On July 09 2012 20:26 red4ce wrote: I'm just gonna go ahead and say it. Bisu isn't going to be good at WoL. Bisu was Bisu because he is the greatest multitasker to have ever touched a keyboard. Until that skillset actually means something in SC2 Bisu will continue to struggle.
It does mean something in sc2. DRG the current best player in the world has the fastest apm.
Very premature statement and 2 fail implications. Dont oversimplify this.
On July 09 2012 20:26 red4ce wrote: I'm just gonna go ahead and say it. Bisu isn't going to be good at WoL. Bisu was Bisu because he is the greatest multitasker to have ever touched a keyboard. Until that skillset actually means something in SC2 Bisu will continue to struggle.
It does mean something in sc2. DRG the current best player in the world has the fastest apm.
He should switched to terran ! **** BLASPHEMY !!!!! ******
Noooooooooo Bisu! He was one good forcefield away from winning. He totally botched that bust. Well at least this gives me a chance to watch him win live.
On July 09 2012 20:26 red4ce wrote: I'm just gonna go ahead and say it. Bisu isn't going to be good at WoL. Bisu was Bisu because he is the greatest multitasker to have ever touched a keyboard. Until that skillset actually means something in SC2 Bisu will continue to struggle.
It does mean something in sc2. DRG the current best player in the world has the fastest apm.
Yeah, on the other hand you have the Squirtle-Parting-Creator class of players that are probably the most anemic, blunt and slow-reacting players I've ever seen play an RTS game on a high level (and actually win stuff).
Also, if you combine the results that the skillful, fast and multitastking-competent SC2 players have (DRG, MMA, HerO), it's really not that impressive at all. Needless to say they keep losing to random players all the freaking time, especially in the last few seasons.
Bisu's brand of play had its (well documented) weaknesses in Brood War as well - but they're by far the worst kinds of weaknesses a player could have in SC2. And his strengths won't serve him anywhere near as well as they do in BW. It's just a horrible scenario for him.
On July 09 2012 20:26 red4ce wrote: I'm just gonna go ahead and say it. Bisu isn't going to be good at WoL. Bisu was Bisu because he is the greatest multitasker to have ever touched a keyboard. Until that skillset actually means something in SC2 Bisu will continue to struggle.
It does mean something in sc2. DRG the current best player in the world has the fastest apm.
Yeah, on the other hand you have the Squirtle-Parting-Creator class of players that are probably the most anemic, blunt and slow-reacting players I've ever seen play an RTS game on a high level (and actually win stuff).
Also, if you combine the results that the skillful, fast and multitastking-competent SC2 players have (DRG, MMA, HerO), it's really not that impressive at all. Needless to say they keep losing to random players all the freaking time, especially in the last few seasons.
Bisu's brand of play had its (well documented) weaknesses in Brood War as well - but they're by far the worst kinds of weaknesses a player could have in SC2. And his strengths won't serve him anywhere near as well as they do in BW. It's just a horrible scenario for him.
This is disgusting to read.
The game isn't figured out yet (imagine the release of HoTS) and we are seeing interesting plays involving multitasking from HerO such as hallucinated prism's. It wasn't until recently that these plays started to arise and yet you are calling a horrible scenario for him.
Are you saying Bisu can't adapt to a new game? Come on man think a little bit, Bisu will most likely try and improve on those weaknesses he had and maybe he can become that strong force in SC2.
We see interesting plays involving multitasking once in a blue moon when one player decides to do it even though it would probably be easier and safer not to do it given how much (little) the game rewards it. Hence the majority of players doesn't even bother most of the time.
Adaptation was Bisu's problem in BW as well, a game he has an infinitely greater working knowledge of. He will try, but so will everyone else on BW teams (including a bunch of younger players), let alone the players who have been working out the kinks of the game for the past 2+ years and know how to abuse any player who doesn't read every situation perfectly, no matter how good his multitasking and mechanics are.
That doesn't sound like a very pleasant scenario, however positively you choose to spin it.
On July 10 2012 00:30 Talin wrote: We see interesting plays involving multitasking once in a blue moon when one player decides to do it even though it would probably be easier and safer not to do it given how much (little) the game rewards it. Hence the majority of players doesn't even bother most of the time.
Adaptation was Bisu's problem in BW as well, a game he has an infinitely greater working knowledge of. He will try, but so will everyone else on BW teams (including a bunch of younger players), let alone the players who have been working out the kinks of the game for the past 2+ years and know how to abuse any player who doesn't read every situation perfectly, no matter how good his multitasking and mechanics are.
That doesn't sound like a very pleasant scenario, however positively you choose to spin it.
No one has played the game mechanically perfectly yet so I don't think that we can call the ceiling so soon (it is most likely lower than BW, obviously, but by how much it is too soon to tell). Even the best players right now still miss injects, don't spread creep properly, don't use their chrono constantly, mis-rally units, 1 hotkey all their army and have precious units die, fail to split marines, etc etc. I think people are being a tad over-reactive in claiming there is no use for APM in SC2, because even in the highest level games between championship caliber players constantly have moments or parts that could have used better mechanics or multitasking. Basically I am saying that there is still so much that players don't do that they could, so let's not prematurely set the game's mechanical ceiling.
However, I do agree that Bisu might not become very good at Sc2, because it is a game that focuses more on strategy, tactics and movement rather than raw mechanical ability (at least so far).
On July 10 2012 00:30 Talin wrote: We see interesting plays involving multitasking once in a blue moon when one player decides to do it even though it would probably be easier and safer not to do it given how much (little) the game rewards it. Hence the majority of players doesn't even bother most of the time.
Adaptation was Bisu's problem in BW as well, a game he has an infinitely greater working knowledge of. He will try, but so will everyone else on BW teams (including a bunch of younger players), let alone the players who have been working out the kinks of the game for the past 2+ years and know how to abuse any player who doesn't read every situation perfectly, no matter how good his multitasking and mechanics are.
That doesn't sound like a very pleasant scenario, however positively you choose to spin it.
No one has played the game mechanically perfectly yet so I don't think that we can call the ceiling so soon (it is most likely lower than BW, obviously, but by how much it is too soon to tell). Even the best players right now still miss injects, don't spread creep properly, don't use their chrono constantly, mis-rally units, 1 hotkey all their army and have precious units die, fail to split marines, etc etc. I think people are being a tad over-reactive in claiming there is no use for APM in SC2, because even in the highest level games between championship caliber players constantly have moments or parts that could have used better mechanics or multitasking. Basically I am saying that there is still so much that players don't do that they could, so let's not prematurely set the game's mechanical ceiling.
However, I do agree that Bisu might not become very good at Sc2, because it is a game that focuses more on strategy, tactics and movement rather than raw mechanical ability (at least so far).
You are all clearly blind. Bisu's probe micro is the best of any protoss in SC2 right now. That's the key stat no one is watching. Top 3 probe micro is something to boast for sure but when you are #1 probe micro that's saying something.
On topic: Bisu has more then his multitasking. He has popularized many builds in BW. I think once he has mastered the game then he will start bringing forth new builds.
On July 10 2012 00:30 Talin wrote: We see interesting plays involving multitasking once in a blue moon when one player decides to do it even though it would probably be easier and safer not to do it given how much (little) the game rewards it. Hence the majority of players doesn't even bother most of the time.
Adaptation was Bisu's problem in BW as well, a game he has an infinitely greater working knowledge of. He will try, but so will everyone else on BW teams (including a bunch of younger players), let alone the players who have been working out the kinks of the game for the past 2+ years and know how to abuse any player who doesn't read every situation perfectly, no matter how good his multitasking and mechanics are.
That doesn't sound like a very pleasant scenario, however positively you choose to spin it.
No one has played the game mechanically perfectly yet so I don't think that we can call the ceiling so soon (it is most likely lower than BW, obviously, but by how much it is too soon to tell). Even the best players right now still miss injects, don't spread creep properly, don't use their chrono constantly, mis-rally units, 1 hotkey all their army and have precious units die, fail to split marines, etc etc. I think people are being a tad over-reactive in claiming there is no use for APM in SC2, because even in the highest level games between championship caliber players constantly have moments or parts that could have used better mechanics or multitasking. Basically I am saying that there is still so much that players don't do that they could, so let's not prematurely set the game's mechanical ceiling.
However, I do agree that Bisu might not become very good at Sc2, because it is a game that focuses more on strategy, tactics and movement rather than raw mechanical ability (at least so far).
You are all clearly blind. Bisu's probe micro is the best of any protoss in SC2 right now. That's the key stat no one is watching. Top 3 probe micro is something to boast for sure but when you are #1 probe micro that's saying something.
On topic: Bisu has more then his multitasking. He has popularized many builds in BW. I think once he has mastered the game then he will start bringing forth new builds.
Bisu basically saved modern PvZ, TWICE! FFE into Sair/DTs and FFE into Sair/+ 1 Speed Zealot.
Im a pretty die hard bisu fan, but in all honesty, I don't see him becoming top class in sc2 for a long time. It just doesn't come naturally to him and I fear he is just going to get outclassed by all the newer or more experienced players. He works really hard, but so is everyone else. So unless it all just magically clicks and comes together for him, I see him becoming a "good" but not great player at best.
On July 10 2012 00:30 Talin wrote: We see interesting plays involving multitasking once in a blue moon when one player decides to do it even though it would probably be easier and safer not to do it given how much (little) the game rewards it. Hence the majority of players doesn't even bother most of the time.
Adaptation was Bisu's problem in BW as well, a game he has an infinitely greater working knowledge of. He will try, but so will everyone else on BW teams (including a bunch of younger players), let alone the players who have been working out the kinks of the game for the past 2+ years and know how to abuse any player who doesn't read every situation perfectly, no matter how good his multitasking and mechanics are.
That doesn't sound like a very pleasant scenario, however positively you choose to spin it.
No one has played the game mechanically perfectly yet so I don't think that we can call the ceiling so soon (it is most likely lower than BW, obviously, but by how much it is too soon to tell). Even the best players right now still miss injects, don't spread creep properly, don't use their chrono constantly, mis-rally units, 1 hotkey all their army and have precious units die, fail to split marines, etc etc. I think people are being a tad over-reactive in claiming there is no use for APM in SC2, because even in the highest level games between championship caliber players constantly have moments or parts that could have used better mechanics or multitasking. Basically I am saying that there is still so much that players don't do that they could, so let's not prematurely set the game's mechanical ceiling.
However, I do agree that Bisu might not become very good at Sc2, because it is a game that focuses more on strategy, tactics and movement rather than raw mechanical ability (at least so far).
You are all clearly blind. Bisu's probe micro is the best of any protoss in SC2 right now. That's the key stat no one is watching. Top 3 probe micro is something to boast for sure but when you are #1 probe micro that's saying something.
On topic: Bisu has more then his multitasking. He has popularized many builds in BW. I think once he has mastered the game then he will start bringing forth new builds.
On July 10 2012 00:30 Talin wrote: We see interesting plays involving multitasking once in a blue moon when one player decides to do it even though it would probably be easier and safer not to do it given how much (little) the game rewards it. Hence the majority of players doesn't even bother most of the time.
Adaptation was Bisu's problem in BW as well, a game he has an infinitely greater working knowledge of. He will try, but so will everyone else on BW teams (including a bunch of younger players), let alone the players who have been working out the kinks of the game for the past 2+ years and know how to abuse any player who doesn't read every situation perfectly, no matter how good his multitasking and mechanics are.
That doesn't sound like a very pleasant scenario, however positively you choose to spin it.
No one has played the game mechanically perfectly yet so I don't think that we can call the ceiling so soon (it is most likely lower than BW, obviously, but by how much it is too soon to tell). Even the best players right now still miss injects, don't spread creep properly, don't use their chrono constantly, mis-rally units, 1 hotkey all their army and have precious units die, fail to split marines, etc etc. I think people are being a tad over-reactive in claiming there is no use for APM in SC2, because even in the highest level games between championship caliber players constantly have moments or parts that could have used better mechanics or multitasking. Basically I am saying that there is still so much that players don't do that they could, so let's not prematurely set the game's mechanical ceiling.
However, I do agree that Bisu might not become very good at Sc2, because it is a game that focuses more on strategy, tactics and movement rather than raw mechanical ability (at least so far).
You are all clearly blind. Bisu's probe micro is the best of any protoss in SC2 right now. That's the key stat no one is watching. Top 3 probe micro is something to boast for sure but when you are #1 probe micro that's saying something.
On topic: Bisu has more then his multitasking. He has popularized many builds in BW. I think once he has mastered the game then he will start bringing forth new builds.
Part of the problem is better players are just going to ape the builds that he "might" theoretically create and play better than he does. This happens quite frequently when someone creates an ingenious opener but unable to capitalize on its advantages. The difference is that in Broodwar, he utilized (and popularized) overlooked build paths that complimented his skillset very well where very few could match his multitask and multipronged attacks.