Modern RPG's need to look at themselvse VERY hard ... damn console games watering down the genre
I think i made a sorcerer to play the game through as. They kick ass.
I kinda miss boo
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MrTortoise
1388 Posts
Modern RPG's need to look at themselvse VERY hard ... damn console games watering down the genre I think i made a sorcerer to play the game through as. They kick ass. I kinda miss boo | ||
-Archangel-
Croatia7457 Posts
On September 24 2011 20:18 King.Crimson wrote: Show nested quote + On September 24 2011 19:58 -Archangel- wrote: Haha, kensai/mages using anything else but a quarterstaff. Guys, if you are going to play a cheese class at least cheese all the way btw if anyone is wondering why is everyone taking their kensai to lvl 9 and then dual classing, it is because fighter classes get full Hp until lvl 9, and after that only get 3 hp per lvl. So it is not worth it to get you Mage abilities later for just a few hp while your thaco will be low enought to hit anyone in Bg2 (not sure about ToB but you got lvl9 spells by then and epic abilities) There's the little issue with Kensai being dubbed a Sword Saint. Not a staff saint :/ also dps'ing with staves is boring as shit and looks stupid too. In a game where you got access to a weapon like Staff of Archmagi nobody needs sword saints. | ||
ApplePsyder
United States8 Posts
On September 24 2011 21:41 GeneralCash wrote: Show nested quote + On September 24 2011 21:35 deconduo wrote: Just installed the Big World Project with most of the higher difficulty mods. I'm now going to play it through as a solo assassin. I'm already having difficulty with gibberlings let me save you the trouble: that won't work. yes it will. BG1 is soloable by a fighter with 3 in every stat | ||
Immersion_
United Kingdom794 Posts
[QUOTE]On September 24 2011 21:41 GeneralCash wrote: [QUOTE]On September 24 2011 21:35 deconduo wrote: Just installed the Big World Project with most of the higher difficulty mods. I'm now going to play it through as a solo assassin. I'm already having difficulty with gibberlings [/QUOTE] let me save you the trouble: that won't work.[/QUOTE] yes it will. BG1 is soloable by a fighter with 3 in every stat[/QUOTE Please read his post before making kneejerk replies. | ||
deconduo
Ireland4122 Posts
On September 24 2011 21:41 GeneralCash wrote: Show nested quote + On September 24 2011 21:35 deconduo wrote: Just installed the Big World Project with most of the higher difficulty mods. I'm now going to play it through as a solo assassin. I'm already having difficulty with gibberlings let me save you the trouble: that won't work. Its gotten a bit easier. The trick seems to be to just kite everything and rest after every fight. Picked up Algernon's cloak as well which helps hugely with the hard fights. Just hit level 5 after killing Greywolf, gonna start on the mines now. Having the sword will hopefully help a bit too. | ||
Newbistic
China2912 Posts
On September 23 2011 21:52 dementrio wrote: I'm not sure I conveyed what I mean. An example: IIRC when you first get in Akhtala you find yourself near to an inn, and on the first floor there is a party of adventurers you can get in a fight with. They are not hostile at first so I have all the scouting I want but that doesn't help me. I need to go through the fight multiple times to learn who is more dangerous, what kind of spells they are using and in which order, when and what kind of potions they use, etcetera. I can't try once and say whoah, too tough for me; i need at least 5-6 runs to decide that. And when I come back later they may be too weak with worthless loot. Yeah, that's the main game design flaw of BG2, it's a legacy that's carried on into Dragon Age: Origins. If it's the first time you're playing the game every major battle (plus quite a few random encounters) is trial and error until you get it right. You can't really do much about it until you learn to exploit either the magic system or the game itself. The difficulty curve of this game basically looks like this: ___ / \____ / \__ / \____________________ I personally play a super cheesy style involving a lot of trap baiting/off screen AoE spells. You should distract enemy fighters with a fighter or two of your own and always, ALWAYS target enemy mages first with your own mages. And always carry a stick of cloudkill with you, don't sell those (unless you're short on charges and need to sell/buy back to recharge). Those do unresisted damage to almost every enemy in the game. | ||
GeneralCash
Croatia346 Posts
On September 25 2011 01:58 deconduo wrote: Show nested quote + On September 24 2011 21:41 GeneralCash wrote: On September 24 2011 21:35 deconduo wrote: Just installed the Big World Project with most of the higher difficulty mods. I'm now going to play it through as a solo assassin. I'm already having difficulty with gibberlings let me save you the trouble: that won't work. Its gotten a bit easier. The trick seems to be to just kite everything and rest after every fight. Picked up Algernon's cloak as well which helps hugely with the hard fights. Just hit level 5 after killing Greywolf, gonna start on the mines now. Having the sword will hopefully help a bit too. that's fine but scs mages will eat you alive unless you are extremely lucky. | ||
-Archangel-
Croatia7457 Posts
On September 25 2011 02:05 Newbistic wrote: I personally play a super cheesy style involving a lot of trap baiting/off screen AoE spells. You should distract enemy fighters with a fighter or two of your own and always, ALWAYS target enemy mages first with your own mages. And always carry a stick of cloudkill with you, don't sell those (unless you're short on charges and need to sell/buy back to recharge). Those do unresisted damage to almost every enemy in the game. Actually off screen AoE spells is standard for tough fights. Always helpful when you can begin the fight with a free fireball and cloudkill :D | ||
True_Spike
Poland3408 Posts
On September 25 2011 02:05 Newbistic wrote: Show nested quote + On September 23 2011 21:52 dementrio wrote: I'm not sure I conveyed what I mean. An example: IIRC when you first get in Akhtala you find yourself near to an inn, and on the first floor there is a party of adventurers you can get in a fight with. They are not hostile at first so I have all the scouting I want but that doesn't help me. I need to go through the fight multiple times to learn who is more dangerous, what kind of spells they are using and in which order, when and what kind of potions they use, etcetera. I can't try once and say whoah, too tough for me; i need at least 5-6 runs to decide that. And when I come back later they may be too weak with worthless loot. Yeah, that's the main game design flaw of BG2, it's a legacy that's carried on into Dragon Age: Origins. If it's the first time you're playing the game every major battle (plus quite a few random encounters) is trial and error until you get it right. You can't really do much about it until you learn to exploit either the magic system or the game itself. The difficulty curve of this game basically looks like this: ___ / \____ / \__ / \____________________ I personally play a super cheesy style involving a lot of trap baiting/off screen AoE spells. You should distract enemy fighters with a fighter or two of your own and always, ALWAYS target enemy mages first with your own mages. And always carry a stick of cloudkill with you, don't sell those (unless you're short on charges and need to sell/buy back to recharge). Those do unresisted damage to almost every enemy in the game. Every single game is abusable like that. If a game actually makes you think and use your experience to win it's good. Nowadays most games just handle you the victory outright. Kids don't like to lose these days. Ever. Playing games is like special olympics. I *yearn* for a good RPG title to emerge. Ever since Baldur's Gate 2 came out there was nothing but utter disappointment - and it gets worse every year. | ||
deth2munkies
United States4051 Posts
I died immediately. God I love these games sometimes. | ||
Simberto
Germany11157 Posts
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hai2u
688 Posts
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Mindcrime
United States6899 Posts
On September 25 2011 09:36 hai2u wrote: the thing is why would wolves be traveling with the bandits instead of trying to eat them like they do u. People raise and train wolves in the real world. Is it really hard to believe that bandits in a fictional world might do the same? :| | ||
Simberto
Germany11157 Posts
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deth2munkies
United States4051 Posts
On September 25 2011 10:38 Simberto wrote: Exactly. Also, how good is your knowledge of animals? Maybe they were just some more wolfy type of dogs? I know for sure that i wouldn't notice the difference. Especially if they are chewing my face off. Because when I moused over it, it said "WOLF". | ||
Brett
Australia3820 Posts
To compound things, if you go into a fight without the right spells, or even the right amount of certain spells in your books, you're fucked. Enemy difficulty seems completely all over the place; I'm in de'Arnise hold at the moment, and I go from thrashing the troll mobs and playing intelligently to kill the Yuan ti mage to getting ass raped by the big golem fucker no matter what the hell I do because nobody's attacks can hit the fucker or do any damage. I guess I'm meant to go away and do other quests/level up etc and come back, but it kills any sort of immersion in the game world for me to get half way through a 'dungeon', explore every nook and cranny, and then get raped by one particular mob which requires I go else where and come back with a 'bigger boat'. Is this what the whole game is like? i.e. get half way through an area, hit a brick wall, go away and do other shit and come back in two weeks when you actually have gear / level required to actually be able to hit enemies (or otherwise find a way to glitch/cheat/fudge your way through)... just so you can progress through the rest of the dungeon... Dragon Age: Origins was like that and it is really fucking dumb. | ||
Mindcrime
United States6899 Posts
On September 25 2011 13:53 Brett wrote: Well, I have to say, this game is fucking intimidating. I would have loved it 10 years ago with shitloads of spare time, but now.. I don't know that I'm even going to bother trying to finish it. The game presents you with the necessary information, but there are like 5 different versions of various spells, each with their own counterspell, and trying to learn all of this is tedious as hell when I only have an hour, or two at most, spare to play the game each day. To compound things, if you go into a fight without the right spells, or even the right amount of certain spells in your books, you're fucked. Enemy difficulty seems completely all over the place; I'm in de'Arnise hold at the moment, and I go from thrashing the troll mobs and playing intelligently to kill the Yuan ti mage to getting ass raped by the big golem fucker no matter what the hell I do because nobody's attacks can hit the fucker or do any damage. I guess I'm meant to go away and do other quests/level up etc and come back, but it kills any sort of immersion in the game world for me to get half way through a 'dungeon', explore every nook and cranny, and then get raped by one particular mob which requires I go else where and come back with a 'bigger boat'. Is this what the whole game is like? i.e. get half way through an area, hit a brick wall, go away and do other shit and come back in two weeks when you actually have gear / level required to actually be able to hit enemies (or otherwise find a way to glitch/cheat/fudge your way through)... just so you can progress through the rest of the dungeon... Dragon Age: Origins was like that and it is really fucking dumb. The room full of golems on the top floor? You don't have to kill those bro. Don't feel obligated to. Taking the items and running the fuck away is a perfectly valid choice. | ||
Irratonalys
Germany902 Posts
The room full of golems on the top floor? You don't have to kill those bro. Don't feel obligated to. Taking the items and running the fuck away is a perfectly valid choice. Often the other Golems will get Stuck behind the Adamant Golem in the small doorway that leads to the room. you can then proced to kill them with a Halberd , it outranges their attacks. You got to raid that room anyway, if i rememeber correctly theres one part of the flail of ages in it. you wouldent want to miss that | ||
Rampoon
United Kingdom166 Posts
On September 25 2011 13:53 Brett wrote: Well, I have to say, this game is fucking intimidating. I would have loved it 10 years ago with shitloads of spare time, but now.. I don't know that I'm even going to bother trying to finish it. The game presents you with the necessary information, but there are like 5 different versions of various spells, each with their own counterspell, and trying to learn all of this is tedious as hell when I only have an hour, or two at most, spare to play the game each day. To compound things, if you go into a fight without the right spells, or even the right amount of certain spells in your books, you're fucked. Enemy difficulty seems completely all over the place; I'm in de'Arnise hold at the moment, and I go from thrashing the troll mobs and playing intelligently to kill the Yuan ti mage to getting ass raped by the big golem fucker no matter what the hell I do because nobody's attacks can hit the fucker or do any damage. I guess I'm meant to go away and do other quests/level up etc and come back, but it kills any sort of immersion in the game world for me to get half way through a 'dungeon', explore every nook and cranny, and then get raped by one particular mob which requires I go else where and come back with a 'bigger boat'. Is this what the whole game is like? i.e. get half way through an area, hit a brick wall, go away and do other shit and come back in two weeks when you actually have gear / level required to actually be able to hit enemies (or otherwise find a way to glitch/cheat/fudge your way through)... just so you can progress through the rest of the dungeon... Dragon Age: Origins was like that and it is really fucking dumb. I don't really understand this line of thinking and I see it a lot. In the "real" world you might well run through a dungeon with no problems only to run into a monster that you cannot just beat by standing toe to toe with it and smacking it in the face. Surely it adds to the immersion that you have to do different things to beat a room/dungeon/mob. Maybe running or hiding or just looting the area without disturbing the mobs would be the better choice sometimes. You don't have to kill everything you see. If it really bothers you, beat the dungeon then go back when your pimp and then stand in front of the particular mob/room you are having trouble with and batter them down. | ||
True_Spike
Poland3408 Posts
On September 25 2011 17:56 Rampoon wrote: Show nested quote + On September 25 2011 13:53 Brett wrote: Well, I have to say, this game is fucking intimidating. I would have loved it 10 years ago with shitloads of spare time, but now.. I don't know that I'm even going to bother trying to finish it. The game presents you with the necessary information, but there are like 5 different versions of various spells, each with their own counterspell, and trying to learn all of this is tedious as hell when I only have an hour, or two at most, spare to play the game each day. To compound things, if you go into a fight without the right spells, or even the right amount of certain spells in your books, you're fucked. Enemy difficulty seems completely all over the place; I'm in de'Arnise hold at the moment, and I go from thrashing the troll mobs and playing intelligently to kill the Yuan ti mage to getting ass raped by the big golem fucker no matter what the hell I do because nobody's attacks can hit the fucker or do any damage. I guess I'm meant to go away and do other quests/level up etc and come back, but it kills any sort of immersion in the game world for me to get half way through a 'dungeon', explore every nook and cranny, and then get raped by one particular mob which requires I go else where and come back with a 'bigger boat'. Is this what the whole game is like? i.e. get half way through an area, hit a brick wall, go away and do other shit and come back in two weeks when you actually have gear / level required to actually be able to hit enemies (or otherwise find a way to glitch/cheat/fudge your way through)... just so you can progress through the rest of the dungeon... Dragon Age: Origins was like that and it is really fucking dumb. I don't really understand this line of thinking and I see it a lot. In the "real" world you might well run through a dungeon with no problems only to run into a monster that you cannot just beat by standing toe to toe with it and smacking it in the face. Surely it adds to the immersion that you have to do different things to beat a room/dungeon/mob. Maybe running or hiding or just looting the area without disturbing the mobs would be the better choice sometimes. You don't have to kill everything you see. If it really bothers you, beat the dungeon then go back when your pimp and then stand in front of the particular mob/room you are having trouble with and batter them down. This, this, a hundred times this! It breaks immersion when you are capable of sweeping through everything with no effort at all. Oblivion, F3 and DA2 come to mind immediately - that special olympics aspect I mentioned before is strong in these games. | ||
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