[PL] SKT vs Khan - Page 3
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STDfan
United States203 Posts
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xmungam
United States1050 Posts
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Uquu
Finland474 Posts
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haka
United States1414 Posts
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lichter
1001 YEARS KESPAJAIL22272 Posts
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N.geNuity
United States5111 Posts
Poll: Recommend SC2 set 1? No (4) Yes (2) If you have time (2) 8 total votes Your vote: Recommend SC2 set 1? | ||
Kleinmuuhg
Vanuatu4091 Posts
On July 31 2012 15:33 N.geNuity wrote: it's not the first game of round 3 anymore for the teams. it is for khan. | ||
StorkHwaiting
United States3465 Posts
Nice flank by Zerg, but then again, Zerg has god vision due to creep. So many fundamentals just suddenly disappear when SC2 comes on :\. I'm not bashing the game. I'm bashing the players here. It's not like SC2 engine can't handle a worker moving around to the sides of army or a scan or a hellion. It's just BAD play! | ||
FinestHour
United States18466 Posts
On July 31 2012 16:04 StorkHwaiting wrote: Ugh that was obviously some very ugly 1 m style SC2 play. Such lazy, lazy play. He just unsieges and clicks the entire army back through middle. Ofc he gets flanked and outpositioned. No workers or units out in front on flanks to scout, nothing, just a giant deathball moving around blindly. Makes me so sad to go from SC1's precise, well-scouted play to this SC2 unwieldy monstrosities slapping against each other. Nice flank by Zerg, but then again, Zerg has god vision due to creep. So many fundamentals just suddenly disappear when SC2 comes on :\. I'm not bashing the game. I'm bashing the players here. It's not like SC2 engine can't handle a worker moving around to the sides of army or a scan or a hellion. It's just BAD play! this actually happens extremely often, its not rare to see this at all really like most games are decided nowadays by just one big fight and whoever wins, wins the game | ||
lichter
1001 YEARS KESPAJAIL22272 Posts
On July 31 2012 16:04 StorkHwaiting wrote: Ugh that was obviously some very ugly 1 m style SC2 play. Such lazy, lazy play. He just unsieges and clicks the entire army back through middle. Ofc he gets flanked and outpositioned. No workers or units out in front on flanks to scout, nothing, just a giant deathball moving around blindly. Makes me so sad to go from SC1's precise, well-scouted play to this SC2 unwieldy monstrosities slapping against each other. Nice flank by Zerg, but then again, Zerg has god vision due to creep. So many fundamentals just suddenly disappear when SC2 comes on :\. I'm not bashing the game. I'm bashing the players here. It's not like SC2 engine can't handle a worker moving around to the sides of army or a scan or a hellion. It's just BAD play! It's really bad play. I don't know why BW players suddenly forget things like scouting, multiple hotkeys and basic army movement just because they are playing SC2. The issue is completely with the players and not the game, and these are concepts that should translate automatically and perfectly between games. Not a lot of players can make mech work so far, though. Mvp is one of the few players who still use it vZ to good effect, especially on Antiga. Bisuuuuuuuuuu I hope he finally wins T_T | ||
IshinShishi
Japan6156 Posts
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Moka
Canada942 Posts
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haka
United States1414 Posts
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PlosionCornu
Italy814 Posts
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Kommander
Philippines4950 Posts
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lichter
1001 YEARS KESPAJAIL22272 Posts
On July 31 2012 16:08 FinestHour wrote: this actually happens extremely often, its not rare to see this at all really like most games are decided nowadays by just one big fight and whoever wins, wins the game It's because players (even GSL players) don't have great scouting and army control yet. With good scouting and army control you don't have to fear splitting your army up, because you will know where and when to strike and where and when to group up your army to defend. Deathballs are the result of players being too cautious in creating opportunities and too lazy to constantly scout and move small army groups around. In Jaedong's game earlier it was a good example of splitting an opponent's deathball with good scouting, and being able to defend just in time when his ball finally makes a desperate attempt to end the game. | ||
Kommander
Philippines4950 Posts
On July 31 2012 16:13 lichter wrote: It's because players (even GSL players) don't have great scouting and army control yet. With good scouting and army control you don't have to fear splitting your army up, because you will know where and when to strike and where and when to group up your army to defend. Deathballs are the result of players being too cautious in creating opportunities and too lazy to constantly scout and move small army groups around. In Jaedong's game earlier it was a good example of splitting an opponent's deathball with good scouting, and being able to defend just in time when his ball finally makes a desperate attempt to end the game. HerO and Stephano are two of the best players in engaging and splitting armies up. People should learn from them more often. | ||
IshinShishi
Japan6156 Posts
On July 31 2012 16:15 Kommander wrote: HerO and Stephano are two of the best players in engaging and splitting armies up. People should learn from them more often. Despite hero's fame, I don't think he engages well at multiple fronts, unlike jjakji, even though his macro goes to shit while doing it. | ||
Nikon
Bulgaria5710 Posts
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Kommander
Philippines4950 Posts
On July 31 2012 16:18 IshinShishi wrote: Despite hero's fame, I don't think he engages well at multiple fronts, unlike jjakji, even though his macro goes to shit while doing it. Watch Hero vs Ret. Hero masterfully harasses at multiple fronts with prisms and segments of his army. | ||
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