[Up/Down] Group D 2012 GSL Season 4 - Page 15
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opterown
Australia54747 Posts
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00Visor
4337 Posts
On August 30 2012 19:20 00Visor wrote: 7 minutes: 2 more gates for Vampire. Happy getting stim and Factory. Happy again moves out with a group of ~12 marines, gets chased down by stalkers and loses a lot of them for nothing. Meanwhile again Colossi and Double Forge for Vampire. Starport, double ebay and 3rd CC for Happy. 11 Minutes: Supernova mining at 3rd base. Vampire just started 3rd nexus, getting blink and +2/+2. (later +2/+2 for Supernova) So slight upgrade lead for Vampire, economy lead for Supernova. Ghosts for Happy, Archons and charge for Vampire. Still no collossus range for Vampire, but only 2 colossi. 4th CC starting. | ||
Frex
Finland888 Posts
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The KY
United Kingdom6252 Posts
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opterown
Australia54747 Posts
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The KY
United Kingdom6252 Posts
On August 30 2012 19:25 The KY wrote: Dafuq, Vampire is gonna roll over him. Well that was unexpected. | ||
m0ck
4194 Posts
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opterown
Australia54747 Posts
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The KY
United Kingdom6252 Posts
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opterown
Australia54747 Posts
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00Visor
4337 Posts
On August 30 2012 19:24 00Visor wrote: 11 Minutes: Supernova mining at 3rd base. Vampire just started 3rd nexus, getting blink and +2/+2. (later +2/+2 for Supernova) So slight upgrade lead for Vampire, economy lead for Supernova. Ghosts for Happy, Archons and charge for Vampire. Still no collossus range for Vampire, but only 2 colossi. 4th CC starting. Happy has 13 vikings, too much vs so few colossi. Vampire moves out to Happys 3rd while Happy drops Vampires 3rd. Colossi fall immidiately. With no storm and nice position and EMPs by Happy, Vampire loses the fight. Both 3rd bases got taken out. Happy with a huge supply lead. After some time Vampire GGs. | ||
opterown
Australia54747 Posts
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Porcelina
United Kingdom3249 Posts
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Infernal Knight
United States557 Posts
On August 30 2012 19:29 opterown wrote: title match incoming! About time. Even though these games haven't been so great, they've really seemed to drag on. Yeah I feel pretty good about having four players separating Creator and Vampire when rating this group now, even if I do not really think Vampire will be finishing sixth. You need to work on that almighty writer mindset. Consider: "See, exactly like I said. Damn, I'm a genius." Or: "Looks like my writer's curse powers are coming into effect already. SUFFER, LIQUIBETS! MWAHAHAA!" | ||
SKYFISH_
Bulgaria990 Posts
you cant rely only on archons to deliver the splash in PvT | ||
Yello
Germany7411 Posts
On August 30 2012 19:27 The KY wrote: Overmade vikings, had 2 medivacs full of units on the opposite side of the map, and Vampire still lost his whole army? That's some bad positioning son. Why didn't he research Storm? Without Storm or Colossai Terran can take any position he wants. Imagine just one storm on Happy's clumped army at the ramp. Or Happy trying to save his third running into 2-3 Storms. That would have won Vampire the game easily but he decided he doesn't need Storm with his maxed army. | ||
opterown
Australia54747 Posts
0:00 Creator spawns P1 Suno spawns T7 Creator's a split second faster than Suno | ||
samurai80
Japan4225 Posts
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00Visor
4337 Posts
On August 30 2012 19:32 samurai80 wrote: No interesting game so far, guess this one should be the right one. Though I expect Creator to roll over Supernova. Supernova vs Killer was pretty interesting. Though one-sided. | ||
opterown
Australia54747 Posts
Creator sends a probe to scout, Suno builds a rax in the corner of his base Creator with a gateway on the way 2:00 Creator starts a gas Orbital and marine starts Core for creator 3:00 Creator's scouting probe still running around Suno's base Creator has a zealot making Suno starts CC on lowground SCV reaches Creator's base, zealot chasing it around Suno has 2 gas Creator starts Warpgate 4:00 Bunker on low ground for Suno, takes out deport | ||
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