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On January 28 2012 15:31 brokor wrote: noone said assassin is bad man. and we are infact expecting a nerf any day now. just that if you wanna do good in pvp you have to go for the balanced setup. going full out burst you still get outperformed by a scoundrel/operative. going full tank you still get outperformed by a jugg/guardian. going middle road you are one of the best. thats all we said.
i am mostly tank spec so the "if you cant survive" doesnt apply but it doesnt mean that you cant loose as an assassin... we are far form an OP class. we are really good but not godly. i can 1v2 most classes but when someone who rly knows what he is doing comes up it is always a challenge, especially if he is not a saber class.
also that screenshot proves nothing. you were against bad randoms. as you can see neithe rparty had a healer, no tank made an attempt to guard people and it was nothing but a dps fest. ofc you gonna outperform everyone cause of your hard cc. id like to see your stats in premades vs premades. but anyway stats dont matter since objectives dont show up in them. one bomb difuse is better than 500k dmg in voidstar anyway
But that's just not true. That's the problem.
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On January 28 2012 16:19 cjin wrote: Can someone give me some advice about Operative healing on huttball? Every time I try to heal, byt the time casting ends my target has run/knocked/pulled/jumped out of range or out of line of sight. Trying to be any closer front line just gets me zerged by 3+ enemies. Other warfronts I can do fine, but on huttball I just can't heal.
I don't know about Operative healing, but as an Inquisitor healing PvPs a lot I can give some tips.
You mostly will be throwing instants on people unless someone is standing in roughly the same spot (say waiting for fire to go down, in stun, or waiting for someone open in the endzone from the opponent's pit).
There is no magic solution to not getting focused down. When they focus you, try to CC one and break their Line of Sight. Make them have to chase you and waste time away from the ball as much as possible - that's your new role then. They either will continue to follow you and waste a good 10-30 seconds before focusing you down, or they'll give up and you can get back to healing.
Try to avoid standing in the middle (by where the ball spawns) as much as possible. As a healer you do not want to be that exposed and in such a high traffic area. Instead, if an ally in the middle needs to be healed, heal them from the side or top levels. You are far less likely to be noticed healing from there - and much more difficult to attack.
Remember the majority of players will be focused on the ballcarrier - not you. Just don't draw too much attention to yourself and keep healing the ballcarrier - as mentioned before, preferably not in areas out in the open, or by heavy traffic. Make the best use you can of your ranged heals.
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On January 28 2012 13:15 Dubpace wrote: Wow there is SO much misinformation in this thread about shadow/assassin. To whomever said "Jack of all trades master of none" really has no clue. Shadows are great tanks, completely viable tanking the hardest content in nightmare mode. If you want to kill people in PvP you really REALLY should go 0/33/8. My burst damage is around 13-15k consistently every 1 min 30 seconds. People that say shadow/assassin is bad really have no clue, I honestly won't be surprised when a nerf comes our way. The survivability is insane even out of tank stance, you have sprint, vanish, 2 defensive cooldowns, AOE knockback, 30m stun and interrupt. If you can't survive you're doing it wrong. Mostly full battlemaster, and cleared 8 man nightmare 9/10. That is all single target DPS, no AoE. Don't let anyone tell you shadow is bad, they are bad.
0 protection and farming kills on voidstar... not very impressive for an assassin.
It's amusing that most of the people judge a class on the damage output it has. Sapping and the huge toolkit of imbalanced cooldowns make the assassin. I stopped playing because I find the game depthless and the pvp silly, but my assassin was played to win warzones, not to be a melee champion and collect kills, and it worked pretty well.
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just posting this incase no one has seen this i found it today , its just all the population stats of all the servers worldwide
http://www.mmo-junkies.net/index.php?/statistics/servers/list/
its interesting , my server went from being a ''full'' server with a 5k pop to a low / normal server with 1-2k pop within the last few weeks =((
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On January 29 2012 00:57 Qutyp wrote:just posting this incase no one has seen this i found it today , its just all the population stats of all the servers worldwide http://www.mmo-junkies.net/index.php?/statistics/servers/list/its interesting , my server went from being a ''full'' server with a 5k pop to a low / normal server with 1-2k pop within the last few weeks =((
Uh, how do you see actual numbers? It just has a scale with no relevance listing
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I believe if you click on your server and go into it it gives you all the info, mouse over also tells you that its hourly/daily/monthly/yearly. I'm not sure it gives you the exact number of players on hourly atm.
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1-5 is not thousand. its light to full.. you cant read out any real numbers. you can just see that a server dropped from full to heavy for example
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guys how is your experience with champion bags? i have opened around 55 of them (i do every daily and weekly, and get around 11 medals per warzone medium, and had 6 ready when i turned 50) and only got 1 implant, 1 earpiece, 1 offhand, 1 gloves and 1 head. 5 pieces in total. how is your experience? because 2 weeks ago that i turned 50 i had sub par orange gear and owned faces left and right but now i am so back on the gear curve that i get owned in everything but 1v1 (as a fresh 50 i could solo in illum and kill 2-3 people with no expertise at all, now people have caught up and i can merely compete). is everyone getting so massively geared? cause most of my guildies who turned 50 4 days ago got better gear than me (and ofc are 15 valor ranks behind) and i must suppose most of the people are.
anyway i am truly dissapointed by the system. i have never seen pvp rewards being random in an mmo, apart from gear obtained through objectives/conquering castles and shit. and above all it is not suited for a casual mmo like star wars. i might play some alts now cause i truly enjoyed the leveling but i dont think im gonna play that much any more. imo apart from a story-drived multiplayer game it wont succeed as nothing else. a good buy nonetheless but not a competitive or rly social game. share your experience plz, i am rly disappointed.
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i only played pvp for 1 week and got chest, both relics and an implant. sounds like you are really unlucky
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Hey, question for vets. I've been playing a guardian on Ajunta Pal for awhile, and I'm loving it. I'm considering rolling an alt, and since i kind of don't see the appeal of being a not-jedi in a star wars game, I'm debating between Shadow or Sage. Anyone have any comments or advice on the choice?
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If you already have a melee, why not try Sage for the 30m range. Unless you want to tank, Shadow would just be a different flavor of melee (though with stealth, which is very useful). And you'll be able to heal, even if you don't spec it. Can come in hand to heal your companion/decrease downtime.
I had a chance to play a bit more at a friends. Smuggler got more interesting after the first planet. I think it was partly that so much of the smuggler's identify is tied in with their ship (people calling you captain, it more or less is required to 'smuggle' stuff, etc.) and not having it - even when running around on planets where the ship does squat for you - just felt kinda off. I suppose it could be a credit to Bioware to create that feeling so that getting the ship feels more rewarding.
The space missions aren't half bad, either. I can understand some complaints if you were expected the next Rogue Squadron game, but they're reasonably entertaining for what they are.
The droids on Coruscant were pretty hilarious. Purple parallel indeed. Black Bisector is pleased.
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my advice is do not play another jedi rofl, i've played three warzones today, and everone was me (trooper) + 7 jedis. rofl x) and on the enemy team theres also nothing but siths. the class appeal in this game is completely screwed up xD
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On January 30 2012 23:36 deafhobbit wrote: Hey, question for vets. I've been playing a guardian on Ajunta Pal for awhile, and I'm loving it. I'm considering rolling an alt, and since i kind of don't see the appeal of being a not-jedi in a star wars game, I'm debating between Shadow or Sage. Anyone have any comments or advice on the choice?
Trooper/Bounty Hunter
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On January 31 2012 06:32 Aela wrote:Show nested quote +On January 30 2012 23:36 deafhobbit wrote: Hey, question for vets. I've been playing a guardian on Ajunta Pal for awhile, and I'm loving it. I'm considering rolling an alt, and since i kind of don't see the appeal of being a not-jedi in a star wars game, I'm debating between Shadow or Sage. Anyone have any comments or advice on the choice? Trooper/Bounty Hunter
Actually, i might end up trying trooper for one simple reason. I just finished chpt 1 on my Guardian and unlocked legacy, which i promptly used to claim the most badass last name in the universe - Johnston. I then proceed to make a giant type 4 bodied trooper with midnight black skin, a spectacularly masculine beard, and a spiky mohawk who goes by what i have scientifically determined to be the most badass name possible in the english language.
Euripides Johnston.
If only his voice fit.
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Just read in the patch notes they fixed attackers being able to leave spawn area before the match starts.
I knew that was f**king possible, i should have put more effort into figuring it out lol
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I tried so hard to like this game... I was so pumped for it... But PvP is just too much of a joke for me... warzone design is terrible (huttball is ok, the other two... oh boy..)... PvE is too easy (for me it is... I prefer a longer path to full clear NM mode, to each their own)... I've done everything and I'm in partial columi with no rakata... It's sort of silly.
But I can see it having great appeal to many people... especially as 8 single player RPG's
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yeah lost interest in this game pretty fast when i kept on getting shit from bags. i got a 50 sin and 41 powertech and was leveling a commando, was 20ish IIRC but my sub ran out and so i said fuck it. it was a MSRPG. massive single player role playing game.
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On February 01 2012 04:49 B00ts wrote: I tried so hard to like this game... I was so pumped for it... But PvP is just too much of a joke for me... warzone design is terrible (huttball is ok, the other two... oh boy..)... PvE is too easy (for me it is... I prefer a longer path to full clear NM mode, to each their own)... I've done everything and I'm in partial columi with no rakata... It's sort of silly.
But I can see it having great appeal to many people... especially as 8 single player RPG's Honestly i have friends who like the pvp in this game, and i play it casuallly. But this game certainly wasnt made as being pve oriented. Everything about this game screams pve, from the hard modes to the storylines they are building to the companions. PVP was just an afterthought for BW in my mind. And although the warzones are fun i dont see pvp as being some deep game mechanic.
So yea although you said you pve as well if pvp was your main draw then this game probably isnt for you.
As for the PVE i found the hard modes for FP's far far more challenging then heroic dungeons in wow. Directive 7 HM is nothing to snuff at. Sure if your in all nightmare gear from raids it may be, but if your geared for it but still need gear from it , some of the fp's are a fairlly challenging ordeal.
I dont really remember any heroics for instance in wow, where if you didnt get an interupt off it would wipe your group , or where if your positioning wasnt just right you would get 1 shot.
As for the raids, alot of my guild is just hitting 50 and i havent tried it out yet, but for someone who doesnt blast through the content like myself (i still play a reasonable amount around 3 hours a day, more when i was levelling) i probably wont have all the nightmare modes cleared before the content patch in march. Not to mention levelling alts is a huge draw for this game, each class having their own unique storyline is huge for me. Im even considering levelling a scoundrel eventually (my main is a gunslinger) just to go light side instead of dark and choose different options. Their are defintely some meaningful decisions that can affect your storyline.
+ Show Spoiler +For instance i chose to let rattataki that worked with rogun the butcher survive and now he chills on my ship and played a fairly important role in my story, at the end he became my right hand man and is running my criminal operation at port nowhere
I understand though that there is some people that rushed through the content and have nothing to do, but this isnt a problem unique to swtor it will happen in any mmo thats just released. The next bout of raiding content is going to be significantly more challenging too. Google the interview Totalbiscuit had with the end game content head designer a few days ago.
But i dont see this as being any different from say, when WOTLK came out, there was naxxramas and the Dragon in the sanctum and i think that wintergrasp boss. You cant tell me that that content would take any longer to clear than what is available in SWTOR. Although i guess they did have little things like clearing the sanctum with 3 dragons up etc, but naxxramas was not a huge challenge i wasnt in a super serious raiding guild and we had cleared it long before the next content came out. SWTOR has 2 full raids at the moment and 7 hard mode flashpoints which in my opinion isnt too bad and considering that they will be releasing patches at a much more frequent rate then wow (every 2 months) the content is going to start adding up pretty fast. The next patch is going to be significantly larger than the last.
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I didnt resubscribe either, cause i was thinking "wtf am i doing ?" I am sitting grinding for basicly 5-6 hours a day which is NO FUN, getting frustrated in PvP because of imbalance with gear and levels. Like why am i playing this ? Its so easy to get hooked on an MMO like this. So many players playing and you actually think you can create a unique character but you are only kidding yourself.
I really think people playing MMOs are just wasting theyre time honestly. If you play 5-6 hours of Starcraft 2 then its ok since you are active with your brain, you have to think fast. But in an MMO its just so easy and the same thing over and over again. You get transform into a potatoe head.
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On January 31 2012 00:06 Vortok wrote: If you already have a melee, why not try Sage for the 30m range. Unless you want to tank, Shadow would just be a different flavor of melee (though with stealth, which is very useful). And you'll be able to heal, even if you don't spec it. Can come in hand to heal your companion/decrease downtime.
I had a chance to play a bit more at a friends. Smuggler got more interesting after the first planet. I think it was partly that so much of the smuggler's identify is tied in with their ship (people calling you captain, it more or less is required to 'smuggle' stuff, etc.) and not having it - even when running around on planets where the ship does squat for you - just felt kinda off. I suppose it could be a credit to Bioware to create that feeling so that getting the ship feels more rewarding.
The space missions aren't half bad, either. I can understand some complaints if you were expected the next Rogue Squadron game, but they're reasonably entertaining for what they are.
The droids on Coruscant were pretty hilarious. Purple parallel indeed. Black Bisector is pleased. Yea man compared to other classes i was so much more pumped when i got my ship on my smuggler. My roommate ran into my room wondering what all the fuss was about when i got my ship. He just wants it back so badly he mentions it so many times
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