• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 14:56
CET 19:56
KST 03:56
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy5ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289
Community News
Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool37Weekly Cups (March 9-15): herO, Clem, ByuN win42026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12Blizzard Classic Cup - Tastosis announced as captains18
StarCraft 2
General
Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Potential Updates Coming to the SC2 CN Server Weekly Cups (March 2-8): ByuN overcomes PvT block Weekly Cups (August 25-31): Clem's Last Straw? Weekly Cups (March 9-15): herO, Clem, ByuN win
Tourneys
World University TeamLeague (500$+) | Signups Open RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament WardiTV Team League Season 10 KSL Week 87
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026]
External Content
Mutation # 518 Radiation Zone The PondCast: SC2 News & Results Mutation # 517 Distant Threat Mutation # 516 Specter of Death
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ JaeDong's form before ASL [ASL21] Ro24 Preview Pt1: New Chaos ASL21 General Discussion Gypsy to Korea
Tourneys
[Megathread] Daily Proleagues [BSL22] Open Qualifiers & Ladder Tours Small VOD Thread 2.0 IPSL Spring 2026 is here!
Strategy
Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates
Other Games
General Games
General RTS Discussion Thread Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine YouTube Thread Canadian Politics Mega-thread Russo-Ukrainian War Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Movie Discussion! [Req][Books] Good Fantasy/SciFi books [Manga] One Piece
Sports
2024 - 2026 Football Thread Cricket [SPORT] Formula 1 Discussion Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2351 users

[D] TvZ Metagame patch1.4.3.2 - Page 14

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 12 13 14 15 16 Next All
Sepi
Profile Joined September 2010
Finland231 Posts
Last Edited: 2012-07-06 21:25:39
July 06 2012 21:19 GMT
#261
On July 07 2012 05:41 Big J wrote:
Anybody tried to just match greed with greed?
I'm not a Terran player, but I have been having a lot of success in custom games against players up to Master level with 1rax 4CC (so 3 additional) into 6+ rax mass marine, into double ups+stim+shields more rax(and reactors), third with PF around 11min and then transitioning into 4starport BCs at 15min(+double upgrades) + 4th base.

I mean, right now most Zergs won't attack you very early, even more, 4CC can scout (scan) and hold roach/bling attacks (on maps where you can emergency fully wall with mass ebay, through mass mules).
Also the build is really easy to execute imo and I would like to see a "real" Terran do this. Someone who doesn't trade 5times badly with marines, before the ten "surprise" 2/2 BCs yamato through his "unbeatable" army. (though I have quite a bit of trouble against the earlier ultralisk attacks - I guess I should really add some marauders)


If you put on pressure marine you can still expand to your third around 11 min or before. But denying fast 4th is prety much impossible, and hes 5th would be pretty easy to take too (FE. daybreak) whit 3-4cc and transitioning to this kind of build. And how are you going to get the gas off anyway to build up the infrastructure and air ups whit possible tanks (if heavy bling/inf), and medvacs. One thing is MMMH, you will save a lot of gas, but we all know that its very fragile (suprisingly) to fungals.

I was just coming to ultraliks, so anyone whit brain will scout your build eventually, and whit mass air there is so much risk and lesser reward (Speaking of bad fungals/neural/Infested t/ mass corruptor). You just dont have the time to mass up your "unbeatable" army against good Z and prevent him getting his full macro gear on and then countering your army.

Banshees could be implemented to put pressure, but when you have the numbers that you ACTUALLY could make damage, he should have his fungals and other AA ready.

So i do not see this working. In maps where you can be very defensive like ohana it is a choice, but still i would say that its way too risky and hard to pull off against GOOD zerg.

[Edit]

Also bling/roach allins are so hard to hold, possible, but so hard.
♞live like a windrammer as you fuck ♞
Big J
Profile Joined March 2011
Austria16289 Posts
July 07 2012 00:47 GMT
#262
On July 07 2012 06:19 Sepi wrote:
Show nested quote +
On July 07 2012 05:41 Big J wrote:
Anybody tried to just match greed with greed?
I'm not a Terran player, but I have been having a lot of success in custom games against players up to Master level with 1rax 4CC (so 3 additional) into 6+ rax mass marine, into double ups+stim+shields more rax(and reactors), third with PF around 11min and then transitioning into 4starport BCs at 15min(+double upgrades) + 4th base.

I mean, right now most Zergs won't attack you very early, even more, 4CC can scout (scan) and hold roach/bling attacks (on maps where you can emergency fully wall with mass ebay, through mass mules).
Also the build is really easy to execute imo and I would like to see a "real" Terran do this. Someone who doesn't trade 5times badly with marines, before the ten "surprise" 2/2 BCs yamato through his "unbeatable" army. (though I have quite a bit of trouble against the earlier ultralisk attacks - I guess I should really add some marauders)


If you put on pressure marine you can still expand to your third around 11 min or before. But denying fast 4th is prety much impossible, and hes 5th would be pretty easy to take too (FE. daybreak) whit 3-4cc and transitioning to this kind of build. And how are you going to get the gas off anyway to build up the infrastructure and air ups whit possible tanks (if heavy bling/inf), and medvacs. One thing is MMMH, you will save a lot of gas, but we all know that its very fragile (suprisingly) to fungals.

I was just coming to ultraliks, so anyone whit brain will scout your build eventually, and whit mass air there is so much risk and lesser reward (Speaking of bad fungals/neural/Infested t/ mass corruptor). You just dont have the time to mass up your "unbeatable" army against good Z and prevent him getting his full macro gear on and then countering your army.

Banshees could be implemented to put pressure, but when you have the numbers that you ACTUALLY could make damage, he should have his fungals and other AA ready.

So i do not see this working. In maps where you can be very defensive like ohana it is a choice, but still i would say that its way too risky and hard to pull off against GOOD zerg.

[Edit]

Also bling/roach allins are so hard to hold, possible, but so hard.


Well, the whole idea is to NOT put any pressure on early, but instead build as many SCVs as he builds drones in the first 9-10mins and have a better saturation at that time.
I mean, you can play it however you want from the 4CC opening on, I have done it with turtlemech, with MMM and with classic MarineTank, but right now I prefer to just go BC, because Zergs dont go spire or agressive these days.
LagT_T
Profile Joined March 2010
Argentina535 Posts
July 07 2012 04:35 GMT
#263
On July 07 2012 09:47 Big J wrote:
Show nested quote +
On July 07 2012 06:19 Sepi wrote:
On July 07 2012 05:41 Big J wrote:
Anybody tried to just match greed with greed?
I'm not a Terran player, but I have been having a lot of success in custom games against players up to Master level with 1rax 4CC (so 3 additional) into 6+ rax mass marine, into double ups+stim+shields more rax(and reactors), third with PF around 11min and then transitioning into 4starport BCs at 15min(+double upgrades) + 4th base.

I mean, right now most Zergs won't attack you very early, even more, 4CC can scout (scan) and hold roach/bling attacks (on maps where you can emergency fully wall with mass ebay, through mass mules).
Also the build is really easy to execute imo and I would like to see a "real" Terran do this. Someone who doesn't trade 5times badly with marines, before the ten "surprise" 2/2 BCs yamato through his "unbeatable" army. (though I have quite a bit of trouble against the earlier ultralisk attacks - I guess I should really add some marauders)


If you put on pressure marine you can still expand to your third around 11 min or before. But denying fast 4th is prety much impossible, and hes 5th would be pretty easy to take too (FE. daybreak) whit 3-4cc and transitioning to this kind of build. And how are you going to get the gas off anyway to build up the infrastructure and air ups whit possible tanks (if heavy bling/inf), and medvacs. One thing is MMMH, you will save a lot of gas, but we all know that its very fragile (suprisingly) to fungals.

I was just coming to ultraliks, so anyone whit brain will scout your build eventually, and whit mass air there is so much risk and lesser reward (Speaking of bad fungals/neural/Infested t/ mass corruptor). You just dont have the time to mass up your "unbeatable" army against good Z and prevent him getting his full macro gear on and then countering your army.

Banshees could be implemented to put pressure, but when you have the numbers that you ACTUALLY could make damage, he should have his fungals and other AA ready.

So i do not see this working. In maps where you can be very defensive like ohana it is a choice, but still i would say that its way too risky and hard to pull off against GOOD zerg.

[Edit]

Also bling/roach allins are so hard to hold, possible, but so hard.


Well, the whole idea is to NOT put any pressure on early, but instead build as many SCVs as he builds drones in the first 9-10mins and have a better saturation at that time.
I mean, you can play it however you want from the 4CC opening on, I have done it with turtlemech, with MMM and with classic MarineTank, but right now I prefer to just go BC, because Zergs dont go spire or agressive these days.


Can you hold 8:45 roach ling bling timing with 4cc? it isn't easy with 3cc
"The tactics... no. Amateurs discuss tactics, professional soldiers study logistics." - Tom Clancy, Red Storm Rising
Talack
Profile Joined September 2010
Canada2742 Posts
July 07 2012 04:50 GMT
#264
everyday i check the forums to see "developers agree, zerg too strong! patches incomming"

and everyday i'm disapointed. this matchup is f'ing hopeless. you cannot harass, you cannot match the late game and even if you do you'll be behind because of them getting their econ up 10+minutes ahead of yours. and all the zerg needs to do to hold off any sort of aggression at all, is to actually make some units. and the only time your aggression works is when they decide to play as greedy as possible and make nothing and you're like "surprise".

User was warned for this post
Belial88
Profile Blog Joined November 2010
United States5217 Posts
July 07 2012 07:23 GMT
#265
Dude, quit with the balance whining. The queen range was increased just a little bit so that the early game wouldn't be a coinflip, and Zerg would get owned by reactor hellion into fast third in a macro game or all-ins that they can't see and need a ton of preparation against even minor pressure. Maybe Zerg is OP, but it's definitely not OP at diamond or low masters. And how many of the games you play, does the Zerg even go 6 queen? 6 queen is only done as a reaction against 1 rax FE as well - so many Terrans on ladder still do 'bad' (as in not used by pro players) openings and then complain about balance, or do 1 rax FE and the zerg does not make 6 queens and then they lose and QQ.

It shouldn't be a surprise that Terrans are struggling lategame against Zerg when they were so used to opening all sorts of pressures that would kill zerg, or reactor hellion denying zerg's third while they get a faster third up. It will take time, just like Toss got owned in lategame after months of gateway all-ins. Give it some time.

Personally, my win rate went down from 70% to only around 50% after the patch (mid-masters zerg), so chill. If you aren't GM, don't worry about it, improve your play, post your rep on TL.
How to build a $500 i7-3770K Ultimate Computer:http://www.teamliquid.net/blogs/viewblog.php?topic_id=392709 ******** 100% Safe Razorless Delid Method! http://www.overclock.net/t/1376206/how-to-delid-your-ivy-bridge-cpu-with-out-a-razor-blade/0_100
althaz
Profile Joined May 2010
Australia1001 Posts
July 07 2012 07:48 GMT
#266
I see a lot of complaining about the Raven, but the raven costs one refinery and 3 SCVs mining gas for a little while, which is roughly equivelant to a scan. So if you've ever scanned to detect (eg: kill off creep tumours) you are an idiot for not building a raven.

P.S. I still think with things as they are Zerg is stronger, but I'm hopeful that the problems can be solved with strategey instead of a patch.

P.P.S. I hate broodlords so much, except when I'm Zerg.
The first rule we don't talk about race conditions. of race conditions is
Douillos
Profile Joined May 2010
France3195 Posts
July 07 2012 08:07 GMT
#267
On July 07 2012 16:23 Belial88 wrote:
Dude, quit with the balance whining. The queen range was increased just a little bit so that the early game wouldn't be a coinflip, and Zerg would get owned by reactor hellion into fast third in a macro game or all-ins that they can't see and need a ton of preparation against even minor pressure. Maybe Zerg is OP, but it's definitely not OP at diamond or low masters. And how many of the games you play, does the Zerg even go 6 queen? 6 queen is only done as a reaction against 1 rax FE as well - so many Terrans on ladder still do 'bad' (as in not used by pro players) openings and then complain about balance, or do 1 rax FE and the zerg does not make 6 queens and then they lose and QQ.

It shouldn't be a surprise that Terrans are struggling lategame against Zerg when they were so used to opening all sorts of pressures that would kill zerg, or reactor hellion denying zerg's third while they get a faster third up. It will take time, just like Toss got owned in lategame after months of gateway all-ins. Give it some time.

Personally, my win rate went down from 70% to only around 50% after the patch (mid-masters zerg), so chill. If you aren't GM, don't worry about it, improve your play, post your rep on TL.


Hey Belial why do you hang out in Terran whine threads and tell people not to whine? I agree with you somewhat, but I think your missing the picture of why people at lower levels are un happy (for the same reason Terrans at lower levels are unhappy vs Toss): it seems so much easier for the Zerg now to get monster eco and creep spread if your not WAY better than them.

So really, dont come in these threads without having the slightest idea of what your talking about. Play terran for a few days, and you ll see what i mean. I switched from Z 1 month and a half ago and trust me, this change is a real pain in the ass. The whole early game coin flip that your talking about is because YOU DIDNT KNOW HOW TO SCOUT. The match up was WAY MORE balanced before.
Look a giraffe! Look a fist!!
Belial88
Profile Blog Joined November 2010
United States5217 Posts
July 07 2012 09:24 GMT
#268
^ This isn't supposed to be a terran whine thread, and there are legitimate posts in here trying to develop terran (ie ravens, bcs, mmm, etc).

I find the recent mmm play kind of weird, it doesn't seem particularly strong when I play against it but maybe because it's geared against 6 queen fast third infestors fast hive into ultras, and i go 5 queen fast third standard mutas into late hive, bl, basically like people did a year ago.

I have played Terran, and I'm not denying that Terran is UP or Zerg isn't OP or that Terran is harder. But balance whines are a huge turn-off. And I wasn't talking about there being a problem with all-ins, which was a coin flip to scout with Zerg because of overlord speed on many maps, especially like cloud Kingdom where you simply can't get an overlord by their main to sac, safely, but with reactor hellion into fast third. And the match-up was not balanced before, Terran dominated zerg for a long time.
How to build a $500 i7-3770K Ultimate Computer:http://www.teamliquid.net/blogs/viewblog.php?topic_id=392709 ******** 100% Safe Razorless Delid Method! http://www.overclock.net/t/1376206/how-to-delid-your-ivy-bridge-cpu-with-out-a-razor-blade/0_100
NEEDZMOAR
Profile Blog Joined December 2011
Sweden1277 Posts
July 07 2012 10:48 GMT
#269
On June 20 2012 06:55 EnE wrote:
@Above:


Source or bullshit. If you float gas at 12 mins, then a high level terran WOULDNT GET THE 3RD OR FOURTH REFINERY.


So, whether terran is starved for gas midgame or not, I think you're still talking shit since not floating gas is as easy as not mining too much gas.



to be fair I too tend to see a lot of top terrans in various matches floating a LOT of gas, more than enough for a raven.
s3rp
Profile Joined May 2011
Germany3192 Posts
Last Edited: 2012-07-07 12:16:57
July 07 2012 11:10 GMT
#270
On July 07 2012 19:48 NEEDZMOAR wrote:
Show nested quote +
On June 20 2012 06:55 EnE wrote:
@Above:


Source or bullshit. If you float gas at 12 mins, then a high level terran WOULDNT GET THE 3RD OR FOURTH REFINERY.


So, whether terran is starved for gas midgame or not, I think you're still talking shit since not floating gas is as easy as not mining too much gas.



to be fair I too tend to see a lot of top terrans in various matches floating a LOT of gas, more than enough for a raven.


But thats at points where Ravens would do shit. Ravens are not good units to fight back creep because at the point where they become useful the creep is so far advanced that this would be hopeless . You need to stop the Zerg from starting to get 10-20 active tumors ( and advancing across the whole damn map in a few minutes ) there's no way of stopping it without or with a Raven once he gets there.
padfoota
Profile Blog Joined February 2011
Taiwan1571 Posts
July 07 2012 13:05 GMT
#271
This thread just refuses to fucking die.
Stop procrastinating
Lurk
Profile Joined December 2010
Germany359 Posts
July 07 2012 14:05 GMT
#272
I'm not convinced that 3cc or 4cc straight up macro games are the answer here. The zerg has its strengths in the late game at tier3 and 3+ bases, while terran has an advantage earlier on, especially in the midgame.

So why throw away your advantage and fight the zerg where he wants to fight you ? I'm not saying that you shouldn't play macro games as terran i'm just saying you should take advantage of the strong midgame and to enter the lategame with a slight edge (maybe by denying a forth, sniping a few drones here and there, ...). Opening 3cc or 4cc is just asking the zerg to drone hard, get 4 bases and hive tech without even so much as make a ling. And your own tech is far too slow to take any advantage of the midgame, since there will literally be no midgame. And apart from that, the zerg can even try to punish your greedy opening with a roach/ling/bling timing that isn't even allin at this point.
Sepi
Profile Joined September 2010
Finland231 Posts
July 07 2012 16:02 GMT
#273
On July 07 2012 23:05 Lurk wrote:
I'm not convinced that 3cc or 4cc straight up macro games are the answer here. The zerg has its strengths in the late game at tier3 and 3+ bases, while terran has an advantage earlier on, especially in the midgame.

So why throw away your advantage and fight the zerg where he wants to fight you ? I'm not saying that you shouldn't play macro games as terran i'm just saying you should take advantage of the strong midgame and to enter the lategame with a slight edge (maybe by denying a forth, sniping a few drones here and there, ...). Opening 3cc or 4cc is just asking the zerg to drone hard, get 4 bases and hive tech without even so much as make a ling. And your own tech is far too slow to take any advantage of the midgame, since there will literally be no midgame. And apart from that, the zerg can even try to punish your greedy opening with a roach/ling/bling timing that isn't even allin at this point.

Thats exactly what i think, but to achieve that you need a LOT of gas. As spoken above this bc tactics, u cant do that that while having very strong midgame army whit able to push.

And if you lose that lategame fight its over for you. Its not over for z who has stacked up larva ups, and a big bank. U take 10000 hours to make that army again, as he can just press larvae and spam. So no that will not work terran isnt designed for that. U cannot let ur opponent to get his dream lategame and army comp freely, and u should try to avoid it at all cost.
♞live like a windrammer as you fuck ♞
Figgy
Profile Joined February 2011
Canada1788 Posts
Last Edited: 2012-07-07 16:14:48
July 07 2012 16:14 GMT
#274
On July 07 2012 16:23 Belial88 wrote:
Dude, quit with the balance whining. The queen range was increased just a little bit so that the early game wouldn't be a coinflip, and Zerg would get owned by reactor hellion into fast third in a macro game or all-ins that they can't see and need a ton of preparation against even minor pressure. Maybe Zerg is OP, but it's definitely not OP at diamond or low masters. And how many of the games you play, does the Zerg even go 6 queen? 6 queen is only done as a reaction against 1 rax FE as well - so many Terrans on ladder still do 'bad' (as in not used by pro players) openings and then complain about balance, or do 1 rax FE and the zerg does not make 6 queens and then they lose and QQ.

It shouldn't be a surprise that Terrans are struggling lategame against Zerg when they were so used to opening all sorts of pressures that would kill zerg, or reactor hellion denying zerg's third while they get a faster third up. It will take time, just like Toss got owned in lategame after months of gateway all-ins. Give it some time.

Personally, my win rate went down from 70% to only around 50% after the patch (mid-masters zerg), so chill. If you aren't GM, don't worry about it, improve your play, post your rep on TL.


Only foreigners were dying to non-allin hellion runbys. The real issue now is no way to deny the 3rd from going up or denying creep. Both of which Hellions could do excellently because they could kite queens before they can reach the 3rd base on most maps to defend it.

Ignoring the balance aspect of the patch, TvZ is now much, much more boring to watch. Both players macro for 15 minutes before anything actually happens unless there is a heavy all in from either side. Before there was a lot more action, and TvZ was still at 50%. The queen change was ridiculous from a viewer perspective.
Bug Fixes Fixed an issue where, when facing a SlayerS terran, completing a hatchery would cause a medivac and 8 marines to randomly spawn nearby and attack it.
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
July 07 2012 16:18 GMT
#275
I will add my own experience:

To any zerg that goes for a fast 3rd, I've found that an early mass marine attack (7:00-8:30) will completely reverse the situation and cause the zerg to either lose the hatchery or make a TON of zerglings to hold it off. Using 3CC followup, I always reach saturation at about the same time as the zerg player.

That being said, I think if terran just opts for more early pressure, the mid- to late-game becomes infinitely easier. Like in PvZ where protoss can feign a fast 4-gate into expanding to a 3rd to DELAY full drone saturation, terran can attack progressively earlier and earlier to delay that quick drone saturation.

It's a little bit of a different story with an aggressive zerg, something I haven't really fully mapped out yet. But for sure, macro zerg can be denied very easily with just an earlier push + 3rd CC and constant macro.
StrategyAllyssa Grey <3<3
Orek
Profile Joined February 2012
1665 Posts
July 07 2012 16:27 GMT
#276
On July 08 2012 01:14 Figgy wrote:
Show nested quote +
On July 07 2012 16:23 Belial88 wrote:
Dude, quit with the balance whining. The queen range was increased just a little bit so that the early game wouldn't be a coinflip, and Zerg would get owned by reactor hellion into fast third in a macro game or all-ins that they can't see and need a ton of preparation against even minor pressure. Maybe Zerg is OP, but it's definitely not OP at diamond or low masters. And how many of the games you play, does the Zerg even go 6 queen? 6 queen is only done as a reaction against 1 rax FE as well - so many Terrans on ladder still do 'bad' (as in not used by pro players) openings and then complain about balance, or do 1 rax FE and the zerg does not make 6 queens and then they lose and QQ.

It shouldn't be a surprise that Terrans are struggling lategame against Zerg when they were so used to opening all sorts of pressures that would kill zerg, or reactor hellion denying zerg's third while they get a faster third up. It will take time, just like Toss got owned in lategame after months of gateway all-ins. Give it some time.

Personally, my win rate went down from 70% to only around 50% after the patch (mid-masters zerg), so chill. If you aren't GM, don't worry about it, improve your play, post your rep on TL.


Only foreigners were dying to non-allin hellion runbys. The real issue now is no way to deny the 3rd from going up or denying creep. Both of which Hellions could do excellently because they could kite queens before they can reach the 3rd base on most maps to defend it.

Ignoring the balance aspect of the patch, TvZ is now much, much more boring to watch. Both players macro for 15 minutes before anything actually happens unless there is a heavy all in from either side. Before there was a lot more action, and TvZ was still at 50%. The queen change was ridiculous from a viewer perspective.


From Blizzard Patch Note
•Zerg at the pro-level are slightly too susceptible to all-in rushes.
•We want to make creep spread a little bit easier to counter hellions in ZvT.
•We want to make the general zerg defense slightly stronger in the early game.

Blizzard achieved the goals with the patch. In fact, patch worked so well that "slightly" in patch note means nothing today.
It is still better than not working even slightly.
Step Blizzard took was
Step1. 60-40
Step 2. 40-60 (We are here now)
Step 3. 50-50

instead of,
Step 1. 60-40
Step 2. 55-45
Step 3. 50-50

Don't take numbers literally, but you get what I mean.
People say it was balanced before patch, but to Blizzard's eye and statistics, it was "slightly" favored for Terran early game.
We will see how Blizzard goes about this after several months. It is only 2 months since patch. It took 15 months for Blizzard to remove close position on The Shatterd Temple despite Zerg was obviously struggling on that position. They work faster today, but not that fast.
mosfet
Profile Joined January 2011
Canada34 Posts
July 07 2012 17:21 GMT
#277
Has anyone fooled around with Nathanias' "asshole build"? See it here, and Nathanias talks about it in this reddit thread. It's basically just 4 port banshee. It looks like a a FE into mech, until you throw down 4 starports. If unscouted, it pretty much autowins vs the 4-6 queen style. It gets ugly against 2 base baneling all-ins, but you can still turn it into a bace race, where they have no anti-air and you have floating buildings. I feel like if this becomes a popular build, we'll see zergs slow down the economy in favour of more defence.
s3rp
Profile Joined May 2011
Germany3192 Posts
July 07 2012 17:51 GMT
#278
On July 08 2012 02:21 mosfet wrote:
Has anyone fooled around with Nathanias' "asshole build"? See it here, and Nathanias talks about it in this reddit thread. It's basically just 4 port banshee. It looks like a a FE into mech, until you throw down 4 starports. If unscouted, it pretty much autowins vs the 4-6 queen style. It gets ugly against 2 base baneling all-ins, but you can still turn it into a bace race, where they have no anti-air and you have floating buildings. I feel like if this becomes a popular build, we'll see zergs slow down the economy in favour of more defence.


With the new Ovie Speed this will probably only work on Maps with bigger mains.
Schnullerbacke13
Profile Joined August 2010
Germany1199 Posts
Last Edited: 2012-07-07 20:38:51
July 07 2012 20:36 GMT
#279
On July 08 2012 01:27 Orek wrote:
Show nested quote +
On July 08 2012 01:14 Figgy wrote:
On July 07 2012 16:23 Belial88 wrote:
Dude, quit with the balance whining. The queen range was increased just a little bit so that the early game wouldn't be a coinflip, and Zerg would get owned by reactor hellion into fast third in a macro game or all-ins that they can't see and need a ton of preparation against even minor pressure. Maybe Zerg is OP, but it's definitely not OP at diamond or low masters. And how many of the games you play, does the Zerg even go 6 queen? 6 queen is only done as a reaction against 1 rax FE as well - so many Terrans on ladder still do 'bad' (as in not used by pro players) openings and then complain about balance, or do 1 rax FE and the zerg does not make 6 queens and then they lose and QQ.

It shouldn't be a surprise that Terrans are struggling lategame against Zerg when they were so used to opening all sorts of pressures that would kill zerg, or reactor hellion denying zerg's third while they get a faster third up. It will take time, just like Toss got owned in lategame after months of gateway all-ins. Give it some time.

Personally, my win rate went down from 70% to only around 50% after the patch (mid-masters zerg), so chill. If you aren't GM, don't worry about it, improve your play, post your rep on TL.


Only foreigners were dying to non-allin hellion runbys. The real issue now is no way to deny the 3rd from going up or denying creep. Both of which Hellions could do excellently because they could kite queens before they can reach the 3rd base on most maps to defend it.

Ignoring the balance aspect of the patch, TvZ is now much, much more boring to watch. Both players macro for 15 minutes before anything actually happens unless there is a heavy all in from either side. Before there was a lot more action, and TvZ was still at 50%. The queen change was ridiculous from a viewer perspective.


From Blizzard Patch Note
•Zerg at the pro-level are slightly too susceptible to all-in rushes.
•We want to make creep spread a little bit easier to counter hellions in ZvT.
•We want to make the general zerg defense slightly stronger in the early game.

Blizzard achieved the goals with the patch. In fact, patch worked so well that "slightly" in patch note means nothing today.
It is still better than not working even slightly.
Step Blizzard took was
Step1. 60-40
Step 2. 40-60 (We are here now)
Step 3. 50-50

instead of,
Step 1. 60-40
Step 2. 55-45
Step 3. 50-50

Don't take numbers literally, but you get what I mean.
People say it was balanced before patch, but to Blizzard's eye and statistics, it was "slightly" favored for Terran early game.
We will see how Blizzard goes about this after several months. It is only 2 months since patch. It took 15 months for Blizzard to remove close position on The Shatterd Temple despite Zerg was obviously struggling on that position. They work faster today, but not that fast.


Because of the exponential nature of SC's economy, patches affecting the early game may lead to huge differences in the late game. Terrans success against Z seems to rely on early game damage. Basing balance on early game is pretty much impossible, since even minor changes have huge effects (nerfing queens range again, would make early game TvZ coinflippy again - not very enjoyable for the Zerg player).
A solution to this can only be a buff to (a) terrans economy/production or (b) buff some Terran late game tec.
Because Terran has not the explosive production of Zerg, Terran cannot macro like a Zerg. A Terran macroing hard can be all-inned pretty easy, because a Terran cannot produce an army on demand that quick.
One major problem in current TvZ late game seems the power of broodfestor, because the only viable counter - vikings - can be countered by infestors pretty good.
21 is half the truth
InoyouS2
Profile Joined December 2011
1005 Posts
Last Edited: 2012-07-07 22:23:05
July 07 2012 22:19 GMT
#280
On July 08 2012 05:36 Schnullerbacke13 wrote:
Show nested quote +
On July 08 2012 01:27 Orek wrote:
On July 08 2012 01:14 Figgy wrote:
On July 07 2012 16:23 Belial88 wrote:
Dude, quit with the balance whining. The queen range was increased just a little bit so that the early game wouldn't be a coinflip, and Zerg would get owned by reactor hellion into fast third in a macro game or all-ins that they can't see and need a ton of preparation against even minor pressure. Maybe Zerg is OP, but it's definitely not OP at diamond or low masters. And how many of the games you play, does the Zerg even go 6 queen? 6 queen is only done as a reaction against 1 rax FE as well - so many Terrans on ladder still do 'bad' (as in not used by pro players) openings and then complain about balance, or do 1 rax FE and the zerg does not make 6 queens and then they lose and QQ.

It shouldn't be a surprise that Terrans are struggling lategame against Zerg when they were so used to opening all sorts of pressures that would kill zerg, or reactor hellion denying zerg's third while they get a faster third up. It will take time, just like Toss got owned in lategame after months of gateway all-ins. Give it some time.

Personally, my win rate went down from 70% to only around 50% after the patch (mid-masters zerg), so chill. If you aren't GM, don't worry about it, improve your play, post your rep on TL.


Only foreigners were dying to non-allin hellion runbys. The real issue now is no way to deny the 3rd from going up or denying creep. Both of which Hellions could do excellently because they could kite queens before they can reach the 3rd base on most maps to defend it.

Ignoring the balance aspect of the patch, TvZ is now much, much more boring to watch. Both players macro for 15 minutes before anything actually happens unless there is a heavy all in from either side. Before there was a lot more action, and TvZ was still at 50%. The queen change was ridiculous from a viewer perspective.


From Blizzard Patch Note
•Zerg at the pro-level are slightly too susceptible to all-in rushes.
•We want to make creep spread a little bit easier to counter hellions in ZvT.
•We want to make the general zerg defense slightly stronger in the early game.

Blizzard achieved the goals with the patch. In fact, patch worked so well that "slightly" in patch note means nothing today.
It is still better than not working even slightly.
Step Blizzard took was
Step1. 60-40
Step 2. 40-60 (We are here now)
Step 3. 50-50

instead of,
Step 1. 60-40
Step 2. 55-45
Step 3. 50-50

Don't take numbers literally, but you get what I mean.
People say it was balanced before patch, but to Blizzard's eye and statistics, it was "slightly" favored for Terran early game.
We will see how Blizzard goes about this after several months. It is only 2 months since patch. It took 15 months for Blizzard to remove close position on The Shatterd Temple despite Zerg was obviously struggling on that position. They work faster today, but not that fast.


Because of the exponential nature of SC's economy, patches affecting the early game may lead to huge differences in the late game. Terrans success against Z seems to rely on early game damage. Basing balance on early game is pretty much impossible, since even minor changes have huge effects (nerfing queens range again, would make early game TvZ coinflippy again - not very enjoyable for the Zerg player).
A solution to this can only be a buff to (a) terrans economy/production or (b) buff some Terran late game tec.
Because Terran has not the explosive production of Zerg, Terran cannot macro like a Zerg. A Terran macroing hard can be all-inned pretty easy, because a Terran cannot produce an army on demand that quick.
One major problem in current TvZ late game seems the power of broodfestor, because the only viable counter - vikings - can be countered by infestors pretty good.


TvZ was never "coinflippy" before the patch, in fact it was by far the most balanced (and most fun to watch IMO) match-up, now, even from a Zerg perspective, it seems as if Terran is always behind, from the beginning to the end of the match.

EDIT: Oh and trying to nerf/buff zerg/terran late-game units just to justify this terrible balance change is a bad idea, because it'll just throw everything in the air again, and nobody wants that. I wish Blizzard just left things as they were...
IMMvp|fOrGG|IMNesTea|oGsMC|Liquid`Hero|DongRaeGu|Slayers_MMA|Liquid`TLO|MarineKingPrime|IMSeed
Prev 1 12 13 14 15 16 Next All
Please log in or register to reply.
Live Events Refresh
LAN Event
16:00
StarCraft Madness Day 2
Airneanach124
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Liquid`TLO 275
SpeCial 164
EmSc Tv 33
MindelVK 27
Codebar 22
StarCraft: Brood War
Britney 19054
Calm 2973
Mini 284
Zeus 277
EffOrt 149
Dewaltoss 136
firebathero 122
actioN 94
ggaemo 64
Shine 43
[ Show more ]
Nal_rA 25
IntoTheRainbow 17
Oya187 8
Dota 2
Gorgc7732
LuMiX1
Counter-Strike
fl0m5814
Fnx 3028
pashabiceps2023
byalli512
Super Smash Bros
hungrybox695
Heroes of the Storm
Liquid`Hasu548
Khaldor536
Other Games
FrodaN2588
Grubby2152
Liquid`RaSZi1907
B2W.Neo722
Beastyqt505
Hui .98
Organizations
Other Games
gamesdonequick958
Dota 2
PGL Dota 2 - Main Stream57
StarCraft 2
EmSc Tv 33
EmSc2Tv 33
angryscii 25
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• Adnapsc2 16
• Reevou 9
• Kozan
• sooper7s
• AfreecaTV YouTube
• intothetv
• Migwel
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• Michael_bg 3
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• lizZardDota270
League of Legends
• Nemesis4597
• Shiphtur502
Other Games
• imaqtpie1219
Upcoming Events
PSISTORM Gaming Misc
4m
BSL
1h 4m
Replay Cast
14h 4m
Afreeca Starleague
15h 4m
Sharp vs Scan
Rain vs Mong
Wardi Open
17h 4m
Monday Night Weeklies
22h 4m
Sparkling Tuna Cup
1d 15h
Afreeca Starleague
1d 15h
Soulkey vs Ample
JyJ vs sSak
Replay Cast
2 days
Afreeca Starleague
2 days
hero vs YSC
Larva vs Shine
[ Show More ]
Kung Fu Cup
2 days
Replay Cast
3 days
KCM Race Survival
3 days
The PondCast
3 days
WardiTV Team League
3 days
Replay Cast
4 days
WardiTV Team League
4 days
RSL Revival
5 days
Cure vs Zoun
herO vs Rogue
WardiTV Team League
5 days
Platinum Heroes Events
5 days
BSL
6 days
RSL Revival
6 days
ByuN vs Maru
MaxPax vs TriGGeR
WardiTV Team League
6 days
Liquipedia Results

Completed

Jeongseon Sooper Cup
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
RSL Revival: Season 4
Nations Cup 2026
NationLESS Cup
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

ASL Season 21
Acropolis #4 - TS6
2026 Changsha Offline CUP
CSL Season 20: Qualifier 2
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.