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in response to a thread that was closed "the casual player or something"
My personal thoughts on this is that this in not a casual game as its not automated enough and when i look at all the games i play this IS the hardest to do well and there is so much frustration involved.
Games take too long (unless u simply play the art of 1 basecheese/allin, and even this takes some time for you to read up on the game and execute it well)you finally die and start again. look at all the games where all the nubs migrate to, lol, cod, whatever game really i dont mean that really . . youre playing again in 3 secs when you die. Sc2 you could have 20-60 minute per game to lose to a spam of unitA and not be able to do anything about it only go over the replay and see just how much you sucked that last game. To play again with it all in mind but forget to do it!
Sc2 is a hard and demanding game. it will never have a casual base. Im a school teacher and 1200 kids have NEVER heard of starcraft when i disclose this is my favourite game. this is the only evidence you need. The people ive introduced it to soon came round to saying that they wasted their money.... the game is shit! (actual words) . . . nubs! i wont have anyone over 10 years younger than me tell me about gaming! they simply want pewPew for 5mins and feel instant Opness in their play.
Sc2 im sorry is for the real gamer. If you belong to this crew just think yourself lucky your part of a more mature (not all time of course) intellectual way to play. We should stop with all this make sc2 the no1 game in the world, to do this you have to introduce a leveling system and custom skins! jk of course!
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The thing is... hard games like this need a casual base to get viewers. Casuals form by far the largest pool of people in any given game. Like Grubby said, one of the reasons WC3 scene lived long was the DotA player base, who could easily relate to the normal WC3 game and thus watch,
I see what you're saying, but for SC2 to survive as an e-sport it needs watchers. If you just want a tough game to play yourself and don't really care about big competitions etc, then I agree.
I say don't make the game easier, not at all. Make it so custom games are better, the distribution platforms for them are better, and the bnet 0.2 social features are stronger. That will keep SC2 healthy.
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agreed, yes, its why cod gets near double the sales over games like halo. the fan base. the game of course to thrive in this kind of environment needs to attract more gamers constantly playing the game. As well you have to consider this game is £30 standard at least! the other ones which are steam rolling massive are free. youll never beat a free game when your main demographic is supposed to be 11 - 24. I did my degree in game programming and had to explore all of this and even then we found counterstrike was the prefered game because people could pick up a £5 copy of half life and then dl cs and tf for free. Even unreal with tac ops made some waves and then came all of the other mods! were great times but now with the idea of an esport and sponsors, unless blizz makes this game free to play somehow youll never get the numbers over these other games. . i mean, i played lol just this morning . .its a good game (not my thing tho) and i have paid nothing for a generally great game! I think this whole argument might come down to ltd or plc companies and the decisions made by the shareholders
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On October 21 2012 02:13 mordk wrote: The thing is... hard games like this need a casual base to get viewers. Casuals form by far the largest pool of people in any given game. Like Grubby said, one of the reasons WC3 scene lived long was the DotA player base, who could easily relate to the normal WC3 game and thus watch,
I see what you're saying, but for SC2 to survive as an e-sport it needs watchers. If you just want a tough game to play yourself and don't really care about big competitions etc, then I agree.
I say don't make the game easier, not at all. Make it so custom games are better, the distribution platforms for them are better, and the bnet 0.2 social features are stronger. That will keep SC2 healthy. it's called battle.net 2.0 I think
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On October 21 2012 05:08 DanLee wrote:Show nested quote +On October 21 2012 02:13 mordk wrote: The thing is... hard games like this need a casual base to get viewers. Casuals form by far the largest pool of people in any given game. Like Grubby said, one of the reasons WC3 scene lived long was the DotA player base, who could easily relate to the normal WC3 game and thus watch,
I see what you're saying, but for SC2 to survive as an e-sport it needs watchers. If you just want a tough game to play yourself and don't really care about big competitions etc, then I agree.
I say don't make the game easier, not at all. Make it so custom games are better, the distribution platforms for them are better, and the bnet 0.2 social features are stronger. That will keep SC2 healthy. it's called battle.net 2.0 I think Not a typo. Many people think that battle.net 2.0 was a huge step down from its predecessor, thus battle.net 0.2.
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Yeah but look at BW.Casuals didn't play ladder they played pub 3v3 BGH , Fastest map possible and UMS games. SC2 puts you into the straightjacket of ladder because it's so easy to get ladder games compared to customs due to the new bnet system.Nexus Wars, Desert Strike and turret defense games have been in the top 10 since the game launched and no-one joins games on page 3 and more - once the casual audience gets bored of the same old customs they drop off and stop playing.
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On October 21 2012 07:53 AnachronisticAnarchy wrote:Show nested quote +On October 21 2012 05:08 DanLee wrote:On October 21 2012 02:13 mordk wrote: The thing is... hard games like this need a casual base to get viewers. Casuals form by far the largest pool of people in any given game. Like Grubby said, one of the reasons WC3 scene lived long was the DotA player base, who could easily relate to the normal WC3 game and thus watch,
I see what you're saying, but for SC2 to survive as an e-sport it needs watchers. If you just want a tough game to play yourself and don't really care about big competitions etc, then I agree.
I say don't make the game easier, not at all. Make it so custom games are better, the distribution platforms for them are better, and the bnet 0.2 social features are stronger. That will keep SC2 healthy. it's called battle.net 2.0 I think Not a typo. Many people think that battle.net 2.0 was a huge step down from its predecessor, thus battle.net 0.2. It's called battle.net 2.0 I think
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I always think the problem was playing 30-40 minutes to just... lose is too frustrating. Then having this happen 100, 200, 300 times with no concrete or obvious reason why. Or that the reason why is so blatantly obvious, but you still do it another 100 times and lose the same way.
And each of those 100 times is another 20 minute game of, "ugh why can't I play better," instead of "whoa, even though I'm crap, that was so fun, like DotA or LoL or Halo." You don't really notice that you're crap in those games.
It hurts because it takes so much energy, mental and physical effort to continue playing and not hate yourself for sucking. And then you still do when you're better. (this is also the reason it's so wtf watching Stephano not care and still crush)
They're the reason I love playing Starcraft and watching good Starcraft players game the crap out of each other, but also why I hate playing ranked or watching frustrating losses. And they're also the reason the ladder can't be "casual".
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On October 21 2012 16:12 Blisse wrote: I always think the problem was playing 30-40 minutes to just... lose is too frustrating. Then having this happen 100, 200, 300 times with no concrete or obvious reason why. Or that the reason why is so blatantly obvious, but you still do it another 100 times and lose the same way.
And each of those 100 times is another 20 minute game of, "ugh why can't I play better," instead of "whoa, even though I'm crap, that was so fun, like DotA or LoL or Halo." You don't really notice that you're crap in those games.
It hurts because it takes so much energy, mental and physical effort to continue playing and not hate yourself for sucking. And then you still do when you're better. (this is also the reason it's so wtf watching Stephano not care and still crush)
They're the reason I love playing Starcraft and watching good Starcraft players game the crap out of each other, but also why I hate playing ranked or watching frustrating losses. And they're also the reason the ladder can't be "casual". I love it. Then again I am a cool minded and analytical individual.
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On October 21 2012 08:08 iPlaY.NettleS wrote: Yeah but look at BW.Casuals didn't play ladder they played pub 3v3 BGH , Fastest map possible and UMS games. SC2 puts you into the straightjacket of ladder because it's so easy to get ladder games compared to customs due to the new bnet system.Nexus Wars, Desert Strike and turret defense games have been in the top 10 since the game launched and no-one joins games on page 3 and more - once the casual audience gets bored of the same old customs they drop off and stop playing. Essentially what this guy said is where SC2 and Bnet 2.0 failed. Blizzard took all the steps in the wrong direction and killed off the UMS/casual base.
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@kazahk, you know i think i posted the very same thing in the destiny thread. Me persoanlly love the game too much but you are right. its all well and good listening to all of these pros, buying coaching and then having that magical inspiting moment where you think youve nailed it, only to launch a game and forget what youre doing because the games nature. Holy shit im being attacked at 6 minutes WTF . . my X isnt down yet . . then the frustration wheel starts again!
Great addition to the thread that, its a big factor kids who want quick gaming cant get their heads around, hence lol is a 30 minute game but you can clearly see what you have to do and to be fair if ur in a PUG u can just blame the group but have the ^^ feeling you played really well ^^.
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