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Alejandrisha, your OP is severely lacking in Sickness vods demonstrating prism/col. Here you go!
+ Show Spoiler + and + Show Spoiler +
I do love the build though, going to give it a shot because whacky builds are far more fun
Edit: Forgot to mention - technically he's dtgSickness - but those casts were done back in the day of NEX But yeah, whatever works You can catch him on @dtgsickness on Twitter
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On December 31 2011 18:23 MutaKingPrime wrote:Show nested quote +On December 31 2011 18:17 Alejandrisha wrote:On December 31 2011 18:15 MutaKingPrime wrote: This looks mad sick and micro heavy; I'm just curious if 1gate fe might be the better idea opening? I understand the "got balls son?" mindset but I feel like 15 Nexus is risky even though I usually hold off 3rax with ease when I nex. first; I've seen players get wrecked after going nex first by hellions >_< yeah hellions are the big issue with 15 nex imo. you can't negate all losses you just have to minimize them lol. like if you see hellions you're just like ok i'm losing 8 probes here but that's fine i'll just chronoboost a few of them.. it's all bout the sentry spread and scouting. need to put that pylon on the edge of your base to look for the drop or have a stalker outside the nat in some weird place to see if they run by. a sentry here and there to zone them always makes you feel like a baller as well okay, so an early sentry would deal with most of the hellion play (i knew this subconciously). It's just that I saw a weird hellionbased-expand opening by a GM on SEA and he just ran past everything the Protoss player had with like 6 hellions and destroyed his economy (as the guy was warping in his first warp in of 3 zealots, no sentries t_t)
Weird expand? Do you mean like reactor hellion expand or even weirder? =O
Duckville, forgot about your vids haha. I saw them back then but forgot Sickness did those colossi drops!
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Hehe I've been foling around with this too and it's pretty strong. However I do not think double forge and tc is safe, I prefer going 1forge at the same time robo is building and then going up to 5gates + tc. It highly depends on the obs scout ofcourse. Terrans usually get a very fast third cc vs it and you need to take your own third + be safe against their strong 10min bio pushes vs this so grades aren't very important imo..
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On December 31 2011 18:34 Arcanefrost wrote: Hehe I've been foling around with this too and it's pretty strong. However I do not think double forge and tc is safe, I prefer going 1forge at the same time robo is building and then going up to 5gates + tc. It highly depends on the obs scout ofcourse. Terrans usually get a very fast third cc vs it and you need to take your own third + be safe against their strong 10min bio pushes vs this so grades aren't very important imo..
really? i've never been in a situation where, after getting the first drop off upgrades wouldn't pay off in the long run. the only times this has happened are in situations where i've posted the reps and they were awkward situations. against standard tvp they can't really do anything to you while dealing with colo inYObase. if they take a fast third while you have a speed wp with a colo i've always been able to either end the game by inflicting a shit load of damage or do enough damage that i can take my 4th with no contest
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Awesome writeup and enjoyable read! This build is sick, gonna be trying to master it myself... Micro and Macro intensive builds are always fun.
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Great write up, not a protoss myself but love protoss players who innovate things like this.
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On December 31 2011 18:51 NET wrote: Awesome writeup and enjoyable read! This build is sick, gonna be trying to master it myself... Micro and Macro intensive builds are always fun. the only ones i post :D
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that build gosu y u hatin ^^
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the problem i have with this strategy is that turrets deal really well with anything that is classified as Air. 2 turrets make this completely unviable harass.
But i like this alot to keep the Terran busy.
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The Warp prism + colossus harass is very strong, and works like a charm vs weaker players, even mid-high masters, it messes their macro very much, and by the time they manage to stabilize the toss can just come to the natural with gateway + 3-4 colossus and take the win easy.
Not even vikings are that good to stop this, since the warp prism with speed upgrade is very fast and agile.
Good strategy overall, glad to see tosses changing it up a bit.
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Played with it some more today. I think it's pretty good to use your harass to cover a fast third, while going for 6gates then tc and double forge. By doing this you get enough stuff to stop all pushes and drops, and if you cb well you will catch up on grades pretty quickly. Meanwhile you should be able to pick off a tun of stuff, even when there are vikings you can still poke because speed prisms are gosu fast
It's so hilarious when their scvs run away and you get 10+ kills because they're alll lined up ^.^
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Yay, now I can steal this build instead of having to spend 50 games working out all the kinks
I tried the fast collo warp prism a few times before but not with 15 nexus and I kept losing to timings after the speed prism gets stopped.
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Really cool, I've been waiting for someone to come up with a guide for a really micro-intensive fun protoss build
Just hope my skillless diamond self can pull this off ^^
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On December 31 2011 21:48 freetgy wrote: the problem i have with this strategy is that turrets deal really well with anything that is classified as Air. 2 turrets make this completely unviable harass.
But i like this alot to keep the Terran busy.
Someone needs more than just 2 turrets to completely ward off their base from warp prism colossus harass, to the point where if they want to rely on static defense to completely protect themselves from WP+C harass, they need to throw down 4-5 which, if you scout that, signals: "Hey, I think my army is small/too weak to defend from drops, don't harass". Then you can either tech or expand since the terran threw down 400 or so resources in turrets that they can't use now.
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shit i got all the way to master without knowing you could right click units with a warp prism to load them in O_O
that's why i suck at using it
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Can you post some replays of you fucking dying trying this out? It would really make me feel better about sucking in TvP :/ Also, I'd like to know how to beat this
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Consider it STOLEN!
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On January 01 2012 06:49 mbr2321 wrote: Can you post some replays of you fucking dying trying this out? It would really make me feel better about sucking in TvP :/ Also, I'd like to know how to beat this it's really hard to lose if you get the first colo in their base. even if you don't kill much stuff, the map control/mining time advantages you get are pretty much insurmountable. I've lost a few times after getting the drop in usually after losing the WP/colo and then getting hit with a sick bio/ghost/viking timing before storm is out
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Is there a way to do this from a different type of FE? like MC 1gate?
Or are the timings too delayed?
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