Banelings, colossus, tanks. Each race has one unit there that even if their macro is 1/2 your skill level, their unit composition will be at least 3x more effective. You will not beat even a silver/gold level player if they understand basic unit counters, by attacking with 110 completely un-upgraded marines.
The Macro Better Myth? - Page 4
Blogs > inbox24 |
wheelchairs
United States145 Posts
Banelings, colossus, tanks. Each race has one unit there that even if their macro is 1/2 your skill level, their unit composition will be at least 3x more effective. You will not beat even a silver/gold level player if they understand basic unit counters, by attacking with 110 completely un-upgraded marines. | ||
OmniEulogy
Canada6590 Posts
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Silidons
United States2813 Posts
macro involves not only just purely making units, it involves knowing WHAT unit to make, WHAT UPGRADES TO GET AND WHEN, how many rax/fact/ports you can have at x time in the game with y amount of workers, etc etc etc. macro is not 4aaaa5ssss | ||
Jedclark
United Kingdom903 Posts
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LaSt)ChAnCe
United States2179 Posts
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Dfgj
Singapore5922 Posts
On December 27 2011 18:06 inbox24 wrote: Thank you kind sir. But it's not just this game, I've lost against banelings and siege tanks too. I feel like I've hit a wall. Did people taking this seriously miss this post or something? | ||
Recognizable
Netherlands1552 Posts
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Slithe
United States985 Posts
Also, upgrades count as part of macro. Especially for marines, the effects are tremendous. Combat Shields is 22% more hp. +2 Weapons is 33% more attack power. These two in combination are nearly the same as having 62% more marines. | ||
reneg
United States859 Posts
On December 28 2011 08:40 Dfgj wrote: Did people taking this seriously miss this post or something? Well i mean, a lot of the game comes down to building more than one single unit. Even destiny's little "I'm going to go mass queen" build got him into silver before he started faltering from his original goal and building other units / doing other things, because he was in danger of losing, because mass queen is just ridiculous. If you just A-move with a ton of marines, and keep up the pressure, but walk into a line of siege tanks, or just walls of banelings, you're going to lose tons of units without even doing damage. You're supposed to make up with your lack of micro by overwhelming them with pure force. But if you don't overwhelm them well enough (i.e. they can trade so cost efficiently, that your entire army gets demolished and you lose to counter attacks), then yes, you're going to continue to lose... | ||
Angel_
United States1617 Posts
"make basic obvious not oversimplifying this just for the sake of being intentionally dense so you can make an argument later that it's not just 'macro'" is not quite what you're going for. | ||
inbox24
Australia344 Posts
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tryummm
774 Posts
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phiinix
United States1169 Posts
For clarifications sake, macro means more than keeping money low. | ||
inbox24
Australia344 Posts
Replay: http://www.mediafire.com/?382vco21i2123fs | ||
Divinek
Canada4045 Posts
On December 27 2011 18:04 Probe1 wrote: Don't make pure marines. brb watching replay You took 0 gasses in a 16 minute game. You lost because you didn't have even the most basic upgrades. Stim, Combat Shields, Marauders, upgraded bio, vikings, medivacs, ghosts- all staple units/upgrades of TvP and all of them require gas. I read the OP and was legitimately wondering if there was any glaringly obvious oversights under his definition of macro, and then i read this post and died. Thank you sir | ||
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