No Crossfire in the next GSL season - Page 6
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Blazinghand
United States25547 Posts
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sevia
United States954 Posts
On February 18 2012 00:38 gladsheim wrote: dual sights awesome :| It would be if it weren't for PvZ. Even from the zerg perspective, it's really hard to lose on Dual Sight. | ||
Slusher
United States19143 Posts
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darkscream
Canada2310 Posts
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Shadow_Dog
Canada427 Posts
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Greggle
United States1131 Posts
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neoghaleon55
United States7434 Posts
We need to keep DRG-sight.... ...for DRG!! | ||
Demonhunter04
1530 Posts
On February 17 2012 19:22 HyTriN wrote: Please, can you tell me why are you all happy? I'm not a good player, so I don't understand it.. Crossfire, with its narrow routes of travel, strongly favored AoE units like colossi and siege tanks, made forcefields insanely strong, and hindered players from getting concaves (esp bad for zerg). The positioning of the ramp to the main allows a player to FF the ramp immediately upon approaching the natural, giving a zerg no time to react in case a part of his army is up the ramp. | ||
Adebisi
Canada1637 Posts
On February 18 2012 01:32 Blazinghand wrote: <3 thank you MR Chae. I actually like Bel'shir Beach but maybe it is time for some new blood in the GSL map pool. Any map completely broken for PvP should be out imo D:. Korhal Compound feels like a VERY natural replacement to Dual Sight imo. | ||
TBone-
United States2309 Posts
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skatbone
United States1005 Posts
On February 18 2012 03:07 TBone- wrote: finally, my face cringed whenever i saw that map. Yea I've found myself not watching games on that map due to the feeling that the players are wearing straightjackets. | ||
Duskbane
United States178 Posts
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dextrin303
Sweden320 Posts
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Berailfor
441 Posts
Edit: trying to figure out how to use those little race icons. [P] | ||
Masq
Canada1792 Posts
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Tiegrr
United States607 Posts
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Epsilon8
Canada173 Posts
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Hossinaut
United States453 Posts
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Rybaia
Italy213 Posts
I love the aestetics of the map. But it' actually disgusting regarding balance and gameplay. | ||
GMonster
686 Posts
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