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@figg: Check new version coming out:
Changed to GTBOP to filter the old map version. It new version now will started with GTBOP.
Changelog in GTBOP AI 1.07: - AI won't attack Larva or Egg any more unless there are nothing else to attack. - GT Reminder don't show at the start, so you can choose the commander at usually. - Two new command in observer mode: + "-r" : Quick random match. + "-s" : Quick commander select. - New features: Build Order Practice: + Let player practice to perfect their Build Order they have just created. + This mode will appear the "AI Attack" button, that can let you practice build order in peaceful, or let the AI attack at usually.
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Is it possible to let the AI send out the probe before it has the right amount of minerals so that it builds build the pylon immediatly when it is possible?
When you ran out of ideas to improve the AI, check out the "1000 tips" thread. I think there are plenty of improvements like upgrade orders (for protoss it should do armor first when the AI goes for zealot heavy compositions; moreover, when it has two forges it should upgrade shields lvl 1 instead of armor lvl 3 when it is on 2/2, so it can upgrade to shield lvl 2 and armor lvl 3 at the same time after that.)
keep up the good work!
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Can't find anything on EU searching for GTBOP? edit: nvm, GTAI did the job^.^
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This AI is pretty awesome. Thanks!
BTW, I did notice some problems (which are probably a relatively easy fix. IDK):
- T or P never seem to wall off, even when the box is checked. - Some builds just seem to not exist. For example, I tried the 4gate and the 7rr general. The 4gate DID make a 4gate, but then he just 1based with it and never pushed out. Meanwhile, the 7rr didn't build a pool in 20 minutes.
These might just be minor glitches for me only, but I felt I should share. This AI is still brilliant though =D
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1v1 maps uploaded to NA server. Search for 'GTAI_107'.
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This is great man keep it up, been using it on and off since like beta.
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@GoldTalon : - About 4 gate and 7rr general, it depend on your base location, if AI cannot find the right placement, it will get stuck. Try different map, or restart the match.
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New version 1.09. You can search the official version of GT AI on EU Bnet : Key word: "GTAI Public Release" Publisher : Nex 144
* added a new Army Value without Structure Defence values * complete new Roach AI, I stopped Roach-burrow-dancing * changed some Medivac behaviors * added first steps for Anti-Drop-Detection-System * fixed a TriggerError caused by Pylons in very very long games * removed some bad manners right after the first attack (HAHAHA I WIN) * for AI vs AI tester : new command at the first 10 sec : "-go" * Toss should build only 2 Forges now * new Pylon and Structure placement for Protoss to remove the Stalker and Zealot trap * Performance changes in AVS * Enemyarmy value calculation in AVS has changed a little * reduced own-AVS Strength for Protoss to avoid early attacks * changes in AVS to detect ArmyValue without Structure Defence values * limit AVS calc to 1 per sec * Overworked the 4-Gate Commander Witness IV to become more deadly * some minor performance changes * some minor AI micro changes
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Looking forward to 1.09, how can we get it uploaded to the NA servers?
this is turning out to be a fantastic practice partner.
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On August 23 2011 05:31 BECOKA wrote: Looking forward to 1.09, how can we get it uploaded to the NA servers?
this is turning out to be a fantastic practice partner. You can try "GT AI" and look for maps by IcyTournesol. I'll keep them constantly updated without name changes. Humdinger also have a bunch uploaded, but they're currently outdated last time I checked.
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On August 23 2011 06:07 DigitalisDestructi wrote:Show nested quote +On August 23 2011 05:31 BECOKA wrote: Looking forward to 1.09, how can we get it uploaded to the NA servers?
this is turning out to be a fantastic practice partner. You can try "GT AI" and look for maps by IcyTournesol. I'll keep them constantly updated without name changes. Humdinger also have a bunch uploaded, but they're currently outdated last time I checked.
How do I know if an IcyTournesol map has 1.09 or an older version? Or a newer version later for that matter?
I'll download them in hopes they are all 1.09 for now.
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On August 23 2011 06:16 BECOKA wrote:Show nested quote +On August 23 2011 06:07 DigitalisDestructi wrote:On August 23 2011 05:31 BECOKA wrote: Looking forward to 1.09, how can we get it uploaded to the NA servers?
this is turning out to be a fantastic practice partner. You can try "GT AI" and look for maps by IcyTournesol. I'll keep them constantly updated without name changes. Humdinger also have a bunch uploaded, but they're currently outdated last time I checked. How do I know if an IcyTournesol map has 1.09 or an older version? Or a newer version later for that matter? I'll download them in hopes they are all 1.09 for now.
Note: looking at them and the titles all have v0.8 what is that related to?
Edited: Silly me, it says when you start the map what version of gtai it is.
new Note: it would be much easier if the title of the map said what version of GTAI was used.
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holy crap i played very hard and the micro goes 2k apm just marine micro lol
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On August 23 2011 06:07 DigitalisDestructi wrote:Show nested quote +On August 23 2011 05:31 BECOKA wrote: Looking forward to 1.09, how can we get it uploaded to the NA servers?
this is turning out to be a fantastic practice partner. You can try "GT AI" and look for maps by IcyTournesol. I'll keep them constantly updated without name changes. Humdinger also have a bunch uploaded, but they're currently outdated last time I checked. Thank you so much for the updated maps on bnet =)))
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after 400 smart ass posts on TL.Net i think i'll actually contribute something and try to place the 1.09 versions of GTAI of some major maps onto the North American Server.
I'm starting with MLG Shattered Temple
alright MLG Shattered Temple with the 1.09 Green Tea AI is now operational on the North American Server people.
i called it "Raynor Map Test First Try".
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New version update 1.1D:
* Fixed a very critical bug in AI-building functions * changed some AVS calc again, to be more precise * new Chrono system for Protoss .. up to 10times better performance * new Commanderconfig. Each commander has now its own config. Like Chrono priority lists autoupgrading etc. * some performance things in the deep core * new anti-drop detection system + avoidance * AI should fight now better with its own def-tower * again changed some Pylon placement functions * some minor changes
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Thanks for the constant updates
For NA server as noted before DigitalDestruction is right on top of this,
I checked and the maps that start with GT AI are already updated with the 1.1 update.
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Update Version 1.11 : => In this version AI can perform some drop attack to harass the Enemy.
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Everytime i play as protoss against T there is some sort of massive lag as the game progress (FPS lag) it keeps dropping the fps until it reaches 0 fps. Just happens when i play against Hard AI Terran, started happening on v1.0+. It's not a problem of computer peformance as the sc2.exe is just cionsuming 30-40% of overall RAM and CPU Usage when that happens.
Just wondering if anyone is having a similar problem or it's just something on my end?
P.S.: I can play against P or Z fine and no fps lag ever happens just happens when playing against T. (Already tried to change the APM limit and nothing happens)
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