[G][D] Bomber's FE into 3-rax, 1-gas opening TvP - Page 2
Forum Index > StarCraft 2 Strategy |
KimJongChill
United States6429 Posts
| ||
Jazzman88
Canada2228 Posts
On May 29 2012 21:36 KimJongChill wrote: Thank you, I'm definitely going to try this out as a new standard TvP, since I never really knew what to do after 1 rax fe whenever I 1 rax fe. I think the thing with TvP is you REALLY need to just have an extended plan. The nice thing about pro builds like this is that you can see some of their contingency plans if you watch enough games. Critical is making sure that in your own games you start to apply some of those contingencies. For example: oh, he's going Colossi off two bases? Could be a heavy timing push, better get a second Starport, some Bunkers, and play very patiently until you can crush him. Fast three-base? Time to take your own third and grind him down mercilessly, getting Ghosts only as you're thinning out his army. Any 1-rax FE (regardless of gas timing or add-on variant) should do something like this. Have a chain of consequences planned out so that once the initial structure takes shape, the build starts customizing itself to the opponent and giving you a logically timed sequence of options and attacks. | ||
Tendoi
Romania62 Posts
| ||
Chelch
United Kingdom159 Posts
| ||
fCFiRE
United States7 Posts
I have also noticed he floats around 200 - 300 minerals almost the entire build so is it viable to get the 4th rax earlier in the build and get some more marines out? | ||
nath
United States1788 Posts
On June 05 2012 00:18 fCFiRE wrote: I've been watching this build alot recently. He sometimes grabs his first gas right after his second rax and leaves 1 worker on it until the 3rd rax is completed. I have also noticed he floats around 200 - 300 minerals almost the entire build so is it viable to get the 4th rax earlier in the build and get some more marines out? early on those minerals are to help defend allins (bunker/scv pull) | ||
Fencar
United States2694 Posts
Something really cool you can do is get the 3rd Starport early and get a reactor on it and make a *** ton of Vikings if he's going for a Colossus push/all-in/build plus the ability to make some more Medivacs since you have way more Viking production, or a *** ton of Medivacs if he's going Gateway/HT/Archon focused so that all the Zealots which are hitting different MM don't do nearly as much damage, and if part of your army gets stormed they take effectively half the damage as Medivacs heal 9HP/S while Storms deal 20 DPS. Stim as much as you want, since if the Medivacs have too much energy they WILL die to feedbacks, and we don't want that now do we? I recommend getting two Reactors on the 4th and 5th Barracks while doing this since you may be gas-starved, plus Marines synergise much better with high-gas units since they kill/nullify all the Protoss AoE, while Marines are amazing against the remaining gateway units. | ||
Pikachu.
Sweden7 Posts
I have been using this build alot. But I´m having a hard time holding blink observer allins. How do you guys defend agianst that with this build? | ||
Moosy
Canada396 Posts
| ||
OnelightZ
England33 Posts
| ||
chambertin
United States1704 Posts
| ||
Jazzman88
Canada2228 Posts
On June 07 2012 16:48 Pikachu. wrote: Yoo! I have been using this build alot. But I´m having a hard time holding blink observer allins. How do you guys defend agianst that with this build? Depends on the map. Given the leeway that you gain in minerals from delaying gas #2, as well as the double tech labs, you can drop Bunkers in the main and start cranking out Marauders. The important thing is to not panic. If you're going to scan to get the Observer, MAKE SURE you get it. Wasting a Scan while scrambling to defend and get up enough units is brutal. If you're in the process of getting Medivacs, keep doing that, and try not to let the Blinkstalkers kill them as they pop. A few Marauders will own a Blinkstalker all-in once Medivacs pop. Also, try to scout. Fast Twilight Council (as in before additional gates) means one of two things: Blinkstalker all-in or DTs. You can't afford a whole lot of Sentries when you're building up for that critical DT number, but you ALSO can't afford a large swell of units, whereas the more-or-less continual Stalker production while getting Blink and bringing Warpgates online is kosher. So, lots of units + uber-fast Twilight Council = Blinkstalker, few units + uber-fast Twilight Council = DTs. Plan accordingly, and try to pick off that Observer quickly if possible. | ||
DawN883
Sweden558 Posts
| ||
Pikachu.
Sweden7 Posts
On June 07 2012 22:23 Jazzman88 wrote: Depends on the map. Given the leeway that you gain in minerals from delaying gas #2, as well as the double tech labs, you can drop Bunkers in the main and start cranking out Marauders. The important thing is to not panic. If you're going to scan to get the Observer, MAKE SURE you get it. Wasting a Scan while scrambling to defend and get up enough units is brutal. If you're in the process of getting Medivacs, keep doing that, and try not to let the Blinkstalkers kill them as they pop. A few Marauders will own a Blinkstalker all-in once Medivacs pop. Also, try to scout. Fast Twilight Council (as in before additional gates) means one of two things: Blinkstalker all-in or DTs. You can't afford a whole lot of Sentries when you're building up for that critical DT number, but you ALSO can't afford a large swell of units, whereas the more-or-less continual Stalker production while getting Blink and bringing Warpgates online is kosher. So, lots of units + uber-fast Twilight Council = Blinkstalker, few units + uber-fast Twilight Council = DTs. Plan accordingly, and try to pick off that Observer quickly if possible. Thank you sir! Well written guide :D | ||
Severus_
759 Posts
If you scout gateway pressure build bunkers like bomber. If you scout fast double gas try to build ebay before you start stim with the extra minerals. Its better to build ebay and a turret than to waste mules. It will stop voidray allins or dts. If you scout PartinG build stay on 1 gas and get a faster 3rd CC or try to bust him with +1 and upgrades with 5rax. I don't know how the build works vs some of the allins like blink stalkers or sentry busts. | ||
Jazzman88
Canada2228 Posts
On June 08 2012 10:39 Severus_ wrote: Some points : If you scout gateway pressure build bunkers like bomber. If you scout fast double gas try to build ebay before you start stim with the extra minerals. Its better to build ebay and a turret than to waste mules. It will stop voidray allins or dts. If you scout PartinG build stay on 1 gas and get a faster 3rd CC or try to bust him with +1 and upgrades with 5rax. I don't know how the build works vs some of the allins like blink stalkers or sentry busts. All good points. Especially I would like to point people in the direction of the Entombed Valley game versus MC listed in the OP, because MC does a very Parting-esque UBER-fast 3 base, and Bomber just crushes it with so many units. Really, the build doesn't fare any worse against the typical all-ins than the standard 2-gas after 3-rax that a lot of Terrans do. It just feels a little different on the timings. | ||
deathabene
Denmark83 Posts
| ||
Jazzman88
Canada2228 Posts
If you scout Stargate, you can actually change the add-ons for the 4th and 5th Barracks to both reactors, and just flood marines until he can't handle it. Voidray/Phoenix = much lower Sentry count, which means you can easily overrun him, provided you don't let him get 10 Voidrays up before you hit. | ||
EsX_Raptor
United States2801 Posts
| ||
Jazzman88
Canada2228 Posts
On June 09 2012 04:14 EsX_Raptor wrote: For the sake of completeness, future reference and also because nobody else has mentioned it here, I would like to add that Day[9] went over this build in the 470th daily: http://blip.tv/file/6172717 I already edited it into the OP, under References. | ||
| ||