are still level 1. Like I said, invade her jungle is the best answer. If not, just retreat and wait for your level 2. Since Ashe+Sona can poke a lot, don't let them push.
Another situation is Ezreal, or Corki. They have insane mobility, so don't stun them. Try to catch up Sona, or you may lose lane.
Soraka: Again, you have the advantage. Try to trade at level 2 and 6. Burst her down, especially after she healed her ADC. She is out of meta now. Usually people pick Soraka with Graves/Urgot if they cannot choose Taric.
Zyra: I guess this is the hardest matchup. Her poke has longest range, and don't forget her seeds - they help her control the bushes. She will zone you all days long. It's very hard to win trade against Zyra. Level 2 cheese strategy is the only way to gain advantage.
Blitzcrank; Favourite matchup. You just have to stand between your ADC and him. If you are grabbed, Q on yourself then hit his ADC. Buy Doran's Shield, and victory is yours if your ADC doesn't suck too hard.
Janna: She is picked mostly because of sustaining - and you have enough burst to punish her. If you doesn't get caught by Tornado, you will win.
Leona: Unlike Blitz, she can jump over you. And her burst is still better, so just let her push. Leona is very susceptive to ganking, so after green warding enemy's bush, pink warding the river and ask your jungler. Her E has long cooldown such like Dazzle, so you can punish her when it's on cooldown. Buy 2x Ruby Crystal to survive her burst.
Lulu: Hard lane also. Her Q HURTS you, and you won't do much. Don't let her push, otherwise her Pix will harass both of you. She may buy Doran's Shield to counter your burst, so don't be greedy if she do that. Instead, finish your Philo and play safe until you reach level 7-9 (so your Shatter will be at level 4-5).
Nami: Fragile and vulnerable to quick trade. But her Aqua Prison is dangerous though, so try to dodge it. Nami usually go with low mobility ADC so just kill her carry.
Nunu: People pick him because Bloodboil will give huge AS to his carry (most of them are lategame powerhouse such as Kog'Maw, Tristana and Vayne). Overall Nunu is the most tanky support so you won't kill him. His snowball will prevent your ADC from following your stun. Normally he will max out his E, try to poke and wait to level 6.
About Nunu's partner: Caitlyn are weak against Taric because of her low damage out put, however you have to pay attention to her traps. Push, then step on them if she is far enough. Vayne is a big threat at lategame so try yourself best to kill her (and it's easy because of her low attack range).
Sona: A walking minion with abilities. If she isn't cautious you can get a kill immediately. Don't force fight at level 6 though.
Note: Her partner is usually Ashe, and they are very tricky. The most hilarious strategy is waiting at your bottm bush before 1:40, then get First Blood since Ashe has a guarantee crit. You can easliy counter that with an Explorer Ward. The other way is killing Double Golem, then force a trade when you are still level 1. Like I said, invade her jungle is the best answer. If not, just retreat and wait for your level 2. Since Ashe+Sona can poke a lot, don't let them push.
Another situation is Ezreal, or Corki. They have insane mobility, so don't stun them. Try to catch up Sona, or you may lose lane.
Soraka: Again, you have the advantage. Try to trade at level 2 and 6. Burst her down, especially after she healed her ADC. She is out of meta now. Usually people pick Soraka with Graves/Urgot if they cannot choose Taric.
Zyra: I guess this is the hardest matchup. Her poke has longest range, and don't forget her seeds - they help her control the bushes. She will zone you all days long. It's very hard to win trade against Zyra. Level 2 cheese strategy is the only way to gain advantage.
Credit
+ Show Spoiler +
Thanks to ianzzz94. He also calculated how Block is good on Taric.