Fighting Spirit 1.3 - Page 2
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BisuDagger
Bisutopia19097 Posts
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corumjhaelen
France6884 Posts
On October 27 2012 03:23 BisuDagger wrote: HBR and Neo Medusa used to be my 24.7 maps. Lately I like sniper ridge. You realized Bisu was bad or something ? + Show Spoiler + Bisu is 75% and 80% on first two maps, 0% on Sniper Ridge. | ||
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BisuDagger
Bisutopia19097 Posts
On October 27 2012 03:27 corumjhaelen wrote: You realized Bisu was bad or something ? + Show Spoiler + Bisu is 75% and 80% on first two maps, 0% on Sniper Ridge. Lol. That's actually hilariously on target with how I was thinking. I loved those maps because of his games on them. While he did lose on Sniper Ridge it would have been nice to see how he adjusted to win on the map. So lately I've been playing on it a lot to see how protoss should be played. I actually really like it for some reason. | ||
corumjhaelen
France6884 Posts
On October 27 2012 03:50 BisuDagger wrote: Lol. That's actually hilariously on target with how I was thinking. I loved those maps because of his games on them. While he did lose on Sniper Ridge it would have been nice to see how he adjusted to win on the map. So lately I've been playing on it a lot to see how protoss should be played. I actually really like it for some reason. Rofl, that was a joke because of your name. I think the map is kinda interesting, but honestly lurker contain seem really good ZvP. I've won some pretty retarded game vs protoss where I'd lose tons of drones to zealots/DTs, but he coulnd't break the contain. And the progames were often like that too. You are brave kind sir^^ | ||
Pucca
Taiwan1280 Posts
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FlaShFTW
United States9819 Posts
other maps i suggest using are Circuit Breakers, Destination, La Mancha, Grandline, Match Point, and others. very balanced maps. maps to avoid: python. fuck python. tbh its a really bad map for the current metagame though i dont know why people still insist on playing on it. -.- | ||
Zera
Lithuania716 Posts
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BisuDagger
Bisutopia19097 Posts
On October 27 2012 03:57 corumjhaelen wrote: Rofl, that was a joke because of your name. I think the map is kinda interesting, but honestly lurker contain seem really good ZvP. I've won some pretty retarded game vs protoss where I'd lose tons of drones to zealots/DTs, but he coulnd't break the contain. And the progames were often like that too. You are brave kind sir^^ I focus pretty heavily on Reaver play vsZ on this map. Obs+Reavers is pretty powerful. But lurker contains are no laughing matter. | ||
Potling
Norway298 Posts
On October 27 2012 04:11 FlaShFTW wrote: maps to avoid: python. fuck python. tbh its a really bad map for the current metagame though i dont know why people still insist on playing on it. -.- I don't like this logic. The "current metagame" is not something set in stone tables, you are supposed to adapt to the map you are playing. I think the only valid complaint is if the map is significantly imbalanced racially. | ||
wcr.4fun
Belgium686 Posts
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BisuDagger
Bisutopia19097 Posts
On October 27 2012 04:22 Potling wrote: I don't like this logic. The "current metagame" is not something set in stone tables, you are supposed to adapt to the map you are playing. I think the only valid complaint is if the map is significantly imbalanced racially. Agreed. But here's the question: Are there any map makers left that the community would actually use maps from? Or if some1 fairly unknown like me made a perfectly balanced awesome map, would people ever try playing it? | ||
quirinus
Croatia2489 Posts
Longinus ftw. | ||
Holgerius
Sweden16951 Posts
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thezanursic
5478 Posts
On October 27 2012 00:30 quirinus wrote: It's considered the most standard map and pretty well balanced (iccup stats), both by Koreans and Foreigners. It provides a ramp and a close by, relatively easy to take/defend third with a somewhat open middle and circular path. It's a 4 player map so it has plenty of expos, but it isn't huge or too small as some maps. It's symmetrical except the middle and some natural's minerals lines (and the bottom left main is annoying as fuck to build stuff in). Plus the natural choke isn't as weird or big as on some maps (Python I'm looking at you). It was a normal, straight-up map after a bunch of witty maps that had non-standard features, so my guess is people jumped on it when it came out and stayed there. It's popular like once LT, Python or maybe Luna used to be, so most people play on it. On iccup specifically, there are MOTW (maps of the week) that provide 30 (or 30% don't know exactly) more points if you play on them with the antihack on - so if FS is in that week's MOTW it's probably played a lot of times. Which season are the stats from? | ||
corumjhaelen
France6884 Posts
On October 27 2012 04:53 quirinus wrote: Yea, I agree with everyone who says fuck you to FS and Pythong (god TvP on Python is almost imbalanced, the only thing you can do is some timing push and if it fails pray to god, if you don't believe in one, too bad, you lose). Longinus ftw. oO Are you a masochist or do you only see zerg at your level ? Or maybe you're excellent at fending off 10/15 and bulldog ? | ||
vOdToasT
Sweden2870 Posts
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arb
Noobville17917 Posts
On October 27 2012 00:48 sabas123 wrote: i wished desti was still played. there are so many good maps we yust tend to forget them i geus. but to anwsers op's question is becouse it is the most balanced and fun to play map for alot of people. btw have you tried out my guide aswell? http://www.teamliquid.net/forum/viewmessage.php?topic_id=359706 Destination was fun TvP, 9/10 games protoss built their base in your base. if you survived past that, turtle for 40 minutes till protoss ran out of money and you won. good times | ||
don_kyuhote
3006 Posts
Just slowly creep up towards the other side with tanks and turrets and watch Zerg throw away their army on the bridges. ![]() | ||
coolcrimefighter
United States378 Posts
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L_Master
United States7946 Posts
On October 27 2012 11:53 coolcrimefighter wrote: fs is popular cuz every other map is super imba and antifun for protoss There was this one map. | ||
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