Group B in Review
By: WaxAngel
Group B: FXOLeenock, oGsFin, oGsSuperNoVa, oGsMC
Match One: Leenock vs ForGG
Game One –
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ForGG opened with a fascinatingly greedy build, which got him three bases and double Engineering Bays off one Barracks, and somehow still kept him safe from attack. It didn't end up affecting the game directly, but it was a very precisely measured and executed build order worth noting.
The game went to a half-map macro game as they tend to do on Daybreak, and it was pretty incredible. Both players played extremely well, going back and forth as they displayed some very good mechanics. In the end, Leenock was just even more amazing than ForGG, showing extraordinary hive unit micro and movement to take the game. If we had a fault to point out on ForGG's side, he did not constantly harass with drops in the late game like TvZ masters Mvp and MMA tend to do, although Leenock's constant aggression may have factored into his inability to do so.
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ForGG went for an two base shield + siege tanks timing attack, which Leenock stopped beautifully with pure +1 armor speedlings while taking a second expansion. The timing attack put ForGG very far behind, as he couldn't catch up to Leenock's upgrades and tech. Leenock built up for a while, and crushed ForGG with mass Muta-Bane-Ling when ForGG tried to move out and take his third.
Game Three – 3.5/5
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Match Two: MC vs Supernova
Game One – 1.5/5
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MC went for one-gate expand while Supernova went for a 1/1/1 variation that slipped in three Hellions from a factory that was floated a short distance. The factory float allowed Supernova to send his Hellions without being detected by the sensor tower or Protoss units outside his base, and he was able to slip them into MC's base past a narrowly missed force-field. Supernova killed off 12 Probes with the Hellions and Banshee, putting MC too far behind economically to deal with the follow-up 1/1/1 push, and lost without putting up much of a fight.
Game Two – 1.5/5
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SuperNova went for an interesting FE into Thor-Marine-Hellion timing, which MC just stuffed with mass Gateway units.
Game Three – 0/5
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Supernova went for a wall-off and a bunker at his natural to fake an expand, but actually went for Cloaked Banshees instead. MC went for a one gate expand into four-gate pressure, which promptly died to the Banshees.
Winner's Match:
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Game One – 3/5
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Supernova did a surprising amount of damage with some early Bunker pressure, which put him into a good position going into the mid-game. It looked like he had secured a commanding lead after he denied Leenock's third base with Marine-Tank-Medivac, but Leenock came roaring back with one great engagement where his Muta-Doubleling caught Supernova out of siege mode. Leenock closed superbly from that point, continuing to build on his lead until he could finish off his opponent.
Game Two – 3.5/5
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Leenock was forced to cancel some drones to get up a faster pool against a Supernova's Bunker pressure, which once more did a nice amount of damage. Supernova followed with a standard Hellion FE into a fairly quick double Medivac elevator for Hellions and stim Marines. This worked out very well against Leenock's build which had him getting upgraded Zerglings only while teching to Infestors. Without Banelings, he was forced to make quite a few Zerglings to fend off the elevator, and he lost a number of drones as well.
From there on out Supernova played a great expansion denial game to keep Leenock on three bases or less whenever possible, though Leenock did a great job at building a fearsome Ultra-Infestor army in the meanwhile. Leenock made one really great move to use a burrowed Infestor to see when Supernova's tanks were unsieged, upon which he moved in and massacred him. However, he overextended way too far after that victory, and lost too many troops trying to push into Supernova's base. Supernova turtled up, regained his composure, and finished the starvation job to collect the win.
Game Three – 3.5/5
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After regular FE opens, a bit of mid-game action saw Leenock trading poorly with his Muta-ling against Supernova's Marine-Medivac as the two players contested map control. These poor trades saw Leenock go into the mid-game with a slight disadvantage, as Supernova took his third base faster than his Zerg opponent.
However, Leenock still went up to four bases without incident, and built up a huge muta-bane-ling army as well. Supernova also built up a formidable deathball off of his three bases, and began to move out. Leenock decided to backdoor Supernova instead of fighting him head on, and did a fair amount of economic damage. However, he expended a large amount of Banelings to do so, and failed to finish off any of the floating Orbital Commands with his Mutalisks. Supernova simply took care of the backdoor attack, wiped out Leenock's third and fourth bases uncontested, and re-established his economy without much trouble.
Leenock had been going up to Brood Lords in the meanwhile, but it didn't matter as he was down to two nearly mined out bases. Supernova realized the situation and played it almost cruelly slow, chipping away bit by bit until he starved Leenock to death.
Loser's Match:
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Game One – 2/5
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A risky early third Orbital paid off big time for ForGG, as he was able to put together a truly ridiculous bio-ball. He then turned MC into a Dragoon, and bludgeoned him with Marauders until blue goo spilled from the cracks.
Game Two – 2/5
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A series of blunders decided this game, with the last and worst one deciding it for good. First, ForGG put on very risky MM pressure after fast expanding, and immediately donated a significant early game army to MC's force-fields and Zealots. Then, MC managed to lose his fast third Nexus to a drop because none of his troops were in position. Finally, ForGG tried to attack into a Templar equipped MC with just a couple of Ghosts and ended up hopscotching from storm to storm. ForGG never had a chance after that failed attack, and lost soon after to mass Gateway units.
Game Three – 1/5
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MC went for a proxy Stargate + Three Gate all-in, while ForGG did a Reaper expansion with barely any Marines. Not much to tell.
Final Match:
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Game One – 2/5
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Leenock tried a cute offensive Hatchery at the Protoss natural before MC could get his Nexus up, but he thwarted this cheese with excellent micro that mopped up every unit that came out of the Hatchery. With a relatively fast +1 and a good economy, MC was able to four-gate Leenock to death before he could recover from the failed cheese.
Game Two – 1/5
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the shame, cant describe it
he just needed +1gate+1pylon behind that pylon and he would win, fucking leenock xD
Game Three – 1/5
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Leenock died to the ol' seven-gate all-in. MC used his usual awesome MC force-fields, and that was it.
Notes and Comments:
The Runner-up Curse Continues: No one REALLY puts that much stock into jinxes. Even the "Every GSL final blows" jinx was conclusively put to rest in November and December of last year. But yikes, the second place curse is still going pretty strong. With the exception of Mvp (who else, but the strongest player in the world to resist the curse?) in GSL Oct-Nov, every single GSL runner-up had a significantly worse result in the following season. I hope you enjoyed your meteoric rise while it lasted, Leenock! Might as well learn to deal with defeat and disappointment while you're still young. And DRG, you better watch out.
The Room Grew: It was easier to make grandiose claims back in May, when the game wasn't even a year old and people kinda sucked. Now that people have actually devoted some serious time to playing the game... Let's say the Room has struck back against the Elephant.
It makes a lot of sense, though, as the Elephant's original claim was that it would be the superior work ethic of Brood War pros that would prove to be the difference, and not so much a gap in natural talent. As any industry gains steam and becomes more competitive, those who want to survive will surely up their effort. Though we hear rumors and stories about relatively lackadaisical practice regimens at certain pro-houses, we've seen precise execution and crisp play from top Code S pros that can only come from very dedicated practice.
The story's not over by any means, but it's an interesting turn in the plot. ForGG has been poached, but there's plenty to look forward to ahead. How will Hyun do in Code A? How about the BW pros who are supposedly switching in forty days' time? The nature of the Elephant might change, but it certainly won't die.
He's Back?: Personally, I'm happier about the return of the Protoss President than if zombie Abraham Lincoln rose from the dead and ran as the Republican candidate. His consistency has been worrisome as of late, and it's still a problem. But he's got his swagger back, and he's once more bullying himself to wins where he makes his opponents look foolish. Starcraft is just so better when a player with the charisma of MC is around. I'm glad he's back in winning form, even if he's not yet a GSL title contender.
It's fun when pro-gamers post in live report threads: Thanks Morrow and TT1 for your comments!
Code S, Group C Preview
By: WaxAngel
The group with IdrA.
Time for a bold prediction: Either EG.IdrA or FXOLucky will make it through this group.
Well, it would have been 100% bold a few months ago. However, with IMNesTea's mini-slump as of late, it's become a much more reasonable guess at the results of Group C. Nestea's always been relatively beatable at ZvT, but seeing the myth of his ZvZ invincibility dispelled played a large part in his mystique shattering as a whole. Not only did he lose to Leenock and BboongbbongPrime, but he lost to a foreigner as well (in Liquid`HayprO), the shame of all Korean shames. Now that Nestea is going up again two Zergs and his eternal bane in IMMvp, there's a very realistic chance that he will get his second glimpse of Code A.
Let's put it this way. Though Nestea's ZvZ aura is gone, Mvp being invincible TvZ still holds for now. That leaves three players coin flipping playing ZvZ for second place. Even if we give Nestea a considerable amount of past credit, it's not that outlandish to give either of the other guys a chance.
(To go off on a semi-related tangent, I wonder how much credit we're supposed to give players for their past performances. There's something of a fallacy in regular sports where we give declining veterans too much credit for their past prowess. Even if they're rubbish 90% of the time, everyone rushes to claim that they 'still have it' when they make a good play every once in a blue moon. I'm not claiming that Nestea is anywhere near that state yet, but our nostalgia for his prime performances is certainly clouding my ability to judge him in the very present. I feel that I'm either over, or under-compensating for his recent dip in form.)
This is all because of the aforementioned ZvMVP, one of the only remaining truly imba match-ups. Leenock and DongRaeGu, the absolute BEST ZvT players in the world are the only two that seem capable of challenging him in a multi-game series, and even those two are just barely breaking even. It's obvious that no one in this group stands a chance.
That said, I actually think IdrA is capable of taking what might appear to be a lead against Mvp in the Lair phase, and maybe even take a game if he's very precise about executing a lair-phase finishing attack. Foreigner Zergs can be really good at ZvT during that stage of the game, with all-around good macro and good Muta-ling-bane control as well. IdrA is one of the best among those foreigner Zergs.
However, much like his foreigner Zerg peers, IdrA always seems to fall apart once he reaches Hive, losing Brood Lords for free, losing his Infestors because they ran in together with his melee troops, and letting his Ultras run into terrible meat-grinder traps. Even if IdrA vastly improved that aspect of his game in Korea, Mvp is still the worst possible opponent. Mvp is simply a master of dragging his TvZ games out and making his Zerg opponent rue their lives as they wonder why their high-tech units are so worthless. Ragequit after a hail of snipes? I couldn't blame him.
I would love it if FXOLucky could pull off yet another couple of early game busts to score the upset, but I assume MVP will be prepared for that much. I don't deny that Lucky loves his busts in ZvT, but it's not like he's a one dimensional player. He can play a pretty good standard game as well, but he just doesn't mind picking up the easy win when he thinks his opponents are susceptible. Even then, he's not really on an Mvp level.
That brings us back to the ZvZ. Like I said before, the match-up is extremely volatile. So is the situation with the players. Nestea's historically the best but faltering lately. IdrA is up and down as well, but he actually looked very good against Nestea in the MLG Global Invitational, and could have even have won had he been a bit more decisive. Lucky practiced hard after his sweep against Stephano, but we've yet to see what kind of results that training yielded.
IdrA: "Zerg versus Terran is horribly imbalanced, but I coin-flipped correctly twice so I got through."
Lucky: "I prepared hard and did my best, so I think I got good results. I'll try to show you good games in the future."
Nestea: "It's tough to beat Mvp even in practice, but I'm always confident in my ZvZ. My only goal this season is to win another championship."
We could be reading any of these interviews at the end of the day.
Predictions
Mvp > Lucky
IdrA > Nestea
Mvp > IdrA
Lucky > Nestea
Lucky > IdrA
Mvp and Lucky advance.
Bold, yes. Confident, no.
Writer: Waxangel.
Graphics and Art: HawaiianPig, Meko, shiroiusagi and Pony Tales (disciple and Lip the Pencilboy).
Editor: WaxAngel