• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 21:00
CET 03:00
KST 11:00
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
SC2 All-Star Invitational: Tournament Preview5RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2
Community News
BSL Season 2025 - Full Overview and Conclusion5Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets4$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)16Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns7[BSL21] Non-Korean Championship - Starts Jan 105
StarCraft 2
General
Stellar Fest "01" Jersey Charity Auction SC2 All-Star Invitational: Tournament Preview Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets When will we find out if there are more tournament SC2 Spotted on the EWC 2026 list?
Tourneys
SC2 AI Tournament 2026 SC2 All-Star Invitational: Jan 17-18 $21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) OSC Season 13 World Championship Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Simple Questions Simple Answers
Custom Maps
Map Editor closed ?
External Content
Mutation # 508 Violent Night Mutation # 507 Well Trained Mutation # 506 Warp Zone Mutation # 505 Rise From Ashes
Brood War
General
Fantasy's Q&A video BGH Auto Balance -> http://bghmmr.eu/ Potential ASL qualifier breakthroughs? BSL Season 2025 - Full Overview and Conclusion [ASL21] Potential Map Candidates
Tourneys
[Megathread] Daily Proleagues [BSL21] Non-Korean Championship - Starts Jan 10 Small VOD Thread 2.0 Azhi's Colosseum - Season 2
Strategy
Soma's 9 hatch build from ASL Game 2 Simple Questions, Simple Answers Game Theory for Starcraft Current Meta
Other Games
General Games
Stormgate/Frost Giant Megathread Beyond All Reason Awesome Games Done Quick 2026! Nintendo Switch Thread Mechabellum
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Canadian Politics Mega-thread European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
My 2025 Magic: The Gathering…
DARKING
Physical Exercise (HIIT) Bef…
TrAiDoS
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1176 users

[D] TvZ Metagame patch1.4.3.2 - Page 14

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 12 13 14 15 16 Next All
Sepi
Profile Joined September 2010
Finland231 Posts
Last Edited: 2012-07-06 21:25:39
July 06 2012 21:19 GMT
#261
On July 07 2012 05:41 Big J wrote:
Anybody tried to just match greed with greed?
I'm not a Terran player, but I have been having a lot of success in custom games against players up to Master level with 1rax 4CC (so 3 additional) into 6+ rax mass marine, into double ups+stim+shields more rax(and reactors), third with PF around 11min and then transitioning into 4starport BCs at 15min(+double upgrades) + 4th base.

I mean, right now most Zergs won't attack you very early, even more, 4CC can scout (scan) and hold roach/bling attacks (on maps where you can emergency fully wall with mass ebay, through mass mules).
Also the build is really easy to execute imo and I would like to see a "real" Terran do this. Someone who doesn't trade 5times badly with marines, before the ten "surprise" 2/2 BCs yamato through his "unbeatable" army. (though I have quite a bit of trouble against the earlier ultralisk attacks - I guess I should really add some marauders)


If you put on pressure marine you can still expand to your third around 11 min or before. But denying fast 4th is prety much impossible, and hes 5th would be pretty easy to take too (FE. daybreak) whit 3-4cc and transitioning to this kind of build. And how are you going to get the gas off anyway to build up the infrastructure and air ups whit possible tanks (if heavy bling/inf), and medvacs. One thing is MMMH, you will save a lot of gas, but we all know that its very fragile (suprisingly) to fungals.

I was just coming to ultraliks, so anyone whit brain will scout your build eventually, and whit mass air there is so much risk and lesser reward (Speaking of bad fungals/neural/Infested t/ mass corruptor). You just dont have the time to mass up your "unbeatable" army against good Z and prevent him getting his full macro gear on and then countering your army.

Banshees could be implemented to put pressure, but when you have the numbers that you ACTUALLY could make damage, he should have his fungals and other AA ready.

So i do not see this working. In maps where you can be very defensive like ohana it is a choice, but still i would say that its way too risky and hard to pull off against GOOD zerg.

[Edit]

Also bling/roach allins are so hard to hold, possible, but so hard.
♞live like a windrammer as you fuck ♞
Big J
Profile Joined March 2011
Austria16289 Posts
July 07 2012 00:47 GMT
#262
On July 07 2012 06:19 Sepi wrote:
Show nested quote +
On July 07 2012 05:41 Big J wrote:
Anybody tried to just match greed with greed?
I'm not a Terran player, but I have been having a lot of success in custom games against players up to Master level with 1rax 4CC (so 3 additional) into 6+ rax mass marine, into double ups+stim+shields more rax(and reactors), third with PF around 11min and then transitioning into 4starport BCs at 15min(+double upgrades) + 4th base.

I mean, right now most Zergs won't attack you very early, even more, 4CC can scout (scan) and hold roach/bling attacks (on maps where you can emergency fully wall with mass ebay, through mass mules).
Also the build is really easy to execute imo and I would like to see a "real" Terran do this. Someone who doesn't trade 5times badly with marines, before the ten "surprise" 2/2 BCs yamato through his "unbeatable" army. (though I have quite a bit of trouble against the earlier ultralisk attacks - I guess I should really add some marauders)


If you put on pressure marine you can still expand to your third around 11 min or before. But denying fast 4th is prety much impossible, and hes 5th would be pretty easy to take too (FE. daybreak) whit 3-4cc and transitioning to this kind of build. And how are you going to get the gas off anyway to build up the infrastructure and air ups whit possible tanks (if heavy bling/inf), and medvacs. One thing is MMMH, you will save a lot of gas, but we all know that its very fragile (suprisingly) to fungals.

I was just coming to ultraliks, so anyone whit brain will scout your build eventually, and whit mass air there is so much risk and lesser reward (Speaking of bad fungals/neural/Infested t/ mass corruptor). You just dont have the time to mass up your "unbeatable" army against good Z and prevent him getting his full macro gear on and then countering your army.

Banshees could be implemented to put pressure, but when you have the numbers that you ACTUALLY could make damage, he should have his fungals and other AA ready.

So i do not see this working. In maps where you can be very defensive like ohana it is a choice, but still i would say that its way too risky and hard to pull off against GOOD zerg.

[Edit]

Also bling/roach allins are so hard to hold, possible, but so hard.


Well, the whole idea is to NOT put any pressure on early, but instead build as many SCVs as he builds drones in the first 9-10mins and have a better saturation at that time.
I mean, you can play it however you want from the 4CC opening on, I have done it with turtlemech, with MMM and with classic MarineTank, but right now I prefer to just go BC, because Zergs dont go spire or agressive these days.
LagT_T
Profile Joined March 2010
Argentina535 Posts
July 07 2012 04:35 GMT
#263
On July 07 2012 09:47 Big J wrote:
Show nested quote +
On July 07 2012 06:19 Sepi wrote:
On July 07 2012 05:41 Big J wrote:
Anybody tried to just match greed with greed?
I'm not a Terran player, but I have been having a lot of success in custom games against players up to Master level with 1rax 4CC (so 3 additional) into 6+ rax mass marine, into double ups+stim+shields more rax(and reactors), third with PF around 11min and then transitioning into 4starport BCs at 15min(+double upgrades) + 4th base.

I mean, right now most Zergs won't attack you very early, even more, 4CC can scout (scan) and hold roach/bling attacks (on maps where you can emergency fully wall with mass ebay, through mass mules).
Also the build is really easy to execute imo and I would like to see a "real" Terran do this. Someone who doesn't trade 5times badly with marines, before the ten "surprise" 2/2 BCs yamato through his "unbeatable" army. (though I have quite a bit of trouble against the earlier ultralisk attacks - I guess I should really add some marauders)


If you put on pressure marine you can still expand to your third around 11 min or before. But denying fast 4th is prety much impossible, and hes 5th would be pretty easy to take too (FE. daybreak) whit 3-4cc and transitioning to this kind of build. And how are you going to get the gas off anyway to build up the infrastructure and air ups whit possible tanks (if heavy bling/inf), and medvacs. One thing is MMMH, you will save a lot of gas, but we all know that its very fragile (suprisingly) to fungals.

I was just coming to ultraliks, so anyone whit brain will scout your build eventually, and whit mass air there is so much risk and lesser reward (Speaking of bad fungals/neural/Infested t/ mass corruptor). You just dont have the time to mass up your "unbeatable" army against good Z and prevent him getting his full macro gear on and then countering your army.

Banshees could be implemented to put pressure, but when you have the numbers that you ACTUALLY could make damage, he should have his fungals and other AA ready.

So i do not see this working. In maps where you can be very defensive like ohana it is a choice, but still i would say that its way too risky and hard to pull off against GOOD zerg.

[Edit]

Also bling/roach allins are so hard to hold, possible, but so hard.


Well, the whole idea is to NOT put any pressure on early, but instead build as many SCVs as he builds drones in the first 9-10mins and have a better saturation at that time.
I mean, you can play it however you want from the 4CC opening on, I have done it with turtlemech, with MMM and with classic MarineTank, but right now I prefer to just go BC, because Zergs dont go spire or agressive these days.


Can you hold 8:45 roach ling bling timing with 4cc? it isn't easy with 3cc
"The tactics... no. Amateurs discuss tactics, professional soldiers study logistics." - Tom Clancy, Red Storm Rising
Talack
Profile Joined September 2010
Canada2742 Posts
July 07 2012 04:50 GMT
#264
everyday i check the forums to see "developers agree, zerg too strong! patches incomming"

and everyday i'm disapointed. this matchup is f'ing hopeless. you cannot harass, you cannot match the late game and even if you do you'll be behind because of them getting their econ up 10+minutes ahead of yours. and all the zerg needs to do to hold off any sort of aggression at all, is to actually make some units. and the only time your aggression works is when they decide to play as greedy as possible and make nothing and you're like "surprise".

User was warned for this post
Belial88
Profile Blog Joined November 2010
United States5217 Posts
July 07 2012 07:23 GMT
#265
Dude, quit with the balance whining. The queen range was increased just a little bit so that the early game wouldn't be a coinflip, and Zerg would get owned by reactor hellion into fast third in a macro game or all-ins that they can't see and need a ton of preparation against even minor pressure. Maybe Zerg is OP, but it's definitely not OP at diamond or low masters. And how many of the games you play, does the Zerg even go 6 queen? 6 queen is only done as a reaction against 1 rax FE as well - so many Terrans on ladder still do 'bad' (as in not used by pro players) openings and then complain about balance, or do 1 rax FE and the zerg does not make 6 queens and then they lose and QQ.

It shouldn't be a surprise that Terrans are struggling lategame against Zerg when they were so used to opening all sorts of pressures that would kill zerg, or reactor hellion denying zerg's third while they get a faster third up. It will take time, just like Toss got owned in lategame after months of gateway all-ins. Give it some time.

Personally, my win rate went down from 70% to only around 50% after the patch (mid-masters zerg), so chill. If you aren't GM, don't worry about it, improve your play, post your rep on TL.
How to build a $500 i7-3770K Ultimate Computer:http://www.teamliquid.net/blogs/viewblog.php?topic_id=392709 ******** 100% Safe Razorless Delid Method! http://www.overclock.net/t/1376206/how-to-delid-your-ivy-bridge-cpu-with-out-a-razor-blade/0_100
althaz
Profile Joined May 2010
Australia1001 Posts
July 07 2012 07:48 GMT
#266
I see a lot of complaining about the Raven, but the raven costs one refinery and 3 SCVs mining gas for a little while, which is roughly equivelant to a scan. So if you've ever scanned to detect (eg: kill off creep tumours) you are an idiot for not building a raven.

P.S. I still think with things as they are Zerg is stronger, but I'm hopeful that the problems can be solved with strategey instead of a patch.

P.P.S. I hate broodlords so much, except when I'm Zerg.
The first rule we don't talk about race conditions. of race conditions is
Douillos
Profile Joined May 2010
France3195 Posts
July 07 2012 08:07 GMT
#267
On July 07 2012 16:23 Belial88 wrote:
Dude, quit with the balance whining. The queen range was increased just a little bit so that the early game wouldn't be a coinflip, and Zerg would get owned by reactor hellion into fast third in a macro game or all-ins that they can't see and need a ton of preparation against even minor pressure. Maybe Zerg is OP, but it's definitely not OP at diamond or low masters. And how many of the games you play, does the Zerg even go 6 queen? 6 queen is only done as a reaction against 1 rax FE as well - so many Terrans on ladder still do 'bad' (as in not used by pro players) openings and then complain about balance, or do 1 rax FE and the zerg does not make 6 queens and then they lose and QQ.

It shouldn't be a surprise that Terrans are struggling lategame against Zerg when they were so used to opening all sorts of pressures that would kill zerg, or reactor hellion denying zerg's third while they get a faster third up. It will take time, just like Toss got owned in lategame after months of gateway all-ins. Give it some time.

Personally, my win rate went down from 70% to only around 50% after the patch (mid-masters zerg), so chill. If you aren't GM, don't worry about it, improve your play, post your rep on TL.


Hey Belial why do you hang out in Terran whine threads and tell people not to whine? I agree with you somewhat, but I think your missing the picture of why people at lower levels are un happy (for the same reason Terrans at lower levels are unhappy vs Toss): it seems so much easier for the Zerg now to get monster eco and creep spread if your not WAY better than them.

So really, dont come in these threads without having the slightest idea of what your talking about. Play terran for a few days, and you ll see what i mean. I switched from Z 1 month and a half ago and trust me, this change is a real pain in the ass. The whole early game coin flip that your talking about is because YOU DIDNT KNOW HOW TO SCOUT. The match up was WAY MORE balanced before.
Look a giraffe! Look a fist!!
Belial88
Profile Blog Joined November 2010
United States5217 Posts
July 07 2012 09:24 GMT
#268
^ This isn't supposed to be a terran whine thread, and there are legitimate posts in here trying to develop terran (ie ravens, bcs, mmm, etc).

I find the recent mmm play kind of weird, it doesn't seem particularly strong when I play against it but maybe because it's geared against 6 queen fast third infestors fast hive into ultras, and i go 5 queen fast third standard mutas into late hive, bl, basically like people did a year ago.

I have played Terran, and I'm not denying that Terran is UP or Zerg isn't OP or that Terran is harder. But balance whines are a huge turn-off. And I wasn't talking about there being a problem with all-ins, which was a coin flip to scout with Zerg because of overlord speed on many maps, especially like cloud Kingdom where you simply can't get an overlord by their main to sac, safely, but with reactor hellion into fast third. And the match-up was not balanced before, Terran dominated zerg for a long time.
How to build a $500 i7-3770K Ultimate Computer:http://www.teamliquid.net/blogs/viewblog.php?topic_id=392709 ******** 100% Safe Razorless Delid Method! http://www.overclock.net/t/1376206/how-to-delid-your-ivy-bridge-cpu-with-out-a-razor-blade/0_100
NEEDZMOAR
Profile Blog Joined December 2011
Sweden1277 Posts
July 07 2012 10:48 GMT
#269
On June 20 2012 06:55 EnE wrote:
@Above:


Source or bullshit. If you float gas at 12 mins, then a high level terran WOULDNT GET THE 3RD OR FOURTH REFINERY.


So, whether terran is starved for gas midgame or not, I think you're still talking shit since not floating gas is as easy as not mining too much gas.



to be fair I too tend to see a lot of top terrans in various matches floating a LOT of gas, more than enough for a raven.
s3rp
Profile Joined May 2011
Germany3192 Posts
Last Edited: 2012-07-07 12:16:57
July 07 2012 11:10 GMT
#270
On July 07 2012 19:48 NEEDZMOAR wrote:
Show nested quote +
On June 20 2012 06:55 EnE wrote:
@Above:


Source or bullshit. If you float gas at 12 mins, then a high level terran WOULDNT GET THE 3RD OR FOURTH REFINERY.


So, whether terran is starved for gas midgame or not, I think you're still talking shit since not floating gas is as easy as not mining too much gas.



to be fair I too tend to see a lot of top terrans in various matches floating a LOT of gas, more than enough for a raven.


But thats at points where Ravens would do shit. Ravens are not good units to fight back creep because at the point where they become useful the creep is so far advanced that this would be hopeless . You need to stop the Zerg from starting to get 10-20 active tumors ( and advancing across the whole damn map in a few minutes ) there's no way of stopping it without or with a Raven once he gets there.
padfoota
Profile Blog Joined February 2011
Taiwan1571 Posts
July 07 2012 13:05 GMT
#271
This thread just refuses to fucking die.
Stop procrastinating
Lurk
Profile Joined December 2010
Germany359 Posts
July 07 2012 14:05 GMT
#272
I'm not convinced that 3cc or 4cc straight up macro games are the answer here. The zerg has its strengths in the late game at tier3 and 3+ bases, while terran has an advantage earlier on, especially in the midgame.

So why throw away your advantage and fight the zerg where he wants to fight you ? I'm not saying that you shouldn't play macro games as terran i'm just saying you should take advantage of the strong midgame and to enter the lategame with a slight edge (maybe by denying a forth, sniping a few drones here and there, ...). Opening 3cc or 4cc is just asking the zerg to drone hard, get 4 bases and hive tech without even so much as make a ling. And your own tech is far too slow to take any advantage of the midgame, since there will literally be no midgame. And apart from that, the zerg can even try to punish your greedy opening with a roach/ling/bling timing that isn't even allin at this point.
Sepi
Profile Joined September 2010
Finland231 Posts
July 07 2012 16:02 GMT
#273
On July 07 2012 23:05 Lurk wrote:
I'm not convinced that 3cc or 4cc straight up macro games are the answer here. The zerg has its strengths in the late game at tier3 and 3+ bases, while terran has an advantage earlier on, especially in the midgame.

So why throw away your advantage and fight the zerg where he wants to fight you ? I'm not saying that you shouldn't play macro games as terran i'm just saying you should take advantage of the strong midgame and to enter the lategame with a slight edge (maybe by denying a forth, sniping a few drones here and there, ...). Opening 3cc or 4cc is just asking the zerg to drone hard, get 4 bases and hive tech without even so much as make a ling. And your own tech is far too slow to take any advantage of the midgame, since there will literally be no midgame. And apart from that, the zerg can even try to punish your greedy opening with a roach/ling/bling timing that isn't even allin at this point.

Thats exactly what i think, but to achieve that you need a LOT of gas. As spoken above this bc tactics, u cant do that that while having very strong midgame army whit able to push.

And if you lose that lategame fight its over for you. Its not over for z who has stacked up larva ups, and a big bank. U take 10000 hours to make that army again, as he can just press larvae and spam. So no that will not work terran isnt designed for that. U cannot let ur opponent to get his dream lategame and army comp freely, and u should try to avoid it at all cost.
♞live like a windrammer as you fuck ♞
Figgy
Profile Joined February 2011
Canada1788 Posts
Last Edited: 2012-07-07 16:14:48
July 07 2012 16:14 GMT
#274
On July 07 2012 16:23 Belial88 wrote:
Dude, quit with the balance whining. The queen range was increased just a little bit so that the early game wouldn't be a coinflip, and Zerg would get owned by reactor hellion into fast third in a macro game or all-ins that they can't see and need a ton of preparation against even minor pressure. Maybe Zerg is OP, but it's definitely not OP at diamond or low masters. And how many of the games you play, does the Zerg even go 6 queen? 6 queen is only done as a reaction against 1 rax FE as well - so many Terrans on ladder still do 'bad' (as in not used by pro players) openings and then complain about balance, or do 1 rax FE and the zerg does not make 6 queens and then they lose and QQ.

It shouldn't be a surprise that Terrans are struggling lategame against Zerg when they were so used to opening all sorts of pressures that would kill zerg, or reactor hellion denying zerg's third while they get a faster third up. It will take time, just like Toss got owned in lategame after months of gateway all-ins. Give it some time.

Personally, my win rate went down from 70% to only around 50% after the patch (mid-masters zerg), so chill. If you aren't GM, don't worry about it, improve your play, post your rep on TL.


Only foreigners were dying to non-allin hellion runbys. The real issue now is no way to deny the 3rd from going up or denying creep. Both of which Hellions could do excellently because they could kite queens before they can reach the 3rd base on most maps to defend it.

Ignoring the balance aspect of the patch, TvZ is now much, much more boring to watch. Both players macro for 15 minutes before anything actually happens unless there is a heavy all in from either side. Before there was a lot more action, and TvZ was still at 50%. The queen change was ridiculous from a viewer perspective.
Bug Fixes Fixed an issue where, when facing a SlayerS terran, completing a hatchery would cause a medivac and 8 marines to randomly spawn nearby and attack it.
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
July 07 2012 16:18 GMT
#275
I will add my own experience:

To any zerg that goes for a fast 3rd, I've found that an early mass marine attack (7:00-8:30) will completely reverse the situation and cause the zerg to either lose the hatchery or make a TON of zerglings to hold it off. Using 3CC followup, I always reach saturation at about the same time as the zerg player.

That being said, I think if terran just opts for more early pressure, the mid- to late-game becomes infinitely easier. Like in PvZ where protoss can feign a fast 4-gate into expanding to a 3rd to DELAY full drone saturation, terran can attack progressively earlier and earlier to delay that quick drone saturation.

It's a little bit of a different story with an aggressive zerg, something I haven't really fully mapped out yet. But for sure, macro zerg can be denied very easily with just an earlier push + 3rd CC and constant macro.
StrategyAllyssa Grey <3<3
Orek
Profile Joined February 2012
1665 Posts
July 07 2012 16:27 GMT
#276
On July 08 2012 01:14 Figgy wrote:
Show nested quote +
On July 07 2012 16:23 Belial88 wrote:
Dude, quit with the balance whining. The queen range was increased just a little bit so that the early game wouldn't be a coinflip, and Zerg would get owned by reactor hellion into fast third in a macro game or all-ins that they can't see and need a ton of preparation against even minor pressure. Maybe Zerg is OP, but it's definitely not OP at diamond or low masters. And how many of the games you play, does the Zerg even go 6 queen? 6 queen is only done as a reaction against 1 rax FE as well - so many Terrans on ladder still do 'bad' (as in not used by pro players) openings and then complain about balance, or do 1 rax FE and the zerg does not make 6 queens and then they lose and QQ.

It shouldn't be a surprise that Terrans are struggling lategame against Zerg when they were so used to opening all sorts of pressures that would kill zerg, or reactor hellion denying zerg's third while they get a faster third up. It will take time, just like Toss got owned in lategame after months of gateway all-ins. Give it some time.

Personally, my win rate went down from 70% to only around 50% after the patch (mid-masters zerg), so chill. If you aren't GM, don't worry about it, improve your play, post your rep on TL.


Only foreigners were dying to non-allin hellion runbys. The real issue now is no way to deny the 3rd from going up or denying creep. Both of which Hellions could do excellently because they could kite queens before they can reach the 3rd base on most maps to defend it.

Ignoring the balance aspect of the patch, TvZ is now much, much more boring to watch. Both players macro for 15 minutes before anything actually happens unless there is a heavy all in from either side. Before there was a lot more action, and TvZ was still at 50%. The queen change was ridiculous from a viewer perspective.


From Blizzard Patch Note
•Zerg at the pro-level are slightly too susceptible to all-in rushes.
•We want to make creep spread a little bit easier to counter hellions in ZvT.
•We want to make the general zerg defense slightly stronger in the early game.

Blizzard achieved the goals with the patch. In fact, patch worked so well that "slightly" in patch note means nothing today.
It is still better than not working even slightly.
Step Blizzard took was
Step1. 60-40
Step 2. 40-60 (We are here now)
Step 3. 50-50

instead of,
Step 1. 60-40
Step 2. 55-45
Step 3. 50-50

Don't take numbers literally, but you get what I mean.
People say it was balanced before patch, but to Blizzard's eye and statistics, it was "slightly" favored for Terran early game.
We will see how Blizzard goes about this after several months. It is only 2 months since patch. It took 15 months for Blizzard to remove close position on The Shatterd Temple despite Zerg was obviously struggling on that position. They work faster today, but not that fast.
mosfet
Profile Joined January 2011
Canada34 Posts
July 07 2012 17:21 GMT
#277
Has anyone fooled around with Nathanias' "asshole build"? See it here, and Nathanias talks about it in this reddit thread. It's basically just 4 port banshee. It looks like a a FE into mech, until you throw down 4 starports. If unscouted, it pretty much autowins vs the 4-6 queen style. It gets ugly against 2 base baneling all-ins, but you can still turn it into a bace race, where they have no anti-air and you have floating buildings. I feel like if this becomes a popular build, we'll see zergs slow down the economy in favour of more defence.
s3rp
Profile Joined May 2011
Germany3192 Posts
July 07 2012 17:51 GMT
#278
On July 08 2012 02:21 mosfet wrote:
Has anyone fooled around with Nathanias' "asshole build"? See it here, and Nathanias talks about it in this reddit thread. It's basically just 4 port banshee. It looks like a a FE into mech, until you throw down 4 starports. If unscouted, it pretty much autowins vs the 4-6 queen style. It gets ugly against 2 base baneling all-ins, but you can still turn it into a bace race, where they have no anti-air and you have floating buildings. I feel like if this becomes a popular build, we'll see zergs slow down the economy in favour of more defence.


With the new Ovie Speed this will probably only work on Maps with bigger mains.
Schnullerbacke13
Profile Joined August 2010
Germany1199 Posts
Last Edited: 2012-07-07 20:38:51
July 07 2012 20:36 GMT
#279
On July 08 2012 01:27 Orek wrote:
Show nested quote +
On July 08 2012 01:14 Figgy wrote:
On July 07 2012 16:23 Belial88 wrote:
Dude, quit with the balance whining. The queen range was increased just a little bit so that the early game wouldn't be a coinflip, and Zerg would get owned by reactor hellion into fast third in a macro game or all-ins that they can't see and need a ton of preparation against even minor pressure. Maybe Zerg is OP, but it's definitely not OP at diamond or low masters. And how many of the games you play, does the Zerg even go 6 queen? 6 queen is only done as a reaction against 1 rax FE as well - so many Terrans on ladder still do 'bad' (as in not used by pro players) openings and then complain about balance, or do 1 rax FE and the zerg does not make 6 queens and then they lose and QQ.

It shouldn't be a surprise that Terrans are struggling lategame against Zerg when they were so used to opening all sorts of pressures that would kill zerg, or reactor hellion denying zerg's third while they get a faster third up. It will take time, just like Toss got owned in lategame after months of gateway all-ins. Give it some time.

Personally, my win rate went down from 70% to only around 50% after the patch (mid-masters zerg), so chill. If you aren't GM, don't worry about it, improve your play, post your rep on TL.


Only foreigners were dying to non-allin hellion runbys. The real issue now is no way to deny the 3rd from going up or denying creep. Both of which Hellions could do excellently because they could kite queens before they can reach the 3rd base on most maps to defend it.

Ignoring the balance aspect of the patch, TvZ is now much, much more boring to watch. Both players macro for 15 minutes before anything actually happens unless there is a heavy all in from either side. Before there was a lot more action, and TvZ was still at 50%. The queen change was ridiculous from a viewer perspective.


From Blizzard Patch Note
•Zerg at the pro-level are slightly too susceptible to all-in rushes.
•We want to make creep spread a little bit easier to counter hellions in ZvT.
•We want to make the general zerg defense slightly stronger in the early game.

Blizzard achieved the goals with the patch. In fact, patch worked so well that "slightly" in patch note means nothing today.
It is still better than not working even slightly.
Step Blizzard took was
Step1. 60-40
Step 2. 40-60 (We are here now)
Step 3. 50-50

instead of,
Step 1. 60-40
Step 2. 55-45
Step 3. 50-50

Don't take numbers literally, but you get what I mean.
People say it was balanced before patch, but to Blizzard's eye and statistics, it was "slightly" favored for Terran early game.
We will see how Blizzard goes about this after several months. It is only 2 months since patch. It took 15 months for Blizzard to remove close position on The Shatterd Temple despite Zerg was obviously struggling on that position. They work faster today, but not that fast.


Because of the exponential nature of SC's economy, patches affecting the early game may lead to huge differences in the late game. Terrans success against Z seems to rely on early game damage. Basing balance on early game is pretty much impossible, since even minor changes have huge effects (nerfing queens range again, would make early game TvZ coinflippy again - not very enjoyable for the Zerg player).
A solution to this can only be a buff to (a) terrans economy/production or (b) buff some Terran late game tec.
Because Terran has not the explosive production of Zerg, Terran cannot macro like a Zerg. A Terran macroing hard can be all-inned pretty easy, because a Terran cannot produce an army on demand that quick.
One major problem in current TvZ late game seems the power of broodfestor, because the only viable counter - vikings - can be countered by infestors pretty good.
21 is half the truth
InoyouS2
Profile Joined December 2011
1005 Posts
Last Edited: 2012-07-07 22:23:05
July 07 2012 22:19 GMT
#280
On July 08 2012 05:36 Schnullerbacke13 wrote:
Show nested quote +
On July 08 2012 01:27 Orek wrote:
On July 08 2012 01:14 Figgy wrote:
On July 07 2012 16:23 Belial88 wrote:
Dude, quit with the balance whining. The queen range was increased just a little bit so that the early game wouldn't be a coinflip, and Zerg would get owned by reactor hellion into fast third in a macro game or all-ins that they can't see and need a ton of preparation against even minor pressure. Maybe Zerg is OP, but it's definitely not OP at diamond or low masters. And how many of the games you play, does the Zerg even go 6 queen? 6 queen is only done as a reaction against 1 rax FE as well - so many Terrans on ladder still do 'bad' (as in not used by pro players) openings and then complain about balance, or do 1 rax FE and the zerg does not make 6 queens and then they lose and QQ.

It shouldn't be a surprise that Terrans are struggling lategame against Zerg when they were so used to opening all sorts of pressures that would kill zerg, or reactor hellion denying zerg's third while they get a faster third up. It will take time, just like Toss got owned in lategame after months of gateway all-ins. Give it some time.

Personally, my win rate went down from 70% to only around 50% after the patch (mid-masters zerg), so chill. If you aren't GM, don't worry about it, improve your play, post your rep on TL.


Only foreigners were dying to non-allin hellion runbys. The real issue now is no way to deny the 3rd from going up or denying creep. Both of which Hellions could do excellently because they could kite queens before they can reach the 3rd base on most maps to defend it.

Ignoring the balance aspect of the patch, TvZ is now much, much more boring to watch. Both players macro for 15 minutes before anything actually happens unless there is a heavy all in from either side. Before there was a lot more action, and TvZ was still at 50%. The queen change was ridiculous from a viewer perspective.


From Blizzard Patch Note
•Zerg at the pro-level are slightly too susceptible to all-in rushes.
•We want to make creep spread a little bit easier to counter hellions in ZvT.
•We want to make the general zerg defense slightly stronger in the early game.

Blizzard achieved the goals with the patch. In fact, patch worked so well that "slightly" in patch note means nothing today.
It is still better than not working even slightly.
Step Blizzard took was
Step1. 60-40
Step 2. 40-60 (We are here now)
Step 3. 50-50

instead of,
Step 1. 60-40
Step 2. 55-45
Step 3. 50-50

Don't take numbers literally, but you get what I mean.
People say it was balanced before patch, but to Blizzard's eye and statistics, it was "slightly" favored for Terran early game.
We will see how Blizzard goes about this after several months. It is only 2 months since patch. It took 15 months for Blizzard to remove close position on The Shatterd Temple despite Zerg was obviously struggling on that position. They work faster today, but not that fast.


Because of the exponential nature of SC's economy, patches affecting the early game may lead to huge differences in the late game. Terrans success against Z seems to rely on early game damage. Basing balance on early game is pretty much impossible, since even minor changes have huge effects (nerfing queens range again, would make early game TvZ coinflippy again - not very enjoyable for the Zerg player).
A solution to this can only be a buff to (a) terrans economy/production or (b) buff some Terran late game tec.
Because Terran has not the explosive production of Zerg, Terran cannot macro like a Zerg. A Terran macroing hard can be all-inned pretty easy, because a Terran cannot produce an army on demand that quick.
One major problem in current TvZ late game seems the power of broodfestor, because the only viable counter - vikings - can be countered by infestors pretty good.


TvZ was never "coinflippy" before the patch, in fact it was by far the most balanced (and most fun to watch IMO) match-up, now, even from a Zerg perspective, it seems as if Terran is always behind, from the beginning to the end of the match.

EDIT: Oh and trying to nerf/buff zerg/terran late-game units just to justify this terrible balance change is a bad idea, because it'll just throw everything in the air again, and nobody wants that. I wish Blizzard just left things as they were...
IMMvp|fOrGG|IMNesTea|oGsMC|Liquid`Hero|DongRaeGu|Slayers_MMA|Liquid`TLO|MarineKingPrime|IMSeed
Prev 1 12 13 14 15 16 Next All
Please log in or register to reply.
Live Events Refresh
AI Arena Tournament
20:00
Swiss - Round 2
Laughngamez YouTube
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Britney 11463
Stork 283
Shuttle 72
Noble 31
NaDa 26
zelot 4
Dota 2
febbydoto26
LuMiX1
Other Games
summit1g7817
JimRising 427
XaKoH 181
ViBE131
KnowMe46
Ketroc5
PiLiPiLi5
Models1
Organizations
Other Games
gamesdonequick1057
StarCraft 2
WardiTV692
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• Hupsaiya 50
• davetesta43
• Airneanach15
• Kozan
• Migwel
• AfreecaTV YouTube
• sooper7s
• intothetv
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• RayReign 81
• HerbMon 31
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21836
League of Legends
• Doublelift6269
Other Games
• imaqtpie3001
Upcoming Events
All-Star Invitational
1h
MMA vs DongRaeGu
herO vs Solar
Clem vs Reynor
Rogue vs Oliveira
Sparkling Tuna Cup
8h
OSC
10h
Shameless vs NightMare
YoungYakov vs MaNa
Nicoract vs Jumy
Gerald vs TBD
Creator vs TBD
BSL 21
18h
Bonyth vs Sziky
Mihu vs QiaoGege
Sziky vs XuanXuan
eOnzErG vs QiaoGege
Mihu vs DuGu
Dewalt vs Bonyth
IPSL
18h
Dewalt vs Sziky
Replay Cast
1d 7h
Wardi Open
1d 10h
Monday Night Weeklies
1d 15h
The PondCast
3 days
Big Brain Bouts
5 days
Serral vs TBD
[ Show More ]
BSL 21
6 days
Liquipedia Results

Completed

Escore Tournament S1: W4
Big Gabe Cup #3
NA Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
BSL 21 Non-Korean Championship
CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
OSC Championship Season 13
SC2 All-Star Inv. 2025
Underdog Cup #3
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025

Upcoming

Escore Tournament S1: W5
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Rongyi Cup S3
Nations Cup 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.