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No Crossfire in the next GSL season - Page 7

Forum Index > SC2 General
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Bommes
Profile Joined June 2010
Germany1226 Posts
February 17 2012 19:00 GMT
#121
I hope Bel'Shir stays, I think its one of the best 2 player maps around besides Daybreak and Cloud Kingdom.
Would like to see Korhal instead of Dualsight. But I fear they are both equally imbalanced
duct_TAPE
Profile Joined May 2011
492 Posts
February 17 2012 19:01 GMT
#122
On February 17 2012 21:58 Cosmos wrote:
Show nested quote +
On February 17 2012 19:21 MiCa wrote:
Steps of War will be the replacement hahahah.


steppes of war was better than crossfire, by far. dual sight is bad too but belshir beach is cool, the only beautifull map POWER OF THE SUN !


I hope you're kidding, Steppes of War was completely useless, forcing 5-6 min games.
"WHAT!? but I thought there was only one way in Canada!" "Yeah, and y'all went the wrong direction on it"
Mrvoodoochild1
Profile Joined June 2011
United States1439 Posts
February 17 2012 19:03 GMT
#123
I support this move. Crossfire made from some boring games.
"let your freak flag fly"
Arcanefrost
Profile Blog Joined August 2010
Belgium1257 Posts
February 17 2012 19:14 GMT
#124
Dual sight and crossire should get out, belshir is fine imo.
Valor is a poor substitute for numbers.
Grampz
Profile Joined November 2010
United States2147 Posts
February 17 2012 19:15 GMT
#125
THERE IS JUSTICE IN THE WORLD
Amlitzer
Profile Joined August 2010
United States471 Posts
February 17 2012 19:16 GMT
#126
Crossfire and Dual Sight got to go! Hopefully they will replace them with some good maps rather than just reducing the overall map pool.
"Not even justice, I want to get truth!"
ZasZ.
Profile Joined May 2010
United States2911 Posts
February 17 2012 19:16 GMT
#127
On February 18 2012 04:01 duct_TAPE wrote:
Show nested quote +
On February 17 2012 21:58 Cosmos wrote:
On February 17 2012 19:21 MiCa wrote:
Steps of War will be the replacement hahahah.


steppes of war was better than crossfire, by far. dual sight is bad too but belshir beach is cool, the only beautifull map POWER OF THE SUN !


I hope you're kidding, Steppes of War was completely useless, forcing 5-6 min games.


It wasn't completely useless, it was just way too small. The actual design of the map wasn't bad, although it might not be popular today because the natural was easily siegable. If the map had been twice as big as it was, it probably would have been the best in the pool along with Metalopolis and Xel'naga Caverns.

Conversely, it doesn't matter how large you make Crossfire, the map is bad. I never played on Peaks of Baekdu in BW but if people enjoyed the map there it must have been because it was a different game. Way too many chokes, but at the same time way too many attack paths, but at the same time way too few defendable expansions.

At least on Steppes if you somehow made it past the 6 minute mark it was relatively easy to hold 3 bases.
Vehemus
Profile Joined November 2010
United States586 Posts
February 17 2012 19:20 GMT
#128
Remember when Crossfire was first introduced as the premier non-ladder map in the GSL and how happy everyone was about it?
This space for rent.
FrostedMiniWheats
Profile Joined August 2010
United States30730 Posts
February 17 2012 19:22 GMT
#129
On February 18 2012 04:20 Vehemus wrote:
Remember when Crossfire was first introduced as the premier non-ladder map in the GSL and how happy everyone was about it?


Sure do. I love how the standard has been raised and it's now considered a shit map, shows that we're making progress. Hope one day, maybe, just maybe, we can say the same for Daybreak.
NesTea | Mvp | MC | Leenock | Losira | Gumiho | DRG | Taeja | Jinro | Stephano | Thorzain | Sen | Idra |Polt | Bomber | Symbol | Squirtle | Fantasy | Jaedong | Maru | sOs | Seed | ByuN | ByuL | Neeb| Scarlett | Rogue | IM forever
ZasZ.
Profile Joined May 2010
United States2911 Posts
February 17 2012 19:40 GMT
#130
On February 18 2012 04:22 FrostedMiniWheats wrote:
Show nested quote +
On February 18 2012 04:20 Vehemus wrote:
Remember when Crossfire was first introduced as the premier non-ladder map in the GSL and how happy everyone was about it?


Sure do. I love how the standard has been raised and it's now considered a shit map, shows that we're making progress. Hope one day, maybe, just maybe, we can say the same for Daybreak.


Are you saying that because you don't think Daybreak is a good map or because you hope the standards get so high that a "good" map might still be the worst map in the pool?
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