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No Crossfire in the next GSL season - Page 5

Forum Index > SC2 General
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iKill
Profile Blog Joined May 2011
Denmark861 Posts
February 17 2012 15:30 GMT
#81
On February 17 2012 23:40 Mord wrote:
Show nested quote +
On February 17 2012 23:25 DaemonX wrote:
Really haven't seen a good reason why this fun map is so terrible.

But then, I liked Desert Oasis (post fix), so maybe I'm just weird.


It feels faaaar too cramped in general, and some of the pathways feel just terrible.


There's also the backdoor to the main and the ridiculous third for Z.
thepuppyassassin: "My god... the deathball's grown wings!"
Durp
Profile Blog Joined September 2010
Canada3117 Posts
February 17 2012 15:31 GMT
#82
Wait a second, why would we remove Bel-Shir and Dual Sight?

Two of the best looking maps that offer awesome games? At least Crossfire was somewhat skewed balance wise :/
SOOOOOooooOOOOooooOOOOoo Many BANELINGS!!
Imalengrat
Profile Blog Joined November 2010
Australia365 Posts
February 17 2012 15:31 GMT
#83
Finally! Hope better maps replace it rather then entering a never ending cycle of bad maps.
Mass Motherships Counters Almost everything
TeeTS
Profile Joined June 2011
Germany2762 Posts
February 17 2012 15:32 GMT
#84
Dual Sight is a great and not so bad balanced map. Without these gold bases the map got very stable and delivers constantly interesting matches, would be sad to see it go away .
skrzmark
Profile Joined November 2010
United States1528 Posts
February 17 2012 15:36 GMT
#85
The only thing I hate is people always have that excuse "hard to take a 3rd base"
We got them GOM TvT's and them mlGG's
gladsheim
Profile Joined October 2010
Australia676 Posts
February 17 2012 15:38 GMT
#86
dual sights awesome :|
raf3776
Profile Blog Joined August 2010
United States1904 Posts
February 17 2012 15:39 GMT
#87
I didnt even know crossfire was still in there o.o. Hopefully they get more balanced maps all around. They are headed in a really good direction
WWJD (What Would Jaedong Do)
TheTurk
Profile Joined January 2011
United States732 Posts
February 17 2012 15:40 GMT
#88
IT'S ABOUT TIME.
Holy balls, why take so long?
Starcraft is a lifestyle.
ROOTIllusion
Profile Blog Joined August 2010
United States1060 Posts
February 17 2012 15:40 GMT
#89
Hell it's about time. I agree with removal of Dual Sight though. Belshir, not so much
www.twitter.com/rootillusion & www.facebook.com/illusionsc2
Brootalbro
Profile Joined February 2012
Korea (South)105 Posts
February 17 2012 15:41 GMT
#90
Mr. Chae is awesome. I also likes how he says haha at the beginning like you're joking or something. Haha
If I tell you the truth you'll vie for a lie. If I spilt my guts, it would make a mess we can't clean up. Say you'll never leave me 'cause I need you so much. I can't live with myself so stay with me tonight.
Bagration
Profile Blog Joined October 2011
United States18282 Posts
February 17 2012 15:45 GMT
#91
Sounds good to me.
Team Slayers, Axiom-Acer and Vile forever
Cyro
Profile Blog Joined June 2011
United Kingdom20285 Posts
February 17 2012 16:05 GMT
#92
On February 18 2012 00:32 TeeTS wrote:
Dual Sight is a great and not so bad balanced map. Without these gold bases the map got very stable and delivers constantly interesting matches, would be sad to see it go away .



http://www.teamliquid.net/tlpd/sc2-korean/maps/499_Dual_Sight_1.1
http://www.teamliquid.net/tlpd/sc2-korean/maps/445_Dual_Sight

It is still really not fun to play on as protoss
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Gfire
Profile Joined March 2011
United States1699 Posts
February 17 2012 16:09 GMT
#93
This is good news. I was wondering if Korhal Compound would replace Dual Sight, since it's on ladder now. I would be pretty happy with that.

I don't mind BSB too much, because I enjoy having one map which really encourages base trades. It's fun. I think mappers today could implement that idea in a better way, though.
all's fair in love and melodies
Arcanne
Profile Joined August 2010
United States1519 Posts
Last Edited: 2012-02-17 16:10:38
February 17 2012 16:10 GMT
#94
Good ridance
Professional tech investor, part time DotA scrub | Follow @AllMeasures on Twitter
0ne
Profile Blog Joined March 2011
Spain2464 Posts
February 17 2012 16:11 GMT
#95
What? No more



plgElwood
Profile Joined October 2010
Germany518 Posts
February 17 2012 16:11 GMT
#96
There was an epic PvP on Dual Sight today. They should call it GSL Baserace.
What has happened to "Terminus" in GSL ? I liked both versions ( 3rd has an blocked entrance and 3rd has no second entrance, but was blocked by debris. It is still played a lot in weekly EU Cups and tournaments.
The whole problem with the world is that fools and fanatics are always so certain of themselves, but wiser people so full of doubts.
kevinmon
Profile Joined January 2011
United States540 Posts
February 17 2012 16:26 GMT
#97
Hooray!
Roberi
Profile Joined March 2011
Sweden347 Posts
February 17 2012 16:27 GMT
#98
Yaay, never liked this one. I care a lot about the appearance of a map, and to me Crossfire doesn't look special at all. More maps with clean aesthetics like Metropolis!
A fan of ThorZaIN, MorroW, NaNiwa and SaSe. Sweden Fighting! /// @rob_eri
sevia
Profile Joined May 2010
United States954 Posts
February 17 2012 16:29 GMT
#99
Crossfire and Dual Sight are a definitely a bit outdated, but I still think Bel'shir Beach is a great map. It's gone through so many changes that it's hard to call BSBW an 'old' map, and judging by statistics on the latest version it's pretty evenly balanced.
최지성 Bomber || 김동환 viOLet || 고병재 GuMiho
Iplaythings
Profile Blog Joined August 2009
Denmark9110 Posts
February 17 2012 16:32 GMT
#100
It's fun cus the BW version Sin Peaks of Beakdu was known as one of the best maps of all time
In the woods, there lurks..
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