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Match Making Rating Tool - Page 43

Forum Index > SC2 General
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Prev 1 41 42 43 44 45 207 Next
Protossprod
Profile Joined January 2012
Australia5 Posts
Last Edited: 2012-06-15 15:59:09
June 15 2012 15:54 GMT
#841
[image loading]

[image loading]


I'm posting for a friend these are the ss of his

mine works fine before and after update:\

edit:Notice how it says no profile but yet top left is his profile
skeldark
Profile Joined April 2010
Germany2223 Posts
June 15 2012 15:59 GMT
#842
On June 16 2012 00:54 Protossprod wrote:
[image loading]

[image loading]


I'm posting for a friend these are the ss of his

mine works fine before and after update:\

edit:Notice how it says no profile but yet top left is his profile

fixed. reopen and install new patch
Save gaming: kill esport
Protossprod
Profile Joined January 2012
Australia5 Posts
Last Edited: 2012-06-15 17:07:11
June 15 2012 16:37 GMT
#843
will post more info just testing something with him

Edit: Fixed!!!! Great work with the tool its amazing
Scheme
Profile Blog Joined April 2011
United Kingdom210 Posts
Last Edited: 2012-06-15 17:03:32
June 15 2012 17:03 GMT
#844
Will enabling the memory scanner risk me being banned?
Protossprod
Profile Joined January 2012
Australia5 Posts
June 15 2012 17:07 GMT
#845
On June 16 2012 02:03 Scheme wrote:
Will enabling the memory scanner risk me being banned?

Its agianst TOS so possible
Raven283
Profile Joined May 2012
Netherlands18 Posts
June 15 2012 17:22 GMT
#846
I noticed that since v4.0 and later all my games have the

"ERROR PRECHECK PLAYER: 0 Ladderpoints - No Data"

in the log.
It does say "OK Good Game!" at the end but none of them show up in the graph =/
skeldark
Profile Joined April 2010
Germany2223 Posts
Last Edited: 2012-06-15 17:36:38
June 15 2012 17:28 GMT
#847
On June 16 2012 02:22 Raven283 wrote:
I noticed that since v4.0 and later all my games have the

"ERROR PRECHECK PLAYER: 0 Ladderpoints - No Data"

in the log.
It does say "OK Good Game!" at the end but none of them show up in the graph =/

0 ladderpoints have more to do with new season start than 4.0
It say good game because he was able could collect data of your opponent.
if someone have 0 ladderpoints after the game i can not tell how much he lost because its impossible to get - points.

On June 16 2012 02:07 Protossprod wrote:
Show nested quote +
On June 16 2012 02:03 Scheme wrote:
Will enabling the memory scanner risk me being banned?

Its agianst TOS so possible

On June 16 2012 02:07 Protossprod wrote:
Show nested quote +
On June 16 2012 02:03 Scheme wrote:
Will enabling the memory scanner risk me being banned?

Its agianst TOS so possible

Yes possible, but i dont think so. the tos say:" you are not allowed to collect data over the client"
this means all and nothing...
However if they ban everyone who enable it, i better change my tl nickname
But if they ban for reading the memory to get the nickname of your opponent to calculate your skill , this was the last blizzard game i buy...
Save gaming: kill esport
InfCereal
Profile Joined December 2011
Canada1759 Posts
June 15 2012 17:42 GMT
#848
On June 16 2012 02:28 skeldark wrote:
Show nested quote +
On June 16 2012 02:22 Raven283 wrote:
I noticed that since v4.0 and later all my games have the

"ERROR PRECHECK PLAYER: 0 Ladderpoints - No Data"

in the log.
It does say "OK Good Game!" at the end but none of them show up in the graph =/

0 ladderpoints have more to do with new season start than 4.0
It say good game because he was able could collect data of your opponent.
if someone have 0 ladderpoints after the game i can not tell how much he lost because its impossible to get - points.

Show nested quote +
On June 16 2012 02:07 Protossprod wrote:
On June 16 2012 02:03 Scheme wrote:
Will enabling the memory scanner risk me being banned?

Its agianst TOS so possible

Show nested quote +
On June 16 2012 02:07 Protossprod wrote:
On June 16 2012 02:03 Scheme wrote:
Will enabling the memory scanner risk me being banned?

Its agianst TOS so possible

Yes possible, but i dont think so. the tos say:" you are not allowed to collect data over the client"
this means all and nothing...
However if they ban everyone who enable it, i better change my tl nickname
But if they ban for reading the memory to get the nickname of your opponent to calculate your skill , this was the last blizzard game i buy...



To expand upon this: Blizzard isn't about to issue mass bans to everyone who uses a program to read from RAM. There's several useful programs that help streamers, and also this tool which helps players. It's in the TOS because it can be used to create various hacks for the game. Looking at Blizzard's current banning tread, they need hard proof that a player is cheating before issuing a ban to that player.
Cereal
Scheme
Profile Blog Joined April 2011
United Kingdom210 Posts
June 15 2012 18:28 GMT
#849
On June 16 2012 02:28 skeldark wrote:
Show nested quote +
On June 16 2012 02:22 Raven283 wrote:
I noticed that since v4.0 and later all my games have the

"ERROR PRECHECK PLAYER: 0 Ladderpoints - No Data"

in the log.
It does say "OK Good Game!" at the end but none of them show up in the graph =/

0 ladderpoints have more to do with new season start than 4.0
It say good game because he was able could collect data of your opponent.
if someone have 0 ladderpoints after the game i can not tell how much he lost because its impossible to get - points.

Show nested quote +
On June 16 2012 02:07 Protossprod wrote:
On June 16 2012 02:03 Scheme wrote:
Will enabling the memory scanner risk me being banned?

Its agianst TOS so possible

Show nested quote +
On June 16 2012 02:07 Protossprod wrote:
On June 16 2012 02:03 Scheme wrote:
Will enabling the memory scanner risk me being banned?

Its agianst TOS so possible

Yes possible, but i dont think so. the tos say:" you are not allowed to collect data over the client"
this means all and nothing...
However if they ban everyone who enable it, i better change my tl nickname
But if they ban for reading the memory to get the nickname of your opponent to calculate your skill , this was the last blizzard game i buy...


On June 16 2012 02:42 InfCereal wrote:
Show nested quote +
On June 16 2012 02:28 skeldark wrote:
On June 16 2012 02:22 Raven283 wrote:
I noticed that since v4.0 and later all my games have the

"ERROR PRECHECK PLAYER: 0 Ladderpoints - No Data"

in the log.
It does say "OK Good Game!" at the end but none of them show up in the graph =/

0 ladderpoints have more to do with new season start than 4.0
It say good game because he was able could collect data of your opponent.
if someone have 0 ladderpoints after the game i can not tell how much he lost because its impossible to get - points.

On June 16 2012 02:07 Protossprod wrote:
On June 16 2012 02:03 Scheme wrote:
Will enabling the memory scanner risk me being banned?

Its agianst TOS so possible

On June 16 2012 02:07 Protossprod wrote:
On June 16 2012 02:03 Scheme wrote:
Will enabling the memory scanner risk me being banned?

Its agianst TOS so possible

Yes possible, but i dont think so. the tos say:" you are not allowed to collect data over the client"
this means all and nothing...
However if they ban everyone who enable it, i better change my tl nickname
But if they ban for reading the memory to get the nickname of your opponent to calculate your skill , this was the last blizzard game i buy...



To expand upon this: Blizzard isn't about to issue mass bans to everyone who uses a program to read from RAM. There's several useful programs that help streamers, and also this tool which helps players. It's in the TOS because it can be used to create various hacks for the game. Looking at Blizzard's current banning tread, they need hard proof that a player is cheating before issuing a ban to that player.


Thank you very much for the clarification. I will enable it as well. It makes sense what you guys said, blizzard has no reason to Ban people for using a program that would give them no unfair advantage during the game.

Cheers.

P.S.:Great Program by the way. I am and I know a lot of people are very thankful for it.
snotboogie
Profile Blog Joined August 2009
Australia3550 Posts
June 16 2012 05:26 GMT
#850
Hi guys, what is E+ and E- in the display options?
skeldark
Profile Joined April 2010
Germany2223 Posts
June 16 2012 05:27 GMT
#851
On June 16 2012 14:26 snotboogie wrote:
Hi guys, what is E+ and E- in the display options?

op post: theories for details.
help - options -analyser for tldr
Save gaming: kill esport
andrewSC23
Profile Joined June 2012
United States25 Posts
June 16 2012 05:50 GMT
#852
I apologize if this has been answered, but does this work on Macs? I can get it to run in Windows, but when I go to the plugins page on sc2gears on Mac, it doesn't show the plugin, and I would prefer to continue to play SC on OS X if I can..
skeldark
Profile Joined April 2010
Germany2223 Posts
June 16 2012 06:00 GMT
#853
On June 16 2012 14:50 andrewSC23 wrote:
I apologize if this has been answered, but does this work on Macs? I can get it to run in Windows, but when I go to the plugins page on sc2gears on Mac, it doesn't show the plugin, and I would prefer to continue to play SC on OS X if I can..

yes and no.
It should show up as plugin. You have latest sc2gears version?

the problem is the pretirgger and the memoryreader don't work on mac and this means that most games will have bad data.
But he can still collect some games.

Save gaming: kill esport
andrewSC23
Profile Joined June 2012
United States25 Posts
June 16 2012 06:12 GMT
#854
I updated sc2gears and loaded the folder in the plugins folder. When I go under the plugins manager, it isn't listed.
skeldark
Profile Joined April 2010
Germany2223 Posts
Last Edited: 2012-06-16 06:22:33
June 16 2012 06:19 GMT
#855
On June 16 2012 15:12 andrewSC23 wrote:
I updated sc2gears and loaded the folder in the plugins folder. When I go under the plugins manager, it isn't listed.

you have the correct folders?
Plugins\MMRPlugin\
MMR.jar
...

anything under : help "view system messages"?

will message the sc2gears create if he knows what it is.
Save gaming: kill esport
andrewSC23
Profile Joined June 2012
United States25 Posts
June 16 2012 06:29 GMT
#856
I have it installed correctly. Like I said, I was able to get it working under my Windows 7 Partition. It shows up as intended. Not so much under OS X. There is nothing under the view system messages either. It simply does not seem to be recognized.
Peleus
Profile Joined March 2010
Australia420 Posts
June 16 2012 07:41 GMT
#857
On June 15 2012 19:09 skeldark wrote:
Show nested quote +
On June 15 2012 19:03 Peleus wrote:
Hey it looks pretty cool.

It seems as though the aspect ratio is stretched a little, (16 monitor running 1920x1080).

Also, I'm not sure how the graphing function works, but is it possible to start dropping game numbers so we have an even bottom (but visible) game count rather than dots?

For example, currently with 200 games it would just be a series of ... down the bottom.

Ideally it could be 1 20 40 60 80 100 120 140 160 180 200 etc, adjusting automatically as more increases.


which ratio? i have same screensize. its just no tool for fullscreen ^^

the problem is : the numbers are not for everyone so consisted. If you don't have it allways open or many bad games, it could look like this: 5 6 16 17 45. without skipping!

Thats why i put the filter in, to watch only the last games.



With this, would it be better / useful to actually number them as sequentially entered successful games? I.e. The second data point would be #2, even if it was the 7th game played.

Considering the amount of 'bad data', games where MMR is not useful, sc2gears isn't open or simply playing on a different account I can't see the x-axis being very useful at the moment, ignoring the fact that after a certain period you can't read it at all due to '...'.

I can't speak for everyone but I know I'd find it a lot more useful to be sequentially numbered 1, 2, 3... etc regardless of what game it actually was. This would also allow much nicer axis.

P.s. I'm not suggesting any difference in the way the data is labelled internally, so you could still label a game via the current method for calculation purposes etc, purely for the display aspect of numbering down the bottom.

Thanks again for all your work though
skeldark
Profile Joined April 2010
Germany2223 Posts
Last Edited: 2012-06-16 08:21:52
June 16 2012 08:19 GMT
#858
On June 16 2012 15:29 andrewSC23 wrote:
I have it installed correctly. Like I said, I was able to get it working under my Windows 7 Partition. It shows up as intended. Not so much under OS X. There is nothing under the view system messages either. It simply does not seem to be recognized.

will look into it
On June 16 2012 16:41 Peleus wrote:
Show nested quote +
On June 15 2012 19:09 skeldark wrote:
On June 15 2012 19:03 Peleus wrote:
Hey it looks pretty cool.

It seems as though the aspect ratio is stretched a little, (16 monitor running 1920x1080).

Also, I'm not sure how the graphing function works, but is it possible to start dropping game numbers so we have an even bottom (but visible) game count rather than dots?

For example, currently with 200 games it would just be a series of ... down the bottom.

Ideally it could be 1 20 40 60 80 100 120 140 160 180 200 etc, adjusting automatically as more increases.


which ratio? i have same screensize. its just no tool for fullscreen ^^

the problem is : the numbers are not for everyone so consisted. If you don't have it allways open or many bad games, it could look like this: 5 6 16 17 45. without skipping!

Thats why i put the filter in, to watch only the last games.



With this, would it be better / useful to actually number them as sequentially entered successful games? I.e. The second data point would be #2, even if it was the 7th game played.

Considering the amount of 'bad data', games where MMR is not useful, sc2gears isn't open or simply playing on a different account I can't see the x-axis being very useful at the moment, ignoring the fact that after a certain period you can't read it at all due to '...'.

I can't speak for everyone but I know I'd find it a lot more useful to be sequentially numbered 1, 2, 3... etc regardless of what game it actually was. This would also allow much nicer axis.

P.s. I'm not suggesting any difference in the way the data is labelled internally, so you could still label a game via the current method for calculation purposes etc, purely for the display aspect of numbering down the bottom.

Thanks again for all your work though

what is with the missing games?
It very useful to know what games were played in a row and where a breaks.
I dont use a numeric chart . I could label the missing games something else than numbers, but it must be unique.
Also there is a problem with the opponent. Sometimes there is opponent data at a missing gamespot.
There are many combinations of data i show at the moment.
If i just numerate the displayed games. game nr 4 in garph A is not game nr 4 in graph B. This would be very confusing.
I added the filter so you can see your last played games only if you have to much data.
I know its not optimal but every solution have his problems.

Sooner or later you will see ... anyways.
I think about making the chart scrollable...
Save gaming: kill esport
Beren
Profile Joined June 2010
United States514 Posts
June 16 2012 08:21 GMT
#859
Is there any way to have it count old ladder games from this season that were played while sc2gears was not running?
skeldark
Profile Joined April 2010
Germany2223 Posts
June 16 2012 08:22 GMT
#860
On June 16 2012 17:21 Beren wrote:
Is there any way to have it count old ladder games from this season that were played while sc2gears was not running?

No i can tell if two games are played in a row but not how much are missing.
I could for masters because i know the win and loosecount but not for under master
Save gaming: kill esport
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