• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:17
CEST 13:17
KST 20:17
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro4 Preview: On Course12Code S Season 1 - RO8 Preview7[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13[ASL21] Ro8 Preview Pt1: Inheritors16
Community News
Weekly Cups (May 4-10): Clem, MaxPax, herO win1Maestros of The Game 2 announcement and schedule !10Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12Code S Season 1 (2026) - RO12 Results1
StarCraft 2
General
MaNa leaves Team Liquid Weekly Cups (May 4-10): Clem, MaxPax, herO win Code S Season 1 - RO8 Preview Behind the Blue - Team Liquid History Book Weekly Cups (April 27-May 4): Clem takes triple
Tourneys
2026 GSL Season 2 Qualifiers Maestros of The Game 2 announcement and schedule ! SC2 INu's Battles#16 <BO.9> Master Swan Open (Global Bronze-Master 2) GSL Code S Season 1 (2026)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 525 Wheel of Misfortune The PondCast: SC2 News & Results Mutation # 524 Death and Taxes Mutation # 523 Firewall
Brood War
General
ASL Tickets to Live Event Finals? Pros React To: Leta vs Tulbo (ASL S21, Ro.8) Flashes ASL S21 Ro8 Review BW General Discussion [ASL21] Ro4 Preview: On Course
Tourneys
[ASL21] Semifinals B [ASL21] Semifinals A [Megathread] Daily Proleagues [BSL22] RO16 Group Stage - 02 - 10 May
Strategy
[G] Hydra ZvZ: An Introduction Simple Questions, Simple Answers Fighting Spirit mining rates Muta micro map competition
Other Games
General Games
Starcraft Tabletop Miniature Game Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread PC Games Sales Thread Path of Exile
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread UK Politics Mega-thread YouTube Thread European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1654 users

[G][D] Bomber's FE into 3-rax, 1-gas opening TvP - Page 6

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 4 5 6 7 8 Next All
Jazzman88
Profile Joined January 2012
Canada2228 Posts
July 04 2012 01:13 GMT
#101
On July 04 2012 10:08 Cyro wrote:

You can get the first warp from a 4gate at around ~5:22 if you are really sharp about it, and you can also get 1 base DT's warped before 6:00 IIRC


IF you cut literally everything else. There's no way that a pre-6:00 DT attack should EVER work if your opponent actually scouts. You will have almost no other units, with no follow-up tech, and no economy. It is cheese in its most coin-flippy form.

Same with a 4-gate. 4-gate is such a easily-telegraphed build. All good Terrans will build at least one additional Bunker at 5:00 if they see no Protoss expansion, sometimes 2. Since 4-gate really needs a good 2 rounds to get through a typical Terran defense, there's more than enough time to hold it.

My opinion remains that this build can easily deflect any of the common Protoss all-ins before 7-8 minutes if you scout correctly. The minerals are all there, and the ability to scout on time is there. It's up to you to make it work.
ff7legend
Profile Blog Joined April 2007
United States213 Posts
July 04 2012 19:59 GMT
#102
How would u react to early HT play with this build..? when would u squeeze in a ghost academy or do you even need one?
I am the best ever... aka Truth, Judge, Legend
xertion
Profile Joined November 2011
Sweden52 Posts
July 04 2012 20:29 GMT
#103
On July 05 2012 04:59 ff7legend wrote:
How would u react to early HT play with this build..? when would u squeeze in a ghost academy or do you even need one?


When you push out and scan his ramp to see if you can push up or drop instead, you will see if he go HT. If you do, just drop a ghost academy. If you see collossus, lift a reactor barrack and build a second starport at it's reactor and build a new reactor with your barrack.

If he have HT with storm before you push out. It means he tech super fast and you will probably have more bases (third up vs 2), better upgrades (1-0 done, 1-1 on its way) and bigger army than him. In most cases if he go HT he probably only have archons when you push out. You have time to get out your ghosts and if there is a forced fight before that, you can easily micro against 2-4 storms.
Jazzman88
Profile Joined January 2012
Canada2228 Posts
July 04 2012 21:41 GMT
#104
On July 05 2012 04:59 ff7legend wrote:
How would u react to early HT play with this build..? when would u squeeze in a ghost academy or do you even need one?


Xertion has good advice. Let me also add this:

When you're moving out the first time, you should be doing it in concert with a scouting Factory. If you see NO Colossi (notwithstanding a possible hidden Robo Bay), and at least one Forge, you can actually already drop your Ghost Academy, because he's more likely to go Templar with a primarily Gateway army. Sometimes you can get a read on this as early as 7-8 minutes, and already be planning when to drop the Academy. The logic behind this is that a Protoss that fast expands and doesn't get fast Colossi BUT gets 1 or 2 Forges for upgrades MUST be relying on Sentries and some mix of Gateway units very heavily, otherwise he dies straight up to a normal bio push. Therefore, it's more consistent for him to go into Templar before Colossi, which means you can preemptively get a Ghost Academy and be forestalling any HT play while you take your third.

Possible scouting tells for HT play even if you don't see the Templar Archives:

- 5+ Gates and an early third
- early double Forge with no Robotics Bay
- no Observer spotting in your base and no Gateway all-in (this is a BIG one, because 99 times out of 100, they really want that advance warning of your attacks; if they don't have one anywhere you can bet that gas has gotten turbo-dumped into something else more pressing, like Storm)
zefreak
Profile Blog Joined December 2011
United States2731 Posts
July 04 2012 22:18 GMT
#105
It almost seems like this build is just better than the 1raxFE 2 gas in almost every way. Should I be using it in all matchups? I currently use the filtersc 1raxFE tutorial platinum build in all matchups, but this seems better.
www.gosu-sc.com - Starcraft News, Strategy and Merchandise
awaller
Profile Joined February 2012
United States23 Posts
July 04 2012 23:10 GMT
#106
On July 05 2012 07:18 zefreak wrote:
It almost seems like this build is just better than the 1raxFE 2 gas in almost every way. Should I be using it in all matchups? I currently use the filtersc 1raxFE tutorial platinum build in all matchups, but this seems better.



I think Bomber's build will work in all match-ups, More Marauders for Protross, Tanks for Terran and marines for Zerg.
the most important thing for both builds is 50 scv's at 10 minutes. It allows you to build more stuff !!!!
Jazzman88
Profile Joined January 2012
Canada2228 Posts
July 05 2012 01:50 GMT
#107
On July 05 2012 07:18 zefreak wrote:
It almost seems like this build is just better than the 1raxFE 2 gas in almost every way. Should I be using it in all matchups? I currently use the filtersc 1raxFE tutorial platinum build in all matchups, but this seems better.


I would not recommend this build in every matchup. The reason this build is so strong against Protoss is that it is optimized to align with the natural timings of the matchup and give you the best chance for advantage against similar FE styles of play. It is NOT designed with the expansion and tech timings of either Terran or Zerg opponents in mind.

The main weakness versus Zerg is the way the two races interact. Although you can drop Bunkers early on with impunity to remain safe from things like Roach rushes and Zergling attacks, it lacks the correctly timed punch to really do much damage to the modern Zerg economy (yes, you're hitting between 10-11, but many Zergs will preemptively create enough Banelings to forestall a 10 minute attack due to its reliability in slowing Lair tech armies down). Versus Zerg this build would become a strategy that is almost entirely dependent on how good your anti-baneling micro is. Although it's possible, I think there are better ways to play bio in TvZ (try a 14CC into 2x Rax with a follow up of Reactor Hellions and an additional Rax for a strong Bio + Hellion stim timing attack which is safe from many conventional Zerg all-ins), and it doesn't get the double ups that modern TvZ really wants at an early enough timing.

In TvT, the main difference between this build and the sort of thing you want to play is the presence of the second Tech Lab, which I would recommend swapping for a Reactor if you play this TvT. It's going to be very vulnerable to Siege Tank all-ins because of how the add-on timings work, although it will completely shut down Banshee cheese due to the E-bay timing. Again, while you CAN play a TvT bio style using this build, it has to change so much to optimize for it that you might as well be doing a different build (for example, a Thorzain-style 2x gas with 2 in each to maximize minerals while getting all the necessary infrastructure).
zefreak
Profile Blog Joined December 2011
United States2731 Posts
July 05 2012 03:33 GMT
#108
On July 05 2012 10:50 Jazzman88 wrote:
Show nested quote +
On July 05 2012 07:18 zefreak wrote:
It almost seems like this build is just better than the 1raxFE 2 gas in almost every way. Should I be using it in all matchups? I currently use the filtersc 1raxFE tutorial platinum build in all matchups, but this seems better.


I would not recommend this build in every matchup. The reason this build is so strong against Protoss is that it is optimized to align with the natural timings of the matchup and give you the best chance for advantage against similar FE styles of play. It is NOT designed with the expansion and tech timings of either Terran or Zerg opponents in mind.

The main weakness versus Zerg is the way the two races interact. Although you can drop Bunkers early on with impunity to remain safe from things like Roach rushes and Zergling attacks, it lacks the correctly timed punch to really do much damage to the modern Zerg economy (yes, you're hitting between 10-11, but many Zergs will preemptively create enough Banelings to forestall a 10 minute attack due to its reliability in slowing Lair tech armies down). Versus Zerg this build would become a strategy that is almost entirely dependent on how good your anti-baneling micro is. Although it's possible, I think there are better ways to play bio in TvZ (try a 14CC into 2x Rax with a follow up of Reactor Hellions and an additional Rax for a strong Bio + Hellion stim timing attack which is safe from many conventional Zerg all-ins), and it doesn't get the double ups that modern TvZ really wants at an early enough timing.

In TvT, the main difference between this build and the sort of thing you want to play is the presence of the second Tech Lab, which I would recommend swapping for a Reactor if you play this TvT. It's going to be very vulnerable to Siege Tank all-ins because of how the add-on timings work, although it will completely shut down Banshee cheese due to the E-bay timing. Again, while you CAN play a TvT bio style using this build, it has to change so much to optimize for it that you might as well be doing a different build (for example, a Thorzain-style 2x gas with 2 in each to maximize minerals while getting all the necessary infrastructure).


Thanks for the response. I see what you mean about other builds being better but the 1raxFE 2 gas build I was using suffers from the same flaws (in tvz at least). I will definitely look into the Thorzain build but my multitasking (between army control and macro) is pretty poor any I'm afraid the builds you recommend will be too much for me currently.

Really appreciate the response
www.gosu-sc.com - Starcraft News, Strategy and Merchandise
Thylacine
Profile Joined August 2011
Sweden882 Posts
July 12 2012 20:22 GMT
#109
Is this build still considered viable?
This thread has been really inactive for over 6 days, that's why im curious.
What you're looking at could be the end of a particularly terrifying nightmare. It isn't. It's the beginning. Introducing Mr. John Valentine, air traveler. His destination: the Twilight Zone...
Jazzman88
Profile Joined January 2012
Canada2228 Posts
July 13 2012 03:26 GMT
#110
On July 13 2012 05:22 Thylacine wrote:
Is this build still considered viable?
This thread has been really inactive for over 6 days, that's why im curious.


I'm hoping it's inactive because people are using it and there's nothing too much to add. :D

I've seen it used frequently in pro streams as well as tournament matches, myself. I run this build almost every single TvP I get on ladder, and Protoss is by far my strongest matchup right now (usually hovering between 65-70%). I've seen no direct counter builds to this that aren't beaten by good scouting, game sense, and appropriate army control. While this build doesn't give you an auto-win edge, it gives VERY good chances to win if you outclass your opponent by even a little. Think of it like a closed-position opening in chess. While the fireworks aren't necessarily there because of the solid-ness of the play, the very best players can make magic happen.

As of right now, the strongest two responses I have seen to this build are: 2-base fast Colossi preparing to take a third, and Parting-style 3-Nexus with lots of Sentries and as quick as Storm as possible while maintaining defense. Unless the Protoss player gets VERY lucky, DTs almost auto-lose to this, and 4-6 Gate attacks are a joke as long as your scouting and preparation are decent.

In short, it's solid, it works, and there's no reason to ditch it even if you find something a little bit to more liking. This is the perfect build for a game 1 or 2 of a Best-of-X when you need to play a solid macro-style game that squeezes your opponent in a python grip of perfect play.
zefreak
Profile Blog Joined December 2011
United States2731 Posts
July 13 2012 06:04 GMT
#111
I use this build in both TvP and TvZ (I play bio vs zerg) and it is awesome.
www.gosu-sc.com - Starcraft News, Strategy and Merchandise
Thylacine
Profile Joined August 2011
Sweden882 Posts
July 13 2012 10:30 GMT
#112
Sigh. I just can't make it work.
What you're looking at could be the end of a particularly terrifying nightmare. It isn't. It's the beginning. Introducing Mr. John Valentine, air traveler. His destination: the Twilight Zone...
Sianos
Profile Joined April 2011
580 Posts
July 13 2012 10:39 GMT
#113
It work´s really well for me. It´s just really good to have 5 rax this early. Your possibility to deny a fast 3rd is really high and you can even have a fast 3rd and fast ghost tech aggainst ht builds. Aggainst a toss with 2 gas i also do the build with 4 rax instead of 3 and i´m able to easily hold of every allin a protoss throws at me. I don´t see a reason why you should play the normal 3 rax with 2 gas build anymore.
Thylacine
Profile Joined August 2011
Sweden882 Posts
July 13 2012 18:42 GMT
#114
Yeah I understand how sick it is. I've seen the replays and it looks fucking good, but i've tried to make this BO work by playing with myself over 20 games while following this build but it always ends up with me having rly low supply and shit,
I'm doing something really wrong, but it aint supply blocks, lol.
What you're looking at could be the end of a particularly terrifying nightmare. It isn't. It's the beginning. Introducing Mr. John Valentine, air traveler. His destination: the Twilight Zone...
zefreak
Profile Blog Joined December 2011
United States2731 Posts
July 13 2012 18:51 GMT
#115
On July 14 2012 03:42 Thylacine wrote:
Yeah I understand how sick it is. I've seen the replays and it looks fucking good, but i've tried to make this BO work by playing with myself over 20 games while following this build but it always ends up with me having rly low supply and shit,
I'm doing something really wrong, but it aint supply blocks, lol.


Upload a replay and I can take a look at it, I've had great success with this build
www.gosu-sc.com - Starcraft News, Strategy and Merchandise
ProfSc
Profile Joined April 2012
United States51 Posts
Last Edited: 2012-07-13 19:38:17
July 13 2012 19:35 GMT
#116
On July 13 2012 12:26 Jazzman88 wrote:
Show nested quote +
On July 13 2012 05:22 Thylacine wrote:
Is this build still considered viable?
This thread has been really inactive for over 6 days, that's why im curious.


I'm hoping it's inactive because people are using it and there's nothing too much to add. :D

I've seen it used frequently in pro streams as well as tournament matches, myself. I run this build almost every single TvP I get on ladder, and Protoss is by far my strongest matchup right now (usually hovering between 65-70%). I've seen no direct counter builds to this that aren't beaten by good scouting, game sense, and appropriate army control. While this build doesn't give you an auto-win edge, it gives VERY good chances to win if you outclass your opponent by even a little. Think of it like a closed-position opening in chess. While the fireworks aren't necessarily there because of the solid-ness of the play, the very best players can make magic happen.

As of right now, the strongest two responses I have seen to this build are: 2-base fast Colossi preparing to take a third, and Parting-style 3-Nexus with lots of Sentries and as quick as Storm as possible while maintaining defense. Unless the Protoss player gets VERY lucky, DTs almost auto-lose to this, and 4-6 Gate attacks are a joke as long as your scouting and preparation are decent.

In short, it's solid, it works, and there's no reason to ditch it even if you find something a little bit to more liking. This is the perfect build for a game 1 or 2 of a Best-of-X when you need to play a solid macro-style game that squeezes your opponent in a python grip of perfect play.


I've been using this build a lot as well, largely because of this thread and the day[9] daily exploring it. I just had a question about how to deal with protosses who sit on sentries at their natural, stalkers on the drop lanes, and then get double robo with 5-6 collossi (as opposed to going for the quick third). I can upload the replay, if it would be helpful, but I felt pretty frustrated when the Protoss player claimed "Double robo, hard counter." I just want to be sure it was because I was playing poorly (low diamond), not because of the Protoss build. Has anyone else here seen a double robo response?

Edit: Regarding how Bomber deals with a two-base Collossi all-in, is the answer just bunkers and then position the army well?
"War is a matter of vital importance to the state."
Sianos
Profile Joined April 2011
580 Posts
July 13 2012 20:24 GMT
#117
You can hold off collo allins with this build, when you are in a defensive position and start producing vikings after your 3rd or 4th medivac. With your first 2 you should push out and see what tech he is choosing and if you see collo start viking production and add a 2nd starport. With a good spread and correct viking positioning you can defend yourself and go for an easy win afterwards, because you have double starport + 5 raxes production.
etherealfall
Profile Joined December 2011
Australia476 Posts
July 14 2012 02:26 GMT
#118
How do you feel about this vs Double Forge styles but incorporating a faster colossus? I usually have 1/1 /w my first colossus /without range upgrade at about 10:50, so with enough force fields, I should be able to keep the front attack away until then. Also, I always hover stalkers in main until I'm feeling safe from drops.
Jazzman88
Profile Joined January 2012
Canada2228 Posts
July 14 2012 21:13 GMT
#119
Regarding double robo, you should be able to scout that very easily. Like the build says, drop whatever tech is needed as you move - i.e. second Starport in case of double robo. With the five earlier rax, plus getting a second Starport and cranking Vikings, he'll be WAY behind if he sticks on Colossi and doesn't either all-in or grab a third as quickly as possible. Build your Bunkers, hold off the one huge attack, and play out your advantage.

Re: the double forge question... I inherently mistrust any opening that doesn't go for either Sentry defense or heavy pressure as a countermeasure to FE bio play, but I can't be sure. It seems risky but okay. My caution would be that double ups and Colossi will not leave you enough gas to do the necessary tech-switch if he gets Vikings promptly, so manage that midgame phase very carefully.
jlai
Profile Joined February 2011
Hong Kong63 Posts
July 26 2012 06:48 GMT
#120
On July 05 2012 06:41 Jazzman88 wrote:
Show nested quote +
On July 05 2012 04:59 ff7legend wrote:
How would u react to early HT play with this build..? when would u squeeze in a ghost academy or do you even need one?


Xertion has good advice. Let me also add this:

When you're moving out the first time, you should be doing it in concert with a scouting Factory. If you see NO Colossi (notwithstanding a possible hidden Robo Bay), and at least one Forge, you can actually already drop your Ghost Academy, because he's more likely to go Templar with a primarily Gateway army. Sometimes you can get a read on this as early as 7-8 minutes, and already be planning when to drop the Academy. The logic behind this is that a Protoss that fast expands and doesn't get fast Colossi BUT gets 1 or 2 Forges for upgrades MUST be relying on Sentries and some mix of Gateway units very heavily, otherwise he dies straight up to a normal bio push. Therefore, it's more consistent for him to go into Templar before Colossi, which means you can preemptively get a Ghost Academy and be forestalling any HT play while you take your third.

Possible scouting tells for HT play even if you don't see the Templar Archives:

- 5+ Gates and an early third
- early double Forge with no Robotics Bay
- no Observer spotting in your base and no Gateway all-in (this is a BIG one, because 99 times out of 100, they really want that advance warning of your attacks; if they don't have one anywhere you can bet that gas has gotten turbo-dumped into something else more pressing, like Storm)

Thanks for writing this great guide! i'm having some troubles with early HT play. When i arrive toss's base i saw 3-4 HT and tons of zealots with storm ready. toss doesn't have a third. With his defensive position, if i push up the ramp i will got storm in a clump. Also he has 1 HT ready for feedbac in his main. Should i just go home in this case? i found it not effective to fight against this without ghosts.
Prev 1 4 5 6 7 8 Next All
Please log in or register to reply.
Live Events Refresh
INu's Battles
11:00
INu's Battles#16
ByuN vs herO
IntoTheiNu 555
LiquipediaDiscussion
Afreeca Starleague
10:00
Ro4 Match 2
Light vs Flash
Afreeca ASL 19322
StarCastTV_EN582
Liquipedia
CranKy Ducklings
10:00
Master Swan Open #103
CranKy Ducklings72
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech136
Lowko128
StarCraft: Brood War
Britney 47075
Calm 10658
Sea 8451
Bisu 3894
Jaedong 2251
BeSt 1791
Rush 1135
Horang2 698
EffOrt 680
Pusan 497
[ Show more ]
actioN 258
Larva 187
Mind 135
ToSsGirL 113
Mong 92
Hyun 89
Sharp 83
Killer 68
Sexy 52
HiyA 52
hero 25
NaDa 23
[sc1f]eonzerg 20
GoRush 18
soO 18
Terrorterran 17
Bale 16
JulyZerg 13
scan(afreeca) 11
ajuk12(nOOB) 11
Hm[arnc] 9
SilentControl 8
sorry 6
Dota 2
XcaliburYe269
Counter-Strike
olofmeister3237
shoxiejesuss1559
x6flipin339
markeloff114
edward64
Other Games
singsing1422
Happy296
B2W.Neo286
monkeys_forever168
crisheroes121
ToD78
Organizations
Counter-Strike
PGL31125
Other Games
gamesdonequick701
StarCraft: Brood War
UltimateBattle 288
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 17 non-featured ]
StarCraft 2
• StrangeGG 82
• CranKy Ducklings SOOP14
• Kozan
• sooper7s
• Migwel
• LaughNgamezSOOP
• IndyKCrew
• intothetv
• AfreecaTV YouTube
StarCraft: Brood War
• iopq 2
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis3408
• Jankos853
• Stunt470
Other Games
• WagamamaTV341
Upcoming Events
PiGosaur Cup
12h 43m
Replay Cast
21h 43m
Replay Cast
1d 12h
The PondCast
1d 22h
OSC
1d 22h
Replay Cast
2 days
RSL Revival
2 days
OSC
3 days
Korean StarCraft League
3 days
RSL Revival
3 days
[ Show More ]
BSL
4 days
GSL
4 days
Cure vs herO
SHIN vs Maru
BSL
5 days
Replay Cast
5 days
Replay Cast
6 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-05-11
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

Escore Tournament S2: W7
YSL S3
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
BLAST Bounty Summer 2026: Closed Qualifier
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.