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On February 01 2012 05:48 Avean wrote: I didnt resubscribe either, cause i was thinking "wtf am i doing ?" I am sitting grinding for basicly 5-6 hours a day which is NO FUN, getting frustrated in PvP because of imbalance with gear and levels. Like why am i playing this ? Its so easy to get hooked on an MMO like this. So many players playing and you actually think you can create a unique character but you are only kidding yourself.
I really think people playing MMOs are just wasting theyre time honestly. If you play 5-6 hours of Starcraft 2 then its ok since you are active with your brain, you have to think fast. But in an MMO its just so easy and the same thing over and over again. You get transform into a potatoe head. Meh if your doing hm flashpoints and they arent a complete joke because of your gear there is alot of coordination and thinking involved, same with raiding the operations and i dont pvp much but i would imagine it would be the same if you had an organized group for huttball or one of the pvp's
If yyour just mindlessly queueing for pvp and just spamming attack buttons id agree with you though and just there for the kills id agree. Its the same with ilum if you have an organized operation that is using strategy to outsmart the opposing faction and you have a vent up etc it can be quite engaging. On the other hand if you go to ilum by yourself and your just there farming kills and your not taking part in any strategy or coordination it is pretty mindless.
A game is what you make of it, especially an mmo.
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I ask myself that question alot too, why would I want to resubscribe? Nothing about the game makes me want to play it again, its just a rinse repeat of previous mmos, some parts done worse (engine,pvp,ui) and some better (story).
Ah well, I gave it a try atleast. The only reason i'm even discussing it is because of friends wanting me to come play.. really sucks having to turn em down because of the game itself :/
Really wish I didnt start playing mmos so long time ago, sucks being burnt out on this over-used formula that scared companies keep using.
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im lvl 50 for 2 weeks now and i have 4x T2 and 1x T3. my guild is pretty small. we tried hard mode eternity vault for the 1st time yesterday and killed 4 bosses without bigger problems. the game is waaaay to easy. pvp is just a grind and the funny thing is, theres not even a reason to get the gear. at least you have rated BGs and arena in WoW but here.. nothing.. just grinding pvp without purpose. i wont even start on the miserable performance inside warzones. my sub runs out in 2 weeks and i wont resub. the game is fine for the story, but once you are lvl 50 theres just not enough content (yet)
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I don't know what happened, but since I reached Alderaan the game suddenly runs like shit on my pc, >10fps and stuff, GFX as low as can be... I mean it never ran well on my comp, but it's kinda sad that it has totally gone to shit halfway through the leveling.
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The raiding is just a little too easy...
I was expecting more of nightmare mode, to be honest.
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should i get into raiding at all? is it any good? i never rly liked raiding and flashpoints are boring the 3rd time around for me, although some bosses are quite challenging. i am fed up with this game still 51 bags 4 items. cba pvping if all i do is get left behind on the item curve. rank 49 valor i got much worse gear than most rank 20's. maybe some pve will give me a purpose. my server is kinda empty anyway so world pvp is not an option. damn this game is frustrating... all i usually do is play warzones, get 13 medals each, get zero gear in 2 weeks and play on. why isnt there anything to do in this game?
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Sadly, I unsubbed because of the end game being way too easy. The PvP was ok in concept but the gear system is awful. The world, while excellent for questing gives no reason to return to planets under level cap. When all of your time is spent on the station, the game needs something to change. Why not make flashpoints on the worlds they created and send people back to the content they spent so long in creating? It was going to be a challenge to make the game not seem fragmented since planets are unique entities and you can't travel through a continuous world but when everything is accessed through a giant hub (the faction station) it feels like everything is lifeless and doesn't matter at that point.
Bioware did such a great job with the class stories but I can't bring myself to accept an MMO that doesn't have good end game. I felt like every time i logged in all I could do was PvP. They needed to make content extremely hard and gear not so easy to come by. The progression is too quick if you get lucky bag rolls in PvP and if you are semi-competent in PvE. I guess the reason I'm most disappointed is that I thought Bioware might be the company to producee the next good MMO. Games like Mass Effect and the DA:O were incredible but maybe they are a niche company that is good at what they do. Unfortunately, after following the game for almost 4 years it's sad that it didn't turn out to be anywhere near what it could have .
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I unsubbed today. Lvl 50 Juggernaut, with a 40 Sorcerer alt.
And I'm someone who followed this game for years before it came out, instantly pre-ordered, was salivating over the thought of a Star Wars MMO.
But it's just so obvious this game was rushed. It's a real shame.
The questing is perfect. 1-49, this is the best MMO ever. The story, the planet design, the companions, the crafting, is all very enjoyable provided you aren't aware that it all leads to disappointment.
And I think the flashpoints are awesome. The game actually has a lot of awesome things about it that are better than any MMO out there.
But it sucks at the same time.
Its engine, its UI, its accessibility features, its PvP, its class balance, its crafting (despite the awesome companion system), the extremely linear and limited endgame gear, the lack of appearance customization to where everyone will all look 100% exactly alike), the complete lack of mods and macros... It's all just hugely inferior to other MMOs on the market. You don't have to compare it to WoW. Compare it to Rift, which just came out last year. People might not like the design of Rift -- but at least it had these features which the MMO community has come to expect.
BioWare was given a treasure and boofed it. A Star Wars MMO: all you had to do was make it at least work as good as the other MMOs on the market, and it will be huge. But they failed. They're spending their first months trying to put features in the game that should've been there since launch. An MMO with this much notoriety and funding should be polished to a shine on its release, made for a world-wide market of all demographics of gamers and nerds. I currently think SWTOR is one of the gaming industry's biggest mistakes. So much potential, wasted.
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On February 01 2012 12:55 Grohg wrote: When all of your time is spent on the station, the game needs something to change. Why not make flashpoints on the worlds they created and send people back to the content they spent so long in creating? It was going to be a challenge to make the game not seem fragmented since planets are unique entities and you can't travel through a continuous world but when everything is accessed through a giant hub (the faction station) it feels like everything is lifeless and doesn't matter at that point.
Because if you would have to travel to the instance in a remote location on the planet people would bitch about it even more. Sure some games go the "discover it once and then teleport there instantly" solution, but I dont really see that one journey solving your problem.
About the gearing (PvP): I always found it funny/weird that (most) MMOs have different progression models for PvP & PvE. Random loot in PvE and "earning" it in PvP. So I actually like that they use the same model for both. But why they thought the random loot model to be the superior one is beyond my comprehension 
Difficulty: Keep in mind this is the first content in the whole game. You have a lot of people who're new to MMOs. So normal mode instances & hardmode have to be "easy" so they have a chance to "progress". You dont want those new people to hit a brickwall after normalmode. Should nightmare be harder? Yes, without a doubt and I hope they adjust the difficulty in 1.2. But hey - bugs add difficulty
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On February 01 2012 13:12 Leporello wrote: I unsubbed today. Lvl 50 Juggernaut, with a 40 Sorcerer alt.
And I'm someone who followed this game for years before it came out, instantly pre-ordered, was salivating over the thought of a Star Wars MMO.
But it's just so obvious this game was rushed. It's a real shame.
The questing is perfect. 1-49, this is the best MMO ever. The story, the planet design, the companions, the crafting, is all very enjoyable provided you aren't aware that it all leads to disappointment.
And I think the flashpoints are awesome. The game actually has a lot of awesome things about it that are better than any MMO out there.
But it sucks at the same time.
Its engine, its UI, its accessibility features, its PvP, its class balance, its crafting (despite the awesome companion system), the extremely linear and limited endgame gear, the lack of appearance customization to where everyone will all look 100% exactly alike), the complete lack of mods and macros... It's all just hugely inferior to other MMOs on the market. You don't have to compare it to WoW. Compare it to Rift, which just came out last year. People might not like the design of Rift -- but at least it had these features which the MMO community has come to expect.
BioWare was given a treasure and boofed it. A Star Wars MMO: all you had to do was make it at least work as good as the other MMOs on the market, and it will be huge. But they failed. They're spending their first months trying to put features in the game that should've been there since launch. An MMO with this much notoriety and funding should be polished to a shine on its release, made for a world-wide market of all demographics of gamers and nerds. I currently think SWTOR is one of the gaming industry's biggest mistakes. So much potential, wasted.
Good summary, shame Bioware has no understanding of what they are doing. Better luck next time (if they survive that is).
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God this thread is devolving into crap again.
To all the people saying PvP is a grind, what the fuck? Its PvP..if you dont like it, dont play 20 matches. If your playing it because "i want teh geaaarz" other then the fun, then thats stupid. Would you rather be given all your free PvP Epix so you can afk in fleet and do nothing all day looking awsum? Also it will always be a grind in any MMO if you view it this way, anyway enjoy WSG cya.
Someone mentioned the game engine? Explain if you would. The ability delay is gone, theres nothing else in that respect other then optimisations for GFX if you ask me.
There are two things left in this game that need adjustments - difficulty and the UI. Simple things that will be done :-|
Theres as much to do in any MMO if not more too if you ask me.
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On February 01 2012 18:31 Capped wrote: God this thread is devolving into crap again.
To all the people saying PvP is a grind, what the fuck? Its PvP..if you dont like it, dont play 20 matches. If your playing it because "i want teh geaaarz" other then the fun, then thats stupid. Would you rather be given all your free PvP Epix so you can afk in fleet and do nothing all day looking awsum? Also it will always be a grind in any MMO if you view it this way, anyway enjoy WSG cya.
Someone mentioned the game engine? Explain if you would. The ability delay is gone, theres nothing else in that respect other then optimisations for GFX if you ask me.
There are two things left in this game that need adjustments - difficulty and the UI. Simple things that will be done :-|
Theres as much to do in any MMO if not more too if you ask me. I really don't think you've ever actually played any other MMO's with this type of statement.
The ability delay is still there, especially in Ilum/WZs. Half of the time my insta-cast interrupts wouldn't work when someone was halfway casting a 2.5 sec spell, and then once they hit me with it my interrupt would go off when I was spamming it the entire time.
Fun!
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An observation that I found regarding the marketing of this game is that the big retail companies, such as Amazon, Gamestop, Newegg are currently still instructed by EA to price SWTOR at their MSRP ($59.99). However, the retail companies are getting around it by dropping the price once you add it to the shopping cart. They only do this if the merchandise is not selling very well.
After market pricing for this game is dropping very fast. On eBay, copies of SWTOR can be found for under $40 buy it now and pricing is dropping by the week. In comparison, after market copies of SC2 is still above $45 after nearly two years after its release.
My opinion is that the new subscriber base is more of a concern than renewals.
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On February 01 2012 13:12 Leporello wrote: I unsubbed today. Lvl 50 Juggernaut, with a 40 Sorcerer alt.
And I'm someone who followed this game for years before it came out, instantly pre-ordered, was salivating over the thought of a Star Wars MMO.
But it's just so obvious this game was rushed. It's a real shame.
The questing is perfect. 1-49, this is the best MMO ever. The story, the planet design, the companions, the crafting, is all very enjoyable provided you aren't aware that it all leads to disappointment.
And I think the flashpoints are awesome. The game actually has a lot of awesome things about it that are better than any MMO out there.
But it sucks at the same time.
Its engine, its UI, its accessibility features, its PvP, its class balance, its crafting (despite the awesome companion system), the extremely linear and limited endgame gear, the lack of appearance customization to where everyone will all look 100% exactly alike), the complete lack of mods and macros... It's all just hugely inferior to other MMOs on the market. You don't have to compare it to WoW. Compare it to Rift, which just came out last year. People might not like the design of Rift -- but at least it had these features which the MMO community has come to expect.
BioWare was given a treasure and boofed it. A Star Wars MMO: all you had to do was make it at least work as good as the other MMOs on the market, and it will be huge. But they failed. They're spending their first months trying to put features in the game that should've been there since launch. An MMO with this much notoriety and funding should be polished to a shine on its release, made for a world-wide market of all demographics of gamers and nerds. I currently think SWTOR is one of the gaming industry's biggest mistakes. So much potential, wasted. The game was hardly rushed, i wouldnt call 4-5 years rushed. If its not your cup of tea thats fine obviously. I would say though that they spent a vast amount of their time on story, its basicallly 8 kotors if not more and think of how long it took them to make each kotor at least a year or more. I think people just expect too much out of mmo;s these days. Even when i look at wow's expansions they share similair problems when they launch. When WOTLK came out most people breezed through naxx and the sanctum before they released the next content patch and said there was nothing to do. Although when expansions are out and the game has been out for years people have more invested in their alts so then they level their alts up to max level and gear them out too. Im honestly glad that they spent so much time on the leveling process and that its so polished . There is so much to explore in this gaame i went datacron hunting the other day and it was wayy more fun than i thought it would be.
For people that just want to breeze through the end game content of course they will get bored, but its not like any mmo can satisfy a player who plays 5 plus hours everday no developer can make content that quick without terrible RNG stuff (i dont mind RNG i like it in fact but you know what im saying) The thing is though that even with WOTLK they started releasing harder content as patches came out and suddenly not only was i not clearing the all the content i fell a bit behind (at least with the hard modes) the same thing will happen with this game, but 2 fold, because they pretty much kept their whole team. That means the development team for this game is most likely substantially bigger than wow. I remember reading somewhere that after expansions and the inital game release they let employees move on to other games or go back to the gaame they were working on something along those lines. Considering their will be a major content patch every 2 months in wow with smaller patches adding functionality and features in between im pretty sure they are going to catch up to mmo standards pretty fast.
The first patch was obviously going to be pretty small as it came out less than a month after release but if youve read whats coming for the second patch you know that it will be vast. New planet(Denova) , new class stories , new raid, new flashpoint, new space missions, guild banks, the full legacy system, plus they have said they are working on an lfg system so some form of that may come along very soon either with that patch or with a smaller patch shortly after that. As for the linear gear, i somewhat agree with that at top level, the gear is extensive when your leveling up , some classes though have 3 sets of gear for tiers and then a class like mine (gunslinger) has 1 set which is frusterating. Im pretty sure as more dailies and commendations and raids become available this will change. (i think its pretty safe to say the new planet denova will have some dailies or something of that sort)
Ill happily chug along through raid content with my guild at a reasonable pace (couple of hours 2-3 times a week) and do the hard modes FP's (which in my oppinion are more challenging than most heroics in wow ever where) and play my alts.
Im really excited for whats coming up with the game and I hope some of you will come back as things start to change because they will the developers seem pretty keen on making this gaame the best it can be and when i see the passion some of them have for the game (like the head writer daniel Erickson) i know there are only more good things to come for this game. Yes some of the standard mmo features arent there but its something i can deal with , i dealt with it in wow and many mmo's i tried after that and i knew then that the game would expand and they would be adding features and i know it now.
Since i started playing mmo's about 10 years ago i've played probably about 10 or so different titles and so far the only three ive actually stuck with for any reasonable amount of time where WOW Aion and TOR. So far TOR is certainly the mmo i have had the most fun with, levelling was definitelly more a means to an end in Wow it was fun at times but after a while it wasnt something i particularily enjoyed even on my first character, running instances was the only highlight. In TOR I cherish the decisions I make and the story line that ensues. Also the scripted flashpoints are amazing i wish more games did this, the jedi prisoner chain was simply stunning ( Taral V and Maelstrom Prison) and I cant wait to try the equivilent to that on the empire side eventually (the foundry and something else).
Obviously there was something you didnt like about rift as well, I mean if it was such a great mmo then why did you switch? I played rift for about a month it wasnt my thing I understand why people like it though, it was fairly polished I just dont think I could bare to level up another character to max level TOR has probably ruined that for me. Regardless i do understand the gripes people have with this game, but i think all of it will be fixed over time most mmo's dont start out with all the nifty features alot of them wait a bit to see what the community needs. Id say give the game 4 months and alot of those features will be there along with harder content, i think it was smart of them to make the begining raid content fairly easy and its also fairly hard to guage how quickly people will go through the content, i beleive the next raid will be alot more challenging especially on hard and nightmare modes now that they have seen how players have played through their current end game content.
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On February 01 2012 19:38 Silidons wrote:Show nested quote +On February 01 2012 18:31 Capped wrote: God this thread is devolving into crap again.
To all the people saying PvP is a grind, what the fuck? Its PvP..if you dont like it, dont play 20 matches. If your playing it because "i want teh geaaarz" other then the fun, then thats stupid. Would you rather be given all your free PvP Epix so you can afk in fleet and do nothing all day looking awsum? Also it will always be a grind in any MMO if you view it this way, anyway enjoy WSG cya.
Someone mentioned the game engine? Explain if you would. The ability delay is gone, theres nothing else in that respect other then optimisations for GFX if you ask me.
There are two things left in this game that need adjustments - difficulty and the UI. Simple things that will be done :-|
Theres as much to do in any MMO if not more too if you ask me. I really don't think you've ever actually played any other MMO's with this type of statement. The ability delay is still there, especially in Ilum/WZs. Half of the time my insta-cast interrupts wouldn't work when someone was halfway casting a 2.5 sec spell, and then once they hit me with it my interrupt would go off when I was spamming it the entire time. Fun! They fixed one part of the ability delay issue, they fixed the responsiveness of actually pressing an ability, their are still 2 more steps in the process that they are actually working on before it will be fixed and have a team of engineers working on it as we speak. I think it was very bold (and possibly stupid) of them to use a brand new engine, but at the same time 100's of developers have now signed on to use the hero engine since the release of SWTOR so they must be doing something right and considering they modded the engine from the ground up so that its pretty much their engine they will have an easier time fixing its issues then say having to deal with another company that made the engine and deal with the engines issues through them.
Anyways their is still an issue with animations in relation to abilities and one more issue they mentioned they are working on (overal responsiveness or something like that) but you cant deny that the patch made a huge improvement. So many people commented on how much better it was in the days after release, some people even proclaiming its totally fixed (which i dont agree with , my cover ability still has its issues but aside from that it isnt to bad for me as a gunslinger i heard its worse for the melee classes though)
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On February 01 2012 07:54 Tektos wrote: The raiding is just a little too easy...
I was expecting more of nightmare mode, to be honest.
There were people with full best in slot two weeks after they hit 50. Lesson learned is that you are way better off releasing overtuned end game content rather than undertuned.
Granted these people were the super hardcores but it still is funny to me that its even possible.
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On February 01 2012 20:46 Executor1 wrote:Show nested quote +On February 01 2012 13:12 Leporello wrote: I unsubbed today. Lvl 50 Juggernaut, with a 40 Sorcerer alt.
And I'm someone who followed this game for years before it came out, instantly pre-ordered, was salivating over the thought of a Star Wars MMO.
But it's just so obvious this game was rushed. It's a real shame.
The questing is perfect. 1-49, this is the best MMO ever. The story, the planet design, the companions, the crafting, is all very enjoyable provided you aren't aware that it all leads to disappointment.
And I think the flashpoints are awesome. The game actually has a lot of awesome things about it that are better than any MMO out there.
But it sucks at the same time.
Its engine, its UI, its accessibility features, its PvP, its class balance, its crafting (despite the awesome companion system), the extremely linear and limited endgame gear, the lack of appearance customization to where everyone will all look 100% exactly alike), the complete lack of mods and macros... It's all just hugely inferior to other MMOs on the market. You don't have to compare it to WoW. Compare it to Rift, which just came out last year. People might not like the design of Rift -- but at least it had these features which the MMO community has come to expect.
BioWare was given a treasure and boofed it. A Star Wars MMO: all you had to do was make it at least work as good as the other MMOs on the market, and it will be huge. But they failed. They're spending their first months trying to put features in the game that should've been there since launch. An MMO with this much notoriety and funding should be polished to a shine on its release, made for a world-wide market of all demographics of gamers and nerds. I currently think SWTOR is one of the gaming industry's biggest mistakes. So much potential, wasted. The game was hardly rushed, i wouldnt call 4-5 years rushed. If its not your cup of tea thats fine obviously. I would say though that they spent a vast amount of their time on story, its basicallly 8 kotors if not more and think of how long it took them to make each kotor at least a year or more. I think people just expect too much out of mmo;s these days. Even when i look at wow's expansions they share similair problems when they launch. When WOTLK came out most people breezed through naxx and the sanctum before they released the next content patch and said there was nothing to do. Although when expansions are out and the game has been out for years people have more invested in their alts so then they level their alts up to max level and gear them out too. Im honestly glad that they spent so much time on the leveling process and that its so polished . There is so much to explore in this gaame i went datacron hunting the other day and it was wayy more fun than i thought it would be. For people that just want to breeze through the end game content of course they will get bored, but its not like any mmo can satisfy a player who plays 5 plus hours everday no developer can make content that quick without terrible RNG stuff (i dont mind RNG i like it in fact but you know what im saying) The thing is though that even with WOTLK they started releasing harder content as patches came out and suddenly not only was i not clearing the all the content i fell a bit behind (at least with the hard modes) the same thing will happen with this game, but 2 fold, because they pretty much kept their whole team. That means the development team for this game is most likely substantially bigger than wow. I remember reading somewhere that after expansions and the inital game release they let employees move on to other games or go back to the gaame they were working on something along those lines. Considering their will be a major content patch every 2 months in wow with smaller patches adding functionality and features in between im pretty sure they are going to catch up to mmo standards pretty fast. The first patch was obviously going to be pretty small as it came out less than a month after release but if youve read whats coming for the second patch you know that it will be vast. New planet(Denova) , new class stories , new raid, new flashpoint, new space missions, guild banks, the full legacy system, plus they have said they are working on an lfg system so some form of that may come along very soon either with that patch or with a smaller patch shortly after that. As for the linear gear, i somewhat agree with that at top level, the gear is extensive when your leveling up , some classes though have 3 sets of gear for tiers and then a class like mine (gunslinger) has 1 set which is frusterating. Im pretty sure as more dailies and commendations and raids become available this will change. (i think its pretty safe to say the new planet denova will have some dailies or something of that sort) Ill happily chug along through raid content with my guild at a reasonable pace (couple of hours 2-3 times a week) and do the hard modes FP's (which in my oppinion are more challenging than most heroics in wow ever where) and play my alts. Im really excited for whats coming up with the game and I hope some of you will come back as things start to change because they will the developers seem pretty keen on making this gaame the best it can be and when i see the passion some of them have for the game (like the head writer daniel Erickson) i know there are only more good things to come for this game. Yes some of the standard mmo features arent there but its something i can deal with , i dealt with it in wow and many mmo's i tried after that and i knew then that the game would expand and they would be adding features and i know it now. Since i started playing mmo's about 10 years ago i've played probably about 10 or so different titles and so far the only three ive actually stuck with for any reasonable amount of time where WOW Aion and TOR. So far TOR is certainly the mmo i have had the most fun with, levelling was definitelly more a means to an end in Wow it was fun at times but after a while it wasnt something i particularily enjoyed even on my first character, running instances was the only highlight. In TOR I cherish the decisions I make and the story line that ensues. Also the scripted flashpoints are amazing i wish more games did this, the jedi prisoner chain was simply stunning ( Taral V and Maelstrom Prison) and I cant wait to try the equivilent to that on the empire side eventually (the foundry and something else). Obviously there was something you didnt like about rift as well, I mean if it was such a great mmo then why did you switch? I played rift for about a month it wasnt my thing I understand why people like it though, it was fairly polished I just dont think I could bare to level up another character to max level TOR has probably ruined that for me. Regardless i do understand the gripes people have with this game, but i think all of it will be fixed over time most mmo's dont start out with all the nifty features alot of them wait a bit to see what the community needs. Id say give the game 4 months and alot of those features will be there along with harder content, i think it was smart of them to make the begining raid content fairly easy and its also fairly hard to guage how quickly people will go through the content, i beleive the next raid will be alot more challenging especially on hard and nightmare modes now that they have seen how players have played through their current end game content.
Despite my canceling of my sub, and my negative review, I still do want this game to succeed. I want to come back in a few months (when I'll be less busy with real life stuff as well, hopefully), and see a better game. I hope it happens.
I agree with some of your positives. As I mentioned myself, I find the questing and the flashpoints in this game to put all the other MMOs to shame. It's just at the end of the day, when you're done questing and you've seen the flashpoints, things like UI customization become a lot more important to how much I enjoy the game.
I criticized the engine. Let me explain why. My PC is good. It runs the game on max with perfect frame-rate. But when I get to Ilum -- and on those rare occasions when there's a big PvP fight going on -- the whole games lags and slows to a crawl. From 60 fps to 6 fps. BioWare has acknowledged that this is a real problem. There is this lag in really big open-world fights -- probably due to netcode or something I don't understand. And then there is the ability delay, and some abilities not proccing correctly or responding when proc'd... I contrast this to my time with Rift's BETA, where I saw hundreds of people on my screen blasting away at each other without any noticeable lag on my end -- it just seems that maybe there is something about SWTOR's engine or game that is going to be a real hurdle for BioWare if they want this game to offer massive-scale multiplayer.
I do agree that Rift was boring at parts, but I have to commend Trion for all the things that game does right. I unsubbed from Rift partly because leveling was boring -- but mostly because I wanted to play SWTOR. Having played both, I'm just taking a break from MMOs. Guild Wars 2 is releasing soon. I'm going to give SWTOR some more time. We'll see how things look when the school semester is over.
I think there is some heavy-duty engineering and balancing SWTOR needs if it wants to contend with the big dogs on the market. So that's why I say it was rushed, despite its already long development time. A game with this much notoriety should really have been in better shape for its launch. If I "complain", it's because I actually do care. It's been discouraging watching my server's population dwindle, to where some people are obviously having a hard time even getting groups to get things done.
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I will re-sub if/when they release an expansion featuring space combat that isn't on rails and has PvP. If I wanted to play StarFox I'd plug my N64 or SNES in.
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If it would be as good as Starfox 64 no one would have a problem
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On February 02 2012 04:32 Velr wrote:If it would be as good as Starfox 64 no one would have a problem 
At least I can do a barrel roll, however pointless
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