Table of Contents
Week 1 Lookback
Short Recaps
Flash vs. Revival
Featured Game
Week 2 Matches
Starters and maps
Fantasy Spotlight
Make Switches, Get Wooki
SK Planet Proleague table and results at Liquipedia
Week 1 Lookback
By: monk and Pokebunny
Round one saw the balance of power remain the same, as KT Rolster topped the charts alongside Woongjin and SKT. Towards the bottom of the table, Samsung and STX Soul found themselves sinking into an even deeper hole. Meanwhile, the middle of the rankings has become a fierce battlefield, with CJ Entus, EG-Liquid, and Team Eight all tied at four wins and five losses.
January 5th - 6th
4
Woongjin Stars
Woongjin Stars
Live Report Thread
sOs <Ohana> herO[jOin]
sOs <Antiga Shipyard> Hydra
free <Planet S> Hydra
free <Bifrost> Bbyong
ZerO <Caldeum> Bbyong
ZerO <Cloud Kingdom> EffOrt
sOs <Ohana> herO[jOin]
sOs <Antiga Shipyard> Hydra
free <Planet S> Hydra
free <Bifrost> Bbyong
ZerO <Caldeum> Bbyong
ZerO <Cloud Kingdom> EffOrt
2
CJ Entus
CJ Entus
Woongjin started off the match on a good note, with the battle of the evenly matched Protoss aces going in their favor. Fortunately for CJ, Hydra was able to score an upset, crashing through with mass roach-hydra as sOs tried to take a third base, evening up the score. free, who had been disappointing so far in SC2, was sent out next and scored an upset of his own, going for stargate harass into a mass gate all-in. Free was poised to take another win after taking a lead in the next game vs Bbyong, but was pulled out of position by a drop and subsequently hammered in the game deciding fight.
Woongjin's Zerg ace ZerO came out next, and would be the only player to win more than one game on the night. He cleaned up Bbyong with a mass ling-bane timing off three base, and then downed the prolific ZvZ player EffOrt from CJ with surprising ease in a standard roach infestor macro ZvZ.
The match was relatively standard as far as things go, but the games were decently entertaining, with the new maps playing into an interesting dynamic despite fairly standard play. The opening PvP was a key match. Even though sOs fell quickly to Hydra, CJ was left without their ace in the hole in the latter end of the match. For Woongjin, ZerO has been one of the better players of the new SPL, and he pulled through in his biggest performance yet to close it out. But the bigger surprise was really free, who had shown very little promise in SC2 thus far, but came close to winning two games.
1
Samsung KHAN
Samsung KHAN
Live Report Thread
Reality <Antiga Shipyard> Speed
Stork <Caldeum> Speed
JangBi <Ohana> Speed
JangBi <Entombed Valley> Terminator
RorO <Planet S> Terminator
Reality <Antiga Shipyard> Speed
Stork <Caldeum> Speed
JangBi <Ohana> Speed
JangBi <Entombed Valley> Terminator
RorO <Planet S> Terminator
4
KeSPA 8th Team
KeSPA 8th Team
In a battle between two of the lower half-teams in the league, both Samsung and Team 8 came in looking for a big win to start off Round 2 on the right foot. Team 8's Speed (aka Cure) continued to impress after coming out of nowhere in round 1 as Team Eight's most consistent contributor, pure-meching over Reality's biomech in game one, and downing Stork in a macro game in game two. JangBi was able to pull out a big win over Speed with some clever warp prism play and stellar control, but fell to Terminator in the subsequent PvP. Surprisingly, Terminator was able to clean up Samsung Ace RorO as well, holding off his muta ling play and gaining enough of an edge to crush in the macro game, allowing BaBy a day of rest as Team 8 ended the series with just two players.
Team 8 looked fairly promising in this match, with both Terminator and Speed taking some big wins and taking the pressure off BaBy. Still, Terminator and Speed are unlikely to hold up against the bigger threats in the league in the long run, and a win over a flailing Samsung isn't the greatest accomplishment. Team 8 will need to keep getting these big wins from their supporting cast if they hope to rise above mid-table.
0
EG-TL
EG-TL
Live Report Thread
Revival <Ohana> Flash
HerO <Antiga Shipyard> Flash
TaeJa <Planet S> Flash
JYP <Bifrost> Flash
Revival <Ohana> Flash
HerO <Antiga Shipyard> Flash
TaeJa <Planet S> Flash
JYP <Bifrost> Flash
4
KT Rolster
KT Rolster
We saw a flashback to the "Child Labor Terran" days of KT Rolster in their opening match of Round 2, with Flash romping all over some of EG-TL’s best. RevivaL put up the biggest fight in the opener and Flash’s excellent comeback was definitely one the games of the week (our featured game of the week). In game two, Flash took complete command of game two in a textbook TvP vs. HerO, denying his opponent's third base and pinning him back for as long as possible before crushing his last ditch attack. Game three featured a mech vs. mech faceoff from two of the best Terrans in Proleague, with Flash using an interesting thor-heavy composition and superior maneuvering to slowly take a positional advantage on TaeJa. Things did get dicey when TaeJa started making aggressive pushes as Flash was making an air transition, but the BCs and banshees sealed the deal after a relatively entertaining TvT. Sent out as the ace, JYP seemed more than a little bit intimidated in the booth, showing sub-par micro in the face of a proxy marauder rush. Flash took the lead, and safely took the win after deflecting JYP's storm/chargelot attack.
While Flash’s play was nothing revolutionary, he just set the tempo throughout each game, with the exception of the first game vs RevivaL. Contrary to his Brood War style of defensive play and specific timing attacks, Flash’s constant map presence and multitasking was the trademark of his SC2 play, always seeming to push his opponent into uncomfortable positions. He made players like TaeJa and HerO simply look inferior to him, despite them being some of the best competition in the world, and it will be interesting to see how he fares throughout the rest of the season as KT continues their dominance.
For EG-TL, the scoreline was certainly a disappointment. HerO and JYP were crushed without much of a hope, but Revival definitely had chances to win in game one, while TaeJa had a build order lead before letting Flash narrow the economic gap with a cloaked banshee. Cutting their losses and moving into a positive mindset before the match vs SKT would be key for them – with a very challenging first week, EG-TL couldn’t be too disappointed with not coming out with a perfect record. Jaedong was mysteriously absent here as well, but he did have the up and down matches coming up against Flash that same night, which may have played into the decision.
4
SK Telecom T1
SK Telecom T1
Live Report Thread
BeSt <Ohana> Last
soO <Antiga Shipyard> Last
soO <Planet S> Innovation
Fantasy <Bifrost> Innovation
Fantasy <Caldeum> Trap
Fantasy <Cloud Kingdom> Dear
BeSt <Ohana> Last
soO <Antiga Shipyard> Last
soO <Planet S> Innovation
Fantasy <Bifrost> Innovation
Fantasy <Caldeum> Trap
Fantasy <Cloud Kingdom> Dear
2
STX Soul
STX Soul
After trading the first few games back and forth between the supporting cast, things took a decisive turn when Fantasy took down Innovation (aka Bogus) in a battle of Terran aces and proceeded to roll over the rest of the STX lineup. Fantasy defeated Innovation in a marine/tank/medivac TvT war, with a superior tank count and upgrades pulling him through after a few engagements. While Innovation did take out SKT's ace Zerg soO prior, realistically he had to take down at least two of the SKT triple threat of soO, Fantasy, and Rain for STX to have a good chance at winning – a very tall order.
The games were decent but fairly unremarkable, with Innovation’s mech comeback vs. soO’s 30 corruptor-3 brood lord army sticking out as being both humorous and exciting. Other than that, Fantasy’s multitasking and harassment vs. Trap was impressive, picking him apart with a harassment-crazy style reminiscent of his Brood War TvP. Fantasy proved that he has what it takes in SC2, and his constant improvement every week has been quite entertaining to watch. Overall, it was a match where STX's lack of depth was exposed, while SKT showed off the strength of multiple aces.
January 7th - 8th
2
KeSPA 8th Team
KeSPA 8th Team
Live Report Thread
Terminator <Entombed Valley> Hydra
Speed <Bifrost> Hydra
Speed <Caldeum> EffOrt
BaBy <Arkanoid> EffOrt
Jaehoon <Cloud Kingdom> EffOrt
Jaehoon <Antiga Shipyard> herO[jOin]
Terminator <Entombed Valley> Hydra
Speed <Bifrost> Hydra
Speed <Caldeum> EffOrt
BaBy <Arkanoid> EffOrt
Jaehoon <Cloud Kingdom> EffOrt
Jaehoon <Antiga Shipyard> herO[jOin]
4
CJ Entus
CJ Entus
Terminator was unable to continue his momentum from the match against Samsung, failing to beat the brood lord-infestor clock against Hydra. On the other hand, Speed continued his run of good performances for T8 by hitting back immediately, taking down Hydra with mech after staving off a surprising early pool. Unfortunately the good news mostly ended for Team Eight there, as Speed fell in a match where EffOrt showcased an interesting ling-bane-muta with fast upgrades and adrenal glands, a hybrid of the old muta style and the new turtle infestor style. Game four was a particularly painful one for T8 fans, as their ace BaBy had to quickly GG out to EffOrt's 1 base nydus on Arkanoid. Jaehoon scored a consolation point by crippling EffOrt with a strong three-base push, but was cleaned up by hero[join] in a final PvP match.
3
Samsung KHAN
Samsung KHAN
Live Report Thread
Stork <Entombed Valley> Light
Stork <Bifrost> free
Shine <Caldeum> free
JangBi <Arkanoid> free
JangBi <Cloud Kingdom> Soulkey
JangBi <Antiga Shipyard> sHy
RorO <Ohana> sHy
Stork <Entombed Valley> Light
Stork <Bifrost> free
Shine <Caldeum> free
JangBi <Arkanoid> free
JangBi <Cloud Kingdom> Soulkey
JangBi <Antiga Shipyard> sHy
RorO <Ohana> sHy
4
Woongjin Stars
Woongjin Stars
Samsung vs. Stars was yet another match where we saw vastly divergent play on Arkanoid, a map whose rocks were recently nerfed in round two. While free choose the immensely greedy path with double stargate and no warpgate research off of one base. Jangbi, on the other hand, choose to simply four-gate. At the 8 minute mark, after tirelessly breaking five sets of rocks, Jangbi finally arrived at free's base, find only a paltry force on defense. The game was quickly over.
But Woongjin Stars fans has no need to fear. sOs (aka sHy) had a few aces up his sleeve, fitting so as he was sent as the ace. sOs's meticulous play against the more sloppy Jangbi and his carefully planned build against RorO were enough for Stars to take the match and further cement Samsung as the absolute worst team in proleague. Meanwhile, sOs's win against RorO also brings him to a staggering 10-1 record on Ohana.
0
STX Soul
STX Soul
Live Report Thread
Dear <Cloud Kingdom> Wooki
Innovation <Ohana> Wooki
Mini <Entombed Valley> Wooki
hyvaa <Antiga Shipyard> Wooki
Dear <Cloud Kingdom> Wooki
Innovation <Ohana> Wooki
Mini <Entombed Valley> Wooki
hyvaa <Antiga Shipyard> Wooki
4
KT Rolster
KT Rolster
Wooki's impressive all-kill was the best of some already excellent performances put on by KT's supporting cast in round 1, showing that KT is the current team to beat. KT is strong from top to bottom in both the WL format and standard PL format, and backed up by one of the best aces in the league. Wooki seemed to outplay every single one of his opponents, even fending off Code S semi-finalist Innovation's (aka Bogus) harass and riding the standard Protoss upgrades and tech to a patient victory. As for the rest of his games, Wooki rolled over Dear with blink stalkers, over Mini with DTs into chargelots, and over hyvaa with a phoenix into blink play.
With victories in all three matchups over respectable opponents, Wooki certainly increased his stock and rewarded many Fantasy league owners handsomely. Wooki's builds and tactics weren't really anything special, and he came out on the upper end of the build order war in some games, but overall, he didn't make any big mistakes throughout the series and capitalized on his opponents' mistakes for some quick wins. KT looks to have plenty of confidence in their bench, and two all-new starters, Action and Crazy-Hydra, will be in play this week.
2
SK Telecom T1
SK Telecom T1
Live Report Thread
Fantasy <Entombed Valley> JYP
sSak <Neo Bifrost> JYP
soO <Neo Caldeum> JYP
soO <Neo Arkanoid> ThorZaIN
soO <Cloud Kingdom> Revival
Rain <Antiga Shipyard> Revival
Fantasy <Entombed Valley> JYP
sSak <Neo Bifrost> JYP
soO <Neo Caldeum> JYP
soO <Neo Arkanoid> ThorZaIN
soO <Cloud Kingdom> Revival
Rain <Antiga Shipyard> Revival
4
EG-TL
EG-TL
After EG-TL was smacked around by one top tier team, many expected the same to happen when they played another one of the most legendary teams of BW, SKT1. The first match especially, Fantasy vs. JYP looked to heavily favor the KeSPA team, with JYP being famous for his inability to win PvT and Fantasy having come off dismantling a host of Protoss players. But amazingly, JYP took not only one, but two games against Terrans in this match with both macro and tactical plays. He took out Fantasy straight up, while he sprung a Bifrost specific cheese on sSak.
soO took over and managed to even up the score, removing the threat of JYP and also Thorzain on his specialty map of Arkanoid. But the MVP of the evening would be Revival, who surprised everyone by taking down not only soO but SKT1's super-ace Rain, with surprising ease. In his game against the Protoss, Revival simply dumbfounded Rain by using a roach-hydra-corruptor composition, an older strategy Rain would not have had much practice against. Very few had expected Revival to be the star in a team with players like Hero, Jaedong, Taeja, and Stephano, but it looks like Revival might be the one who will rake in the most points for his team this round.
Round 2, Week 1 Standings
Featured Game: Flash vs. Revival
by TheDwf
KT_Flash vs. EG.Revival.RC - WCS Ohana
Match: KT Rolster vs EG-TL: Set 1 (Jan 6)
VODs: English (subscription) - Korean (free)
Match: KT Rolster vs EG-TL: Set 1 (Jan 6)
VODs: English (subscription) - Korean (free)
The first feature game of the all-kill round is a TvZ featuring KT_Flash against EG.Revival.RC playing for EG-TL on the WCS version of Ohana.. This write-up will mostly focus on Flash's point of view, analyzing how he managed to come back and win despite having his initial plan foiled and being put in a disadvantageous position.
Engineering Block: Redux
Flash opened with a 9 scout to set up a quick engineering bay block at Revival's natural, something we had already seen from him against Revival's teammate, Zenio, in round 1. But Revival took a different response from his teammate to this engineering bay block. On Caldeum, the location of the third is rather far away, so Zenio chose a pool opening to kill the engineering bay. However, on Ohana, the Zerg's third is much closer, so Revival decided to expand to his third instead.
Access denied.
Engineering bay blocks can be quite good against a hatchery first Zerg, and even though hatchery first is the standard opening in TvZ, EBay blocks remain rare because they can also disrupt the Terran's build order as much or more than the Zerg's. Also, they can be a gamble against pool first openings. However, in a televised match where the Terran player can prepare accordingly, EBay blocks can throw the opponent out of his comfort zone and mess with the usual timings.
Revival's Opening Gambit
Revival chose to spend his two first injects in zerglings (18!) while getting drones with his spare larvae. Unexpectedly large amount of early zerglings can be used to take the initiative back from Terrans who expect to control the map with hellions, and even cause severe damage to an opponents who don't see it coming. However, Flash accounted for this possibility perfectly, building a bunker and two quick supply depots to fully wall off his natural.
Flash was very precise: his depots were ready 3 seconds after the completion of zergling speed. This wall-off was important as Flash's two first hellions were delayed due to his early EBay block, so he had only his bunker and 2 marines to deal with zerglings at this point.
Revival's zerglings moved out on the map looking for any weakness in Flash's base, but they found none. This was a costly, failed opening gambit from Revival. His drone count was far lower than it should have been, and left him with zero creep spread as a direct consequence of his decision to spend resources on zerglings instead of extra queens right away. Even though Revival would eventually end up with 6 queens, his creep spread was noticeably delayed, and by 12 minutes his creep would barely reach his own Xel'Naga tower.
A good situation for Flash: the economies were roughly equal (Flash would have an edge with a second MULE) but Revival had no creep spread to connect his bases and hellions were able to assert map control, likely to force additional zerglings.
The Big 2/2
Both players kept developing their economies and building up armies, Revival massing up a strong zerglings/banelings/infestor army in order to defend his hive tech against Flash's go-to strategy in the 2/2 push. As Revival expected, Flash skipped getting a fourth command center, continuously producing marines and tanks in order to hit as hard as possible before brood lords, making sure the Zerg player was not allowed to start building his ideal army unchallenged.
Flash moved out on the map at 13:15 with ~170 supply to clear/contain creep at the middle. Revival was getting a spire, thus heading for brood lords as his first hive tech. Revival chose not to engage directly, merely trapping and killing marines who wandered too far out of the sieged tanks' range while buying time. After a minute, Flash headed towards Revival's fourth (which was not yet saturated), and started to lay siege to it from the low ground, as Revival hastily morphed banelings in defense. Once 30 banelings were ready, Revival unleashed hell.
Note that Revival burrowed his infestors so Flash could not target them without first scanning.
The fight did not go well for Flash. As seen on the minimap, some of his marines were still in the middle of the map, and some of his reinforcements were on the way; after the engagement, he still had 40 marines and 2 tanks, so half of his army was actually not in the fight. Revival swiftly swept up the part of Flash's army aimed at the throat, and had enough of an army left over to directly counter-attacking. Revival's zerglings hunted down the remnants of Flash's troops in the middle of the map, after which Revival charged into Flash's natural, bringing down his wall.
Is all hope lost yet?
Yet Revival, didn't have enough steam left to break Flash's natural in the face of newly produced troops. His infestors did not have much energy left, and Flash was on his ramp against mainly melee units, so the counter-attack ended up being an over-extension that Flash was able to hold without any damage done to his economy.
Despite a decent recovery from a failed 2/2 attack, the situation was not good for Flash:
- He failed to kill Revival's fourth base, while not even starting construction on his own.
- He had not yet added starports to deal with Revival's brood lords.
- His first and second bases would be mined out in the following minutes.
Still, his position was not totally hopeless:
- He had not suffered any economic damage from Revival's counter-attack, and was still on 66 SCVs with 3 bases running.
- He had retained all his medivacs, allowing him mobility around the map.
- Revival had not yet saturated his fourth mineral line (he had 75 drones on 4 bases while usually 85-90 are needed), so he was temporarily mineral-starved and could not immediately morph several brood lords.
- Revival had lost some of his infestors (due to carelessness) and most of his zerglings.
In the next phase of the game, Flash made the most of what advantages he did have, dictating the pace of the game to prevent his opponent from assembling an unbeatable deathball.
Taking the Initiative
Flash reproduced troops and launched another attack on Revival's fourth while simultaneously dropping his main and adding 2 starports at home to prepare an anti-air transition. A common strategy against brood lord play is to exploit their slow movement speed by harassing in different places at the same time in order to cripple Zerg's economy and production, thus preventing Zerg from moving out to attack while Terran gets anti-air (vikings/ravens).
However, there are some conditions for this approach to be successful:
- Terran needs surplus medivacs as many of them will be destroyed during drops, and starport production will be devoted to solely vikings and later ravens.
- Zerg must have limited map vision so he cannot see and block Terran's movements in advance.
- Zerg must lack static defense at his bases.
Fortunately for Flash, all of those requirements were met:
- As pointed above, he had kept his medivacs alive.
- Revival's speedlings opening had delayed his extra queens so the map was not covered with creep.
- Earlier in the game, Flash had built a viking to clear all overlords on the common drop routes.
- Revival was mineral-starved and had to remake his zergling swarm, so was unable to morph several spines/spores at each base.
Though Flash's drop was not successful, his frontal attack destroyed Revival's fourth (Revival had been reluctant to fully engage his opponent's army since his first brood lords were still morphing nearby) after which Flash simply unsieged and retreated.
At this point, Flash started his fourth, cleared some Tumors to further lessen Revival's map vision, then kept pressuring with a 3-pronged attack using his high medivac count: he sent 2 full medivacs to Revival's main, 3 to his third and the rest of his army, composed with marines/tanks/medivacs/vikings, to Revival's new fourth base.
Flash's next maneuvers.
His drop in the main ended up in a decent trade against zerglings; his attack at the fourth was met with fungals on some of his vikings so he had to withdraw; more interestingly, his second drop flew over Revival's third (since some zerglings/banelings were already patrolling as an anti-drop measure and infestors were not that far) and headed towards the natural, the location of the greater spire.
Touché ! Heavy causalities for Revival: the greater spire, the queen and several drones perish. Also notice Revival has only one queen left for 5 hatcheries, which means his production is severely weakened.
Meanwhile, at home, Flash started producing ravens and upgraded +2 air attack. Ravens become mandatory at a certain point against brood lords/corruptors/infestors as vikings alone cannot deal efficiently against the corruptor wall supported by numerous infestors (fungal growth, infested terrans) and possibly queens for transfusion. Nonetheless, teching to ravens takes an eternity and thus makes Terran vulnerable during this period. A raven takes 60 seconds to build, and assuming corvid reactor(+25 starting energy upgrade) is researched, 90 additional seconds are required to reach 125 energy for a hunter missile; therefore, a Terran investing in ravens needs to be sure he can survive for several minutes to build some ravens and allow them to accumulate 125 energy. Hence the importance of keeping the initiative and being able to maintain constant pressure so Zerg cannot attack during this time.
The following minutes, Flash and Revival played cat and mouse, constantly denying each other's new expands whenever their armies were out of position, but in the end Flash managed to morph a planetary fortress on his left fourth and Revival, whose economy had never fully recovered from Flash's constant aggression, attacked.
The storm is coming.
Targets acquired!
Disaster ensued for Revival after a positioning mistake: he lost all his brood lords and corruptors to Flash's bio/air army meticulously spread in a concave, and his broken economy (no fifth, 2.5k gas but no minerals) did not allow him to reproduce a strong army. In addition, he had not started 3/3 for his zerglings, so he was now at an upgrade disadvantage against Flash's 3/3 bio. After two additional fights between outnumbered zerglings/banelings/infestors and marines/marauders/medivacs supported by landed vikings and ravens, Flash destroyed Revival's fourth and eventually prevailed:
Victory!
During the early game, Flash used a conservative and economic approach with his hellions and his banshee, keeping them alive in order to secure his third without troubles, massing marines/tanks/medivacs afterwards for a strong push before his opponent reached his hive tech. After his initial push was repelled, Flash was in a tough spot but using his multitask and capitalizing on Revival's lack of map vision, he dictated the pace of the game with constant aggression. Flash successfully disrupted Revival's economy and production, and brought enough time for the often difficult raven transition, all the while preventing his opponent from accumulating too many brood lords/corruptors/infestors.
Week 2 Matches
January 12
Samsung KHAN vs. STX Soul
Stork < Neo Planet S > Last
EG-Liquid vs. CJ Entus
Revival < Neo Planet S > EffOrt
Stork < Neo Planet S > Last
EG-Liquid vs. CJ Entus
Revival < Neo Planet S > EffOrt
January 13
KeSPA 8th Team vs. KT Rolster
Speed < Neo Arkanoid > Crazy-Hydra
SK Telecom T1 vs. Woongjin Stars
soO < Neo Caldeum > ZerO
Speed < Neo Arkanoid > Crazy-Hydra
SK Telecom T1 vs. Woongjin Stars
soO < Neo Caldeum > ZerO
January 14
CJ Entus vs. STX Soul
Hydra < Neo Caldeum > hyvaa
EG-Liquid vs. Samsung KHAN
Stephano < Cloud Kingdom > BBatta
Hydra < Neo Caldeum > hyvaa
EG-Liquid vs. Samsung KHAN
Stephano < Cloud Kingdom > BBatta
January 15
Woongjin Stars vs. KT Rolster
free < Neo Planet S > Action
SK Telecom T1 vs. KeSPA Eighth Team
s2 < Neo Planet S > BaBy
free < Neo Planet S > Action
SK Telecom T1 vs. KeSPA Eighth Team
s2 < Neo Planet S > BaBy
A slew of good, non-ace players get chances to kick off things for their teams in week two, compared to last week where we saw players like hero[join] and Flash barge out of the gates. Matches like Speed (aka Cure) vs. Crazy-HydrA might be of interest to hardcore fans and Fantasy owners who want to check up on the skill level of underrated but productive players, but otherwise there don't appear to be any match-ups that will really catch mainstream interest.
Well, except that one.
Stephano is set to make his Proleague debut at last, being handed the starter spot for EG-TL's match against Samsung. Though it's possible that he will play in the earlier vs. CJ Entus match on Friday as well, the starter spot against Samsung guarantees that everyone's favorite Frenchman will at least play one game.
His opponent is will be BBatta (who has changed his ID to Sola, following the trend of 30% of KeSPA players), Samsung's completely untested rookie who gets an unenviable first match opponent. Say what you will about Stephano's on and off ZvZ ability, he has more experience than almost anyone else in the world. He's played in dozens of venues across the world, he's played jet-lagged and hungover, and he's born the weight of every expectation without letting it affect him at all. Samsung will have to hope BBatta is a natural in the booth, or else they're going to be forced to go right to their snipers.
In the interest of getting foreigner hopes up, I have to mention that Stephano is set up pretty well for an all-kill. After starting off on Cloud Kingdom, Stephano gets the ladder-map trio of Ohana, Entombed Valley, and Antiga Shipyard behind it. There will be no pesky KeSPA maps for the newly arrived foreigner as he goes up against the worst team in the Proleague. Oh, did I mention that Samsung is almost guaranteed to play two Protoss players, and that ZvP has historically been Stephano's best match-up?
It's not just foreigners who will be looking forward to this match-up. Stephano made sure that even Korean fans who have never heard of him will have stake in this match after giving a hilariously arrogant but honest interview to the Korean press. Win or lose, the Proleague is just a better, more interesting place now that Stephano has arrived.
Fantasy Spotlight
by monk
The Winners League round of Proleague offers a drastic change of pace from the regular Proleague style rounds, with fortunes made and destroyed in an instant. A cheap player can earn back all of his value with just one day of good games, or ruin an anti-team completely with the same performance. Here's a look at the fantasy performances after one week of Winners League play.
Aces
Player | Race | Cost | Total Picks |
---|---|---|---|
Taeja | 9 | 1475 | |
Flash | 10 | 977 | |
Fantasy | 9 | 816 | |
Jaedong | 7 | 626 | |
Stats | 9 | 609 | |
HerO | 9 | 510 | |
Stephano | 8 | 465 | |
Rain | 11 | 440 | |
herO[jOin] | 8 | 354 | |
Soulkey | 8 | 329 | |
Innovation(Bogus) | 8 | 276 | |
TY(Baby) | 8 | 210 | |
sOs(Shy) | 8 | 140 | |
Effort | 8 | 121 | |
Aces are the center of attention in Proleague, whether it's in the actual games or just for Fantasy purposes. While some Fantasy owners went for the more well-rounded route without a definite ace, the majority of teams had at least one of these big-name players. (Some teams actually consisted of two aces and then a bunch of 1 pointers.)
- Of these aces, TaeJa was the most popular by a far margin. His 23-3 run through IPL TAC3 precedes him and many are hoping he will repeat this performance.
- Flash is the next most popular pick; though he didn't do so well in round 1, he was also known to dominate entire teams in the BW all-kill format.
- Fantasy is an interesting pick; he may be a cheaper version of Flash with better results in round 1, but he has Rain to contend with for points.
- Finally, Rain has a surprisingly low number of picks. Though many would rate him the best Kespa player, his high cost might have been too prohibitive, especially since he has Fantasy on the same team.
High Value Supporting Players
Player | Race | Cost | Main Team Picks | Anti-Team Picks | Ratio |
---|---|---|---|---|---|
P7GAB(Wooki) | 6 | 659 | 223 | 3.0 : 1 | |
Action | 6 | 498 | 176 | 2.8: 1 | |
soO | 5 | 765 | 180 | 4.3: 1 | |
Crazy(Crazy-Hydra) | 5 | 619 | 272 | 2.3 : 1 | |
Revival | 3 | 1761 | 132 | 13.3 : 1 | |
Bbyong | 3 | 1072 | 91 | 11.8 : 1 | |
Hydra | 3 | 841 | 85 | 9.9 : 1 | |
Best | 3 | 631 | 73 | 8.6 : 1 | |
Light | 3 | 776 | 89 | 7.6 : 1 | |
Thorzain | 2 | 1191 | 156 | 7.6 : 1 | |
Major | 2 | 688 | 199 | 3.5 : 1 | |
Puma | 2 | 607 | 211 | 2.9 : 1 | |
Acacia | 1 | 262 | 6 | 43.7 : 1 | |
Hyuk | 1 | 306 | 9 | 34.0 : 1 | |
Myungsik | 1 | 160 | 5 | 32.0 : 1 | |
Calm | 1 | 318 | 10 | 31.8 : 1 | |
Leta | 1 | 389 | 14 | 22.4 : 1 | |
PenguiN | 1 | 179 | 6 | 22.4 : 1 | |
miso | 1 | 215 | 12 | 17.9 : 1 | |
Snow | 1 | 111 | 9 | 12.3 : 1 | |
sSak | 1 | 249 | 41 | 6.1 : 1 | |
5-6 Point Range
- Action, P7GAB(Wooki), and Crazy(Crazy-Hydra) were all picked by people trying to ride the KT train again. P7GAB was especially a good pick since he was starting versus STX.
- n.Die_soO is another great pick; he's a good player, even winning the MLG MVP invitational, he'll probably play for SKT1 in every match this round and he'll soak up the team win points for SKT1.
3 Pointers
- Revival probably wouldn't have been picked so much if not for some coincidental timing. After his three-kill of FXO's aces, Tear, Gumiho, and Leenock, everyone seemed to be interested in the Ex-TSL player. Revival also had the advantage of being in the starting lineup, albeit against Flash.
- Bbyong and Hydra were two good picks; even though they didn't score an overwhelming amount of wins last round, they're both solid players. More importantly though, they're both top 4 players on CJ. Bbyong has the extra appeal of being in Code S last season while Hydra started against Team 8 this round.
- Finally, Best is probably the fourth best player on SKT1 and had the advantage of starting against Last in SKT1's match against STX.
2 Pointers
- Light was a great player in both BW and in SC2 during hybrid proleague. In addition, he had an undefeated record in proleague round 1, and he was placed starting position against a rather unimpressive Stork.
- ThorZaIN, PuMa, and MajOr got a surprising amount of picks, probably because they were the 2 pointers most Fantasy owners had actually heard of.
1 Pointers
- Group 1: Acacia, Hyuk, MyuNgSiK, PenguiN, miso, and sSak are all the 1 point value players on SKT1 and KT Rolster. With the exception of sSak, these players will probably never play and their only purpose is to soak up the team win points for their owners.
- Group 2: Calm, Leta, and Snow were all great BW players and they might show some talent in SC2 yet.
Anti-Team Picks
Player | Race | Cost | Total Anti-Team Picks |
---|---|---|---|
Stork | 5 | 1164 | |
Jangbi | 6 | 917 | |
hyvaa | 4 | 904 | |
Bisu | 3 | 818 | |
JYP | 5 | 757 | |
Cure(Speed) | 4 | 683 | |
Bravo(hon_sin) | 5 | 623 | |
Trap | 4 | 555 | |
Zenio | 3 | 534 | |
Argo(Jaehoon) | 4 | 526 | |
Jaedong | 7 | 449 | |
Huk | 2 | 419 | |
Idra | 2 | 409 | |
RorO | 6 | 390 | |
Dear | 5 | 387 | |
HerO | 7 | 357 | |
- Stork and JangBi top the charts of the most anti-team'd players. RorO would also be in that list, but after several seasons of Brood War FPL, many people have figured out that putting RorO on your anti-team is never a good idea. Samsung is team that is really struggling and many think that they'll keep struggling.
- JYP, Cure, Bravo, Zenio Argo, and Dear all performed quite valiantly last round, but apparently some people don't think they'll repeat those performances.
- Jaedong, HerO, Bisu, hyvaa, and Trap, on the other hand, are players who have done well in the past, but did not do so well last season. Owners who picked these players are looking for them to repeat their round 1 performances.
HuK and IdrA don't seem to be showing up to showing up to the proleague studios often. Two-pointers who probably won't play sounds like a good deal.
Most Divisive Picks
Player | Race | Cost | Main Team Picks | Anti-Team Picks | % Split |
---|---|---|---|---|---|
Jaedong | 8 | 626 | 449 | 58:42 | RorO | 6 | 479 | 390 | 55:45 |
Dear | 5 | 365 | 387 | 49:51 | |
JYP | 5 | 550 | 767 | 42:58 | |
Argo(Jaehoon) | 4 | 734 | 529 | 58:42 | |
Cure(Speed) | 4 | 501 | 683 | 42:58 | |
Trap | 4 | 349 | 555 | 39:61 | |
Bisu | 3 | 780 | 818 | 49:51 | |
Zenio | 3 | 449 | 534 | 46:54 | |
Shine | 2 | 185 | 167 | 53:47 | |
Bisu dominated this category last round, but this round, he has a lot more company. We're quite unsure of where these players will end up and it seems like everyone is in disagreement. Some of these are players who have had dramatic ups and downs(RorO, Trap) while others just have too few a sample size of games to judge from(Dear, Cure)
Team Picks
Team | Cost | Picks | % of Total |
---|---|---|---|
SK Telecom T1 | 4 | 2376 | 44% |
KT Rolster | 6 | 717 | 13% |
EG.TL | 6 | 662 | 12% |
CJ Entus | 3 | 556 | 11% |
Samsung Khan | 1 | 334 | 6% |
Woongjin Stars | 5 | 251 | 5% |
STX Soul | 2 | 259 | 5% |
Team 8 | 2 | 210 | 4% |
- Everyone seemed to want SK Telecom T1 this round as they were valued rather cheaply at four points this round for not performing so well last round(Only third place). But with a one-two punch of Rain and Fantasy, many seem to think that they'll do better in the all-kill round.
- KT Rolster dominated last round and many expect them to do this same this round with their plethora of solid players.
EG-TL gets reinforcements this round in the form of Revival, Stephano, and Demuslim. Look for them to all contribute to their team's success this season. - CJ Entus is a surprise pick as many seem to think they underperformed last round.
Biggest Winners
free(+8 points)
free, a player who originally had a cost of 2, earned himself 8 points in two separate matches. Not only did he win games, but the fact that he was sent out twice means that Woongjin Stars will continue to send him out in the future, allowing him to score more points.
P7GAB(+11 points)
No one expected P7GAB(pronounced Pee-Chil-Gab) to sweep a full team, but apparently nowadays, everyone on KT can do so. It's scary to think that Stats, Action, and Crazy have yet to play; perhaps they'll all score an all-kill as well this round.
KT Rolster(+12 points)
KT Rolster had a cost of 6 this round. And it was all worth it. KT scores the full 12 points it could this round, with back-to-back all-kills.
Biggest Losers
Rain(+1 point)
While there were other aces who didn't fair so well this week [TaeJa(1 point), HerO(1 point), BaBy(1 point), Neo.G_Soulkey(2 points)Innovation(2 points)], none felt more painful to owners than Rain. With his rather prohibitive cost of 11, owners had to sell their arms and legs to play for this supposed superstar. But of the two matches he's played, he wasn't fielded in one and lost his game when his team needed him in the second.
The Best Possible Team
Oh, and again for your amusement, the best possible team this week was: