[D] TvZ Metagame patch1.4.3.2 - Page 13
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Jermman
Canada174 Posts
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Larkin
United Kingdom7161 Posts
On July 05 2012 05:38 s3rp wrote: And what would that be ? Helions and Banshees are the only 2 things that don't get cleaned up by a round of pure Lings especially once speed is done. And if you want to tell me you made him build Lings job well done you don't know what you're talking about. After that he'll just purely Drone , Spead Creep and then i cannot pressure anymore because i lost all my early units and my production is not nearly as good as the Zergs. Not to mention your totally open to a bust afterwards. Well I would suggest looking at how sC is playing. | ||
s3rp
Germany3192 Posts
On July 05 2012 08:50 Larkin wrote: Well I would suggest looking at how sC is playing. If you suggest that will not work if the opponent goes speed. You can only get aggressive then by the time you get Stim and thats way too late to archive anything. | ||
derpinator
74 Posts
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mlspmatt
Canada404 Posts
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s3rp
Germany3192 Posts
On July 05 2012 10:08 mlspmatt wrote: HOTS will be out soon so there's no reason to be all panicked about the ballance. Soon ? You have a strange conception of soon , there's not even a real Beta out there. At least half a year i personally expect it'll still take at least 1 year before its relased. | ||
zhurai
United States5660 Posts
On July 05 2012 10:08 mlspmatt wrote: HOTS will be out soon so there's no reason to be all panicked about the ballance. blizzard soon? | ||
skyafterrain
Thailand22 Posts
What about old-classic 3 tanks push to pressure the Zerg while macroing up? I know it can be completely crush but this will force Zerg to build units rather than drones. | ||
s3rp
Germany3192 Posts
On July 05 2012 11:04 skyafterrain wrote: Hi guys, I'm just a Silver league but want to share some thoughts, take it easy on me What about old-classic 3 tanks push to pressure the Zerg while macroing up? I know it can be completely crush but this will force Zerg to build units rather than drones. The Push wasn't very good against speedlings to begin with but now with all the creep its even worse. I mean yeah the Zerg builds units but that doesn't help you if you lose an early army before your capeable of replacing it fast enough. | ||
MockHamill
Sweden1798 Posts
1. 1-rax FE with CC built in main. 2. Build 3 more rax in main. 3. Float out OC to natural, float out 2 barracks to natural, build 2 more rax at natural in order to completely wall of natural with barracks only. 4. Increase the rax count until he takes his 3rd while producing marines and SCV nonstop. 5. As soon as he takes his 3rd move out with all your marines. Make 3rd CC inbase, take 3 gases and tech up. 6. The marines will either wipe out his 3rd or force lots of units. 7. Float out CC to your 3rd, make it a PF and secure it with your army. 8. Proceed as normal. By delaying tech and massing up marines early you gain the ability to keep his economy in check. If he overdrones he dies, if not economies are somewhat equal. By using pure rax as a wall for your natural it will be very easy to hold busts and counter attacks since you rally your army to your wall. | ||
Chicken Chaser
United States533 Posts
On July 05 2012 15:48 MockHamill wrote: I have no problem with the Queen Range. This is what I do in order to combat it. 1. 1-rax FE with CC built in main. 2. Build 3 more rax in main. 3. Float out OC to natural, float out 2 barracks to natural, build 2 more rax at natural in order to completely wall of natural with barracks only. 4. Increase the rax count until he takes his 3rd while producing marines and SCV nonstop. 5. As soon as he takes his 3rd move out with all your marines. Make 3rd CC inbase, take 3 gases and tech up. 6. The marines will either wipe out his 3rd or force lots of units. 7. Float out CC to your 3rd, make it a PF and secure it with your army. 8. Proceed as normal. By delaying tech and massing up marines early you gain the ability to keep his economy in check. If he overdrones he dies, if not economies are somewhat equal. By using pure rax as a wall for your natural it will be very easy to hold busts and counter attacks since you rally your army to your wall. Can you post replays of this? | ||
padfoota
Taiwan1571 Posts
Then I made a 14cc 6rax rush and that was the end of all zergs on KR. | ||
iky43210
United States2099 Posts
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LavaLava
United States235 Posts
On July 05 2012 16:28 iky43210 wrote: every build order that i went with fast tanks result in auto lose so far. too many builds mass speedlings and have 0 banelings making tank worthless and reduce your medivacs + marines output If you can confirm that he doesn't have banelings, you should be able to ball up and hug the corners to lower his efficiency. I don't know exactly what you're doing though, so it may or may not be enough. I mean, basically, if he has pure ling, bring SCVs! | ||
Picklebread
808 Posts
On July 05 2012 15:48 MockHamill wrote: I have no problem with the Queen Range. This is what I do in order to combat it. 1. 1-rax FE with CC built in main. 2. Build 3 more rax in main. 3. Float out OC to natural, float out 2 barracks to natural, build 2 more rax at natural in order to completely wall of natural with barracks only. 4. Increase the rax count until he takes his 3rd while producing marines and SCV nonstop. 5. As soon as he takes his 3rd move out with all your marines. Make 3rd CC inbase, take 3 gases and tech up. 6. The marines will either wipe out his 3rd or force lots of units. 7. Float out CC to your 3rd, make it a PF and secure it with your army. 8. Proceed as normal. By delaying tech and massing up marines early you gain the ability to keep his economy in check. If he overdrones he dies, if not economies are somewhat equal. By using pure rax as a wall for your natural it will be very easy to hold busts and counter attacks since you rally your army to your wall. I do this too. I tried explaining but nobody listened >.> | ||
iky43210
United States2099 Posts
On July 05 2012 15:48 MockHamill wrote: I have no problem with the Queen Range. This is what I do in order to combat it. 1. 1-rax FE with CC built in main. 2. Build 3 more rax in main. 3. Float out OC to natural, float out 2 barracks to natural, build 2 more rax at natural in order to completely wall of natural with barracks only. 4. Increase the rax count until he takes his 3rd while producing marines and SCV nonstop. 5. As soon as he takes his 3rd move out with all your marines. Make 3rd CC inbase, take 3 gases and tech up. 6. The marines will either wipe out his 3rd or force lots of units. 7. Float out CC to your 3rd, make it a PF and secure it with your army. 8. Proceed as normal. By delaying tech and massing up marines early you gain the ability to keep his economy in check. If he overdrones he dies, if not economies are somewhat equal. By using pure rax as a wall for your natural it will be very easy to hold busts and counter attacks since you rally your army to your wall. pretty standard play, but it is totally possible to defend it with just queens. Zerg takes 3rd as early as 5:30, and with this build you would have about 6-8 marines at this timing, and he would have 2-4 queens I've been using this build since patch hits, but the only time you'll force units is if zerg went with fast gas and got speed with a delay 3rd. If zerg went with usual slow gas and take fast 3rd, this won't stop it, you won't even force any units and is forced to retreat and even if you did force units, there's a good chance you won't get your army away and will allow the zerg to double expand or tech up hard | ||
Picklebread
808 Posts
On July 06 2012 17:19 iky43210 wrote: pretty standard play, but it is totally possible to defend it with just queens. Zerg takes 3rd as early as 5:30, and with this build you would have about 6-8 marines at this timing, and he would have 2-4 queens I've been using this build since patch hits, but the only time you'll force units is if zerg went with fast gas and got speed with a delay 3rd. If zerg went with usual slow gas and take fast 3rd, this won't stop it, you won't even force any units and is forced to retreat and even if you did force units, there's a good chance you won't get your army away and will allow the zerg to double expand or tech up hard If he took his 3rd at 5:30 i would move out at like 6:30 when i have like 20 marines and force a cancel O.o. Moving out at 5:30 with like no marines yes that wont do much thats why gotta wait for at least like 10 + cause that gets stuff DONE | ||
Big J
Austria16289 Posts
I'm not a Terran player, but I have been having a lot of success in custom games against players up to Master level with 1rax 4CC (so 3 additional) into 6+ rax mass marine, into double ups+stim+shields more rax(and reactors), third with PF around 11min and then transitioning into 4starport BCs at 15min(+double upgrades) + 4th base. I mean, right now most Zergs won't attack you very early, even more, 4CC can scout (scan) and hold roach/bling attacks (on maps where you can emergency fully wall with mass ebay, through mass mules). Also the build is really easy to execute imo and I would like to see a "real" Terran do this. Someone who doesn't trade 5times badly with marines, before the ten "surprise" 2/2 BCs yamato through his "unbeatable" army. (though I have quite a bit of trouble against the earlier ultralisk attacks - I guess I should really add some marauders) | ||
KirA_TheGreaT
France204 Posts
Best scenario is when you manage to kill stuff without losing units ( pretty hard, since queens can't be outranged ), because then you can defend lings/roach bust ( zerg response when they lose too many drones to hellions/banshee combo ). But if in some way you sacrifice hellion/banshee to kill drones... you are in a really bad spot, because not a lot of terrans can macro and put efficient pressure at the same time ( i think it's one of the hardest multitasking there is with terran ). Well that's in master league, i guess if a platinum zerg lose 30 drones he isn't in a really good spot but master zergs don't really give a fuck about it. | ||
Picklebread
808 Posts
On July 07 2012 05:41 Big J wrote: Anybody tried to just match greed with greed? I'm not a Terran player, but I have been having a lot of success in custom games against players up to Master level with 1rax 4CC (so 3 additional) into 6+ rax mass marine, into double ups+stim+shields more rax(and reactors), third with PF around 11min and then transitioning into 4starport BCs at 15min(+double upgrades) + 4th base. I mean, right now most Zergs won't attack you very early, even more, 4CC can scout (scan) and hold roach/bling attacks (on maps where you can emergency fully wall with mass ebay, through mass mules). Also the build is really easy to execute imo and I would like to see a "real" Terran do this. Someone who doesn't trade 5times badly with marines, before the ten "surprise" 2/2 BCs yamato through his "unbeatable" army. (though I have quite a bit of trouble against the earlier ultralisk attacks - I guess I should really add some marauders) If you do 4cc, you like WILL DIE to a roach/ling/bane all in. | ||
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