Maybe I'm looking incorrectly. I'm desperate to play them they look really really fun!
Edit: Shattered Temple 1.02 finally popped up. WOW has it changed since cracked beta launchers

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Probe1
United States17920 Posts
Maybe I'm looking incorrectly. I'm desperate to play them they look really really fun! Edit: Shattered Temple 1.02 finally popped up. WOW has it changed since cracked beta launchers ![]() | ||
T0fuuu
Australia2275 Posts
Probe1 look for 1.01 rather than GTAI | ||
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iHirO
United Kingdom1381 Posts
Awesome update btw! | ||
Probe1
United States17920 Posts
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ptanhkhoa
Vietnam87 Posts
+ Change commander select type: Now observer can select the commander as well but you must view as one of players. ![]() + Reduce difficulty for Hard => Insane: All upgrade now required for AI and they progress like medium AI. + Fixing the BO record problem for Zerg Race ( Thanks to pi-sa ) + Improve Zerg AI: => Modified counter unit of Zerg Race. => Zerg know when is the right time to massing drone and when it needed to stop product Drone for Defense or Build Army. + Edit/ Creating BO: => Not only you can record your BO, you can also edit the BO you just recorded for better timing. => You can also creating the new BO from the start and let AI do step by step. There are also Play and Pause button so you can paused AI to adding step to BO or let AI continue the BO. + Adding two random mode: => VS Random BO : Let AI pick up a random BO you created. => VS Random All General and BO : AI will pick up Randomly among the current AI Generals and your BOs. | ||
bruteMax
Canada339 Posts
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nt-rAven
Canada405 Posts
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ptanhkhoa
Vietnam87 Posts
_ Creep Tumor will stop spreading if there are enemy army nearby. _ High Templar stop using Hallucination on High Templar and Phoenix. _ Fixing some small bugs and improve AI performance. | ||
LordYama
United States370 Posts
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noggster
Sweden37 Posts
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nt-rAven
Canada405 Posts
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bruteMax
Canada339 Posts
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ptanhkhoa
Vietnam87 Posts
For EU Server, you can look search Publisher Nexxy for new version 1.04a. | ||
Xapti
Canada2473 Posts
On July 16 2011 15:28 Xapti wrote: 3 really simple features I think many people would want: • Commander reveal command (obviously people will use this at their own discretion) • Select random commander after a reset, either via optional manual randomize commander command (kinda pointless IMO), or automatically after every reset (recommended) • Acknowledgment of all commands, such as nocheese(-nc) Speaking of reset... it seems like it still doesn't work at all (restart), or that well (quick restart). Quick restart doesn't: • Remove creep • Reveal the map without units (resets fog of war) • Make AI behave properly, maybe because it relies on the game timer or something. It won't perform timing attacks that it's supposed to. I'm also still left in the dark as to what the difference between quick restart and [normal] restart is, or is suppose to be. Still don't seem to be addressed. Also, what even happened to the no cheese command? I didn't see it in the new system. Another little tidbit: Playing protoss recently, I noticed they do this a lot but never really realized how big of a problem it is: AI wastes their guardian shields quite easily. He had only like 3 sentries when I attacked (and a small force of other units), but activates guardian shield for ALL THREE of them. As opposed to having to activate a new guardian shield if one (or some) units aren't in the main guardian shield (which is what I resume is being done now), it should just try to keep the units inside the current field instead (unless the army is too big, then more shields make sense. This army was only like 8-9 units though!) | ||
T0fuuu
Australia2275 Posts
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RealReality
44 Posts
Edit: Never mind im a tard...lol | ||
figq
12519 Posts
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tarodotoxin
United States110 Posts
(great maps btw) | ||
Nerski
United States1095 Posts
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figq
12519 Posts
On August 13 2011 14:38 tarodotoxin wrote: Yes, that depends on the difficulty setting:is there any option to take away AI mineral cheating? (great maps btw) + Very Easy AI: AI won't attack in the first 10 minutes. On Hard there's no mineral cheating for the AI. On Easy there's no maphacking for the AI.+ Easy : GT AI ( normal vision like player) + Medium : GT AI ( full vision ) + Hard : Better upgrade than Medium AI. + Very Hard : Same harvest rate at the player at the beginning, then increase from 1 to 1.5 times in 15 minutes. + Insane : 1.5 bonus at the start. (ie Blizzard Insane AI harvest rate ). | ||
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