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Green Tea AI Micro/Macro Bot for practice - Page 10

Forum Index > SC2 General
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LookNaph
Profile Joined August 2010
Canada59 Posts
July 27 2011 17:31 GMT
#181
Hey ptanhkhoa, just wanna let you know that the new version's Commander selection UI is an awesome feature and that I'm loving it!

Are there any plans to limit the AI's APM (to, say 1000) and still do equally well in order to put less stress on the CPU?
Green Tea AI 2.0 Development Blog: http://gtai2.blogspot.hk
holynorth
Profile Blog Joined August 2010
United States590 Posts
July 27 2011 17:33 GMT
#182
I got the crap beat out of me in a TvT but still got promoted to masters.
ptanhkhoa
Profile Joined June 2010
Vietnam87 Posts
July 28 2011 10:55 GMT
#183
New version GT 0.99B will reduce AI APM, and increase CPU Performance, as well as the Start Menu Screen. So you won't need to type any thing, so won't interrupt your opening.

The Start Menu will popup at the start but to view AI vs AI as observer mode, click view as one player and you will see the GT Start Menu:
[image loading]

Changelog:
GT 0.99B:
_ Drop FPS bug fixed.
_ Instead of typing "-se". The Game will let you select 3 Game Mode at the beginning:
+ Play Random Commander
+ Play Selected Commander.
+ Play Last-Selected Commander

_ Option setting will be saved for next time loading.
But you must be player 1 (ie Red Player)
_ Show harvest rate now can be turn on off and in window mode.
_ Mule now drop at the Mineral Position
_ Creep Tumor will change direction when it get stuck (but if it too many object, it still can't get past).

_ Also Reduce difficulty of the Very Hard and Insane AI.

_ Very Hard : Bonus will increase from zero to 1.5 times after 10 minutes.
_ Insane AI : AI get 1.5 Bonus at the start. (ie Blizzard Insane AI very hard AI )
Mioraka
Profile Blog Joined October 2010
Canada1353 Posts
July 28 2011 10:58 GMT
#184
No I would not like to rage against a computer.

........man those micros are going to kill me >_>
alonestar_ak
Profile Joined June 2010
Afghanistan31 Posts
July 28 2011 14:52 GMT
#185
The new GT AI 0.99B (Nexxy) is just awesome, beyond my expected xD.
sorrowptoss
Profile Blog Joined June 2011
Canada1431 Posts
July 28 2011 14:55 GMT
#186
Wow so much work put into making and improving this! Good job. I'm sure it helped/will help many people!
ohampatu
Profile Joined July 2010
United States1448 Posts
July 28 2011 15:00 GMT
#187
Lol i remember this back from early beta patches. Good stuff, esp if you didn't have a key back then lol.
I am become death, for I am the destroyer of worlds.....You will be missed KT Violet!!!
LookNaph
Profile Joined August 2010
Canada59 Posts
July 28 2011 15:16 GMT
#188
Would anyone please explain to me what this AVS thing is? It appears when I type -op.
Green Tea AI 2.0 Development Blog: http://gtai2.blogspot.hk
ptanhkhoa
Profile Joined June 2010
Vietnam87 Posts
July 28 2011 15:45 GMT
#189
It's a different army calculation system of Nexxy, which let AI know is its Army weaker or stronger than enemy (ie. 1 VoidRay >> 8 Roach ). But it consume more CPU than the current AVS ( Army Value System ).
alonestar_ak
Profile Joined June 2010
Afghanistan31 Posts
July 29 2011 19:56 GMT
#190
On July 28 2011 02:31 LookNaph wrote:
Are there any plans to limit the AI's APM (to, say 1000) and still do equally well in order to put less stress on the CPU?


^ I think you must put unit into group instead of individual moving, it will reduce the AI APM.
ptanhkhoa
Profile Joined June 2010
Vietnam87 Posts
July 30 2011 17:53 GMT
#191
Ok, I adding an option that let you set the APM manually, this way you can set up to suitable for your computer CPU.

[image loading]
biomech
Profile Joined April 2010
Germany380 Posts
July 30 2011 17:56 GMT
#192
Aww, memories. Played Green Tea AI when i had no beta key... will check out this one to see how things have changed =)
DigitalisDestructi
Profile Joined November 2010
United States488 Posts
August 02 2011 00:42 GMT
#193
Version 1.0 is out! Go grab it while the product is still hot!

Quite a milestone, indeed.
Deus Ex is awesome -- soundcloud.com/user9260191 -- soundclick.com/ekarinsm -- purevolume.com/ekarinsm
Philosophy
Profile Joined May 2010
186 Posts
August 02 2011 00:48 GMT
#194
Whenever I play vs GTAI 1.0 Zerg on hard, it does a worker rush...... :/
Sub40APM
Profile Joined August 2010
6336 Posts
August 02 2011 01:15 GMT
#195
ok this sounds silly and I am embarrassed but...how do I install this?
bruteMax
Profile Joined October 2010
Canada339 Posts
August 02 2011 01:23 GMT
#196
Just search for GTAI on b.net. On NA server Humdinger uploaded all the 1v1 maps.
I'm the benevolent dictator you've been looking for.
ptanhkhoa
Profile Joined June 2010
Vietnam87 Posts
August 02 2011 16:29 GMT
#197
New version 1.01 is out:

This video will introduce the new interface of GT AI 1.0
T0fuuu
Profile Blog Joined May 2009
Australia2275 Posts
August 03 2011 06:26 GMT
#198
Congrats on getting to 1.01 Ai's really gone really far from the beta.
tubs
Profile Joined March 2010
764 Posts
August 03 2011 06:46 GMT
#199
In a TvZ on XelNaga on version 1.0 I found a bug. I placed a marine at the 3 and 9 o'clock expansions to scout for when the computer would take it's 4th base. A drone was sent out and just kept twitching back and forth at the bottom of the ramp to the 3 o'clock expansion. Because of that the AI never took it's 4th expansion and stayed on 3 bases the entire game.
"Roach dies to immortal and rockit black guy" - Tierdal.thex
Hardigan
Profile Joined June 2011
Switzerland1297 Posts
August 03 2011 22:18 GMT
#200
Can you pls be more specific on how exactly to find the newest version? And maybe the uploader name (EU-ladder)? I played a couple of games on 1.01 Version maps (they have french description from "Helmat") but the strategy-choosing-system seems broken on a couple of those maps
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