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Match Making Rating Tool - Page 45

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skeldark
Profile Joined April 2010
Germany2223 Posts
June 17 2012 08:52 GMT
#881


Every game is a good game now!
Version 4.3 :Even if the program can not collect the game-data, it can use and show the game.
You need only one game with 100% player-data-quality to see the graph!


Download: MMR-Stats V. 4.3
Save gaming: kill esport
korona
Profile Joined October 2009
1098 Posts
Last Edited: 2012-06-17 10:31:29
June 17 2012 10:06 GMT
#882
On June 17 2012 13:11 skeldark wrote:
Show nested quote +
On June 17 2012 12:42 feddonator wrote:
Hi all, I started this tool and played a game, my log says this:
+ Show Spoiler +
13:16:15 MMR-Stats 4.2.3
13:16:15 --------INIT START--------
13:16:15 OK File-Encoding UTF-8
13:16:15 OK Data-Settings loaded!
13:16:15 ERROR No Data Found! Time to ladder...
13:16:15 OK Database loaded!
13:16:15 DB Version:8.0
13:16:17 OK DB up to date!
13:16:17 OK Triggers ready!
13:16:17 OK Gameobserver: ready!
13:16:18 OK: Program is up to date
13:16:18 --------INIT END--------
13:17:52 --------------------------
13:17:52 Game Start detected
13:18:36 Webgrabber: Player true
13:18:36 No Profile, skip
13:18:36 Webgrabber: Opponent false
13:18:36 PRE-Trigger done
13:28:53 Webgrabber: Player true
13:28:56 Webgrabber: Opponent true
13:28:56 Adjused Calculate Player:true
13:28:56 DATA Alg.B: failed, No Bonus Win
13:28:56 ERROR AFTERCHECK All algorithem failed
13:28:56 Adjused Calculate Opponent: false
13:28:56 Gamecheck: true
13:28:56 POST-Trigger done
13:28:56 OK Good Game!
13:28:58 OK Uploader: game uploaded
13:28:58 Ladder Game Done!
13:28:58 --------------------------

and i have no graph yet, what have i done wrong? thanks for the help

Nothing. Memoryscanner disabled + you lost the game + opponent dont have bonuspool = No data.

Skeldark are you also handling the special cases determining opponent's pre-game bonus pool with post-game data when the opponent wins in diamond or lower league and ram scanner is disabled? Here are couple special cases:

1) If opponent gains 26 points or more and there is bonus pool left: points increase / 2 = used normal ladder points = used bonus points

2) Old with mistake:
+ Show Spoiler +
2) If opponent's bonus pool is 0 and it is less than 193 minutes 6 seconds after a new day started (web server time, not sure which time zone is applied to each server. Would guess CET for EU and PDT for US): If the opponent gained uneven points in one of his earlier games during the same day or 48 in the second last game in same day then his bonus pool was 0 before the last game.


Edit: Made mistake with second special case. The correct one is:

2) If opponent's bonus pool is 0 and it is before the first bonus pool increase point during that day (web server time, not sure which time zone is applied to each server. Would guess CET for EU and PDT for US): If the opponent gained uneven points in one of his earlier games during the same day or 48 in the second last game in same day then his bonus pool was 0 before the last game.
etherealfall
Profile Joined December 2011
Australia476 Posts
June 17 2012 10:09 GMT
#883
I used version 4.2 with a few games in the bank, showing me an MMR of 1900. And after updating and a few more games later, I'm at 1650 with no previous history of being at 1900? Puzzled!
Hairy
Profile Joined February 2011
United Kingdom1169 Posts
Last Edited: 2012-06-17 10:24:25
June 17 2012 10:12 GMT
#884
Small niggle - when setting up the plugin, I am not allowed to exit/abort because "Bnet profile links are not valid!". I know it's not valid, but you won't let me exit to go and fetch the link!

EDIT: and now that I exit SC2Gears and try again, your plugin is the first thing I see. This basically means I cannot use SC2Gears until I find a valid player profile to make it happy. Please allow the player to exit your setup, and instead just alert them that "There is no valid player profile linked in the MMR plugin settings, so the plugin cannot function! Would you like to edit your settings now? Yes/No". And allow the 'no' option to actually let me out!

I had to:
Close SC2Gears
Go to the SC2Gears folder and delete the plugin
Open SC2Gears again
Get my profile link
Paste this into a notepad document
Close SC2Gears again
Re-install the plugin
Open SC2Gears again
Paste in my profile link

I'm sure you can make this a little more streamlined!
Sometimes I sits and thinks, and sometimes I just sits
Peleus
Profile Joined March 2010
Australia420 Posts
June 17 2012 10:17 GMT
#885
Wow, this looks heaps more accurate! Well done!
skeldark
Profile Joined April 2010
Germany2223 Posts
Last Edited: 2012-06-17 10:44:01
June 17 2012 10:27 GMT
#886
On June 17 2012 19:06 korona wrote:
Show nested quote +
On June 17 2012 13:11 skeldark wrote:
On June 17 2012 12:42 feddonator wrote:
Hi all, I started this tool and played a game, my log says this:
+ Show Spoiler +
13:16:15 MMR-Stats 4.2.3
13:16:15 --------INIT START--------
13:16:15 OK File-Encoding UTF-8
13:16:15 OK Data-Settings loaded!
13:16:15 ERROR No Data Found! Time to ladder...
13:16:15 OK Database loaded!
13:16:15 DB Version:8.0
13:16:17 OK DB up to date!
13:16:17 OK Triggers ready!
13:16:17 OK Gameobserver: ready!
13:16:18 OK: Program is up to date
13:16:18 --------INIT END--------
13:17:52 --------------------------
13:17:52 Game Start detected
13:18:36 Webgrabber: Player true
13:18:36 No Profile, skip
13:18:36 Webgrabber: Opponent false
13:18:36 PRE-Trigger done
13:28:53 Webgrabber: Player true
13:28:56 Webgrabber: Opponent true
13:28:56 Adjused Calculate Player:true
13:28:56 DATA Alg.B: failed, No Bonus Win
13:28:56 ERROR AFTERCHECK All algorithem failed
13:28:56 Adjused Calculate Opponent: false
13:28:56 Gamecheck: true
13:28:56 POST-Trigger done
13:28:56 OK Good Game!
13:28:58 OK Uploader: game uploaded
13:28:58 Ladder Game Done!
13:28:58 --------------------------

and i have no graph yet, what have i done wrong? thanks for the help

Nothing. Memoryscanner disabled + you lost the game + opponent dont have bonuspool = No data.

Skeldark are you also handling the special cases determining opponent's pre-game bonus pool with post-game data when the opponent wins in diamond or lower leagues and ram scanner is disabled? Here are couple special cases:

1) If opponent gains 26 points or more and there is bonus pool left: points increase / 2 = used normal ladder points = used bonus points

2) If opponent's bonus pool is 0 and it is less than 193 minutes 6 seconds after a new day started (web server time, not sure which time zone is applied to each server. Would guess CET for EU and PDT for US): If the opponent gained uneven points in one of his earlier games during the same day or 48 in the second last game in same day then his bonus pool was 0 before the last game.

1 rule is used by alg b who work without pretrigger. but not in this way:
the rule is: if he have bonuspool after the game his changepoints are changepoints /2
regardless of the amount.

I have so many special rules, they confuse me all the time...
- bonus changetime webserver instability.
- 0 ladder points
- promotion demotion games
- ranking games
- webserver update in middle of game
- webserver dont update
- webserver did not update last game
- caped mmr
- high deviation games
- borken (left) laddergames
- null laddergames
to name some

what is this 2, rule? its wired. Oo. How did you come to this one?
when he have 0 bonuspool and win alg b can not do anything any ways.
if he loose i dont care for bonus pool before the game.
when i have the pretrigger i know exactly how much bonuspart is in the changepart and can ignore this special cases.

On June 17 2012 19:09 etherealfall wrote:
I used version 4.2 with a few games in the bank, showing me an MMR of 1900. And after updating and a few more games later, I'm at 1650 with no previous history of being at 1900? Puzzled!

old algorithm to guess tiers vs new algorithm. can you give me your bnet link. i have a look in the data which one is right.


On June 17 2012 19:12 Hairy wrote:
Small niggle - when setting up the plugin, I am not allowed to exit/abort because "Bnet profile links are not valid!". I know it's not valid, but you won't let me exit to go and fetch the link!

EDIT: and now that I exit SC2Gears and try again, your plugin is the first thing I see. This basically means I cannot use SC2Gears until I find a valid player profile to make it happy. Please allow the player to exit your setup, and instead just alert them that "There is no valid player profile linked in the MMR plugin settings, so the plugin cannot function! Would you like to edit your settings now? Yes/No". And allow the 'no' option to actually let me out!

I had to:
Close SC2Gears
Go to the SC2Gears folder and delete the plugin
Open SC2Gears again
Get my profile link
Paste this into a notepad document
Close SC2Gears again
Re-install the plugin
Open SC2Gears again
Paste in my profile link

I'm sure you can make this a little more streamlined!

you can get you bnet link from your bnet webpage. Did not think about that someone grabs it from sc2gears.
i will add this to next patch
On June 17 2012 19:17 Peleus wrote:
Wow, this looks heaps more accurate! Well done!

thx.
Some points are cheated tho. If i have no information i just guess your mmr out of the dark.
The good data between make sure i dont guess bad.
This dont work anymore if you ladder without the tool tho!
under settings - advanced options --- mark assumptions , you can see what point is data what point is assumption
Save gaming: kill esport
etherealfall
Profile Joined December 2011
Australia476 Posts
June 17 2012 10:41 GMT
#887
http://sea.battle.net/sc2/en/profile/439874/1/Integrated/

There we go
skeldark
Profile Joined April 2010
Germany2223 Posts
Last Edited: 2012-06-17 10:52:06
June 17 2012 10:47 GMT
#888
On June 17 2012 19:41 etherealfall wrote:
http://sea.battle.net/sc2/en/profile/439874/1/Integrated/

There we go

if i click the link the webserver need like 1 min to get the site. Blizzard have no love for sea. This server is allays slower than the others...
In my data you have no 100% good game. The list is from yesterday will update later and have a look.
If you watched at E- instead of E+ in the last version, the new mmr is the correct one.
E- used caped data and show a to high result because of this. Sorry.
If you only have few 100% good games he can be still off. I need at least 3-4 really good games.
You see the amount if you enable advanced options in the settings and than mark the assumtions.
The not gray games are the 100% good ones.
Save gaming: kill esport
korona
Profile Joined October 2009
1098 Posts
Last Edited: 2012-06-17 10:56:33
June 17 2012 10:54 GMT
#889
On June 17 2012 19:27 skeldark wrote:
Show nested quote +
On June 17 2012 19:06 korona wrote:
On June 17 2012 13:11 skeldark wrote:
On June 17 2012 12:42 feddonator wrote:
Hi all, I started this tool and played a game, my log says this:
+ Show Spoiler +
13:16:15 MMR-Stats 4.2.3
13:16:15 --------INIT START--------
13:16:15 OK File-Encoding UTF-8
13:16:15 OK Data-Settings loaded!
13:16:15 ERROR No Data Found! Time to ladder...
13:16:15 OK Database loaded!
13:16:15 DB Version:8.0
13:16:17 OK DB up to date!
13:16:17 OK Triggers ready!
13:16:17 OK Gameobserver: ready!
13:16:18 OK: Program is up to date
13:16:18 --------INIT END--------
13:17:52 --------------------------
13:17:52 Game Start detected
13:18:36 Webgrabber: Player true
13:18:36 No Profile, skip
13:18:36 Webgrabber: Opponent false
13:18:36 PRE-Trigger done
13:28:53 Webgrabber: Player true
13:28:56 Webgrabber: Opponent true
13:28:56 Adjused Calculate Player:true
13:28:56 DATA Alg.B: failed, No Bonus Win
13:28:56 ERROR AFTERCHECK All algorithem failed
13:28:56 Adjused Calculate Opponent: false
13:28:56 Gamecheck: true
13:28:56 POST-Trigger done
13:28:56 OK Good Game!
13:28:58 OK Uploader: game uploaded
13:28:58 Ladder Game Done!
13:28:58 --------------------------

and i have no graph yet, what have i done wrong? thanks for the help

Nothing. Memoryscanner disabled + you lost the game + opponent dont have bonuspool = No data.

Skeldark are you also handling the special cases determining opponent's pre-game bonus pool with post-game data when the opponent wins in diamond or lower leagues and ram scanner is disabled? Here are couple special cases:

1) If opponent gains 26 points or more and there is bonus pool left: points increase / 2 = used normal ladder points = used bonus points

2) If opponent's bonus pool is 0 and it is less than 193 minutes 6 seconds after a new day started (web server time, not sure which time zone is applied to each server. Would guess CET for EU and PDT for US): If the opponent gained uneven points in one of his earlier games during the same day or 48 in the second last game in same day then his bonus pool was 0 before the last game.

1 rule is used by alg b who work without pretrigger. but not in this way:
the rule is: if he have bonuspool after the game his changepoints are changepoints /2
I dont care how much the changepoint are

I have many many more special rules!
- bonus changetime webserver instability.
- 0 ladder points
- promotion demotion games
- ranking games
- webserver update in middle of game
- webserver dont update
- webserver did not update last game
- caped mmr
- high deviation games
- borken (left) laddergames
- null laddergames
to name some


Yes I know that you have several special cases. I quickly looked at your source code for v.3.0 just before writing the previous post (will you release source for 4.2 soon?). I added the first one just in case (and wanted you to name some )

On June 17 2012 19:27 skeldark wrote:
what is this 2, rule? its wired. Oo. How did you come to this one?
when he have 0 bonuspool and win alg b can not do anything any ways.
if he loose i dont care for bonus pool before the game.
when i have the pretrigger i know exactly how much bonuspart is in the changepart and can ignore this special cases.

There was a mistake in the second one that I fixed in the earlier post. Of course it had to be before the first bonus pool increase point during the new day, which requires you to know the time when the season bonus pool started to increase in each server. With the second one you can determine the pre-game points, used bonus points & adjusted points for both when opponent wins & ram scanner is disabled.

Logic: if there us bonus pool left after game: gained ladder points / 2 = gained adjusted points = used bonus points = even count. If uneven points are gained during same day in earlier match and its before the first bonus point increase time --> opponent has used his bonus pool in some previous match
etherealfall
Profile Joined December 2011
Australia476 Posts
June 17 2012 10:56 GMT
#890
Ah okay. All good. Thanks!
skeldark
Profile Joined April 2010
Germany2223 Posts
June 17 2012 10:59 GMT
#891
On June 17 2012 19:54 korona wrote:
Show nested quote +
On June 17 2012 19:27 skeldark wrote:
On June 17 2012 19:06 korona wrote:
On June 17 2012 13:11 skeldark wrote:
On June 17 2012 12:42 feddonator wrote:
Hi all, I started this tool and played a game, my log says this:
+ Show Spoiler +
13:16:15 MMR-Stats 4.2.3
13:16:15 --------INIT START--------
13:16:15 OK File-Encoding UTF-8
13:16:15 OK Data-Settings loaded!
13:16:15 ERROR No Data Found! Time to ladder...
13:16:15 OK Database loaded!
13:16:15 DB Version:8.0
13:16:17 OK DB up to date!
13:16:17 OK Triggers ready!
13:16:17 OK Gameobserver: ready!
13:16:18 OK: Program is up to date
13:16:18 --------INIT END--------
13:17:52 --------------------------
13:17:52 Game Start detected
13:18:36 Webgrabber: Player true
13:18:36 No Profile, skip
13:18:36 Webgrabber: Opponent false
13:18:36 PRE-Trigger done
13:28:53 Webgrabber: Player true
13:28:56 Webgrabber: Opponent true
13:28:56 Adjused Calculate Player:true
13:28:56 DATA Alg.B: failed, No Bonus Win
13:28:56 ERROR AFTERCHECK All algorithem failed
13:28:56 Adjused Calculate Opponent: false
13:28:56 Gamecheck: true
13:28:56 POST-Trigger done
13:28:56 OK Good Game!
13:28:58 OK Uploader: game uploaded
13:28:58 Ladder Game Done!
13:28:58 --------------------------

and i have no graph yet, what have i done wrong? thanks for the help

Nothing. Memoryscanner disabled + you lost the game + opponent dont have bonuspool = No data.

Skeldark are you also handling the special cases determining opponent's pre-game bonus pool with post-game data when the opponent wins in diamond or lower leagues and ram scanner is disabled? Here are couple special cases:

1) If opponent gains 26 points or more and there is bonus pool left: points increase / 2 = used normal ladder points = used bonus points

2) If opponent's bonus pool is 0 and it is less than 193 minutes 6 seconds after a new day started (web server time, not sure which time zone is applied to each server. Would guess CET for EU and PDT for US): If the opponent gained uneven points in one of his earlier games during the same day or 48 in the second last game in same day then his bonus pool was 0 before the last game.

1 rule is used by alg b who work without pretrigger. but not in this way:
the rule is: if he have bonuspool after the game his changepoints are changepoints /2
I dont care how much the changepoint are

I have many many more special rules!
- bonus changetime webserver instability.
- 0 ladder points
- promotion demotion games
- ranking games
- webserver update in middle of game
- webserver dont update
- webserver did not update last game
- caped mmr
- high deviation games
- borken (left) laddergames
- null laddergames
to name some


Yes I know that you have several special cases. I quickly looked at your source code for v.3.0 just before writing the previous post (will you release source for 4.2 soon?). I added the first one just in case (and wanted you to name some )

Show nested quote +
On June 17 2012 19:27 skeldark wrote:
what is this 2, rule? its wired. Oo. How did you come to this one?
when he have 0 bonuspool and win alg b can not do anything any ways.
if he loose i dont care for bonus pool before the game.
when i have the pretrigger i know exactly how much bonuspart is in the changepart and can ignore this special cases.

There was a mistake in the second one that I fixed in the earlier post. Of course it had to be before the first bonus pool increase point during the new day, which requires you to know the time when the season bonus pool started to increase in each server. With the second one you can determine the pre-game points, used bonus points & adjusted points for both when opponent wins & ram scanner is disabled.

Logic: if there us bonus pool left after game: gained ladder points / 2 = gained adjusted points = used bonus points = even count. If uneven points are gained during same day and its before the first bonus point increase time --> opponent has used his bonus pool in some previous match

yeah i clean the code and release the new source.
3.0 was the worst version ever , i should not show this source
Yes, come the the same logic. But i can not know the bonus before the game. Its discussed in notthat thread.
You can not backcalculate bonuspool.
To get the bonuscalculation starttime is the task if the season starts.
I wrote a program to do this, here is the result:
us eu kr sea
12 Jun 2012 11:34:54 GMT
13 Jun 2012 02:34:54 GMT
13 Jun 2012 18:34:16 GMT
11 Jun 2012 19:35:47 GMT
Save gaming: kill esport
korona
Profile Joined October 2009
1098 Posts
June 17 2012 11:17 GMT
#892
On June 17 2012 19:59 skeldark wrote:
Show nested quote +
On June 17 2012 19:54 korona wrote:
On June 17 2012 19:27 skeldark wrote:
On June 17 2012 19:06 korona wrote:
On June 17 2012 13:11 skeldark wrote:
On June 17 2012 12:42 feddonator wrote:
Hi all, I started this tool and played a game, my log says this:
+ Show Spoiler +
13:16:15 MMR-Stats 4.2.3
13:16:15 --------INIT START--------
13:16:15 OK File-Encoding UTF-8
13:16:15 OK Data-Settings loaded!
13:16:15 ERROR No Data Found! Time to ladder...
13:16:15 OK Database loaded!
13:16:15 DB Version:8.0
13:16:17 OK DB up to date!
13:16:17 OK Triggers ready!
13:16:17 OK Gameobserver: ready!
13:16:18 OK: Program is up to date
13:16:18 --------INIT END--------
13:17:52 --------------------------
13:17:52 Game Start detected
13:18:36 Webgrabber: Player true
13:18:36 No Profile, skip
13:18:36 Webgrabber: Opponent false
13:18:36 PRE-Trigger done
13:28:53 Webgrabber: Player true
13:28:56 Webgrabber: Opponent true
13:28:56 Adjused Calculate Player:true
13:28:56 DATA Alg.B: failed, No Bonus Win
13:28:56 ERROR AFTERCHECK All algorithem failed
13:28:56 Adjused Calculate Opponent: false
13:28:56 Gamecheck: true
13:28:56 POST-Trigger done
13:28:56 OK Good Game!
13:28:58 OK Uploader: game uploaded
13:28:58 Ladder Game Done!
13:28:58 --------------------------

and i have no graph yet, what have i done wrong? thanks for the help

Nothing. Memoryscanner disabled + you lost the game + opponent dont have bonuspool = No data.

Skeldark are you also handling the special cases determining opponent's pre-game bonus pool with post-game data when the opponent wins in diamond or lower leagues and ram scanner is disabled? Here are couple special cases:

1) If opponent gains 26 points or more and there is bonus pool left: points increase / 2 = used normal ladder points = used bonus points

2) If opponent's bonus pool is 0 and it is less than 193 minutes 6 seconds after a new day started (web server time, not sure which time zone is applied to each server. Would guess CET for EU and PDT for US): If the opponent gained uneven points in one of his earlier games during the same day or 48 in the second last game in same day then his bonus pool was 0 before the last game.

1 rule is used by alg b who work without pretrigger. but not in this way:
the rule is: if he have bonuspool after the game his changepoints are changepoints /2
I dont care how much the changepoint are

I have many many more special rules!
- bonus changetime webserver instability.
- 0 ladder points
- promotion demotion games
- ranking games
- webserver update in middle of game
- webserver dont update
- webserver did not update last game
- caped mmr
- high deviation games
- borken (left) laddergames
- null laddergames
to name some


Yes I know that you have several special cases. I quickly looked at your source code for v.3.0 just before writing the previous post (will you release source for 4.2 soon?). I added the first one just in case (and wanted you to name some )

On June 17 2012 19:27 skeldark wrote:
what is this 2, rule? its wired. Oo. How did you come to this one?
when he have 0 bonuspool and win alg b can not do anything any ways.
if he loose i dont care for bonus pool before the game.
when i have the pretrigger i know exactly how much bonuspart is in the changepart and can ignore this special cases.

There was a mistake in the second one that I fixed in the earlier post. Of course it had to be before the first bonus pool increase point during the new day, which requires you to know the time when the season bonus pool started to increase in each server. With the second one you can determine the pre-game points, used bonus points & adjusted points for both when opponent wins & ram scanner is disabled.

Logic: if there us bonus pool left after game: gained ladder points / 2 = gained adjusted points = used bonus points = even count. If uneven points are gained during same day and its before the first bonus point increase time --> opponent has used his bonus pool in some previous match

yeah i clean the code and release the new source.
3.0 was the worst version ever , i should not show this source
Yes, come the the same logic. But i can not know the bonus before the game. Its discussed in notthat thread.
You can not backcalculate bonuspool.
To get the bonuscalculation starttime is the task if the season starts.
I wrote a program to do this, here is the result:
us eu kr sea
12 Jun 2012 11:34:54 GMT
13 Jun 2012 02:34:54 GMT
13 Jun 2012 18:34:16 GMT
11 Jun 2012 19:35:47 GMT

Hmm. In this case I think you can backcalculate the bonus pool (special cases like players dropped from masters who have used more than diamond bonus pool have to be take into account. Of course this 'more bonus pool' used case is problematic).

For example if opponent's log in his web profile is:

date win/loose pointsIncrease
2012-06-16 win +24
2012-06-17 win +16
2012-06-17 win +17 <- he used all his bonus pool in this match or earlier
2012-06-17 win +12
2012-16-17 win +14 <- the last match played

If the first bonus pool increase point is after the last match, then the player had no bonus pool before the last match.
skeldark
Profile Joined April 2010
Germany2223 Posts
Last Edited: 2012-06-17 11:42:49
June 17 2012 11:41 GMT
#893
On June 17 2012 20:17 korona wrote:
Show nested quote +
On June 17 2012 19:59 skeldark wrote:
On June 17 2012 19:54 korona wrote:
On June 17 2012 19:27 skeldark wrote:
On June 17 2012 19:06 korona wrote:
On June 17 2012 13:11 skeldark wrote:
On June 17 2012 12:42 feddonator wrote:
Hi all, I started this tool and played a game, my log says this:
+ Show Spoiler +
13:16:15 MMR-Stats 4.2.3
13:16:15 --------INIT START--------
13:16:15 OK File-Encoding UTF-8
13:16:15 OK Data-Settings loaded!
13:16:15 ERROR No Data Found! Time to ladder...
13:16:15 OK Database loaded!
13:16:15 DB Version:8.0
13:16:17 OK DB up to date!
13:16:17 OK Triggers ready!
13:16:17 OK Gameobserver: ready!
13:16:18 OK: Program is up to date
13:16:18 --------INIT END--------
13:17:52 --------------------------
13:17:52 Game Start detected
13:18:36 Webgrabber: Player true
13:18:36 No Profile, skip
13:18:36 Webgrabber: Opponent false
13:18:36 PRE-Trigger done
13:28:53 Webgrabber: Player true
13:28:56 Webgrabber: Opponent true
13:28:56 Adjused Calculate Player:true
13:28:56 DATA Alg.B: failed, No Bonus Win
13:28:56 ERROR AFTERCHECK All algorithem failed
13:28:56 Adjused Calculate Opponent: false
13:28:56 Gamecheck: true
13:28:56 POST-Trigger done
13:28:56 OK Good Game!
13:28:58 OK Uploader: game uploaded
13:28:58 Ladder Game Done!
13:28:58 --------------------------

and i have no graph yet, what have i done wrong? thanks for the help

Nothing. Memoryscanner disabled + you lost the game + opponent dont have bonuspool = No data.

Skeldark are you also handling the special cases determining opponent's pre-game bonus pool with post-game data when the opponent wins in diamond or lower leagues and ram scanner is disabled? Here are couple special cases:

1) If opponent gains 26 points or more and there is bonus pool left: points increase / 2 = used normal ladder points = used bonus points

2) If opponent's bonus pool is 0 and it is less than 193 minutes 6 seconds after a new day started (web server time, not sure which time zone is applied to each server. Would guess CET for EU and PDT for US): If the opponent gained uneven points in one of his earlier games during the same day or 48 in the second last game in same day then his bonus pool was 0 before the last game.

1 rule is used by alg b who work without pretrigger. but not in this way:
the rule is: if he have bonuspool after the game his changepoints are changepoints /2
I dont care how much the changepoint are

I have many many more special rules!
- bonus changetime webserver instability.
- 0 ladder points
- promotion demotion games
- ranking games
- webserver update in middle of game
- webserver dont update
- webserver did not update last game
- caped mmr
- high deviation games
- borken (left) laddergames
- null laddergames
to name some


Yes I know that you have several special cases. I quickly looked at your source code for v.3.0 just before writing the previous post (will you release source for 4.2 soon?). I added the first one just in case (and wanted you to name some )

On June 17 2012 19:27 skeldark wrote:
what is this 2, rule? its wired. Oo. How did you come to this one?
when he have 0 bonuspool and win alg b can not do anything any ways.
if he loose i dont care for bonus pool before the game.
when i have the pretrigger i know exactly how much bonuspart is in the changepart and can ignore this special cases.

There was a mistake in the second one that I fixed in the earlier post. Of course it had to be before the first bonus pool increase point during the new day, which requires you to know the time when the season bonus pool started to increase in each server. With the second one you can determine the pre-game points, used bonus points & adjusted points for both when opponent wins & ram scanner is disabled.

Logic: if there us bonus pool left after game: gained ladder points / 2 = gained adjusted points = used bonus points = even count. If uneven points are gained during same day and its before the first bonus point increase time --> opponent has used his bonus pool in some previous match

yeah i clean the code and release the new source.
3.0 was the worst version ever , i should not show this source
Yes, come the the same logic. But i can not know the bonus before the game. Its discussed in notthat thread.
You can not backcalculate bonuspool.
To get the bonuscalculation starttime is the task if the season starts.
I wrote a program to do this, here is the result:
us eu kr sea
12 Jun 2012 11:34:54 GMT
13 Jun 2012 02:34:54 GMT
13 Jun 2012 18:34:16 GMT
11 Jun 2012 19:35:47 GMT

Hmm. In this case I think you can backcalculate the bonus pool (special cases like players dropped from masters who have used more than diamond bonus pool have to be take into account. Of course this 'more bonus pool' used case is problematic).

For example if opponent's log in his web profile is:

date win/loose pointsIncrease
2012-06-16 win +24
2012-06-17 win +16
2012-06-17 win +17 <- he used all his bonus pool in this match or earlier
2012-06-17 win +12
2012-16-17 win +14 <- the last match played

If the first bonus pool increase point is after the last match, then the player had no bonus pool before the last match.

it can be
17-x change.
with x any value between 0 and 8
You dont know how much time was between the games.

Even if you can back-calulate this, i need the bonuspool that he did not spend and the server bonuspool at the second the game was over.
And this is impossible to get because i dont have the min and seconds for the games.
You can calculate the range but not the exact amount and 1 point diffrence in change is a huge diffrence in mmr.


Master who drop to diamond is no problem, because of the bug in the bnet system that only show masterbonuspool.
Save gaming: kill esport
enemy2010
Profile Blog Joined October 2010
Germany1972 Posts
Last Edited: 2012-06-17 12:07:33
June 17 2012 12:06 GMT
#894
So for me there are the following graphs:

CLICK

I am platinum myself.
So when my graph falls under the green line (which is platinum), does that mean i get demoted to gold? Or to wich value has my graph to go until I get demoted?
Same for promotion: Do I get promoted to diamond when my graph crosses the next (blue, diamond) line?
1on1 auf azze no he no flash no awp only holztor. | Ja, da meint der ich hätt' abgeschmatzt, aber dat is Quatsch, verstehste?
etherealfall
Profile Joined December 2011
Australia476 Posts
Last Edited: 2012-06-17 12:09:55
June 17 2012 12:09 GMT
#895
It's odd, now that i've played 3 more games, my MMR is back at 1850+.

Does that mean my data is 100% now?
TechNoTrance
Profile Joined May 2012
Canada1007 Posts
June 17 2012 12:16 GMT
#896
Works great! Amazing job man.
All we have to decide is what to do with the time that is given to us.
Peleus
Profile Joined March 2010
Australia420 Posts
June 17 2012 12:18 GMT
#897
Not sure if it's normal for the pretrigger to run on replays? I don't think it matters much either way, just curious if this has always been the case.
Alexj
Profile Blog Joined July 2010
Ukraine440 Posts
June 17 2012 12:22 GMT
#898
I am still not sure what is a "good" game?

For example:

15:4:37 Webgrabber: Player true
15:4:41 Webgrabber: Opponent true
15:4:41 DATA Alg.B: failed, No Bonus Win
15:4:41 Adjused Calculate Player:true
15:4:41 Adjused Calculate Opponent: true
15:4:41 Gamecheck: true
15:4:41 POST-Trigger done
15:4:41 ERROR: Analyser F: Need more/better games!
15:4:41 Player-data-Qualitiy: 75%
15:4:41 Opponent-data-Qualitiy: 75%
15:4:43 OK Uploader: game uploaded
15:4:43 Ladder Game Done!
15:4:43 --------------------------


I won that game, and I had bonus pool, and I had memory analyzer on
More GGs, more skill
korona
Profile Joined October 2009
1098 Posts
June 17 2012 12:24 GMT
#899
On June 17 2012 21:06 enemy2010 wrote:
So for me there are the following graphs:

CLICK

I am platinum myself.
So when my graph falls under the green line (which is platinum), does that mean i get demoted to gold? Or to wich value has my graph to go until I get demoted?
Same for promotion: Do I get promoted to diamond when my graph crosses the next (blue, diamond) line?


No. The demotion/promotion happens when the moving average of your MMR stabilizes itself inside some skill tier in the lower/higher league. More info: http://www.teamliquid.net/forum/viewmessage.php?topic_id=195273

It surely would be interesting to know how many games Blizzard includes in the moving average...
Alexj
Profile Blog Joined July 2010
Ukraine440 Posts
June 17 2012 12:24 GMT
#900
On June 17 2012 21:06 enemy2010 wrote:
So when my graph falls under the green line (which is platinum), does that mean i get demoted to gold? Or to wich value has my graph to go until I get demoted?
Same for promotion: Do I get promoted to diamond when my graph crosses the next (blue, diamond) line?

It's not cut and dry. It just gives you an estimate that you're close to promotion/demotion
More GGs, more skill
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