So from what I've seen, it seems more like Burnout with Cops rather than a proper "Need for Speed" game. There isn't an extreme amount of customization, which was a big thing in the previous titles, but so far the game LOOKs pretty good. I'm planning on buying it as soon as I get enough money, but thats because I really enjoy both the original NFS:MW and the Burnout series.
(2012) Need for Speed Most Wanted
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57 Corvette
Canada5941 Posts
So from what I've seen, it seems more like Burnout with Cops rather than a proper "Need for Speed" game. There isn't an extreme amount of customization, which was a big thing in the previous titles, but so far the game LOOKs pretty good. I'm planning on buying it as soon as I get enough money, but thats because I really enjoy both the original NFS:MW and the Burnout series. | ||
da_head
Canada3350 Posts
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GTR
51265 Posts
Literally no plot line, and it's just doing the same shit over and over again. Metacritic thinks otherwise: http://www.metacritic.com/game/playstation-3/need-for-speed-most-wanted---a-criterion-game Am I just looking at the game in the wrong way? | ||
57 Corvette
Canada5941 Posts
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Torte de Lini
Germany38463 Posts
Seriously, I thought this was going to be Burnout: Paradise, remade and reinvented. My God was I wrong and my God, this game is just brutal in so many circumstances. I'm not going to name all the bullshit that goes like when you get busted; there are no penalties and shit like that. Let's just talk about the racing. There are 5 fucking flaws with this game that make it immensely fucked up:
I'm all for challenges in racing games, I love them. Dirt 3 added challenge and difficulty into a very awesome game. Need for Speed and Burnout added challenge into some very fun ways. Most Wanted doesn't do this. Most Wanted teases and plays cheap tricks on you to compensate for its bullshit of a game. The turning blows even with some upgrades and the cars turn like Dodge Magnums: fat boats. Here is an example of a typical "sharp turn" the game throws at you. As you can tell, the landscape is completely flat and there is no indication to turn on the screen and you gotta look at the minimap to tell you to turn (which is at the bottom-left, meaning you have to turn away from looking on the road). The road before it is a slow curve, so you're focusing on that curve and getting it correctly because they throw this 90 degree bullshit turn on you. You're going 100 miles per hour, so you don't even see this coming at all and it really fucks and punishes you hard. Here's another one in the same race, just a bit before (it's before the slow curve that I'm talking about previously). It's really fucking hard to see the turn, I removed the minimap to add some bias in my favour but also to show that if you aren't looking at the minimap for that right second, you won't see it coming at all. Add the dust and dirt and you're completely lost. The car turns like a boat, so you definitely have to plan way ahead by reducing speed and drift to this turn right. Thankfully, the road is a bit wider than the last screenshot, but its still fucking hard as fuck. | ||
Torte de Lini
Germany38463 Posts
If that car wasn't there, turning. I would have never noticed it. Even after doing this race a couple of times, it still catches me off-guard | ||
LOLItsRyann
England551 Posts
On November 09 2012 15:33 Torte de Lini wrote: If that car wasn't there, turning. I would have never noticed it. Even after doing this race a couple of times, it still catches me off-guard Sorry, this is confusing me, what are you pointing out exactly? 3rd to 7th? EDIT: Never mind, you hadn't written in text when i quoted. | ||
Torte de Lini
Germany38463 Posts
On November 09 2012 15:38 LOLItsRyann wrote: Sorry, this is confusing me, what are you pointing out exactly? 3rd to 7th? 5. 0 INDICATION ON WHERE TO GO. Very rarely will the game add a green arrow or something to show you where to go next. Even then, it's very unclear unless you look at the minimap very quickly. The game likes to "challenge" you by shoving weird and fucking anti-visual sharp turns in the game. If you miss them, you crash or you go the wrong way or you're fucked | ||
LOLItsRyann
England551 Posts
On November 09 2012 15:38 Torte de Lini wrote: 5. 0 INDICATION ON WHERE TO GO. Very rarely will the game add a green arrow or something to show you where to go next. Even then, it's very unclear unless you look at the minimap very quickly. The game likes to "challenge" you by shoving weird and fucking anti-visual sharp turns in the game. If you miss them, you crash or you go the wrong way or you're fucked That's retarded o.O and sorry, I edited my post cause you hadn't written text when i quoted it. But yeah that's stupid, looking at it I wouldn't have noticed either. Underground were the days.. *cry* | ||
Torte de Lini
Germany38463 Posts
On November 09 2012 15:40 LOLItsRyann wrote: That's retarded o.O and sorry, I edited my post cause you hadn't written text when i quoted it. But yeah that's stupid, looking at it I wouldn't have noticed either. Underground were the days.. *cry* Here's another. Read my review, I add context. | ||
Aerisky
United States12128 Posts
Yeah...it seems kind of pretty to watch but it's a total nightmare to play for all of those reasons and more....it's really just not fun anymore. So many great series are going to poop and there seem to be few new/innovative large-scale games because companies are afraid to innovate, and just end up rehashing old crap. Yet somehow people keep buying those games and ugh. | ||
seiferoth10
3362 Posts
With that being said (that's right, quoting PainUser), alot of the grievances Torte posted are true. Map in the bottom left is annoying, the sun glare when you're cresting over a hill is downright blinding, and sometimes I swear random cars are cloaked until they're 5 ft from me resulting in a catastrophic wreck. The game is optimized... like a plate of shit for the PC, which is a huge complaint. Ironically, it actually uses all the cores of my cpu (6), which is surprising considering how awful the port was. Here are some tips that can help: 1. Go to C:\Users\Name\Documents\Criterion Games\Need For Speed(TM) Most Wanted\config.nfs13save (open with notepad) and change LockTo30=true. 2. The biggest performance hitters are Ambient Occlusion, Reflection Detail, Motion Blur, and Shadows (in that order), so lower them one by one until you get the smoothness you like. 3. There will always be points in the game where it drops to 20fps for a few seconds, can't really fix that, shitty port. That's pretty much what I think. It's not a sim, it's an arcade racer (probably one of the most arcadey in recent times). P.S. Play with an xbox controller. I heard handling sucks on a wheel (imagine that). | ||
Torte de Lini
Germany38463 Posts
This game was just wow, terrible. Need for Speed: Hot Pursuit was pretty good, tolerable. but this game is all sorts of horrid trash and annoyances. Like Jesus, they punish you so hard, I'm watching it being played now and one crash: second to 7th (out of 8 places). like wtf is that? | ||
seiferoth10
3362 Posts
Edit: I really don't understand your complaint on the difficult corners with intricate entrances. You're racing in an urban environment, juking and jiving through the city. You're not on a sweeping, flowing race track like Silverstone. | ||
Torte de Lini
Germany38463 Posts
On November 09 2012 16:01 seiferoth10 wrote: Then don't crash. Take it as a challenge to make that tight turn. Thanks, I wasn't sure if I was meant to hit walls or not. | ||
seiferoth10
3362 Posts
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Torte de Lini
Germany38463 Posts
On November 09 2012 16:04 seiferoth10 wrote: I'm just wondering, did you enjoy F1 2012? I can tell you I've played this game more than F1 2012. Maybe it's just a difference in preference. It's a mixture of bad UI design, too much clutter in road decals as well as the poor visual indications of turns in the game that make it feel more gimmick than challenging. | ||
semantics
10040 Posts
On November 09 2012 16:06 Torte de Lini wrote: It's a mixture of bad UI design, too much clutter in road decals as well as the poor visual indications of turns in the game that make it feel more gimmick than challenging. The only poor indicator is the sharp turn indicator it seems too infrequent. On November 09 2012 15:33 Torte de Lini wrote: If that car wasn't there, turning. I would have never noticed it. Even after doing this race a couple of times, it still catches me off-guard Really i would have though the word CHECK would be a hint. | ||
Torte de Lini
Germany38463 Posts
On November 09 2012 16:36 semantics wrote: The only poor indicator is the sharp turn indicator it seems too infrequent. Really i would have though the word CHECK would be a hint. YEAH, WHERE SPECIFICALLY? LET ME LOOK BOTTOM LEFT WHILE IM WHIZZING AT TRIPLE DIGIT SPEEDS! Not always consistent. | ||
Torte de Lini
Germany38463 Posts
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