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I unsubbed too :D this game should not be called MMO. This is a single player game with lame story + form a group to do flashpoints. And it take forever to form a group or wait for your group members to come to the entrance of the flashpoint. It has too much talking and most people just want to skip by pressing the space bar. Whatever you pick during the conversation won't change the story at all. Fully voiced? well, about 1/4 of them are aliens with pig sound. There are so many places that forbid you from getting on your speeder so you just walk pointlessly and waste your time. You always have to go to a town, walk thru orbital station and airlock (you can't get on your speeder), cutscene, loading to defender, go to upstair, pick a planet, a cutscene, go downstair, loading, walk thru orbital station and airlock again just to reach the next planet. This is the possible the dumbest design ever. And then everyone looks the same, same weapons, same lightsabers with just different colors. Ranged and mages are so much stronger than melee characters. Tank character (Guardian) can deal more damage than DPS (Sentinel). Each time you die during flashpoint, it takes you to the loading screen and kicks you out of flashpoint, and then when you enter again, there is another loading. Crafting system is completely useless. You can make hilt/crystal/enhancement upto lvl 22 but you can easily achieve lvl 23 or above once you become lvl 50 without spending any money. Most enemies are sith with either cheap lightsaber or handguns made in 80's or ugly droids that were designed 20 yrs ago. Everything looks so outdated and they didn't care about new young generations. They focused too much on bringing nostalgia. There is no gore effects in this game. I can list so many cons about this game. I will simply save my money and spend it on something better, guild wars 2 or diablo 3.
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On February 02 2012 04:15 Leporello wrote:Show nested quote +On February 01 2012 20:46 Executor1 wrote:On February 01 2012 13:12 Leporello wrote: I unsubbed today. Lvl 50 Juggernaut, with a 40 Sorcerer alt.
And I'm someone who followed this game for years before it came out, instantly pre-ordered, was salivating over the thought of a Star Wars MMO.
But it's just so obvious this game was rushed. It's a real shame.
The questing is perfect. 1-49, this is the best MMO ever. The story, the planet design, the companions, the crafting, is all very enjoyable provided you aren't aware that it all leads to disappointment.
And I think the flashpoints are awesome. The game actually has a lot of awesome things about it that are better than any MMO out there.
But it sucks at the same time.
Its engine, its UI, its accessibility features, its PvP, its class balance, its crafting (despite the awesome companion system), the extremely linear and limited endgame gear, the lack of appearance customization to where everyone will all look 100% exactly alike), the complete lack of mods and macros... It's all just hugely inferior to other MMOs on the market. You don't have to compare it to WoW. Compare it to Rift, which just came out last year. People might not like the design of Rift -- but at least it had these features which the MMO community has come to expect.
BioWare was given a treasure and boofed it. A Star Wars MMO: all you had to do was make it at least work as good as the other MMOs on the market, and it will be huge. But they failed. They're spending their first months trying to put features in the game that should've been there since launch. An MMO with this much notoriety and funding should be polished to a shine on its release, made for a world-wide market of all demographics of gamers and nerds. I currently think SWTOR is one of the gaming industry's biggest mistakes. So much potential, wasted. The game was hardly rushed, i wouldnt call 4-5 years rushed. If its not your cup of tea thats fine obviously. I would say though that they spent a vast amount of their time on story, its basicallly 8 kotors if not more and think of how long it took them to make each kotor at least a year or more. I think people just expect too much out of mmo;s these days. Even when i look at wow's expansions they share similair problems when they launch. When WOTLK came out most people breezed through naxx and the sanctum before they released the next content patch and said there was nothing to do. Although when expansions are out and the game has been out for years people have more invested in their alts so then they level their alts up to max level and gear them out too. Im honestly glad that they spent so much time on the leveling process and that its so polished . There is so much to explore in this gaame i went datacron hunting the other day and it was wayy more fun than i thought it would be. For people that just want to breeze through the end game content of course they will get bored, but its not like any mmo can satisfy a player who plays 5 plus hours everday no developer can make content that quick without terrible RNG stuff (i dont mind RNG i like it in fact but you know what im saying) The thing is though that even with WOTLK they started releasing harder content as patches came out and suddenly not only was i not clearing the all the content i fell a bit behind (at least with the hard modes) the same thing will happen with this game, but 2 fold, because they pretty much kept their whole team. That means the development team for this game is most likely substantially bigger than wow. I remember reading somewhere that after expansions and the inital game release they let employees move on to other games or go back to the gaame they were working on something along those lines. Considering their will be a major content patch every 2 months in wow with smaller patches adding functionality and features in between im pretty sure they are going to catch up to mmo standards pretty fast. The first patch was obviously going to be pretty small as it came out less than a month after release but if youve read whats coming for the second patch you know that it will be vast. New planet(Denova) , new class stories , new raid, new flashpoint, new space missions, guild banks, the full legacy system, plus they have said they are working on an lfg system so some form of that may come along very soon either with that patch or with a smaller patch shortly after that. As for the linear gear, i somewhat agree with that at top level, the gear is extensive when your leveling up , some classes though have 3 sets of gear for tiers and then a class like mine (gunslinger) has 1 set which is frusterating. Im pretty sure as more dailies and commendations and raids become available this will change. (i think its pretty safe to say the new planet denova will have some dailies or something of that sort) Ill happily chug along through raid content with my guild at a reasonable pace (couple of hours 2-3 times a week) and do the hard modes FP's (which in my oppinion are more challenging than most heroics in wow ever where) and play my alts. Im really excited for whats coming up with the game and I hope some of you will come back as things start to change because they will the developers seem pretty keen on making this gaame the best it can be and when i see the passion some of them have for the game (like the head writer daniel Erickson) i know there are only more good things to come for this game. Yes some of the standard mmo features arent there but its something i can deal with , i dealt with it in wow and many mmo's i tried after that and i knew then that the game would expand and they would be adding features and i know it now. Since i started playing mmo's about 10 years ago i've played probably about 10 or so different titles and so far the only three ive actually stuck with for any reasonable amount of time where WOW Aion and TOR. So far TOR is certainly the mmo i have had the most fun with, levelling was definitelly more a means to an end in Wow it was fun at times but after a while it wasnt something i particularily enjoyed even on my first character, running instances was the only highlight. In TOR I cherish the decisions I make and the story line that ensues. Also the scripted flashpoints are amazing i wish more games did this, the jedi prisoner chain was simply stunning ( Taral V and Maelstrom Prison) and I cant wait to try the equivilent to that on the empire side eventually (the foundry and something else). Obviously there was something you didnt like about rift as well, I mean if it was such a great mmo then why did you switch? I played rift for about a month it wasnt my thing I understand why people like it though, it was fairly polished I just dont think I could bare to level up another character to max level TOR has probably ruined that for me. Regardless i do understand the gripes people have with this game, but i think all of it will be fixed over time most mmo's dont start out with all the nifty features alot of them wait a bit to see what the community needs. Id say give the game 4 months and alot of those features will be there along with harder content, i think it was smart of them to make the begining raid content fairly easy and its also fairly hard to guage how quickly people will go through the content, i beleive the next raid will be alot more challenging especially on hard and nightmare modes now that they have seen how players have played through their current end game content. Despite my canceling of my sub, and my negative review, I still do want this game to succeed. I want to come back in a few months (when I'll be less busy with real life stuff as well, hopefully), and see a better game. I hope it happens. I agree with some of your positives. As I mentioned myself, I find the questing and the flashpoints in this game to put all the other MMOs to shame. It's just at the end of the day, when you're done questing and you've seen the flashpoints, things like UI customization become a lot more important to how much I enjoy the game. I criticized the engine. Let me explain why. My PC is good. It runs the game on max with perfect frame-rate. But when I get to Ilum -- and on those rare occasions when there's a big PvP fight going on -- the whole games lags and slows to a crawl. From 60 fps to 6 fps. BioWare has acknowledged that this is a real problem. There is this lag in really big open-world fights -- probably due to netcode or something I don't understand. And then there is the ability delay, and some abilities not proccing correctly or responding when proc'd... I contrast this to my time with Rift's BETA, where I saw hundreds of people on my screen blasting away at each other without any noticeable lag on my end -- it just seems that maybe there is something about SWTOR's engine or game that is going to be a real hurdle for BioWare if they want this game to offer massive-scale multiplayer. I do agree that Rift was boring at parts, but I have to commend Trion for all the things that game does right. I unsubbed from Rift partly because leveling was boring -- but mostly because I wanted to play SWTOR. Having played both, I'm just taking a break from MMOs. Guild Wars 2 is releasing soon. I'm going to give SWTOR some more time. We'll see how things look when the school semester is over. I think there is some heavy-duty engineering and balancing SWTOR needs if it wants to contend with the big dogs on the market. So that's why I say it was rushed, despite its already long development time. A game with this much notoriety should really have been in better shape for its launch. If I "complain", it's because I actually do care. It's been discouraging watching my server's population dwindle, to where some people are obviously having a hard time even getting groups to get things done. My server has actually increased in population since launch, at least on the republic side it has. My server had a queue at launch but they raised the server max populations caps about a week or so after the game is released. Alot of people got tricked by that and think the populations of their servers shrank.
That being said if your having a harder time finding groups then you did during launch, there is a number of factors taking place, 1 not everyone is playing as much as they did at launch, at launch probably more than 50% of the whole swtor population was playing during peak hours, and 2 your server could have lost people obviously.
Quite a few analysts have suggested that swtor has already sold 2 million plus copies though, and that after the initial drop off of subscribers after the first free month it should see growth of 2 to 3 % and retain 65 to 75% of its initial customer base (supposedly 1.5-2million) that sounds pretty promising and most analysts arent really too generous with numbers like these although these may be a little on the high end of the spectrum.
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On February 02 2012 05:48 joonkimdmd wrote: I unsubbed too :D this game should not be called MMO. This is a single player game with lame story + form a group to do flashpoints. And it take forever to form a group or wait for your group members to come to the entrance of the flashpoint. It has too much talking and most people just want to skip by pressing the space bar. Whatever you pick during the conversation won't change the story at all. Fully voiced? well, about 1/4 of them are aliens with pig sound. There are so many places that forbid you from getting on your speeder so you just walk pointlessly and waste your time. You always have to go to a town, walk thru orbital station and airlock (you can't get on your speeder), cutscene, loading to defender, go to upstair, pick a planet, a cutscene, go downstair, loading, walk thru orbital station and airlock again just to reach the next planet. This is the possible the dumbest design ever. And then everyone looks the same, same weapons, same lightsabers with just different colors. Ranged and mages are so much stronger than melee characters. Tank character (Guardian) can deal more damage than DPS (Sentinel). Each time you die during flashpoint, it takes you to the loading screen and kicks you out of flashpoint, and then when you enter again, there is another loading. Crafting system is completely useless. You can make hilt/crystal/enhancement upto lvl 22 but you can easily achieve lvl 23 or above once you become lvl 50 without spending any money. Most enemies are sith with either cheap lightsaber or handguns made in 80's or ugly droids that were designed 20 yrs ago. Everything looks so outdated and they didn't care about new young generations. They focused too much on bringing nostalgia. There is no gore effects in this game. I can list so many cons about this game. I will simply save my money and spend it on something better, guild wars 2 or diablo 3.
If you joined this game and you knew yyou had no interest in the story then you shouldnt have joined in the first place. Bioware has been very upfront from the getgo about their intentions with this title. STORY STORY STORY
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On February 02 2012 06:11 Executor1 wrote:If you joined this game and you knew yyou had no interest in the story then you shouldnt have joined in the first place. Bioware has been very upfront from the getgo about their intentions with this title. STORY STORY STORY 
I don't know about other bioware games but this game definitely has one of the worst story in gaming history.
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On February 02 2012 06:18 joonkimdmd wrote:Show nested quote +On February 02 2012 06:11 Executor1 wrote:If you joined this game and you knew yyou had no interest in the story then you shouldnt have joined in the first place. Bioware has been very upfront from the getgo about their intentions with this title. STORY STORY STORY  I don't know about other bioware games but this game definitely has one of the worst story in gaming history.
Wow I heavily enjoy the story :D. Guess you don't play enough games to know "worst story in gaming history" lol.
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On February 02 2012 06:18 joonkimdmd wrote:Show nested quote +On February 02 2012 06:11 Executor1 wrote:If you joined this game and you knew yyou had no interest in the story then you shouldnt have joined in the first place. Bioware has been very upfront from the getgo about their intentions with this title. STORY STORY STORY  I don't know about other bioware games but this game definitely has one of the worst story in gaming history.
then u have no taste in stories im sorry
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On February 02 2012 06:20 Zaros wrote:Show nested quote +On February 02 2012 06:18 joonkimdmd wrote:On February 02 2012 06:11 Executor1 wrote:If you joined this game and you knew yyou had no interest in the story then you shouldnt have joined in the first place. Bioware has been very upfront from the getgo about their intentions with this title. STORY STORY STORY  I don't know about other bioware games but this game definitely has one of the worst story in gaming history. then u have no taste in stories im sorry Or you could just say to each their own instead of thinking you opinion is the only right opinion.
And i would say if you havent even played any other bioware games then this type of game would probably hold no interest for you just like the other ones didnt hence why you havent played them despite how popular they are.
And considering you even said yourself that you skipped through most of the story i doubt you followed it very closely anyways, so how would you know its the worst story in gaming history. Also i highly doubt you actually played through the same story twice so how would you know if yyour decision have any impact on your story. I know that i could have chosen to kill someone for instance but i didnt and he ended up playing an integral role in my story and became second in command in my criminal empire. That sounds like a meaningful choice if ive ever heard of one. Sure yyour story follows a similair path regardless but the details surrounding that story can change drastically depending on your action.
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On February 02 2012 06:33 Executor1 wrote:Show nested quote +On February 02 2012 06:20 Zaros wrote:On February 02 2012 06:18 joonkimdmd wrote:On February 02 2012 06:11 Executor1 wrote:If you joined this game and you knew yyou had no interest in the story then you shouldnt have joined in the first place. Bioware has been very upfront from the getgo about their intentions with this title. STORY STORY STORY  I don't know about other bioware games but this game definitely has one of the worst story in gaming history. then u have no taste in stories im sorry Or you could just say to each their own instead of thinking you opinion is the only right opinion. And i would say if you havent even played any other bioware games then this type of game would probably hold no interest for you just like the other ones didnt hence why you havent played them despite how popular they are.
"I didn't like the story" is an opinion. A claim like "worst story in gaming history" is approaching declaration of fact. He's right...if you think SWTOR has the worst stories in video gaming history, you clearly don't know what your talking about. The story is hands down better than any other MMO on the market. Unfortunately, it was one of the few things they got right. I feel like if they had applied their story focus to a game as polished as WoW (in terms of functionality: cross-server bg/instance queuing, customization, engine, faction balance) they could have hit it out of the park.
MMO's are delicate creatures. If you don't get it right the first time, you lose subs and even if you fix all of your crap your game still fails.
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It may not have been rushed per se, but it can feel like that. The reason for which I think is that Bioware hasn't mastered the game type yet. They're good at making linear games feel big, but for MMOs big is not a feature but a requirement and they seem to struggle making it all work together.
Look at the bonus missions to fill levelling gaps or the affection meter vs level-bound companion conversations for example. They're stretching things out too obviously and have some other things in there just because an MMO has to have them, but not really integrated in the whole yet. And other things feel like they just ran out of time, the first flashpoint on each faction side was so great and then.. that was it /sadface.
A little polish can go a long way on all of these points though, but they also have new content demands to deal with. Now they're released, who knows how that'll balance out?
Of course there's still no excuse for delays in a combat system in 2012, but then it's Bioware. That's not why I got their game. And it's still pretty good, compared to some of the competition but it's Bioware. Wish they'd taken longer, but hope they'll make big steps in the coming months.
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On February 02 2012 05:48 joonkimdmd wrote: I unsubbed too :D this game should not be called MMO. This is a single player game with lame story + form a group to do flashpoints. And it take forever to form a group or wait for your group members to come to the entrance of the flashpoint. It has too much talking and most people just want to skip by pressing the space bar. Whatever you pick during the conversation won't change the story at all. Fully voiced? well, about 1/4 of them are aliens with pig sound. There are so many places that forbid you from getting on your speeder so you just walk pointlessly and waste your time. You always have to go to a town, walk thru orbital station and airlock (you can't get on your speeder), cutscene, loading to defender, go to upstair, pick a planet, a cutscene, go downstair, loading, walk thru orbital station and airlock again just to reach the next planet. This is the possible the dumbest design ever. And then everyone looks the same, same weapons, same lightsabers with just different colors. Ranged and mages are so much stronger than melee characters. Tank character (Guardian) can deal more damage than DPS (Sentinel). Each time you die during flashpoint, it takes you to the loading screen and kicks you out of flashpoint, and then when you enter again, there is another loading. Crafting system is completely useless. You can make hilt/crystal/enhancement upto lvl 22 but you can easily achieve lvl 23 or above once you become lvl 50 without spending any money. Most enemies are sith with either cheap lightsaber or handguns made in 80's or ugly droids that were designed 20 yrs ago. Everything looks so outdated and they didn't care about new young generations. They focused too much on bringing nostalgia. There is no gore effects in this game. I can list so many cons about this game. I will simply save my money and spend it on something better, guild wars 2 or diablo 3.
I could not stop facepalming at this post. Reading it makes me think you've not played more than an hour or two at 50 (if you even made it that far), because so much of your information in that post is just flat out wrong.
The part of your post I bolded I think sums it up pretty well. Bioware didn't design the game for 10 year olds, sorry that it lost your interest for this reason.
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On February 02 2012 05:48 joonkimdmd wrote: I unsubbed too :D this game should not be called MMO. This is a single player game with lame story + form a group to do flashpoints. And it take forever to form a group or wait for your group members to come to the entrance of the flashpoint. It has too much talking and most people just want to skip by pressing the space bar. Whatever you pick during the conversation won't change the story at all. Fully voiced? well, about 1/4 of them are aliens with pig sound. There are so many places that forbid you from getting on your speeder so you just walk pointlessly and waste your time. You always have to go to a town, walk thru orbital station and airlock (you can't get on your speeder), cutscene, loading to defender, go to upstair, pick a planet, a cutscene, go downstair, loading, walk thru orbital station and airlock again just to reach the next planet. This is the possible the dumbest design ever. And then everyone looks the same, same weapons, same lightsabers with just different colors. Ranged and mages are so much stronger than melee characters. Tank character (Guardian) can deal more damage than DPS (Sentinel). Each time you die during flashpoint, it takes you to the loading screen and kicks you out of flashpoint, and then when you enter again, there is another loading. Crafting system is completely useless. You can make hilt/crystal/enhancement upto lvl 22 but you can easily achieve lvl 23 or above once you become lvl 50 without spending any money. Most enemies are sith with either cheap lightsaber or handguns made in 80's or ugly droids that were designed 20 yrs ago. Everything looks so outdated and they didn't care about new young generations. They focused too much on bringing nostalgia. There is no gore effects in this game. I can list so many cons about this game. I will simply save my money and spend it on something better, guild wars 2 or diablo 3.
I beg to differ. My Sentinel regularly outdpses pretty much every class. The only problem I have is actually not dying to large Zergs of imps. With resolve and resolute I'm rarely held for very long and with my spec I have two slows and an immobilize making it really easy to tear down ranged classes. It takes effort to learn how to play this class, which makes it fairly rewarding in the end. (It sounds like you rolled a Sentinel).
The game isn't perfect. But, most of your points are shallow annoyances.
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I could not stop facepalming at this post. Reading it makes me think you've not played more than an hour or two at 50 (if you even made it that far), because so much of your information in that post is just flat out wrong.
The part of your post I bolded I think sums it up pretty well. Bioware didn't design the game for 10 year olds, sorry that it lost your interest for this reason.
Yea you summed it up ppretty well, i didnt even make it that far down on his post but now that you mention it he doesnt sound much older than 14. I mean its pretty immature to think that your opinion is the only right one alone without pointing out all the other stuff he said.
I thought it was hilarious when he said there were no gore effects in the game, does he not realise this is a star wars game? lol
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Press release got released today revealing the actual subscription numbers and the sales for SWTOR. Very encouraging numbers and the ones everyone has been waiting for.
1.7 million subscribers as of yesterday is nothing to snuff at, especiallly considering its many days after 1 to 1.5 million of those subscribers had their first free month run out.
Here is the link, it seems as if the population is in fact growing, which would support why my server seems to have many more players than it did at launch (it had a queue at launch and its heavy now, but they raised the server max population caps a week after launch) http://www.swtor.com/news/press-release/20120201
Fastest growing subscription based mmo ever.
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On February 02 2012 17:13 Executor1 wrote:Press release got released today revealing the actual subscription numbers and the sales for SWTOR. Very encouraging numbers and the ones everyone has been waiting for. 1.7 million subscribers as of yesterday is nothing to snuff at, especiallly considering its many days after 1 to 1.5 million of those subscribers had their first free month run out. Here is the link, it seems as if the population is in fact growing, which would support why my server seems to have many more players than it did at launch (it had a queue at launch and its heavy now, but they raised the server max population caps a week after launch) http://www.swtor.com/news/press-release/20120201Fastest growing subscription based mmo ever. The same mmo that magically loss its "cancel" button the day before the free trials ran out? lol.
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On February 02 2012 17:13 Executor1 wrote:Press release got released today revealing the actual subscription numbers and the sales for SWTOR. Very encouraging numbers and the ones everyone has been waiting for. 1.7 million subscribers as of yesterday is nothing to snuff at, especiallly considering its many days after 1 to 1.5 million of those subscribers had their first free month run out. Here is the link, it seems as if the population is in fact growing, which would support why my server seems to have many more players than it did at launch (it had a queue at launch and its heavy now, but they raised the server max population caps a week after launch) http://www.swtor.com/news/press-release/20120201Fastest growing subscription based mmo ever. I call complete and total bullshit on only 300k people left. 95% of the servers are standard or under and my server saw about 30% less people in the fleet during peak times after the 20th of January.
Let's all wait 6 months and see what the real ##s are
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On February 02 2012 17:17 supdubdup wrote:Show nested quote +On February 02 2012 17:13 Executor1 wrote:Press release got released today revealing the actual subscription numbers and the sales for SWTOR. Very encouraging numbers and the ones everyone has been waiting for. 1.7 million subscribers as of yesterday is nothing to snuff at, especiallly considering its many days after 1 to 1.5 million of those subscribers had their first free month run out. Here is the link, it seems as if the population is in fact growing, which would support why my server seems to have many more players than it did at launch (it had a queue at launch and its heavy now, but they raised the server max population caps a week after launch) http://www.swtor.com/news/press-release/20120201Fastest growing subscription based mmo ever. The same mmo that magically loss its "cancel" button the day before the free trials ran out? lol.
Didn't for me. I could cancel I even tested on the day it "disappeared".
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On February 02 2012 17:21 Silidons wrote:Show nested quote +On February 02 2012 17:13 Executor1 wrote:Press release got released today revealing the actual subscription numbers and the sales for SWTOR. Very encouraging numbers and the ones everyone has been waiting for. 1.7 million subscribers as of yesterday is nothing to snuff at, especiallly considering its many days after 1 to 1.5 million of those subscribers had their first free month run out. Here is the link, it seems as if the population is in fact growing, which would support why my server seems to have many more players than it did at launch (it had a queue at launch and its heavy now, but they raised the server max population caps a week after launch) http://www.swtor.com/news/press-release/20120201Fastest growing subscription based mmo ever. I call complete and total bullshit on only 300k people left. 95% of the servers are standard or under and my server saw about 30% less people in the fleet during peak times after the 20th of January. Let's all wait 6 months and see what the real ##s are How arent these real numbers. In 6 months time its going to be the same type of press release. These are the same types of press releases wow and other mmo's use and it our only way to guage the amount of subscribers there isnt anything else to go on, this is it.
Also There is something you dont realise and i think alot of people dont realise about a week or 2 after release they announced they will be raising the server max population caps which is the reason that you see alot of standard servers now, as they raised the maximum amount of players allowed on one server, it was relatively low to begin with to spread the plaayers among the servers and guage the overall population. I think i read somewhere that it was 2500 players max per server at launch i wouldnt be surprised if they doubled or even tripled that. (obviously just speculation but it was in fact increased) Also obviously during the first 2 weeks there is going to be a very large amount of the population playing during peak hours which is another factor. Now as things have calmed down there is tons of casuals that probably only play a few times a week or only on weekends.
My server has definitely seen an influx of players since launch, it had a queue during launch but republic side still felt pretty empty now there is over 200 people on republic fleet and more level 50's wanting to do groups than i can count. Ive seen a significant rise in population over the past few weeks. Im sure this is the case for many servers, maybe not all but many.
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On February 02 2012 17:17 supdubdup wrote:Show nested quote +On February 02 2012 17:13 Executor1 wrote:Press release got released today revealing the actual subscription numbers and the sales for SWTOR. Very encouraging numbers and the ones everyone has been waiting for. 1.7 million subscribers as of yesterday is nothing to snuff at, especiallly considering its many days after 1 to 1.5 million of those subscribers had their first free month run out. Here is the link, it seems as if the population is in fact growing, which would support why my server seems to have many more players than it did at launch (it had a queue at launch and its heavy now, but they raised the server max population caps a week after launch) http://www.swtor.com/news/press-release/20120201Fastest growing subscription based mmo ever. The same mmo that magically loss its "cancel" button the day before the free trials ran out? lol. Even if that was true, nothing prevented people fromm cancelling the daay or few days after. Its been almost 2 weeks since anyone that bought at launch sub ran out.
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On February 02 2012 17:50 Executor1 wrote: ...there isnt anything else to go on, this is it.
You can always use Xfire for a fairly accurate gauge of how a game is doing relative to other games. For instance, on December 20th, SWToR was ranked 4th, and almost had as many players as WoW at any given time, and now it's not even close (I think it was like 88k hours to 74k, and now it's like 90k to 33k).
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On February 02 2012 17:56 forgotten0ne wrote:Show nested quote +On February 02 2012 17:50 Executor1 wrote: ...there isnt anything else to go on, this is it.
You can always use Xfire for a fairly accurate gauge of how a game is doing relative to other games. For instance, on December 20th, SWToR was ranked 4th, and almost had as many players as WoW at any given time, and now it's not even close (I think it was like 88k hours to 74k, and now it's like 90k to 33k). Thinking Xfire is a fairly accurate guage. Now thats a joke. There was 239 million in game hours played since launch. divide that by 40 or so days and you get about 6 million. Xfires numbers are a joke of a percentage of the actual numbers meaning they could be very innacurate also comparing a game with 10 million subscribers to a game with 1.7 million those numbers seem about right anyways obviously people are going to play more during launch. It could very easily still have those very same people all playing but just playing less time because it isnt christmas holidays anymore and it isnt a week into launch. Xfire could have a large user base that plays wow or any specific game including swtor but that user base is a very very small fraction of people playing the game. Say on average someone using xfire played their mmo of choice an average of 3 hours a day that means that now maybe 11,000 users are using it guage their time in swtor. Is that anywhere close to a significant number of the 1.7 million subscribers? I think not.
Its cool for guaging how many Xfire members are playing and for how many hours, but anything beyond that.......
I certainly dont know a single person who uses xfire.
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