I'm posting for a friend these are the ss of his
mine works fine before and after update:\
edit:Notice how it says no profile but yet top left is his profile
Forum Index > SC2 General |
Protossprod
Australia5 Posts
I'm posting for a friend these are the ss of his mine works fine before and after update:\ edit:Notice how it says no profile but yet top left is his profile | ||
skeldark
Germany2223 Posts
On June 16 2012 00:54 Protossprod wrote: I'm posting for a friend these are the ss of his mine works fine before and after update:\ edit:Notice how it says no profile but yet top left is his profile fixed. reopen and install new patch | ||
Protossprod
Australia5 Posts
Edit: Fixed!!!! Great work with the tool its amazing | ||
Scheme
United Kingdom210 Posts
| ||
Protossprod
Australia5 Posts
On June 16 2012 02:03 Scheme wrote: Will enabling the memory scanner risk me being banned? Its agianst TOS so possible | ||
Raven283
Netherlands18 Posts
"ERROR PRECHECK PLAYER: 0 Ladderpoints - No Data" in the log. It does say "OK Good Game!" at the end but none of them show up in the graph =/ | ||
skeldark
Germany2223 Posts
On June 16 2012 02:22 Raven283 wrote: I noticed that since v4.0 and later all my games have the "ERROR PRECHECK PLAYER: 0 Ladderpoints - No Data" in the log. It does say "OK Good Game!" at the end but none of them show up in the graph =/ 0 ladderpoints have more to do with new season start than 4.0 It say good game because he was able could collect data of your opponent. if someone have 0 ladderpoints after the game i can not tell how much he lost because its impossible to get - points. On June 16 2012 02:07 Protossprod wrote: Show nested quote + On June 16 2012 02:03 Scheme wrote: Will enabling the memory scanner risk me being banned? Its agianst TOS so possible On June 16 2012 02:07 Protossprod wrote: Show nested quote + On June 16 2012 02:03 Scheme wrote: Will enabling the memory scanner risk me being banned? Its agianst TOS so possible Yes possible, but i dont think so. the tos say:" you are not allowed to collect data over the client" this means all and nothing... However if they ban everyone who enable it, i better change my tl nickname But if they ban for reading the memory to get the nickname of your opponent to calculate your skill , this was the last blizzard game i buy... | ||
InfCereal
Canada1758 Posts
On June 16 2012 02:28 skeldark wrote: Show nested quote + On June 16 2012 02:22 Raven283 wrote: I noticed that since v4.0 and later all my games have the "ERROR PRECHECK PLAYER: 0 Ladderpoints - No Data" in the log. It does say "OK Good Game!" at the end but none of them show up in the graph =/ 0 ladderpoints have more to do with new season start than 4.0 It say good game because he was able could collect data of your opponent. if someone have 0 ladderpoints after the game i can not tell how much he lost because its impossible to get - points. Show nested quote + On June 16 2012 02:07 Protossprod wrote: On June 16 2012 02:03 Scheme wrote: Will enabling the memory scanner risk me being banned? Its agianst TOS so possible Show nested quote + On June 16 2012 02:07 Protossprod wrote: On June 16 2012 02:03 Scheme wrote: Will enabling the memory scanner risk me being banned? Its agianst TOS so possible Yes possible, but i dont think so. the tos say:" you are not allowed to collect data over the client" this means all and nothing... However if they ban everyone who enable it, i better change my tl nickname But if they ban for reading the memory to get the nickname of your opponent to calculate your skill , this was the last blizzard game i buy... To expand upon this: Blizzard isn't about to issue mass bans to everyone who uses a program to read from RAM. There's several useful programs that help streamers, and also this tool which helps players. It's in the TOS because it can be used to create various hacks for the game. Looking at Blizzard's current banning tread, they need hard proof that a player is cheating before issuing a ban to that player. | ||
Scheme
United Kingdom210 Posts
On June 16 2012 02:28 skeldark wrote: Show nested quote + On June 16 2012 02:22 Raven283 wrote: I noticed that since v4.0 and later all my games have the "ERROR PRECHECK PLAYER: 0 Ladderpoints - No Data" in the log. It does say "OK Good Game!" at the end but none of them show up in the graph =/ 0 ladderpoints have more to do with new season start than 4.0 It say good game because he was able could collect data of your opponent. if someone have 0 ladderpoints after the game i can not tell how much he lost because its impossible to get - points. Show nested quote + On June 16 2012 02:07 Protossprod wrote: On June 16 2012 02:03 Scheme wrote: Will enabling the memory scanner risk me being banned? Its agianst TOS so possible Show nested quote + On June 16 2012 02:07 Protossprod wrote: On June 16 2012 02:03 Scheme wrote: Will enabling the memory scanner risk me being banned? Its agianst TOS so possible Yes possible, but i dont think so. the tos say:" you are not allowed to collect data over the client" this means all and nothing... However if they ban everyone who enable it, i better change my tl nickname But if they ban for reading the memory to get the nickname of your opponent to calculate your skill , this was the last blizzard game i buy... On June 16 2012 02:42 InfCereal wrote: Show nested quote + On June 16 2012 02:28 skeldark wrote: On June 16 2012 02:22 Raven283 wrote: I noticed that since v4.0 and later all my games have the "ERROR PRECHECK PLAYER: 0 Ladderpoints - No Data" in the log. It does say "OK Good Game!" at the end but none of them show up in the graph =/ 0 ladderpoints have more to do with new season start than 4.0 It say good game because he was able could collect data of your opponent. if someone have 0 ladderpoints after the game i can not tell how much he lost because its impossible to get - points. On June 16 2012 02:07 Protossprod wrote: On June 16 2012 02:03 Scheme wrote: Will enabling the memory scanner risk me being banned? Its agianst TOS so possible On June 16 2012 02:07 Protossprod wrote: On June 16 2012 02:03 Scheme wrote: Will enabling the memory scanner risk me being banned? Its agianst TOS so possible Yes possible, but i dont think so. the tos say:" you are not allowed to collect data over the client" this means all and nothing... However if they ban everyone who enable it, i better change my tl nickname But if they ban for reading the memory to get the nickname of your opponent to calculate your skill , this was the last blizzard game i buy... To expand upon this: Blizzard isn't about to issue mass bans to everyone who uses a program to read from RAM. There's several useful programs that help streamers, and also this tool which helps players. It's in the TOS because it can be used to create various hacks for the game. Looking at Blizzard's current banning tread, they need hard proof that a player is cheating before issuing a ban to that player. Thank you very much for the clarification. I will enable it as well. It makes sense what you guys said, blizzard has no reason to Ban people for using a program that would give them no unfair advantage during the game. Cheers. P.S.:Great Program by the way. I am and I know a lot of people are very thankful for it. | ||
snotboogie
Australia3550 Posts
| ||
skeldark
Germany2223 Posts
On June 16 2012 14:26 snotboogie wrote: Hi guys, what is E+ and E- in the display options? op post: theories for details. help - options -analyser for tldr | ||
andrewSC23
United States25 Posts
| ||
skeldark
Germany2223 Posts
On June 16 2012 14:50 andrewSC23 wrote: I apologize if this has been answered, but does this work on Macs? I can get it to run in Windows, but when I go to the plugins page on sc2gears on Mac, it doesn't show the plugin, and I would prefer to continue to play SC on OS X if I can.. yes and no. It should show up as plugin. You have latest sc2gears version? the problem is the pretirgger and the memoryreader don't work on mac and this means that most games will have bad data. But he can still collect some games. | ||
andrewSC23
United States25 Posts
| ||
skeldark
Germany2223 Posts
On June 16 2012 15:12 andrewSC23 wrote: I updated sc2gears and loaded the folder in the plugins folder. When I go under the plugins manager, it isn't listed. you have the correct folders? Plugins\MMRPlugin\ MMR.jar ... anything under : help "view system messages"? will message the sc2gears create if he knows what it is. | ||
andrewSC23
United States25 Posts
| ||
Peleus
Australia420 Posts
On June 15 2012 19:09 skeldark wrote: Show nested quote + On June 15 2012 19:03 Peleus wrote: Hey it looks pretty cool. It seems as though the aspect ratio is stretched a little, (16 monitor running 1920x1080). Also, I'm not sure how the graphing function works, but is it possible to start dropping game numbers so we have an even bottom (but visible) game count rather than dots? For example, currently with 200 games it would just be a series of ... down the bottom. Ideally it could be 1 20 40 60 80 100 120 140 160 180 200 etc, adjusting automatically as more increases. which ratio? i have same screensize. its just no tool for fullscreen ^^ the problem is : the numbers are not for everyone so consisted. If you don't have it allways open or many bad games, it could look like this: 5 6 16 17 45. without skipping! Thats why i put the filter in, to watch only the last games. With this, would it be better / useful to actually number them as sequentially entered successful games? I.e. The second data point would be #2, even if it was the 7th game played. Considering the amount of 'bad data', games where MMR is not useful, sc2gears isn't open or simply playing on a different account I can't see the x-axis being very useful at the moment, ignoring the fact that after a certain period you can't read it at all due to '...'. I can't speak for everyone but I know I'd find it a lot more useful to be sequentially numbered 1, 2, 3... etc regardless of what game it actually was. This would also allow much nicer axis. P.s. I'm not suggesting any difference in the way the data is labelled internally, so you could still label a game via the current method for calculation purposes etc, purely for the display aspect of numbering down the bottom. Thanks again for all your work though | ||
skeldark
Germany2223 Posts
On June 16 2012 15:29 andrewSC23 wrote: I have it installed correctly. Like I said, I was able to get it working under my Windows 7 Partition. It shows up as intended. Not so much under OS X. There is nothing under the view system messages either. It simply does not seem to be recognized. will look into it On June 16 2012 16:41 Peleus wrote: Show nested quote + On June 15 2012 19:09 skeldark wrote: On June 15 2012 19:03 Peleus wrote: Hey it looks pretty cool. It seems as though the aspect ratio is stretched a little, (16 monitor running 1920x1080). Also, I'm not sure how the graphing function works, but is it possible to start dropping game numbers so we have an even bottom (but visible) game count rather than dots? For example, currently with 200 games it would just be a series of ... down the bottom. Ideally it could be 1 20 40 60 80 100 120 140 160 180 200 etc, adjusting automatically as more increases. which ratio? i have same screensize. its just no tool for fullscreen ^^ the problem is : the numbers are not for everyone so consisted. If you don't have it allways open or many bad games, it could look like this: 5 6 16 17 45. without skipping! Thats why i put the filter in, to watch only the last games. With this, would it be better / useful to actually number them as sequentially entered successful games? I.e. The second data point would be #2, even if it was the 7th game played. Considering the amount of 'bad data', games where MMR is not useful, sc2gears isn't open or simply playing on a different account I can't see the x-axis being very useful at the moment, ignoring the fact that after a certain period you can't read it at all due to '...'. I can't speak for everyone but I know I'd find it a lot more useful to be sequentially numbered 1, 2, 3... etc regardless of what game it actually was. This would also allow much nicer axis. P.s. I'm not suggesting any difference in the way the data is labelled internally, so you could still label a game via the current method for calculation purposes etc, purely for the display aspect of numbering down the bottom. Thanks again for all your work though what is with the missing games? It very useful to know what games were played in a row and where a breaks. I dont use a numeric chart . I could label the missing games something else than numbers, but it must be unique. Also there is a problem with the opponent. Sometimes there is opponent data at a missing gamespot. There are many combinations of data i show at the moment. If i just numerate the displayed games. game nr 4 in garph A is not game nr 4 in graph B. This would be very confusing. I added the filter so you can see your last played games only if you have to much data. I know its not optimal but every solution have his problems. Sooner or later you will see ... anyways. I think about making the chart scrollable... | ||
Beren
United States514 Posts
| ||
skeldark
Germany2223 Posts
On June 16 2012 17:21 Beren wrote: Is there any way to have it count old ladder games from this season that were played while sc2gears was not running? No i can tell if two games are played in a row but not how much are missing. I could for masters because i know the win and loosecount but not for under master | ||
| ||
Next event in 12m
[ Submit Event ] |
StarCraft 2 Dota 2 Counter-Strike Super Smash Bros Other Games summit1g9758 Grubby3837 Liquid`RaSZi1523 shahzam1192 C9.Mang0249 Liquid`Hasu207 syndereN111 Maynarde101 Organizations
StarCraft 2 • Hupsaiya 96 StarCraft: Brood War• musti20045 61 • davetesta31 • Kozan • LaughNgamezSOOP • sooper7s • AfreecaTV YouTube • Migwel • intothetv • Laughngamez YouTube • IndyKCrew League of Legends Other Games |
Replay Cast
Master's Coliseum
herO vs Astrea
Reynor vs Spirit
Korean StarCraft League
Master's Coliseum
Zoun vs MaxPax
Serral vs GuMiho
Red Clan Cup
Master's Coliseum
OSC
OlimoLeague
LiuLi Cup
SKillous vs Solar
MaxPax vs SHIN
OSC
[ Show More ] Replay Cast
LiuLi Cup
Clem vs Krystianer
Dark vs Jieshi
OSC
The PondCast
Master's Coliseum
OSC
|
|