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I don't know if you're doing it to troll or just because you want to ignore him, but your willful ignorance needs to stop.
If you can last hit minions with a great margin for error, you have more time and flexibility for harassing the enemy laner. Caitlyn is one of the strongest AD laners in the game and thrives on punishing the other lane. Thus, saving a few shots here and there on minions = more shots on the other team.
AP/Level glyphs {blues} which are mega inefficient early game [they don't equal the flat ones til level 9/10 AP/Level > Flat by level 6.
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Flat AD runes work great on a few champs early game, Caitlyn, Vayne, Akali & Pantheon come to mind particularly with the AD skill scalings. Not a lot of people run with them since its niche set up so you can help catch a first blood and start the lane rolling if they're unawares.
Also helps great with early farming, which is one of the most important thing on carries. You sacrifice survivability of course but thats why you exploit your character's range. Personally I don't run them because of the rune page limit but its hella fun.
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On September 02 2011 17:06 Craton wrote:I don't know if you're doing it to troll or just because you want to ignore him, but your willful ignorance needs to stop. If you can last hit minions with a great margin for error, you have more time and flexibility for harassing the enemy laner. Caitlyn is one of the strongest AD laners in the game and thrives on punishing the other lane. Thus, saving a few shots here and there on minions = more shots on the other team. Show nested quote +AP/Level glyphs {blues} which are mega inefficient early game [they don't equal the flat ones til level 9/10 AP/Level > Flat by level 6.
Yup, just checked, my bad. I must have been thinking of Mresist blues that don't scale til lvl 10. I know there are a few blues/yellows that do run along the same lines as what I mentioned in the parenthesis where they have a timing for the ult/lvl4 utility ability
Anyways,
I named dropped because I would trust the word/decision of that player regarding caitlyn runes FAR more than what you have to say. If those are 3 of the top Caits in the world would that not make you doubt your rune selection just a tad bit? Yes, their judgements aren't absolute, but top player rune selection should at least make you doubt your own seeing as they are much more successful with their build than you are.
As craton said, I'm not really sure if you folks are trolling or just really hard headed, but I would like to believe that members of TL.net should have a better attitude towards our argument, especially cause my responses weren't short one liners. I gave you detailed reasons for why AD quints are superior, and your only rebuttal is that I name drop too much. Really?
The guide was decent at best, and I was just doing my best to correct you in an empirical manner. If you don't like it, that's fine, but at least address my points rather than just replying "LMFAO". This is teamliquid, not 4chan, people here can do math and have a real discussion about game mechanics. Its one of the many reasons we all like posting here.
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Surrealz's build and runes are fine. Unlike WoW PvE I don't necessarily think that there is a "best in slot" build for either items or runes, but AD quints are very good for the simple fact that they are over-statted compared to other quints.
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lol I never disagreed with his runes build. It's just his posts reeks of this holier than thou attitude just because he absorbed the guides of Chauster, Chaox into his understanding of the game. Not to mention his condescending attitude towards the OP and other posters.
So in order to make up for my warning, let me just say that runes are always a matter of personal preference. A Cait player can get a full mres page and can easily last hit minions and kill players in lane. To give an example of a personal preference, I never liked AD runes because I can simply purchase the stat as the game progresses through items, and I always run with flat armor yellows on most of my AD champs negating most of the early AD advantage. I do like AD quints because it's a great IP value for its purchase. In any case, AD runes/quints still great for laning especially if you have problems last hitting.
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Top players still run Perseverance over Good Hands most of the time, so taking their word on stuff like that that's not a big deal in many cases doesn't always make sense. I think arpen vs flat AD runes fall into that category (and arpen basically always comes out ahead in midgame/lategame. Smash decided to keep running arpen reds on Pantheon--who has some dumbfuck crazy AD scaling, remember--after seeing the math for some common scenarios). I haven't done the math for Cait in particular but flat AD reds probably give you a stronger level 1-3, maybe into level 4, and then tail off after that, insofar as damage against champs goes (that's what it looked like for Pantheon).
If you're interested in early game runes it's seriously not hard to run the math for arpen vs ad runes against some common armor values; either choice has its merits. I think the same goes for dodge yellows vs armor yellows, though personally if I were going to run dodge yellows I'd grab Nimbleness also since Nimbleness procs are crazy.
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AD seals are sexy on caitlyn.
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Marshall Islands3404 Posts
how did he get warned and not the surrealz guy weird...
anyways, take ad runes on champs that scale with ad (ashe, cait, vayne) rest go armor pen. urgot is a tricky case since you usually want brutalizer on him so hes a rare exception where armor pen is better on an ad scaler.
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United States37500 Posts
I didn't warn broz0rs but he got dinged for being a little too snarky and condescending in his recent post history. It wasn't reflective of that one single post but the culmination of a couple. You can make your point across without having your post drip with cynicism.
Back on topic, I also AD Quint on all my AD Carries except Teemo, who I build a little more tanky (HP Seals and Qunits).
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I think the distinction here is that we all agree AD quints can be good on carries, but some people are reacting to Surrealz's argumentative style and his reasoning.
Getting AD to do more damage to creeps earlier is a little weird, but he could definitely have made his point without being so brusque.
tl;dr yeah dem AD quints are pretty gdlk bro
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It's preference. Do what fits your playstyle.
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Agree, runes/masteries are mostly preference and everything in this game is situational. Too much PvE for Surrealz, should stay in jungle~
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On September 03 2011 05:43 dnastyx wrote: I think the distinction here is that we all agree AD quints can be good on carries, but some people are reacting to Surrealz's argumentative style and his reasoning.
Getting AD to do more damage to creeps earlier is a little weird, but he could definitely have made his point without being so brusque.
tl;dr yeah dem AD quints are pretty gdlk bro Its not about 'doing more damage to creeps' Its about having a larger window of opportunity to kill them. Say you want to move up to ding an opponent in the face with a headshot proc and you see him moving up to cast a spell. If you wait till the creep you want to kill is in the kill range, you might not have time to move up and dink him in the face, but if you've got a larger damage range, you can safely kill the creep, move up with your new banked headshot and push him off the creeps.
This is a super simple example, but the freedom to move rather than attack, and the ability to interchange those two periods of time is very, very important.
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I enjoy big numbers. AD Quints help me achieve big numbers faster.
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On September 03 2011 09:56 L wrote:Show nested quote +On September 03 2011 05:43 dnastyx wrote: I think the distinction here is that we all agree AD quints can be good on carries, but some people are reacting to Surrealz's argumentative style and his reasoning.
Getting AD to do more damage to creeps earlier is a little weird, but he could definitely have made his point without being so brusque.
tl;dr yeah dem AD quints are pretty gdlk bro Its not about 'doing more damage to creeps' Its about having a larger window of opportunity to kill them. Say you want to move up to ding an opponent in the face with a headshot proc and you see him moving up to cast a spell. If you wait till the creep you want to kill is in the kill range, you might not have time to move up and dink him in the face, but if you've got a larger damage range, you can safely kill the creep, move up with your new banked headshot and push him off the creeps. This is a super simple example, but the freedom to move rather than attack, and the ability to interchange those two periods of time is very, very important.
Pretty much what he said is what I've been trying to get across for the whole thread.
And yea, if you stacked full magic resist pages with caitlyn you are actually hurting yourself by not maximizing your most efficient stat that has synergy with your champs abilities/passive. If you want to be the best you can be, you need to min/max as much as possible and play to the situation. Stacking magic resist against an ashe in lane is not going to do that for you, so whoever said they wanted to stack magic resist pages on caitlyn and still be "fine" is just plain wrong.
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Full MR pages seem like Full Crit Damage pages. Expensive and very situational.
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I'm pretty sure this doesn't warrant a thread of it's own, so I decided I'd ask you this here. Being Caitlyn my main champion, I'm building up her runes. I have armor pen reds, mp5/lvl seals, cdr glyphs, mp5/lvl glyphs and armor pen quints. The ArPen quints are just too much, I don't need that many, and as such I'm trying to find new runes for her. I'm currently thinking about buying AS seals and use the mp5/lvl glyphs, as well as AS quints (I'd still have 21 arpen, which is plenty enough for early game harassing). Is this retarded or just questionable?
EDIT: Everything tier 3, by the way.
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On September 06 2011 08:28 SaYyId wrote: I'm pretty sure this doesn't warrant a thread of it's own, so I decided I'd ask you this here. Being Caitlyn my main champion, I'm building up her runes. I have armor pen reds, mp5/lvl seals, cdr glyphs, mp5/lvl glyphs and armor pen quints. The ArPen quints are just too much, I don't need that many, and as such I'm trying to find new runes for her. I'm currently thinking about buying AS seals and use the mp5/lvl glyphs, as well as AS quints (I'd still have 21 arpen, which is plenty enough for early game harassing). Is this retarded or just questionable?
EDIT: Everything tier 3, by the way.
Seriously, don't skimp on Arpen, they're worth it. And they apply to dozens of champions. The best rune investment you cant make along with Mpen.
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Well, I midlane almost all of the time, so I get matched with low armor leblanc's and annie's. They have 13 armor lvl 1, I think 21 ArPen is plenty.
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On September 06 2011 08:38 SaYyId wrote: Well, I midlane almost all of the time, so I get matched with low armor leblanc's and annie's. They have 13 armor lvl 1, I think 21 ArPen is plenty.
Yes, it's fine at level 1. But more arpen you have means you're hitting for true damage for longer during the laning phase and hitting the tanks harder in teamfights
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