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S key vroom vroom!
The real issue here is you posted a video and didn't want or expect criticism.
Either you ignore the criticism and you don't bother responding to it or you take it, adjust your play and thank the people that are trying to make you a better player.
If it makes you feel like a better player then go ahead, but realize most of the people giving you criticism are, in their own asocial way, trying to help you improve.
It's pretty irrelevant as people only cared about S keying when WoW arena was an e-sport and it actually did significantly hurt your play. Swtor is never going to be an e-sport and PvP is pretty much BGs/Mass World PvP where s-keying all over the place isn't really going to make a difference to anyone.
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On January 26 2012 22:38 shadowboxer wrote: S key vroom vroom!
The real issue here is you posted a video and didn't want or expect criticism.
Either you ignore the criticism and you don't bother responding to it or you take it, adjust your play and thank the people that are trying to make you a better player.
If it makes you feel like a better player then go ahead, but realize most of the people giving you criticism are, in their own asocial way, trying to help you improve.
It's pretty irrelevant as people only cared about S keying when WoW arena was an e-sport and it actually did significantly hurt your play. Swtor is never going to be an e-sport and PvP is pretty much BGs/Mass World PvP where s-keying all over the place isn't really going to make a difference to anyone.
This this and so much this.
<3. Anyone with the name boxer in his name turns out to be a hero at some point i swear to god. :D
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So am I correct in asserting that what most of you consider the ideal way to play is re-binding a and d to strafe and unbinding s completely?
If so can someone give me some examples of what people are now using their 's' key for?
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Norway3381 Posts
Yes. I use S(or ø for me, as I play left-handed) for the spell that makes you dodge close combat attacks (smuggler gunslinger).
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On January 26 2012 22:38 shadowboxer wrote: but realize most of the people giving you criticism are, in their own asocial way, trying to help you improve.
No, most of the people crying about backpedaling in Swtor don't know wtf they're talking about and are trying to tie in an elitist idea from ANOTHER game into SWTOR. (kinda like you just said).
And no, I"m not upset about "criticism", I post my sc2 reps to my friends all the time for tips - I don't care. What I do care about is people trying to give me an absolute answer over something that isn't, and in a retarded way as well.
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Norway3381 Posts
You are wrong Zidane, admit it
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to all the assassins out there, i have been using this build for the past 5 days and i believe it cannot get any better for dark charge assassins.http://www.torhead.com/skill-calc#200rIMokrskZZf0cRr0z.1 always top medals in warzones(10minimum, 14max), top protection and among top 3-4 in damage (sometimes i get top but thats cause some people are braindead) and i only got 2/5 champion set after 23 bags.
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On January 27 2012 10:21 brokor wrote:to all the assassins out there, i have been using this build for the past 5 days and i believe it cannot get any better for dark charge assassins. http://www.torhead.com/skill-calc#200rIMokrskZZf0cRr0z.1always top medals in warzones(10minimum, 14max), top protection and among top 3-4 in damage (sometimes i get top but thats cause some people are braindead) and i only got 2/5 champion set after 23 bags. Just curious, how do you rate the shadow/assassin compared to other melee classes in PvP? I finally have time to play and definitely want to use a melee class. From what I've seen, sentinels are mindless killing machines and tank guardians have endless survivability, but I'm clueless about the shadow.
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On January 27 2012 11:42 city42 wrote:Show nested quote +On January 27 2012 10:21 brokor wrote:to all the assassins out there, i have been using this build for the past 5 days and i believe it cannot get any better for dark charge assassins. http://www.torhead.com/skill-calc#200rIMokrskZZf0cRr0z.1always top medals in warzones(10minimum, 14max), top protection and among top 3-4 in damage (sometimes i get top but thats cause some people are braindead) and i only got 2/5 champion set after 23 bags. Just curious, how do you rate the shadow/assassin compared to other melee classes in PvP? I finally have time to play and definitely want to use a melee class. From what I've seen, sentinels are mindless killing machines and tank guardians have endless survivability, but I'm clueless about the shadow. tbh i have a lot of guildies who are also assassins(after all by my experience like 20% of the empire population are) and they do not do that well. if built purely dps assassins are the squishiest class around. they have 2 defensive cooldowns, no shield/heal and light armor. my guildies have resorted to pvping with dark charge now aswell, for the added survivability (and protect medals). i shout at them for not using a shield or the darkness tree with that but what can ya do 
i have no problem in pvp, i got lots of skills to catch up to ranged people or chase down fleeing players, even pull them back with force pull. burst damage is exceptional for a tanky class (ofcourse not the best but still good) and my survivability is immense even against stacked groups.
assassins are a unique class in my experience because they can be tanky, they got perma stealth and vanish and they got lots of cc. also add to that backstab moves and assasination atacks and you have a well rounded arsenal you can use for whatever you want. i suppose shadows are the same, so i suggest you try it out. it can eb really fun and versatile.
however if you wanna go melee why not just go scoundrel? they got the best burst, best crowd control and they use medium armor and they heal themselves. operatives/scoundrels are much better as assassin class than assassins (pun intended). they cannot be built as a tank which was my goal from the beginning, but for everything else they surpass my class for sure. then again if like 90% of the population you just need a lightsaber shadows are a good choise and you got more options than sentinel/guardian thats for sure.
as far as 1v1 experience goes, i have had no problem with any class apart from stacked scoundrels who 100-0 a tank like it is butter (since all their skills plain ignore armor) and good geared mercenaries(the republic equivalent dont remember) cause they can literally outheal any damage i put up and i can interrupt only every 7 seconds or so). but then again i dont ever die even in 1v3 situations. i have gotten away with a kill then vanished and ran numerous times. but for pvp burst classes are much much better in this game since there is no death penalty whatsoever, so even if you die 100 times if you get 50 kills it is better than dying 2 and getting 30. something to keep in mind.
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On January 27 2012 11:55 Zero RDS wrote: That build is pretty simular to what i use. You sacrifice wither but in return you get death field. Overall would this build be a DPS/Tank??? and for mad DPS use /0/30/11 on the tree's. It wrecks in PvP. . i dont believe it is DPS/tank. it is pure tank. i do not miss out on any defense-boosting talents, my stats are the most defensive possible in short. i just switch out wither for a better dmg aoe (death field), a 20% increase in my overall dmg because of the thrash critical bonus (and i use thrash ALL the time for the shock procs)and a FREE dot which does rly good dmg. sure improved wither and discharge get some more aoe combined but i believe the thrash crt dmg is indispensable and it far surpasses the aoe bit. also i never got problems slowing people down or pining them down since i got 2 reliable stuns and a slow and the dmg reduction of wither is too low for it to merit dropping all this dmg i get.
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On January 27 2012 12:53 brokor wrote:Show nested quote +On January 27 2012 11:42 city42 wrote:On January 27 2012 10:21 brokor wrote:to all the assassins out there, i have been using this build for the past 5 days and i believe it cannot get any better for dark charge assassins. http://www.torhead.com/skill-calc#200rIMokrskZZf0cRr0z.1always top medals in warzones(10minimum, 14max), top protection and among top 3-4 in damage (sometimes i get top but thats cause some people are braindead) and i only got 2/5 champion set after 23 bags. Just curious, how do you rate the shadow/assassin compared to other melee classes in PvP? I finally have time to play and definitely want to use a melee class. From what I've seen, sentinels are mindless killing machines and tank guardians have endless survivability, but I'm clueless about the shadow. tbh i have a lot of guildies who are also assassins(after all by my experience like 20% of the empire population are) and they do not do that well. if built purely dps assassins are the squishiest class around. they have 2 defensive cooldowns, no shield/heal and light armor. my guildies have resorted to pvping with dark charge now aswell, for the added survivability (and protect medals). i shout at them for not using a shield or the darkness tree with that but what can ya do  i have no problem in pvp, i got lots of skills to catch up to ranged people or chase down fleeing players, even pull them back with force pull. burst damage is exceptional for a tanky class (ofcourse not the best but still good) and my survivability is immense even against stacked groups. assassins are a unique class in my experience because they can be tanky, they got perma stealth and vanish and they got lots of cc. also add to that backstab moves and assasination atacks and you have a well rounded arsenal you can use for whatever you want. i suppose shadows are the same, so i suggest you try it out. it can eb really fun and versatile. however if you wanna go melee why not just go scoundrel? they got the best burst, best crowd control and they use medium armor and they heal themselves. operatives/scoundrels are much better as assassin class than assassins (pun intended). they cannot be built as a tank which was my goal from the beginning, but for everything else they surpass my class for sure. then again if like 90% of the population you just need a lightsaber shadows are a good choise and you got more options than sentinel/guardian thats for sure. as far as 1v1 experience goes, i have had no problem with any class apart from stacked scoundrels who 100-0 a tank like it is butter (since all their skills plain ignore armor) and good geared mercenaries(the republic equivalent dont remember) cause they can literally outheal any damage i put up and i can interrupt only every 7 seconds or so). but then again i dont ever die even in 1v3 situations. i have gotten away with a kill then vanished and ran numerous times. but for pvp burst classes are much much better in this game since there is no death penalty whatsoever, so even if you die 100 times if you get 50 kills it is better than dying 2 and getting 30. something to keep in mind. Wow that was a very informative post, thanks a lot!
The lightsaber thing doesn't matter to me, but I didn't mention scoundrel because it is getting a huge nerf to that opening burst. Supposedly it doesn't really offer anything besides burst damage (unless you spec for healing) so scoundrel seems to be a sinking ship. More than anything I want to have some utility, because most people only seem concerned with farming medals/1on1 fighting.
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Norway3381 Posts
What build do you guys recommend for gunslinger PvP?
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Norway3381 Posts
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On January 27 2012 11:42 city42 wrote:Show nested quote +On January 27 2012 10:21 brokor wrote:to all the assassins out there, i have been using this build for the past 5 days and i believe it cannot get any better for dark charge assassins. http://www.torhead.com/skill-calc#200rIMokrskZZf0cRr0z.1always top medals in warzones(10minimum, 14max), top protection and among top 3-4 in damage (sometimes i get top but thats cause some people are braindead) and i only got 2/5 champion set after 23 bags. Just curious, how do you rate the shadow/assassin compared to other melee classes in PvP? I finally have time to play and definitely want to use a melee class. From what I've seen, sentinels are mindless killing machines and tank guardians have endless survivability, but I'm clueless about the shadow.
Shadows/Assassins are jacks-of-all trades but master of none. Padding medals is easy but its still possible to be one of the top damage dealers in Warzones if you get high tier gear (My sin is roughly in rakata/battlemaster/champion gear and gets top 3 dps in wz with similarly geared premades etc)
However different specs cater to different playstyles. For example, if I was a sin in pve tank spec Darkness I would be soaking up damage/grabbing hutballs etc (Usually finish games that are long with about 90k - 100k protection). Deception would be more like a frost dk, but you would need to build up your voltaic slashes + shock for the 5 stack discharge to rip most clothies (light - medium) to shreds, buff stacking with biochem helps too (surge adrenal + relic / 15% exp + relic burst). Madness-specced players would be able to kite certain classes and aoe when people cluster together, however don't expect to deal instant damage with madness, its more of wearing your opponent down while maintaining pressure with simultaneous dots by Crushing darkness from Raze procs + death field + creeping terror. Hybrid specs come into play as well.. but I would advise to either use the above mentioned darkness/madness spec for survivability/aoe or use the shock spec for gay shock crits.
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On January 27 2012 15:30 Arnstein wrote: What build do you guys recommend for gunslinger PvP?
My alt is a Sniper, but I've seen gunslingers in my server (Swiftsure) pvp with either Marksmanship (your left tree that gives u no mobility but high burst) or the hybrid tree that emphasizes on dots with high mobility.. might want to check forums for those specs.
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On January 27 2012 04:17 Zidane wrote:Show nested quote +On January 26 2012 22:38 shadowboxer wrote: but realize most of the people giving you criticism are, in their own asocial way, trying to help you improve.
No, most of the people crying about backpedaling in Swtor don't know wtf they're talking about and are trying to tie in an elitist idea from ANOTHER game into SWTOR. (kinda like you just said). And no, I"m not upset about "criticism", I post my sc2 reps to my friends all the time for tips - I don't care. What I do care about is people trying to give me an absolute answer over something that isn't, and in a retarded way as well.
Backpedalling = bad
Thats a pretty good absolute answer.In swtor you shouldnt backpedal ever.
There were some situations in wow where backpedalling was good to have bound, like when tanking certain bosses in pve, or dead zoning warriors in pvp, in swtor there is NO reason to use backpedal, if you have it bound you're hurting your gameplay.
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Wow there is SO much misinformation in this thread about shadow/assassin. To whomever said "Jack of all trades master of none" really has no clue. Shadows are great tanks, completely viable tanking the hardest content in nightmare mode. If you want to kill people in PvP you really REALLY should go 0/33/8. My burst damage is around 13-15k consistently every 1 min 30 seconds. People that say shadow/assassin is bad really have no clue, I honestly won't be surprised when a nerf comes our way. The survivability is insane even out of tank stance, you have sprint, vanish, 2 defensive cooldowns, AOE knockback, 30m stun and interrupt. If you can't survive you're doing it wrong.
![[image loading]](http://i39.tinypic.com/2wfmp1y.jpg)
Mostly full battlemaster, and cleared 8 man nightmare 9/10. That is all single target DPS, no AoE. Don't let anyone tell you shadow is bad, they are bad.
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noone said assassin is bad man. and we are infact expecting a nerf any day now. just that if you wanna do good in pvp you have to go for the balanced setup. going full out burst you still get outperformed by a scoundrel/operative. going full tank you still get outperformed by a jugg/guardian. going middle road you are one of the best. thats all we said.
i am mostly tank spec so the "if you cant survive" doesnt apply but it doesnt mean that you cant loose as an assassin... we are far form an OP class. we are really good but not godly. i can 1v2 most classes but when someone who rly knows what he is doing comes up it is always a challenge, especially if he is not a saber class.
also that screenshot proves nothing. you were against bad randoms. as you can see neithe rparty had a healer, no tank made an attempt to guard people and it was nothing but a dps fest. ofc you gonna outperform everyone cause of your hard cc. id like to see your stats in premades vs premades. but anyway stats dont matter since objectives dont show up in them. one bomb difuse is better than 500k dmg in voidstar anyway
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Can someone give me some advice about Operative healing on huttball? Every time I try to heal, byt the time casting ends my target has run/knocked/pulled/jumped out of range or out of line of sight. Trying to be any closer front line just gets me zerged by 3+ enemies. Other warfronts I can do fine, but on huttball I just can't heal.
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