On November 09 2012 15:27 Torte de Lini wrote: 3. THE MAP IS IN THE WRONG DIRECTION. Seriously, when you're driving, you are driving looking at the near top-center of the screen. Why would you put the map AT THE FUCKING BOTTOM LEFT. What the fuck? I'm trying to race here, but instead I'm a tourist, quickly staring at the bottom-left corner of the UI just to see if I need to make a square-shaped corner turn in the racetrack (which you do, often).
You don't play many racing games do you? WHY IS THE MAP WHERE IT IS IN THE MAJORITY OF RACING GAMES ARRRRRRRRRRGHHHHHHHHHHHH RAGEGfwejhnkljeqafnksafhw
Nah, it's a legit concern. There aren't tracks, there are routes (particularly within cities). If you think about the layout of streets in a city, there are loads of cross streets, alleyways, freeway entrances and exits, and whatnot. There are hardly any boundaries or arrows pointing where to go, and your only indication is the minimap on the bottom left. I was just in a race where I was cruising along and the logical route was to take the onramp onto the freeway. Of course, the actual route was to stay on the side streets. I took onramp to the freeway and that race was gg.
Stop fucking with me about the map always being bottom-right. Forza puts the map at the bottom left of the map, but it they make it abundantly clear on the path.
For Need for Speed: Most Wanted, it's fucking all the roads that aren't pertinent to the race + no ON SCREEN VISUALS OF MAJOR FUCKING SHARP TURNS.
you're going 100+ miles per hour and the turning needs proper planning with branking, handbrake, decrease of speed, etc.
When the game does give you a green indicative to turn, it doesn't do it clearly, but just plastered in front of you without depth-of-field. It's very confusing.
On November 09 2012 17:23 seiferoth10 wrote: Nah, it's a legit concern. There aren't tracks, there are routes (particularly within cities). If you think about the layout of streets in a city, there are loads of cross streets, alleyways, freeway entrances and exits, and whatnot. There are hardly any boundaries or arrows pointing where to go, and your only indication is the minimap on the bottom left. I was just in a race where I was cruising along and the logical route was to take the onramp onto the freeway. Of course, the actual route was to stay on the side streets. I took onramp to the freeway and that race was gg.
Like why do you guys fuck with me with this bullshit that I dont play much racing games. Even the arcadey racing games have maps AWAY FROM THE BOTTOM LEFT. I'm not into huge simulator games, but even they don't put the maps at the bottom left and so indistinguishable (even Forza does a better job and their maps is at the bottom left)
Even if it is at the bottom-left, it's not so indistinguishable. These are routes in an open-world high-speed game and in combination with all the shit I listed above, the game is very frustrating and rigged with a ton of bullshit that really hurts you more than enjoy. Instead of the game testing your ability to cope and enjoy the racing, it plays on how much you can memorize those stupid-ass proper curve turns or ensuring you don't crash once.
It's not just the bad UI, not just the one-crash-you're fucked, it's a combination of the 5 major flaws that make the game just an absolute disgrace to both the company and the fucking franchise.
These are routes, roads that can be deviated away from, but not ensuring the player doesn't take an entirely bad road and be completely fucked (we're talking nearly impossible to come back. Most races are 1 to two laps, so catch-up is incredibly difficult since everyone gets boost and the roads are slim, so farming boost via "oncoming" bonus is very, very rare).
So please, spare me the skepticism. Go get this game by any means and give it a shot. I'm more than willing to make a video of playing this game. I do so much better with a keyboard, but I tried with a 360 controller as well and my God, it is just brutal.
On November 09 2012 15:57 seiferoth10 wrote: I'm enjoying it so far. Think of it as San Francisco Rush (throwbacks, holla), not Gran Turismo. You pop it on, zip around for an hour, and leave, not optimize every aspect of your car hoping the game can accurately translate your settings into noticeable differences in gameplay.
With that being said (that's right, quoting PainUser), alot of the grievances Torte posted are true. Map in the bottom left is annoying, the sun glare when you're cresting over a hill is downright blinding, and sometimes I swear random cars are cloaked until they're 5 ft from me resulting in a catastrophic wreck.
The game is optimized... like a plate of shit for the PC, which is a huge complaint. Ironically, it actually uses all the cores of my cpu (6), which is surprising considering how awful the port was. Here are some tips that can help: 1. Go to C:\Users\Name\Documents\Criterion Games\Need For Speed(TM) Most Wanted\config.nfs13save (open with notepad) and change LockTo30=true. 2. The biggest performance hitters are Ambient Occlusion, Reflection Detail, Motion Blur, and Shadows (in that order), so lower them one by one until you get the smoothness you like. 3. There will always be points in the game where it drops to 20fps for a few seconds, can't really fix that, shitty port.
That's pretty much what I think. It's not a sim, it's an arcade racer (probably one of the most arcadey in recent times).
P.S. Play with an xbox controller. I heard handling sucks on a wheel (imagine that).
This guy gets it. This guy gets what I mean. All these civilian cars are fucking ninjas. Yeah, its suppose to be arcadey. But its definitely not enjoyable like most arcade racing games. I dunno what Criterion was trying to pull.
Ok but why complain when it's a NFS game and they've had the map in the bottom left through Underground, Underground 2, Most Wanted, Carbon, Pro Street, Undercover, Shift, & Shift 2 and Hot Pursuit which moved the map bottom left in the final release of the game. Grid bottom left. PGR bottom left. Forza bottom left. Sega GT bottom left. Midnight Club bottom left. Test Drive bottom left. Fuel bottom left. SRS bottom left. Moto GP bottom left. And this game can't be a disgrace to a franchise that had it's last great game in 2005 with the original Most Wanted because every game since has been one.
You need to retract your statement that its all racing games because youre clearly in the wrong (and if not, please supply equally diverse variety of simulating/arcade racing games that portray the map being at the bottom-left and equally ambigious with various roads [not uncluttered like most racing games that ARE NOT open-world]. The position blows on top of how it is portrayed (many roads on a blue shade with a similarly bright pathing. When you're glancing at it for less than a second, you have to decipher the blue roads that are slightly brighter than the blue shade of the map and not as bright as a light green pathing).
YOU WANT TO KNOW WHY I SHIT ON THIS GAME? BECAUSE ITS NOT JUST THE MAP, ITS A COMBINATION OF GLARING SUNS THAT BLOCK YOUR ENTIRE VIEW, THE STUPID TINT/FILTERING THAT FLASHING OF LIGHTS ARISING EVERY MOMENT WITH STEALTH CIVILIAN CARS
BOAT-TURNING CARS AS WELL AS LACK OF VISUAL CUES IN-GAME OF MAJOR HUGE SHARP, SHARP TURNS. ONE CRASH AND YOURE FUCKED, ONE-TWO LAP TRACKS MAKES CATCHING UP INCREDIBLY INTIMIDATING + CLUTTER ON THE ROAD MAKING SEEING WHERE YOU ARE GOING INCREDIBLY HARD IF YOU TRY TO LOOK AHEAD (SEE SCREENSHOTS)
So it's not one aspect or another, it's a combination of all of it that really treat you like a victim of poor HUD/visual bullying. The challenge isn't in the cars, opponents or creative tracks, it's in the poor design and overall handling of the game and its aspects that were meant to be a reinvention of Burnout: Paradise (and if you don't believe me, you didn't play Paradise enough because they took a lot of its open-world concept and cool tricks/tracks and implemented it in this world).
If you played Hot Pursuit on the PS1 or the latest Hot Pursuit, you'll see what I'm talking about. Like. even Underground1 and 2 were made better than this Criterion crap.
You know what sucked? Need for Speed: Undercover, that was boring as shit, but at least it had some traditional things in racing games.
The game is a disgrace. Have you even played it? Like I'm genuinely asking, because you haven't agreed to any of my points, but rather fixated yourself on one of the concerns and even then; just a part of the whole issue of one point.
Midnight Club and Burnout: Paradise are your closest bets to what I'm talking about, but even they had the sense to add points to show checkpoints.
Visual cues and proper HUDs are important, TF2 put in a lot of work into their display to avoid overload of information, create simplicity and easy translation to the player.
All racing games do similar work either adding visual displays, indications or proper checkpoints ON THE MAP and in-game (and if you look at my screenshot, the checkpoint is sometimes hidden by trees and shit, like wtf?).
but like I said It's a combination of everything that makes this game a disgrace, not just the poor map or overload of visualizations and decals, it's everything.
so I'm not just bitching about a shitty square at the bottom-left, I'm bitching about a variety of issues that culminate into a very aggravating and annoying experience that asks players to depend more on memorization and cues than racing, opponents and handling of speed, turns, braking/decrease of speed, etc. The game becomes more of a one-shot-no-deal feel than a reward/punishment experience.
I didn't even talk about some of the other major flaws of the game like how if you get busted, nothing happens. I can get busted as many times as I want and I GET REWARDED FOR GETTING CAUGHT BY THE COPS
Not too mention that each car you find and get (you just find them, you dont earn them or anything, just find them driving along or whatever), you have to re-earn their shit through the same races. We're talking basic shit like off-road wheels or something, gotta re-earn for every single car.
it was running like complete dog shit earlier but I guess i fixed it?
Vsync still has to go though.
EDIT: Actually its still not running great.
System is i5-2500k overclocked radeon 7970.
Also holy crap no road indicators? Not even real driving games have road indicators now. Im not staring at the bottom left of my screen while I drive lol. Ive played this game for 30 minutes and faceplanted so many times.
Also the sun is super obnoxious sometimes and the cars seem to drive like boats a lot, for this genre anyway.
EDIT2: Damn how do you evade the cops? I was just in a 35 minute road chase with the cops and I eventually just had to end the game cuz I had something else to do.
One of the major turn-offs for me with this game is that stupid crash cam. If I think a crash was awesome, I want to watch it in a replay... sure... but jesus I dont want to watch EVERY CRASH.
Also, I cant remember which one... but a recent NFS had the same thing going with a lack of indication on which turn to take. I remember it being kind of frustrating to miss a turn, but it also felt a lot more open since you could take a different route.
On November 09 2012 15:27 Torte de Lini wrote: 3. THE MAP IS IN THE WRONG DIRECTION. Seriously, when you're driving, you are driving looking at the near top-center of the screen. Why would you put the map AT THE FUCKING BOTTOM LEFT. What the fuck? I'm trying to race here, but instead I'm a tourist, quickly staring at the bottom-left corner of the UI just to see if I need to make a square-shaped corner turn in the racetrack (which you do, often).
You don't play many racing games do you? WHY IS THE MAP WHERE IT IS IN THE MAJORITY OF RACING GAMES ARRRRRRRRRRGHHHHHHHHHHHH RAGEGfwejhnkljeqafnksafhw
Anywayz I think Im done. Was just wondering what was up with my framerate. 30 FPS is no bueno for me and there is a lot of stuttering as well. Shame since Im pretty sure disabling the vsync would solve all of those problems.