So from what I've seen, it seems more like Burnout with Cops rather than a proper "Need for Speed" game. There isn't an extreme amount of customization, which was a big thing in the previous titles, but so far the game LOOKs pretty good. I'm planning on buying it as soon as I get enough money, but thats because I really enjoy both the original NFS:MW and the Burnout series.
(2012) Need for Speed Most Wanted
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57 Corvette
Canada5941 Posts
So from what I've seen, it seems more like Burnout with Cops rather than a proper "Need for Speed" game. There isn't an extreme amount of customization, which was a big thing in the previous titles, but so far the game LOOKs pretty good. I'm planning on buying it as soon as I get enough money, but thats because I really enjoy both the original NFS:MW and the Burnout series. | ||
da_head
Canada3350 Posts
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GTR
51398 Posts
Literally no plot line, and it's just doing the same shit over and over again. Metacritic thinks otherwise: http://www.metacritic.com/game/playstation-3/need-for-speed-most-wanted---a-criterion-game Am I just looking at the game in the wrong way? | ||
57 Corvette
Canada5941 Posts
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Torte de Lini
Germany38463 Posts
Seriously, I thought this was going to be Burnout: Paradise, remade and reinvented. My God was I wrong and my God, this game is just brutal in so many circumstances. I'm not going to name all the bullshit that goes like when you get busted; there are no penalties and shit like that. Let's just talk about the racing. There are 5 fucking flaws with this game that make it immensely fucked up:
I'm all for challenges in racing games, I love them. Dirt 3 added challenge and difficulty into a very awesome game. Need for Speed and Burnout added challenge into some very fun ways. Most Wanted doesn't do this. Most Wanted teases and plays cheap tricks on you to compensate for its bullshit of a game. The turning blows even with some upgrades and the cars turn like Dodge Magnums: fat boats. Here is an example of a typical "sharp turn" the game throws at you. As you can tell, the landscape is completely flat and there is no indication to turn on the screen and you gotta look at the minimap to tell you to turn (which is at the bottom-left, meaning you have to turn away from looking on the road). The road before it is a slow curve, so you're focusing on that curve and getting it correctly because they throw this 90 degree bullshit turn on you. You're going 100 miles per hour, so you don't even see this coming at all and it really fucks and punishes you hard. ![]() Here's another one in the same race, just a bit before (it's before the slow curve that I'm talking about previously). It's really fucking hard to see the turn, I removed the minimap to add some bias in my favour but also to show that if you aren't looking at the minimap for that right second, you won't see it coming at all. Add the dust and dirt and you're completely lost. The car turns like a boat, so you definitely have to plan way ahead by reducing speed and drift to this turn right. Thankfully, the road is a bit wider than the last screenshot, but its still fucking hard as fuck. | ||
Torte de Lini
Germany38463 Posts
![]() If that car wasn't there, turning. I would have never noticed it. Even after doing this race a couple of times, it still catches me off-guard | ||
LOLItsRyann
England551 Posts
On November 09 2012 15:33 Torte de Lini wrote: ![]() If that car wasn't there, turning. I would have never noticed it. Even after doing this race a couple of times, it still catches me off-guard Sorry, this is confusing me, what are you pointing out exactly? 3rd to 7th? EDIT: Never mind, you hadn't written in text when i quoted. | ||
Torte de Lini
Germany38463 Posts
On November 09 2012 15:38 LOLItsRyann wrote: Sorry, this is confusing me, what are you pointing out exactly? 3rd to 7th? 5. 0 INDICATION ON WHERE TO GO. Very rarely will the game add a green arrow or something to show you where to go next. Even then, it's very unclear unless you look at the minimap very quickly. The game likes to "challenge" you by shoving weird and fucking anti-visual sharp turns in the game. If you miss them, you crash or you go the wrong way or you're fucked | ||
LOLItsRyann
England551 Posts
On November 09 2012 15:38 Torte de Lini wrote: 5. 0 INDICATION ON WHERE TO GO. Very rarely will the game add a green arrow or something to show you where to go next. Even then, it's very unclear unless you look at the minimap very quickly. The game likes to "challenge" you by shoving weird and fucking anti-visual sharp turns in the game. If you miss them, you crash or you go the wrong way or you're fucked That's retarded o.O and sorry, I edited my post cause you hadn't written text when i quoted it. But yeah that's stupid, looking at it I wouldn't have noticed either. Underground were the days.. *cry* | ||
Torte de Lini
Germany38463 Posts
On November 09 2012 15:40 LOLItsRyann wrote: That's retarded o.O and sorry, I edited my post cause you hadn't written text when i quoted it. But yeah that's stupid, looking at it I wouldn't have noticed either. Underground were the days.. *cry* ![]() Here's another. Read my review, I add context. | ||
Aerisky
United States12129 Posts
Yeah...it seems kind of pretty to watch but it's a total nightmare to play for all of those reasons and more....it's really just not fun anymore. So many great series are going to poop and there seem to be few new/innovative large-scale games because companies are afraid to innovate, and just end up rehashing old crap. Yet somehow people keep buying those games and ugh. | ||
seiferoth10
3362 Posts
With that being said (that's right, quoting PainUser), alot of the grievances Torte posted are true. Map in the bottom left is annoying, the sun glare when you're cresting over a hill is downright blinding, and sometimes I swear random cars are cloaked until they're 5 ft from me resulting in a catastrophic wreck. The game is optimized... like a plate of shit for the PC, which is a huge complaint. Ironically, it actually uses all the cores of my cpu (6), which is surprising considering how awful the port was. Here are some tips that can help: 1. Go to C:\Users\Name\Documents\Criterion Games\Need For Speed(TM) Most Wanted\config.nfs13save (open with notepad) and change LockTo30=true. 2. The biggest performance hitters are Ambient Occlusion, Reflection Detail, Motion Blur, and Shadows (in that order), so lower them one by one until you get the smoothness you like. 3. There will always be points in the game where it drops to 20fps for a few seconds, can't really fix that, shitty port. That's pretty much what I think. It's not a sim, it's an arcade racer (probably one of the most arcadey in recent times). P.S. Play with an xbox controller. I heard handling sucks on a wheel (imagine that). | ||
Torte de Lini
Germany38463 Posts
This game was just wow, terrible. Need for Speed: Hot Pursuit was pretty good, tolerable. but this game is all sorts of horrid trash and annoyances. Like Jesus, they punish you so hard, I'm watching it being played now and one crash: second to 7th (out of 8 places). like wtf is that? | ||
seiferoth10
3362 Posts
Edit: I really don't understand your complaint on the difficult corners with intricate entrances. You're racing in an urban environment, juking and jiving through the city. You're not on a sweeping, flowing race track like Silverstone. | ||
Torte de Lini
Germany38463 Posts
On November 09 2012 16:01 seiferoth10 wrote: Then don't crash. Take it as a challenge to make that tight turn. Thanks, I wasn't sure if I was meant to hit walls or not. | ||
seiferoth10
3362 Posts
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Torte de Lini
Germany38463 Posts
On November 09 2012 16:04 seiferoth10 wrote: I'm just wondering, did you enjoy F1 2012? I can tell you I've played this game more than F1 2012. Maybe it's just a difference in preference. It's a mixture of bad UI design, too much clutter in road decals as well as the poor visual indications of turns in the game that make it feel more gimmick than challenging. | ||
semantics
10040 Posts
On November 09 2012 16:06 Torte de Lini wrote: It's a mixture of bad UI design, too much clutter in road decals as well as the poor visual indications of turns in the game that make it feel more gimmick than challenging. The only poor indicator is the sharp turn indicator it seems too infrequent. On November 09 2012 15:33 Torte de Lini wrote: ![]() If that car wasn't there, turning. I would have never noticed it. Even after doing this race a couple of times, it still catches me off-guard Really i would have though the word CHECK would be a hint. | ||
Torte de Lini
Germany38463 Posts
On November 09 2012 16:36 semantics wrote: The only poor indicator is the sharp turn indicator it seems too infrequent. Really i would have though the word CHECK would be a hint. YEAH, WHERE SPECIFICALLY? LET ME LOOK BOTTOM LEFT WHILE IM WHIZZING AT TRIPLE DIGIT SPEEDS! ![]() Not always consistent. | ||
Torte de Lini
Germany38463 Posts
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Skullflower
United States3779 Posts
On November 09 2012 15:27 Torte de Lini wrote: 3. THE MAP IS IN THE WRONG DIRECTION. Seriously, when you're driving, you are driving looking at the near top-center of the screen. Why would you put the map AT THE FUCKING BOTTOM LEFT. What the fuck? I'm trying to race here, but instead I'm a tourist, quickly staring at the bottom-left corner of the UI just to see if I need to make a square-shaped corner turn in the racetrack (which you do, often). You don't play many racing games do you? WHY IS THE MAP WHERE IT IS IN THE MAJORITY OF RACING GAMES ARRRRRRRRRRGHHHHHHHHHHHH RAGEGfwejhnkljeqafnksafhw | ||
seiferoth10
3362 Posts
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Torte de Lini
Germany38463 Posts
Bottom right Bottom right Much closer to the center/where you are looking Top left | ||
Torte de Lini
Germany38463 Posts
For Need for Speed: Most Wanted, it's fucking all the roads that aren't pertinent to the race + no ON SCREEN VISUALS OF MAJOR FUCKING SHARP TURNS. you're going 100+ miles per hour and the turning needs proper planning with branking, handbrake, decrease of speed, etc. When the game does give you a green indicative to turn, it doesn't do it clearly, but just plastered in front of you without depth-of-field. It's very confusing. | ||
Torte de Lini
Germany38463 Posts
On November 09 2012 17:23 seiferoth10 wrote: Nah, it's a legit concern. There aren't tracks, there are routes (particularly within cities). If you think about the layout of streets in a city, there are loads of cross streets, alleyways, freeway entrances and exits, and whatnot. There are hardly any boundaries or arrows pointing where to go, and your only indication is the minimap on the bottom left. I was just in a race where I was cruising along and the logical route was to take the onramp onto the freeway. Of course, the actual route was to stay on the side streets. I took onramp to the freeway and that race was gg. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ | ||
Torte de Lini
Germany38463 Posts
Top right No fucking map and believe it or not, the game is playable and not fucking tricky bullshit. Many streets, but they only show you the street you need to take and clearly. Top left Bottom right No information bottom left top right | ||
Torte de Lini
Germany38463 Posts
Even if it is at the bottom-left, it's not so indistinguishable. These are routes in an open-world high-speed game and in combination with all the shit I listed above, the game is very frustrating and rigged with a ton of bullshit that really hurts you more than enjoy. Instead of the game testing your ability to cope and enjoy the racing, it plays on how much you can memorize those stupid-ass proper curve turns or ensuring you don't crash once. It's not just the bad UI, not just the one-crash-you're fucked, it's a combination of the 5 major flaws that make the game just an absolute disgrace to both the company and the fucking franchise. These are routes, roads that can be deviated away from, but not ensuring the player doesn't take an entirely bad road and be completely fucked (we're talking nearly impossible to come back. Most races are 1 to two laps, so catch-up is incredibly difficult since everyone gets boost and the roads are slim, so farming boost via "oncoming" bonus is very, very rare). So please, spare me the skepticism. Go get this game by any means and give it a shot. I'm more than willing to make a video of playing this game. I do so much better with a keyboard, but I tried with a 360 controller as well and my God, it is just brutal. On November 09 2012 15:57 seiferoth10 wrote: I'm enjoying it so far. Think of it as San Francisco Rush (throwbacks, holla), not Gran Turismo. You pop it on, zip around for an hour, and leave, not optimize every aspect of your car hoping the game can accurately translate your settings into noticeable differences in gameplay. With that being said (that's right, quoting PainUser), alot of the grievances Torte posted are true. Map in the bottom left is annoying, the sun glare when you're cresting over a hill is downright blinding, and sometimes I swear random cars are cloaked until they're 5 ft from me resulting in a catastrophic wreck. The game is optimized... like a plate of shit for the PC, which is a huge complaint. Ironically, it actually uses all the cores of my cpu (6), which is surprising considering how awful the port was. Here are some tips that can help: 1. Go to C:\Users\Name\Documents\Criterion Games\Need For Speed(TM) Most Wanted\config.nfs13save (open with notepad) and change LockTo30=true. 2. The biggest performance hitters are Ambient Occlusion, Reflection Detail, Motion Blur, and Shadows (in that order), so lower them one by one until you get the smoothness you like. 3. There will always be points in the game where it drops to 20fps for a few seconds, can't really fix that, shitty port. That's pretty much what I think. It's not a sim, it's an arcade racer (probably one of the most arcadey in recent times). P.S. Play with an xbox controller. I heard handling sucks on a wheel (imagine that). This guy gets it. This guy gets what I mean. All these civilian cars are fucking ninjas. Yeah, its suppose to be arcadey. But its definitely not enjoyable like most arcade racing games. I dunno what Criterion was trying to pull. | ||
Skullflower
United States3779 Posts
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Torte de Lini
Germany38463 Posts
YOU WANT TO KNOW WHY I SHIT ON THIS GAME? BECAUSE ITS NOT JUST THE MAP, ITS A COMBINATION OF GLARING SUNS THAT BLOCK YOUR ENTIRE VIEW, THE STUPID TINT/FILTERING THAT FLASHING OF LIGHTS ARISING EVERY MOMENT WITH STEALTH CIVILIAN CARS BOAT-TURNING CARS AS WELL AS LACK OF VISUAL CUES IN-GAME OF MAJOR HUGE SHARP, SHARP TURNS. ONE CRASH AND YOURE FUCKED, ONE-TWO LAP TRACKS MAKES CATCHING UP INCREDIBLY INTIMIDATING + CLUTTER ON THE ROAD MAKING SEEING WHERE YOU ARE GOING INCREDIBLY HARD IF YOU TRY TO LOOK AHEAD (SEE SCREENSHOTS) So it's not one aspect or another, it's a combination of all of it that really treat you like a victim of poor HUD/visual bullying. The challenge isn't in the cars, opponents or creative tracks, it's in the poor design and overall handling of the game and its aspects that were meant to be a reinvention of Burnout: Paradise (and if you don't believe me, you didn't play Paradise enough because they took a lot of its open-world concept and cool tricks/tracks and implemented it in this world). If you played Hot Pursuit on the PS1 or the latest Hot Pursuit, you'll see what I'm talking about. Like. even Underground1 and 2 were made better than this Criterion crap. You know what sucked? Need for Speed: Undercover, that was boring as shit, but at least it had some traditional things in racing games. The game is a disgrace. Have you even played it? Like I'm genuinely asking, because you haven't agreed to any of my points, but rather fixated yourself on one of the concerns and even then; just a part of the whole issue of one point. | ||
Torte de Lini
Germany38463 Posts
Visual cues and proper HUDs are important, TF2 put in a lot of work into their display to avoid overload of information, create simplicity and easy translation to the player. All racing games do similar work either adding visual displays, indications or proper checkpoints ON THE MAP and in-game (and if you look at my screenshot, the checkpoint is sometimes hidden by trees and shit, like wtf?). but like I said It's a combination of everything that makes this game a disgrace, not just the poor map or overload of visualizations and decals, it's everything. so I'm not just bitching about a shitty square at the bottom-left, I'm bitching about a variety of issues that culminate into a very aggravating and annoying experience that asks players to depend more on memorization and cues than racing, opponents and handling of speed, turns, braking/decrease of speed, etc. The game becomes more of a one-shot-no-deal feel than a reward/punishment experience. I didn't even talk about some of the other major flaws of the game like how if you get busted, nothing happens. I can get busted as many times as I want and I GET REWARDED FOR GETTING CAUGHT BY THE COPS Not too mention that each car you find and get (you just find them, you dont earn them or anything, just find them driving along or whatever), you have to re-earn their shit through the same races. We're talking basic shit like off-road wheels or something, gotta re-earn for every single car. | ||
Medrea
10003 Posts
it was running like complete dog shit earlier but I guess i fixed it? Vsync still has to go though. EDIT: Actually its still not running great. System is i5-2500k overclocked radeon 7970. Also holy crap no road indicators? Not even real driving games have road indicators now. Im not staring at the bottom left of my screen while I drive lol. Ive played this game for 30 minutes and faceplanted so many times. Also the sun is super obnoxious sometimes and the cars seem to drive like boats a lot, for this genre anyway. EDIT2: Damn how do you evade the cops? I was just in a 35 minute road chase with the cops and I eventually just had to end the game cuz I had something else to do. | ||
TheRabidDeer
United States3806 Posts
Also, I cant remember which one... but a recent NFS had the same thing going with a lack of indication on which turn to take. I remember it being kind of frustrating to miss a turn, but it also felt a lot more open since you could take a different route. | ||
Seldentar
United States888 Posts
On November 09 2012 17:14 Skullflower wrote: You don't play many racing games do you? WHY IS THE MAP WHERE IT IS IN THE MAJORITY OF RACING GAMES ARRRRRRRRRRGHHHHHHHHHHHH RAGEGfwejhnkljeqafnksafhw lmfao!!! :D | ||
Torte de Lini
Germany38463 Posts
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Medrea
10003 Posts
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Torte de Lini
Germany38463 Posts
Sufferrrrrrrrrrrrrr | ||
Medrea
10003 Posts
Anywayz I think Im done. Was just wondering what was up with my framerate. 30 FPS is no bueno for me and there is a lot of stuttering as well. Shame since Im pretty sure disabling the vsync would solve all of those problems. Im still open for ideas though. | ||
Torte de Lini
Germany38463 Posts
Steam forums might have the answer. | ||
Medrea
10003 Posts
On November 10 2012 06:54 Torte de Lini wrote: I think you have to turn off the local in the settings somewhere in the documents. Steam forums might have the answer. Nah the only things people keep talking about is setting the lockto30 thing to true. And to that I say nope.jpg | ||
Torte de Lini
Germany38463 Posts
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Medrea
10003 Posts
Its bad enough I put up with Dark Souls being 30 FPS. | ||
m4inbrain
1505 Posts
At least, its one of the (very!) few games that gets enginesounds at least "near to real". After Forza Horizon, which was a joke in that regard, that really lightens my mood. At least the 911s and Lambo/R8 sound really good. They even added the distinguished engine-note of the 911 when changing gear. Love that. Apart from that, its a arcade racer. I did not expect any more than what i got, to be honest. 7/10 would be my "vote", its good fun for a certain amount of time. Edit: and yeah, to me, good engine sounds are as important as good graphics (actually, even more) or something like that. | ||
57 Corvette
Canada5941 Posts
The gaming review sites all give it great reviews (because they are paid to do so, thanks EA), but most of the people who play it say its shit. I think i have changed my mind about buying it though, If it was anything close to the original Most Wanted, it would be an instant buy. Unfortunately thats not the case, and I will be skipping this NFS title. | ||
TOCHMY
Sweden1692 Posts
I had fun with this game at first. But it's just as torte said. It was like i wrote all that myself. You can't see shit cuz of the sun. You're driving in 280 km/h, don't know where the fuck you're going cuz you can't see the road, so you need to look at the minimap. You glance at the map for a split second and BAM a civilian car hits you and you have to start over that 8.5 km race, when you only had 1.5 km left. And you failed not because you're bad at the game, you failed because the game has bad design. I want to like the game, cuz it's quite cool, got nice cars and cool graphics. But the game is terrible. 3 out of 10. | ||
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