Im not gonna be suprised to see the season go to SC2 at the start of round three. Its heartbreaking. I always said I'd watch and follow the PL no matter what but honestly I just keep drifting farther and farther away :/. Its getting harder and harder as the OSL winds down. Thank god for the Chinese. I just hope that scene can work out as well as the Korean.. I just never dreampt it would come to this.
On July 09 2012 15:10 endy wrote: Uh, thanks for making the thread. I'm at work and usually don't watch the hybrid PL, but this is SKT vs KT, so I'll watch the BW part.
I won't even LR as I need to save up posts for my 5000th.
you still have 36 to go I wouldn't worry about it too much =3
yeah, hoejja got read completely there; lost like 8-10 lings trying to run into base; speed vultures force an expensive wall off; 2 valkryies with third coming out when 3 hat muta arrive; third base harrassed by 1-2 vultures so late third gas, etc.
yeah, fantasy stopped at 3 wraith. switched to vessel production.
crazy hydra semi faked 3 hat spire timing and continued with hydras only. Speed ovie saw base and speed hydras busted bunker down at natural, but a tank with siege came to deter a further push in. 3 rax I think up with vessel and tank production; crazy hydra still on 2 gas.
9 oclock base for CH taken out, so reduced to 3 gas instead of 4. mech in full production for fantasy with at least 5 facts (2 with machine shops; probably 6-7 facts though.)
oh, barracks are still producing actually. fantasy wanted to press the issue to the 7:30? base but got a vessel sniped and swarm held if off. +1 on tanks out, but crazy hydra also has drops.
fantasy gets 3 oclock though and expanding everywhere
temples have been down at the 7-8:30 cluster but fantasy doesn't have units to go into it. plus crazy hydra was threating to try some backstab. fantasy waited for pretty big siege tanks moving accross map to take out crazy hydra's expansions
fantasy regroups though and goes for the expansions instead of main base. very very late swarms and the nydus went down. swarm doesnt have support though
holy shit fantasy all cleaned up! was 115 to 95 supply after an incredibly scrappy fight outside that 8 oclock natural (determined by mutliple waves of reinforments just showing up)
lol a cute burrow on a defiler to save it from some raiding vultures.
fantasy very low on saturation, but being quite effective with some minor vulture raids. however 9 oclock mining now and 12 is taken (not mining by minimap look)
damn showing all these amazing momments by CH... CH played so well too oh well. CH really should've gotten a legit army instead of these small groupings.
FANTACCCCCCCCCCC............woot woot..................good game.......If CH would've gone cows earlier I dont believe he would've had enough gas to produce deflier, thus leaving his cows vulnerable to tanks.
On July 09 2012 16:14 dgwow wrote: First full BW game I've seen (SC2 player), damn that was epic!
please watch the rest of the season lol--you're a good luck charm. that was the only game this season I think that had the same quality of like a good game from 2010-2011 (or even season 1 sk planet, but that was plagued by a lot of mirrors due to the maps). There have been other good games, but a lot have been good because of nonstandard play/situations (or just really solid mid game play, but not getting to late game).
That mine in the end that killed 3 hydras + the defiler was really crucial. With that defiler dead, the road to the 9o't clock expansion was undefended. Seeing how crazy good crazy-hydra was with defilers not getting hit by that mine could've changed the game. GG
On July 09 2012 16:17 BreakerD wrote: He was always low on gas..........around 300-500. The lurkers and deflier kept CH alive. They made fanta run like no tomorrow
sigh... damn. if only he could have gotten moo cows... this game might have been different.
On July 09 2012 16:17 BreakerD wrote: He was always low on gas..........around 300-500. The lurkers and deflier kept CH alive. They made fanta run like no tomorrow
sigh... damn. if only he could have gotten moo cows... this game might have been different.
Cows are not cost effective against mech and unless he can overrun Fantasy and win the game with them , he would have been starved even faster . CH needed the broodlings , but Fantasy pulled the mech switch so smooth that there wasn't enough time to prepare them .
ACACIA Nuerals the mothership and vortex his entire aarmy!!! then some mass fungal and broodlords clean up the army while some units live for Sun. But Acacia got it!!!
If only the storms did more damage at the zerg's final mining base...it was so oversaturated that the drones dodged the storms themselves because they kept jumping from mineral patch to mineral patch.
Acacia was way too careless with his units the whole game, IMO. He lost a lot of mutas to blink stalkers, and a lot of brood lords later on.
On July 09 2012 17:29 Nikon wrote: A decided lack of forcefields cost Bisu dearly.
Not just that, but Bisu used an outdated version of that build, the new ones gets more firepower and less eco but since it's a all-in, it's better too. Also, he should've targeted the medivacs on the last engagement, but it was too late already.
On July 09 2012 17:29 Nikon wrote: A decided lack of forcefields cost Bisu dearly.
Not just that, but Bisu used an outdated version of that build, the new ones gets more firepower and less eco but since it's a all-in, it's better too. Also, he should've targeted the medivacs on the last engagement, but it was too late already.
The attack failed because of the early game damage he sustained.
Also it's pretty hard to bust 2 bunkers up a ramp without immortals
On July 09 2012 17:35 haka wrote: I have a feeling that kt will take this.
your feeling is right. Mafia zerg is gonna come out and destroy BeSt, then FlaSh vs Fantasy Ace match and FlaSh OWNS Fanta. of course with CC b4 rax :D
Hard not to feel bad for Bisu. Hopefully things start clicking together and he showcases what his specific skillset can do in SC2. We already have a taste of that thanks to Liquid'HerO, and he's super entertaining to watch, so I can only imagine what a fully-performing Bisu would look like.
On July 09 2012 18:06 endy wrote: Haha KTFlash is back
augh its this way every season, KT's second line sux baws for like the first quarter, so KT drops to the bottom of the rankings. Then they mysteriously acquire S class status and gets better records than flash in the middle of the season and KT goes to the top of the rankings again, then right when their win-streak seems indominable everyone besides flash starts sucking again so they drop to the last place in the playoffs spot, only to go KT-play-offs-zerg status for the playoffs again.
On July 09 2012 18:06 endy wrote: Haha KTFlash is back
augh its this way every season, KT's second line sux baws for like the first quarter, so KT drops to the bottom of the rankings. Then they mysteriously acquire S class status and gets better records than flash in the middle of the season and KT goes to the top of the rankings again, then right when their win-streak seems indominable everyone besides flash starts sucking again so they drop to the last place in the playoffs spot, only to go KT-play-offs-zerg status for the playoffs again.
On July 09 2012 18:06 endy wrote: Haha KTFlash is back
augh its this way every season, KT's second line sux baws for like the first quarter, so KT drops to the bottom of the rankings. Then they mysteriously acquire S class status and gets better records than flash in the middle of the season and KT goes to the top of the rankings again, then right when their win-streak seems indominable everyone besides flash starts sucking again so they drop to the last place in the playoffs spot, only to go KT-play-offs-zerg status for the playoffs again.
every season man, every season
its middle of the season already
Yea. KT just had a 4 win streak. It's all according to the scenario / script =_=
Our erratic season continues - any win's a good win though atm.
Poor old Beesuit looks like he's off the pace still, but I've no doubt he'll find his feet in time. Form is temporary, class is permanent and all that.
On July 09 2012 18:31 PineappleLumpsToss wrote: Our erratic season continues - any win's a good win though atm.
Poor old Beesuit looks like he's off the pace still, but I've no doubt he'll find his feet in time. Form is temporary, class is permanent and all that.
boxer, july, and nada will be ecstatic to hear this.
I feel so bad for laughing as I realised that Bisu was 0-5. Poor guy... must feel really pressured. I think they shouldn't field him in SC2 until he feels confident.
On July 09 2012 19:33 ProxyKnoxy wrote: I feel so bad for laughing as I realised that Bisu was 0-5. Poor guy... must feel really pressured. I think they shouldn't field him in SC2 until he feels confident.
They can't really avoid it unless they choose not to play him at all. You have to alternate between BW and SC2. So if Bisu isn't sent out for SC2, he can't play BW either. The most they can do it try to 'hide' him by putting him on the 3rd sc2 map and hope that your team wins the first 2 and he doesn't get sent out. But that is probably not something you want to do to your 'star' player since it will further crush his confidence. Also, this is the first season so there is still lots of time. Different players have different learning times. Maybe one day it will just click for Bisu and he become unbeatable.
If you look at the GSL, you have players who had been playing from the beginning with little results. But then suddenly, they reach god tier (Squirtle at IPL, Symbol this season, etc). I think the line is very thin in sc2 (due to less dominated by raw mechanics) that it only takes a little bit extra for a player to go from decent to great.
I'm just gonna go ahead and say it. Bisu isn't going to be good at WoL. Bisu was Bisu because he is the greatest multitasker to have ever touched a keyboard. Until that skillset actually means something in SC2 Bisu will continue to struggle.
On July 09 2012 20:26 red4ce wrote: I'm just gonna go ahead and say it. Bisu isn't going to be good at WoL. Bisu was Bisu because he is the greatest multitasker to have ever touched a keyboard. Until that skillset actually means something in SC2 Bisu will continue to struggle.
It does mean something in sc2. DRG the current best player in the world has the fastest apm.
On July 09 2012 20:26 red4ce wrote: I'm just gonna go ahead and say it. Bisu isn't going to be good at WoL. Bisu was Bisu because he is the greatest multitasker to have ever touched a keyboard. Until that skillset actually means something in SC2 Bisu will continue to struggle.
It does mean something in sc2. DRG the current best player in the world has the fastest apm.
Very premature statement and 2 fail implications. Dont oversimplify this.
On July 09 2012 20:26 red4ce wrote: I'm just gonna go ahead and say it. Bisu isn't going to be good at WoL. Bisu was Bisu because he is the greatest multitasker to have ever touched a keyboard. Until that skillset actually means something in SC2 Bisu will continue to struggle.
It does mean something in sc2. DRG the current best player in the world has the fastest apm.
He should switched to terran ! **** BLASPHEMY !!!!! ******
Noooooooooo Bisu! He was one good forcefield away from winning. He totally botched that bust. Well at least this gives me a chance to watch him win live.
On July 09 2012 20:26 red4ce wrote: I'm just gonna go ahead and say it. Bisu isn't going to be good at WoL. Bisu was Bisu because he is the greatest multitasker to have ever touched a keyboard. Until that skillset actually means something in SC2 Bisu will continue to struggle.
It does mean something in sc2. DRG the current best player in the world has the fastest apm.
Yeah, on the other hand you have the Squirtle-Parting-Creator class of players that are probably the most anemic, blunt and slow-reacting players I've ever seen play an RTS game on a high level (and actually win stuff).
Also, if you combine the results that the skillful, fast and multitastking-competent SC2 players have (DRG, MMA, HerO), it's really not that impressive at all. Needless to say they keep losing to random players all the freaking time, especially in the last few seasons.
Bisu's brand of play had its (well documented) weaknesses in Brood War as well - but they're by far the worst kinds of weaknesses a player could have in SC2. And his strengths won't serve him anywhere near as well as they do in BW. It's just a horrible scenario for him.
On July 09 2012 20:26 red4ce wrote: I'm just gonna go ahead and say it. Bisu isn't going to be good at WoL. Bisu was Bisu because he is the greatest multitasker to have ever touched a keyboard. Until that skillset actually means something in SC2 Bisu will continue to struggle.
It does mean something in sc2. DRG the current best player in the world has the fastest apm.
Yeah, on the other hand you have the Squirtle-Parting-Creator class of players that are probably the most anemic, blunt and slow-reacting players I've ever seen play an RTS game on a high level (and actually win stuff).
Also, if you combine the results that the skillful, fast and multitastking-competent SC2 players have (DRG, MMA, HerO), it's really not that impressive at all. Needless to say they keep losing to random players all the freaking time, especially in the last few seasons.
Bisu's brand of play had its (well documented) weaknesses in Brood War as well - but they're by far the worst kinds of weaknesses a player could have in SC2. And his strengths won't serve him anywhere near as well as they do in BW. It's just a horrible scenario for him.
This is disgusting to read.
The game isn't figured out yet (imagine the release of HoTS) and we are seeing interesting plays involving multitasking from HerO such as hallucinated prism's. It wasn't until recently that these plays started to arise and yet you are calling a horrible scenario for him.
Are you saying Bisu can't adapt to a new game? Come on man think a little bit, Bisu will most likely try and improve on those weaknesses he had and maybe he can become that strong force in SC2.
We see interesting plays involving multitasking once in a blue moon when one player decides to do it even though it would probably be easier and safer not to do it given how much (little) the game rewards it. Hence the majority of players doesn't even bother most of the time.
Adaptation was Bisu's problem in BW as well, a game he has an infinitely greater working knowledge of. He will try, but so will everyone else on BW teams (including a bunch of younger players), let alone the players who have been working out the kinks of the game for the past 2+ years and know how to abuse any player who doesn't read every situation perfectly, no matter how good his multitasking and mechanics are.
That doesn't sound like a very pleasant scenario, however positively you choose to spin it.
On July 10 2012 00:30 Talin wrote: We see interesting plays involving multitasking once in a blue moon when one player decides to do it even though it would probably be easier and safer not to do it given how much (little) the game rewards it. Hence the majority of players doesn't even bother most of the time.
Adaptation was Bisu's problem in BW as well, a game he has an infinitely greater working knowledge of. He will try, but so will everyone else on BW teams (including a bunch of younger players), let alone the players who have been working out the kinks of the game for the past 2+ years and know how to abuse any player who doesn't read every situation perfectly, no matter how good his multitasking and mechanics are.
That doesn't sound like a very pleasant scenario, however positively you choose to spin it.
No one has played the game mechanically perfectly yet so I don't think that we can call the ceiling so soon (it is most likely lower than BW, obviously, but by how much it is too soon to tell). Even the best players right now still miss injects, don't spread creep properly, don't use their chrono constantly, mis-rally units, 1 hotkey all their army and have precious units die, fail to split marines, etc etc. I think people are being a tad over-reactive in claiming there is no use for APM in SC2, because even in the highest level games between championship caliber players constantly have moments or parts that could have used better mechanics or multitasking. Basically I am saying that there is still so much that players don't do that they could, so let's not prematurely set the game's mechanical ceiling.
However, I do agree that Bisu might not become very good at Sc2, because it is a game that focuses more on strategy, tactics and movement rather than raw mechanical ability (at least so far).
On July 10 2012 00:30 Talin wrote: We see interesting plays involving multitasking once in a blue moon when one player decides to do it even though it would probably be easier and safer not to do it given how much (little) the game rewards it. Hence the majority of players doesn't even bother most of the time.
Adaptation was Bisu's problem in BW as well, a game he has an infinitely greater working knowledge of. He will try, but so will everyone else on BW teams (including a bunch of younger players), let alone the players who have been working out the kinks of the game for the past 2+ years and know how to abuse any player who doesn't read every situation perfectly, no matter how good his multitasking and mechanics are.
That doesn't sound like a very pleasant scenario, however positively you choose to spin it.
No one has played the game mechanically perfectly yet so I don't think that we can call the ceiling so soon (it is most likely lower than BW, obviously, but by how much it is too soon to tell). Even the best players right now still miss injects, don't spread creep properly, don't use their chrono constantly, mis-rally units, 1 hotkey all their army and have precious units die, fail to split marines, etc etc. I think people are being a tad over-reactive in claiming there is no use for APM in SC2, because even in the highest level games between championship caliber players constantly have moments or parts that could have used better mechanics or multitasking. Basically I am saying that there is still so much that players don't do that they could, so let's not prematurely set the game's mechanical ceiling.
However, I do agree that Bisu might not become very good at Sc2, because it is a game that focuses more on strategy, tactics and movement rather than raw mechanical ability (at least so far).
You are all clearly blind. Bisu's probe micro is the best of any protoss in SC2 right now. That's the key stat no one is watching. Top 3 probe micro is something to boast for sure but when you are #1 probe micro that's saying something.
On topic: Bisu has more then his multitasking. He has popularized many builds in BW. I think once he has mastered the game then he will start bringing forth new builds.
On July 10 2012 00:30 Talin wrote: We see interesting plays involving multitasking once in a blue moon when one player decides to do it even though it would probably be easier and safer not to do it given how much (little) the game rewards it. Hence the majority of players doesn't even bother most of the time.
Adaptation was Bisu's problem in BW as well, a game he has an infinitely greater working knowledge of. He will try, but so will everyone else on BW teams (including a bunch of younger players), let alone the players who have been working out the kinks of the game for the past 2+ years and know how to abuse any player who doesn't read every situation perfectly, no matter how good his multitasking and mechanics are.
That doesn't sound like a very pleasant scenario, however positively you choose to spin it.
No one has played the game mechanically perfectly yet so I don't think that we can call the ceiling so soon (it is most likely lower than BW, obviously, but by how much it is too soon to tell). Even the best players right now still miss injects, don't spread creep properly, don't use their chrono constantly, mis-rally units, 1 hotkey all their army and have precious units die, fail to split marines, etc etc. I think people are being a tad over-reactive in claiming there is no use for APM in SC2, because even in the highest level games between championship caliber players constantly have moments or parts that could have used better mechanics or multitasking. Basically I am saying that there is still so much that players don't do that they could, so let's not prematurely set the game's mechanical ceiling.
However, I do agree that Bisu might not become very good at Sc2, because it is a game that focuses more on strategy, tactics and movement rather than raw mechanical ability (at least so far).
You are all clearly blind. Bisu's probe micro is the best of any protoss in SC2 right now. That's the key stat no one is watching. Top 3 probe micro is something to boast for sure but when you are #1 probe micro that's saying something.
On topic: Bisu has more then his multitasking. He has popularized many builds in BW. I think once he has mastered the game then he will start bringing forth new builds.
Bisu basically saved modern PvZ, TWICE! FFE into Sair/DTs and FFE into Sair/+ 1 Speed Zealot.
Im a pretty die hard bisu fan, but in all honesty, I don't see him becoming top class in sc2 for a long time. It just doesn't come naturally to him and I fear he is just going to get outclassed by all the newer or more experienced players. He works really hard, but so is everyone else. So unless it all just magically clicks and comes together for him, I see him becoming a "good" but not great player at best.
On July 10 2012 00:30 Talin wrote: We see interesting plays involving multitasking once in a blue moon when one player decides to do it even though it would probably be easier and safer not to do it given how much (little) the game rewards it. Hence the majority of players doesn't even bother most of the time.
Adaptation was Bisu's problem in BW as well, a game he has an infinitely greater working knowledge of. He will try, but so will everyone else on BW teams (including a bunch of younger players), let alone the players who have been working out the kinks of the game for the past 2+ years and know how to abuse any player who doesn't read every situation perfectly, no matter how good his multitasking and mechanics are.
That doesn't sound like a very pleasant scenario, however positively you choose to spin it.
No one has played the game mechanically perfectly yet so I don't think that we can call the ceiling so soon (it is most likely lower than BW, obviously, but by how much it is too soon to tell). Even the best players right now still miss injects, don't spread creep properly, don't use their chrono constantly, mis-rally units, 1 hotkey all their army and have precious units die, fail to split marines, etc etc. I think people are being a tad over-reactive in claiming there is no use for APM in SC2, because even in the highest level games between championship caliber players constantly have moments or parts that could have used better mechanics or multitasking. Basically I am saying that there is still so much that players don't do that they could, so let's not prematurely set the game's mechanical ceiling.
However, I do agree that Bisu might not become very good at Sc2, because it is a game that focuses more on strategy, tactics and movement rather than raw mechanical ability (at least so far).
You are all clearly blind. Bisu's probe micro is the best of any protoss in SC2 right now. That's the key stat no one is watching. Top 3 probe micro is something to boast for sure but when you are #1 probe micro that's saying something.
On topic: Bisu has more then his multitasking. He has popularized many builds in BW. I think once he has mastered the game then he will start bringing forth new builds.
On July 10 2012 00:30 Talin wrote: We see interesting plays involving multitasking once in a blue moon when one player decides to do it even though it would probably be easier and safer not to do it given how much (little) the game rewards it. Hence the majority of players doesn't even bother most of the time.
Adaptation was Bisu's problem in BW as well, a game he has an infinitely greater working knowledge of. He will try, but so will everyone else on BW teams (including a bunch of younger players), let alone the players who have been working out the kinks of the game for the past 2+ years and know how to abuse any player who doesn't read every situation perfectly, no matter how good his multitasking and mechanics are.
That doesn't sound like a very pleasant scenario, however positively you choose to spin it.
No one has played the game mechanically perfectly yet so I don't think that we can call the ceiling so soon (it is most likely lower than BW, obviously, but by how much it is too soon to tell). Even the best players right now still miss injects, don't spread creep properly, don't use their chrono constantly, mis-rally units, 1 hotkey all their army and have precious units die, fail to split marines, etc etc. I think people are being a tad over-reactive in claiming there is no use for APM in SC2, because even in the highest level games between championship caliber players constantly have moments or parts that could have used better mechanics or multitasking. Basically I am saying that there is still so much that players don't do that they could, so let's not prematurely set the game's mechanical ceiling.
However, I do agree that Bisu might not become very good at Sc2, because it is a game that focuses more on strategy, tactics and movement rather than raw mechanical ability (at least so far).
You are all clearly blind. Bisu's probe micro is the best of any protoss in SC2 right now. That's the key stat no one is watching. Top 3 probe micro is something to boast for sure but when you are #1 probe micro that's saying something.
On topic: Bisu has more then his multitasking. He has popularized many builds in BW. I think once he has mastered the game then he will start bringing forth new builds.
Part of the problem is better players are just going to ape the builds that he "might" theoretically create and play better than he does. This happens quite frequently when someone creates an ingenious opener but unable to capitalize on its advantages. The difference is that in Broodwar, he utilized (and popularized) overlooked build paths that complimented his skillset very well where very few could match his multitask and multipronged attacks.
Bisu's forcfields on 1st attack were effective but he lacked one last to completely close and GG Flash out of the game - so we can hope he'll play better.
On July 10 2012 08:25 Hazzyboy wrote: Bisu's forcfields on 1st attack were effective but he lacked one last to completely close and GG Flash out of the game - so we can hope he'll play better.
I hate forcefields with a passion... It doesn't make any sense to me whatsoever. That, and the warp gate stuff. I just don't get it.
Bisu seems to really lack confidence. It us be hard to be the top toss ever and then suddenly to become a near beginner again I guess.
On July 10 2012 08:25 Hazzyboy wrote: Bisu's forcfields on 1st attack were effective but he lacked one last to completely close and GG Flash out of the game - so we can hope he'll play better.
I hate forcefields with a passion... It doesn't make any sense to me whatsoever. That, and the warp gate stuff. I just don't get it.
Bisu seems to really lack confidence. It us be hard to be the top toss ever and then suddenly to become a near beginner again I guess.
same for every bw player though. I don't have problems with warp gates / forcefields on their own, the problem is not having effective counters / suppliments to them from the other races.
On July 10 2012 08:25 Hazzyboy wrote: Bisu's forcfields on 1st attack were effective but he lacked one last to completely close and GG Flash out of the game - so we can hope he'll play better.
I hate forcefields with a passion... It doesn't make any sense to me whatsoever. That, and the warp gate stuff. I just don't get it.
Bisu seems to really lack confidence. It us be hard to be the top toss ever and then suddenly to become a near beginner again I guess.
same for every bw player though. I don't have problems with warp gates / forcefields on their own, the problem is not having effective counters / suppliments to them from the other races.
I remember when it was a bit harder to reinforce a position than just building a random pilon, and when blocking a place was a real challenge (medic on hold + bay on top or frozen dragoon on a ramp or lurker egg) rather than just having a spell from a random protoss unit that makes a wall nobody can cross. I mean seriously. I don't even have anything against the idea of warpgate, but I would have expected that it would be a super high tech and expensive building that get the reinforcements. Like something it matters to defend. Not a bloody pilon.
And the other ass who tell us that OSL is all great but now we have to transition and buy his 150$ game. Yeah, 150 $, cuz you'll have to buy all three boxes to get the whole game.
On July 10 2012 08:25 Hazzyboy wrote: Bisu's forcfields on 1st attack were effective but he lacked one last to completely close and GG Flash out of the game - so we can hope he'll play better.
I hate forcefields with a passion... It doesn't make any sense to me whatsoever. That, and the warp gate stuff. I just don't get it.
Bisu seems to really lack confidence. It us be hard to be the top toss ever and then suddenly to become a near beginner again I guess.
same for every bw player though. I don't have problems with warp gates / forcefields on their own, the problem is not having effective counters / suppliments to them from the other races.
thats how u think right now. you will think differently in 2 months. no1 rly complains about forcefields anymore in the sc2 scene, as the skill progresses and more variety comes into play in the SPL, the effectiveness of forcefields will decrease and seen as a must have for toss to be able to ever expand.
On July 10 2012 08:25 Hazzyboy wrote: Bisu's forcfields on 1st attack were effective but he lacked one last to completely close and GG Flash out of the game - so we can hope he'll play better.
I hate forcefields with a passion... It doesn't make any sense to me whatsoever. That, and the warp gate stuff. I just don't get it.
Bisu seems to really lack confidence. It us be hard to be the top toss ever and then suddenly to become a near beginner again I guess.
same for every bw player though. I don't have problems with warp gates / forcefields on their own, the problem is not having effective counters / suppliments to them from the other races.
thats how u think right now. you will think differently in 2 months. no1 rly complains about forcefields anymore in the sc2 scene, as the skill progresses and more variety comes into play in the SPL, the effectiveness of forcefields will decrease and seen as a must have for toss to be able to ever expand.
The fact that forcefields is not imba doesn't make them a great concept.
On July 10 2012 08:25 Hazzyboy wrote: Bisu's forcfields on 1st attack were effective but he lacked one last to completely close and GG Flash out of the game - so we can hope he'll play better.
I hate forcefields with a passion... It doesn't make any sense to me whatsoever. That, and the warp gate stuff. I just don't get it.
Bisu seems to really lack confidence. It us be hard to be the top toss ever and then suddenly to become a near beginner again I guess.
same for every bw player though. I don't have problems with warp gates / forcefields on their own, the problem is not having effective counters / suppliments to them from the other races.
thats how u think right now. you will think differently in 2 months. no1 rly complains about forcefields anymore in the sc2 scene, as the skill progresses and more variety comes into play in the SPL, the effectiveness of forcefields will decrease and seen as a must have for toss to be able to ever expand.
No one complains about forcefields because they've given up on getting Blizzard to fix them
Forcefields can be crushed by masive units. Therefore Zerg sometimes goes ultras, or protoss uses archons in PvP. Zergs can get burrow and tunnelings claws, then they can pass them with roaches. Flying units are not affected by forcefields. And long ranged units can outrange them. There are many counters to sentry based styles.
On July 10 2012 08:25 Hazzyboy wrote: Bisu's forcfields on 1st attack were effective but he lacked one last to completely close and GG Flash out of the game - so we can hope he'll play better.
I hate forcefields with a passion... It doesn't make any sense to me whatsoever. That, and the warp gate stuff. I just don't get it.
Bisu seems to really lack confidence. It us be hard to be the top toss ever and then suddenly to become a near beginner again I guess.
same for every bw player though. I don't have problems with warp gates / forcefields on their own, the problem is not having effective counters / suppliments to them from the other races.
thats how u think right now. you will think differently in 2 months. no1 rly complains about forcefields anymore in the sc2 scene, as the skill progresses and more variety comes into play in the SPL, the effectiveness of forcefields will decrease and seen as a must have for toss to be able to ever expand.
The fact that forcefields is not imba doesn't make them a great concept.
thats very true. it makes protoss the most "turtle" race and probably the least exciting to obs. But its very hard to fix them, since u would have to buff other things to make up for missing forcefields.