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United States1217 Posts
On June 09 2012 23:33 ChriseC wrote: can hellions transform into battle hellions right from the start? if it is so i guess hellion/marauder pushes will be unbelievable strong, since there arnt added t1 units to deal with it, its hardcounter charakter of the push is just really hard to deal with Yes. In fact Hellions come out as Battle Hellions from the Factory.
Keep in mind Battle Hellions are slow and can be kited.
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Wait, is widowed mine a unit or a spell? i dont understand..
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On June 09 2012 22:57 SarcasmMonster wrote:Show nested quote +On June 09 2012 22:55 -Archangel- wrote: Lol people still didn't figure out the main purpose of Tempest. What have been toss complaining most about PvZ? Broodlords!! noobs... Especially since Archon Toilet is now gone in HOTS, ![](/mirror/smilies/protoss-big.gif) definitely needs something vs Broodlords. Wished buffed Carriers were the answer rather than Tempest ![](/mirror/smilies/frown.gif)
Mother-ship has an air only stasis ability which completely locks down air units from doing anything for 20 seconds. tbf you dont even need tempest
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On June 09 2012 23:40 Fus wrote: Wait, is widowed mine a unit or a spell? i dont understand..
Unit built from a factory.
Widow Mine – Light, Mechanical
Requires Factory w/ Tech Lab
Minerals: 75 Gas: 25 Supply: 1 Build Time: 20 Health: - Speed: - Attack Damage: 200* Attack Range: * Attack Delay: 10 Seconds after latching on. Special Ability – Burrow: 3 seconds to burrow. Aside from the time to burrow it functions exactly the same as regular burrow.
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Protoss 2 based timings with the oracle cloaking the forward pylons and units + delay mining? O_O
Mothership core repowers all oracle energy for 25 energy....
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On June 09 2012 23:32 Seiniyta wrote:Show nested quote +On June 09 2012 23:15 FallDownMarigold wrote:On June 09 2012 22:56 Gackt_ wrote: Wow Day9 is a total sellout as usual,..? The videos are so scripted that Im about to throw up. :S How do you know for certain that they're scripted? Source? edit: The reason i dont agree is that in the vid you have a bunch of slight mess-ups, such as the other caster calling the hatchery a nexus at one point, etc. Definitly not scripted regarding Day9. What could be scripted is the two players just trying to show all the new units in action. But tha's not a bad thing.
The script was given to the players. It read "ok guys, we're trying to show off all the new units and abilities, so instead of trying to win just make a bunch of command centres and warhounds and vipers and shit."
They can't play a 'real' game because that would be based off an internal metagame that no-one knows anything about or could appreciate, and it'd be pointless since we'd hardly get to see all the cool new shit. Like, what if you showed someone a pro level ZvP and all he saw was roaches, lings, sentries, zealots, stalkers and cannons. Zerg have like 12 other units! Some of them are even useful! Sure we can appreciate that kind of ZvP, it's exciting there's sweet control and we can appreciate how roach/ling aggressive styles are a development of the ZvP metagame and oh my god just how many units can Zerg make but it'd be terrible if you were trying to show someone all the things Zerg's and Protoss can do.
The whole point of this reveal is to show off some very basic tactics and applications for all the new shit. Look at the viper, it abducts key enemy units! Look at the tempest, 22 range is absurd! Look at the Widow mines they kill everything! The entire point isn't to make us think "wow this is what a game of HotS looks like, I can appreciate it's depth and competitive nature" it's designed to give strategy geeks like us fuel to ruminate over and speculate and develop cool strategies in our minds and then argue vigorously with each other about it. Thus generating hype.
And that's not really a bad thing at all. Blizzard don't release a game like this with all the depth explored on their end, their job is to create an interesting and diverse and balanced set of tools to give to millions of gamers to do that. We make the strategies, they give us the tools to do them (and hopefully terran buffs please Dayvie?)
What is a bad thing is that map looks awful. You'd of thought Arid Plateau would of convinced blizzard that naturals with enormous arcs like that are awful and should never be made again but there you go.
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On June 09 2012 23:31 pallad wrote:Show nested quote +On June 09 2012 22:56 Gackt_ wrote: Wow Day9 is a total sellout as usual,..? The videos are so scripted that Im about to throw up. :S And what is wrong with that ? I personaly dont like Day9 , but i know that is his job.. everyone wanna make money. You gonna give him cash for living ? i think everyone could notice the game was probably staged and commentated in a fashion to display all the new utilities of both zerg and protoss
but that was the point of this video so they did a good job, plus it was funny to see zerg throw away the game on purpose last 5 minutes of that game xD
im so excited for hots man, only thing i dont like are the 22range flying catapults. they seem to force toss victory every single game in split map scenario
how do you break a massive toss defensive line with those bastards chipping away at you? i dont think its possible. but its stupid to talk balance already its just random a thought of mine. otherwise from that i like the changes for zerg really much, except the ultralisk change, which will obviously be nerfed or removed
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On June 09 2012 23:42 eshlow wrote: Protoss 2 based timings with the oracle cloaking the forward pylons and units + delay mining? O_O
Mothership core repowers all oracle energy for 25 energy....
I'm 99% certain that the repowering will only work within a certain range.
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On June 09 2012 23:47 sleepingdog wrote:Show nested quote +On June 09 2012 23:42 eshlow wrote: Protoss 2 based timings with the oracle cloaking the forward pylons and units + delay mining? O_O
Mothership core repowers all oracle energy for 25 energy.... I'm 99% certain that the repowering will only work within a certain range.
It's still really strong for a 25 energy spell.
Something that allow you infinite forcefield if you are near your mothership core kinda. Or allow you to recharge oracles after they did a bit of harass so they can go back at it instantly. Or even put 2 storm onto templar your just warped in.
I hope the spell have a cooldown.
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On June 09 2012 23:47 sleepingdog wrote:Show nested quote +On June 09 2012 23:42 eshlow wrote: Protoss 2 based timings with the oracle cloaking the forward pylons and units + delay mining? O_O
Mothership core repowers all oracle energy for 25 energy.... I'm 99% certain that the repowering will only work within a certain range. yeah the range is 8, and the ability channels apparently, gives about 25 energy/sec
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I don't understand the purpose of the widow mine. Terrans already have the strongest static map control with bunkers and tanks. Why is another addition needed? The shredder was bad for the same reason.
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A bit sad they didn't take the opportunity to redesign some of the annoying aspects of WOL like Force Fields, Fungals, Concussive Shell, etc. Now would be the time
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United States1217 Posts
On June 09 2012 23:55 gedatsu wrote: I don't understand the purpose of the widow mine. Terrans already have the strongest static map control with bunkers and tanks. Why is another addition needed? The shredder was bad for the same reason. No they don't.
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On June 09 2012 23:59 HeroMystic wrote:Show nested quote +On June 09 2012 23:55 gedatsu wrote: I don't understand the purpose of the widow mine. Terrans already have the strongest static map control with bunkers and tanks. Why is another addition needed? The shredder was bad for the same reason. No they don't. Uh. Yes.
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thr oracles mineral blocking spell is not a good idea, harras should always consume APM. blocking the whole mineral line with a single spell takes no micro and APM at all. boring and lame idea
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On June 10 2012 00:03 Schnullerbacke13 wrote: thr oracles mineral blocking spell is not a good idea, harras should always consume APM. blocking the whole mineral line with a single spell takes no micro and APM at all. boring and lame idea Agreed. Its more like a macro mechanic than harass.
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On June 10 2012 00:03 Schnullerbacke13 wrote: thr oracles mineral blocking spell is not a good idea, harras should always consume APM. blocking the whole mineral line with a single spell takes no micro and APM at all. boring and lame idea Agreed. A quick and easy change would be to have the shield go around units instead of mineral patches. Therefore the user of the Oracle would have to aim to hit as many workers as possible. And the opponent would be able to dodge the spell by splitting. Right now you can't make your minerals dodge, but who knows what they'll add in the last expansion XD.
Plus then the spell could be used in battle, as a really weak and destructible stasis. This would make people trend away from keeping all their units in a deathball, and would improve gameplay in general.
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United States1217 Posts
On June 10 2012 00:01 gedatsu wrote:Show nested quote +On June 09 2012 23:59 HeroMystic wrote:On June 09 2012 23:55 gedatsu wrote: I don't understand the purpose of the widow mine. Terrans already have the strongest static map control with bunkers and tanks. Why is another addition needed? The shredder was bad for the same reason. No they don't. Uh. Yes. No, not really.
Try using those "Strongest static map control with bunkers and tanks" vs Protoss that isn't a 1-1-1 all-in build. Try it vs Zerg too.
Widow Mines aren't even static anyway.
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On June 09 2012 23:42 eshlow wrote: Protoss 2 based timings with the oracle cloaking the forward pylons and units + delay mining? O_O
Mothership core repowers all oracle energy for 25 energy....
yeah this wont make into launch. Its way to powerful. Imagine all the early cloaked pushes that they can do just by sniping detection. Or simply it nullifies any zerg all in because they generally dont have any units that hit air and you can just wall off and cloak your front with the oracle and pretty much deny any zerg aggression. Oracle seems way to strong but its hard to tell until we can actually play with it.
Also, is it me or does it seem like Zerg and toss got tons of brand new awesome utility units/abilities and terran got....nothing? Battle hellion is terrible, because you never fight against a straight zealot colossus army like they show, it will still get smashed by storm and stalkers/archons. Warhound seems ok I guess, but seems like a unit specifically designed to help T lategame vs toss balls, which pidgeon holes you into stricly making those units. Which I dont like. I really cant believe they would put a 22 range unit in the game. Imagine trying to hold a bunker line or a spine line (which you absolutely have to do in TvP and PvZ in alot of situations) and getting sieged at range, but you cant move out at all because he can just drain resources, be cloaked by an oracle and defend from vikings/corruptors with stalkers. I also really think that having mass recall on a nexus is completely uneccessary, protoss can already pylon warp in.
Its really hard to make a claim given we haven't seen any pros playing, so all of this is speculation. But some of the changes seem kind of absurd to me.
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On June 09 2012 17:35 eviltomahawk wrote: And speaking of Hydra speed, it looks like the theme of the two Battle Reports shown so far was that speed Hydras are awesome, even in a ZvT surprising enough. Not a single Roach or Infestor or Brood Lord was shown in any of the Battle Reports. They obviously wanna show us the new stuff. Who's interested in seeing a HOTS game of Ling Infestor vs. MArine Tank?
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