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No Crossfire in the next GSL season - Page 3

Forum Index > SC2 General
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eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
February 17 2012 11:06 GMT
#41
Ah Sin Peaks of Baekdu. Once one of the most beloved BW maps of it's time, ironically one of the least liked maps in SC2.

Good to see it go, especially if a better map takes its place. It was an interesting case study of a decent BW map not quite transitioning very well into SC2, and perhaps a lot can be learned from that.
ㅇㅅㅌㅅ
anApple
Profile Joined November 2011
Singapore275 Posts
February 17 2012 11:12 GMT
#42
Nice to see that GOM is actually interacting actively with the community.....
huehuehue
MVTaylor
Profile Blog Joined October 2011
United Kingdom2893 Posts
February 17 2012 11:13 GMT
#43
On February 17 2012 20:06 mrRoflpwn wrote:
Why was calm before the storm removed? It was such a huge ass map-I loved it


As nothing happened for 20 minutes unless someone proxied something. Enforced 20 minute no rush does not a good map make.
@followMVT
Alexj
Profile Blog Joined July 2010
Ukraine440 Posts
February 17 2012 11:17 GMT
#44
Don't worry guys, they will probably remove Dual Sight to replace it with Korhal Compound!
More GGs, more skill
bubblegumbo
Profile Blog Joined July 2008
Taiwan1296 Posts
February 17 2012 11:20 GMT
#45
Mr. Chae seems to be a happy guy, always laughing on twitter.
"I honestly think that whoever invented toilet paper is a genius. For man to survive, they need toilet paper!"- Nal_rA
bobsire
Profile Joined December 2011
Canada296 Posts
February 17 2012 11:27 GMT
#46
awesome possum!!
Hassybaby
Profile Blog Joined November 2010
United Kingdom10823 Posts
February 17 2012 11:27 GMT
#47
On February 17 2012 19:24 dezi wrote:
Yes! CF to be removed. Why?

+ Show Spoiler +
God wills it!
:D


That movie was so cool :D
"These guys are mindfucking me into a sex coma" | "Mayonnaise is a must-have lubricant when performing necrophilia"
Mairou
Profile Joined June 2011
Finland144 Posts
February 17 2012 11:27 GMT
#48
Thats good, Crossfire was not balanced map imo. Protoss was too weak early game against 111 and you couldnt FFE on that map. But lategame protoss was imba, becouse theres so many small ramps and gaps, storm, colossus and forcefields was too strong.
eSports! www.youtube.com/MairouTV
mordk
Profile Blog Joined November 2010
Chile8385 Posts
February 17 2012 11:28 GMT
#49
Hahhaha finally, this was looooong awaited
lichter
Profile Blog Joined September 2010
1001 YEARS KESPAJAIL22272 Posts
February 17 2012 12:14 GMT
#50
But I like Bel'shir Beach! But only if they give it back the summer tileset T_T
AdministratorYOU MUST HEED MY INSTRUCTIONS TAKE OFF YOUR THIIIINGS
Micket
Profile Joined April 2011
United Kingdom2163 Posts
February 17 2012 12:18 GMT
#51
What's wrong with Belshir? Dual Site is bad I agree.
Mirosuu
Profile Blog Joined December 2010
England283 Posts
February 17 2012 12:20 GMT
#52
Belshir is a zerg heaven with muta-ling. You attack down one path, and then suddenly you have lings in your third or nat. It's just too hard for any toss to actually move out. Walling in areas is also too difficult for the map due to the wide but multiple attack paths into the third.
The more things change, the more they stay the same.
Math.random();
Profile Joined July 2011
433 Posts
February 17 2012 12:23 GMT
#53
Thanks gom. Wasn't balanced in my eyes and for other maps there's still a veto irc. so players don't have to "autoveto" crossfire.
Ruscour
Profile Blog Joined April 2011
5233 Posts
February 17 2012 12:24 GMT
#54
Dual Sight needs to go as well. Bel'shir is okay.
Baum
Profile Blog Joined April 2010
Germany1010 Posts
Last Edited: 2012-02-17 12:31:51
February 17 2012 12:31 GMT
#55
Dualsight while not really being the best map has produced a lot of very fun to watch games and Bel Shir is a good map and it's very hard to play so I think it definitely should not be removed. I mean if you want those maps gone you really want the map pool to consist only of 4 player 3 base turtle maps? I wouldn't mind Dual Sight but Bel Shir should stay.
I want to be with those who share secret things or else alone.
Micket
Profile Joined April 2011
United Kingdom2163 Posts
February 17 2012 12:33 GMT
#56
On February 17 2012 21:20 Mirosuu wrote:
Belshir is a zerg heaven with muta-ling. You attack down one path, and then suddenly you have lings in your third or nat. It's just too hard for any toss to actually move out. Walling in areas is also too difficult for the map due to the wide but multiple attack paths into the third.

Lots of maps are good muta maps, but the good Protoss players defend them admirably. The stats don't make this map look completely imba, it should still stay.
MyLastSerenade
Profile Joined February 2010
Germany710 Posts
February 17 2012 12:42 GMT
#57
finally! i already wondered how many more season this map would stay......
Koshi
Profile Blog Joined August 2010
Belgium38799 Posts
February 17 2012 12:55 GMT
#58
Hell, it was about time.

*lights cigar*
I had a good night of sleep.
parazice
Profile Joined March 2011
Thailand5517 Posts
February 17 2012 12:56 GMT
#59
yes Finally!!!

bye bye Crossfire
Dalavita
Profile Joined August 2010
Sweden1113 Posts
February 17 2012 12:58 GMT
#60
It's funny how crossfire went from a terran favored map in tvz, to a zerg favored map in zvt, and finally to a zerg favored map in zvp.

I'll sort of miss the map. Some of the best games were played on it. Oh well.
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