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Green Tea AI Micro/Macro Bot for practice - Page 11

Forum Index > SC2 General
Post a Reply
Prev 1 9 10 11 12 13 23 Next All
Probe1
Profile Blog Joined August 2010
United States17920 Posts
Last Edited: 2011-08-05 17:04:58
August 03 2011 22:25 GMT
#201
Yeah I really need an updated way of finding already published Green Tea AI maps. The ones on NA seem to be version .8 or so :\

Maybe I'm looking incorrectly. I'm desperate to play them they look really really fun!

Edit: Shattered Temple 1.02 finally popped up. WOW has it changed since cracked beta launchers
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
T0fuuu
Profile Blog Joined May 2009
Australia2275 Posts
August 04 2011 06:33 GMT
#202
-qr sometimes bugs out after the second -qr or even earlier and the ai will just build workers and the minimum of production buildings. This has happened in past versions but thought I should mention it just in case it wasnt already known.

Probe1 look for 1.01 rather than GTAI
iHirO
Profile Blog Joined January 2011
United Kingdom1381 Posts
Last Edited: 2011-08-05 23:51:23
August 05 2011 16:59 GMT
#203
Hi, I noticed the 1.01 version hangs if you set the AIs to fight each other. Can you make the commander selection dialog appear even when there are no humans playing?

Awesome update btw!
GraphicsThis is for all you new people: I only have one rule. Everyone fights. No one quits. You don't do your job, I'll shoot you myself. You get me?
Probe1
Profile Blog Joined August 2010
United States17920 Posts
August 05 2011 17:05 GMT
#204
Thank you T0fuuu
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
ptanhkhoa
Profile Joined June 2010
Vietnam87 Posts
Last Edited: 2011-08-06 18:39:47
August 06 2011 18:16 GMT
#205
_ 1.02 updated with a lot of improvement:

+ Change commander select type:
Now observer can select the commander as well but you must view as one of players.
[image loading]

+ Reduce difficulty for Hard => Insane:
All upgrade now required for AI and they progress like medium AI.

+ Fixing the BO record problem for Zerg Race ( Thanks to pi-sa )

+ Improve Zerg AI:
=> Modified counter unit of Zerg Race.
=> Zerg know when is the right time to massing drone and when it needed to stop product Drone for Defense or Build Army.

+ Edit/ Creating BO:
=> Not only you can record your BO, you can also edit the BO you just recorded for better timing.
=> You can also creating the new BO from the start and let AI do step by step. There are also Play and Pause button so you can paused AI to adding step to BO or let AI continue the BO.



+ Adding two random mode:
=> VS Random BO : Let AI pick up a random BO you created.
=> VS Random All General and BO : AI will pick up Randomly among the current AI Generals and your BOs.
bruteMax
Profile Joined October 2010
Canada339 Posts
August 06 2011 20:45 GMT
#206
I've uploaded GTAI 1.02 with all the 1v1 ladder maps to the NA server. Look for 'GTAI_102'.
I'm the benevolent dictator you've been looking for.
nt-rAven
Profile Joined February 2011
Canada405 Posts
August 06 2011 21:56 GMT
#207
very nice amazing for testing bo's without bothering your friends
get owned
ptanhkhoa
Profile Joined June 2010
Vietnam87 Posts
August 07 2011 05:22 GMT
#208
New updates GT AI 1.03:
_ Creep Tumor will stop spreading if there are enemy army nearby.
_ High Templar stop using Hallucination on High Templar and Phoenix.
_ Fixing some small bugs and improve AI performance.
LordYama
Profile Joined August 2010
United States370 Posts
August 07 2011 23:50 GMT
#209
This is a great tool, thanks! The variety of strategies forces me to scout which is a good thing.
noggster
Profile Joined September 2010
Sweden37 Posts
August 08 2011 11:40 GMT
#210
ZvT the toss doesn't seem to wall off, played against the 4 gate one and since it is so easy to scout it is also ridiculous easy to stop. Then it tried to expand to the gold when it had no map control, seemed fairly wierd.
When life gives you lemons, say fuck the lemons and bail.
nt-rAven
Profile Joined February 2011
Canada405 Posts
August 08 2011 21:00 GMT
#211
if possible to remove closeposition on a few of these maps would be awesome!
get owned
bruteMax
Profile Joined October 2010
Canada339 Posts
August 10 2011 00:50 GMT
#212
GTAI 1.04a has been uploaded for 1v1 ladder maps on NA server. Search for 'GTAI_104a'
I'm the benevolent dictator you've been looking for.
ptanhkhoa
Profile Joined June 2010
Vietnam87 Posts
August 10 2011 05:19 GMT
#213
Thanks BruteMax ^^ for uploader in NA server.
For EU Server, you can look search Publisher Nexxy for new version 1.04a.
Xapti
Profile Joined April 2010
Canada2473 Posts
August 10 2011 06:26 GMT
#214
On July 16 2011 15:28 Xapti wrote:
3 really simple features I think many people would want:
• Commander reveal command (obviously people will use this at their own discretion)
• Select random commander after a reset, either via optional manual randomize commander command (kinda pointless IMO), or automatically after every reset (recommended)
• Acknowledgment of all commands, such as nocheese(-nc)

Speaking of reset... it seems like it still doesn't work at all (restart), or that well (quick restart).
Quick restart doesn't:
• Remove creep
• Reveal the map without units (resets fog of war)
• Make AI behave properly, maybe because it relies on the game timer or something. It won't perform timing attacks that it's supposed to.

I'm also still left in the dark as to what the difference between quick restart and [normal] restart is, or is suppose to be.

Still don't seem to be addressed.
Also, what even happened to the no cheese command? I didn't see it in the new system.

Another little tidbit:
Playing protoss recently, I noticed they do this a lot but never really realized how big of a problem it is: AI wastes their guardian shields quite easily. He had only like 3 sentries when I attacked (and a small force of other units), but activates guardian shield for ALL THREE of them. As opposed to having to activate a new guardian shield if one (or some) units aren't in the main guardian shield (which is what I resume is being done now), it should just try to keep the units inside the current field instead (unless the army is too big, then more shields make sense. This army was only like 8-9 units though!)
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
T0fuuu
Profile Blog Joined May 2009
Australia2275 Posts
August 12 2011 10:28 GMT
#215
-qr is completely broken now. Enemy units dont die.
RealReality
Profile Joined August 2011
44 Posts
Last Edited: 2011-08-12 12:33:58
August 12 2011 12:32 GMT
#216
This work on NA?? Too many posts to look through to find out. (just got home from a 12 hour shift)

Edit: Never mind im a tard...lol
figq
Profile Blog Joined May 2010
12519 Posts
August 12 2011 15:02 GMT
#217
Playing around with it one afternoon, I noticed vs Zerg the AI of any race would focus fire the cocoons next to a hatchery, instead of the hatchery or the drones. Pretty puzzled why do this, because cocoons have probably the largest armor in the game and it takes forever to kill one. That makes the offensive AI vs Zerg a lot weaker than it could be, as long as the zerg keeps making units.
If you stand next to my head, you can hear the ocean. - Day[9]
tarodotoxin
Profile Joined July 2011
United States110 Posts
August 13 2011 05:38 GMT
#218
is there any option to take away AI mineral cheating?
(great maps btw)
Nerski
Profile Blog Joined November 2010
United States1095 Posts
August 13 2011 09:13 GMT
#219
tool looks great, just wish the download was easier.
Twitter: @GoForNerski /// Youtube: Youtube.com/nerskisc
figq
Profile Blog Joined May 2010
12519 Posts
August 13 2011 09:54 GMT
#220
On August 13 2011 14:38 tarodotoxin wrote:
is there any option to take away AI mineral cheating?
(great maps btw)
Yes, that depends on the difficulty setting:
+ Very Easy AI: AI won't attack in the first 10 minutes.
+ Easy : GT AI ( normal vision like player)
+ Medium : GT AI ( full vision )
+ Hard : Better upgrade than Medium AI.
+ Very Hard : Same harvest rate at the player at the beginning, then increase from 1 to 1.5 times in 15 minutes.
+ Insane : 1.5 bonus at the start. (ie Blizzard Insane AI harvest rate ).
On Hard there's no mineral cheating for the AI. On Easy there's no maphacking for the AI.
If you stand next to my head, you can hear the ocean. - Day[9]
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