• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 05:54
CEST 11:54
KST 18:54
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 2 (2026): RO4 and Finals Preview3TL.net Map Contest #22 - Voting & Ladder Map Selection5Code S Season 2 (2026) - RO8 Preview5[ASL21] Finals Preview: Two Legacies21Code S Season 2 (2026) - RO12 Preview2
Community News
[BSL22] Non-Korean Championship from 13 to 28 June0Weekly Cups (May 25-31): Clem doubles, 2v2 circuit heads toward finale0StarCraft II 5.0.16 PTR Patch Notes may 26th151Weekly Cups (May 18-24): MaxPax wins doubles0Crank Gathers Season 4: BW vs SC2 Team League6
StarCraft 2
General
What kind of tool would you be interested in? Code S Season 2 (2026): RO4 and Finals Preview TL Poll: How do you feel about the 5.0.16 PTR balance changes? Oliveira Would Have Returned If EWC Continued TL.net Map Contest #22 - Voting & Ladder Map Selection
Tourneys
GSL Code S Season 2 (2026) Maestros of The Game 2 announcement and schedule ! Crank Gathers Season 4: BW vs SC2 Team League Sparkling Tuna Cup - Weekly Open Tournament RSL Revival: Season 5 - Qualifiers and Main Event
Strategy
[G] Having the right mentality to improve
Custom Maps
[D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 528 Infection Detected Welcome to the External Content forum Mutation # 527 Hell Train
Brood War
General
FlaShFTW vs A.Alm Grudge Match Event BW animated web series: seeking contributors The Korean Terminology Thread 14k games analyzed: Cross Spawn Nexus first good? Data needed
Tourneys
[ASL21] Grand Finals [BSL22] Grand Finals - Sunday 21:00 CEST [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2
Strategy
Any training maps people recommend? Why doesn't anyone use restoration? Muta micro map competition [G] Hydra ZvZ: An Introduction
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread Warcraft III: The Frozen Throne ZeroSpace Megathread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Dating: How's your luck? Trading/Investing Thread Russo-Ukrainian War Thread How cold is too cold to be outdoors?
Fan Clubs
The herO Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece
Sports
2024 - 2026 Football Thread McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Esportsmanship: How to NOT B…
TrAiDoS
Why RTS gamers make better f…
gosubay
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8218 users

Green Tea AI Micro/Macro Bot for practice - Page 13

Forum Index > SC2 General
Post a Reply
Prev 1 11 12 13 14 15 23 Next All
ptanhkhoa
Profile Joined June 2010
Vietnam87 Posts
August 31 2011 14:25 GMT
#241
Strange, since AVS is caculation for all race, if it happen, it will occur in every race. I will have a check on that, thx for report.
DaRKMaTT3r
Profile Joined November 2010
Brazil553 Posts
September 01 2011 00:30 GMT
#242
On August 31 2011 23:25 ptanhkhoa wrote:
Strange, since AVS is caculation for all race, if it happen, it will occur in every race. I will have a check on that, thx for report.


With all the other 2 races (playing as protoss) it doesnt happen any kind of lag at all, and i don't turn APM limit. Not even if zerg goes extremely heavy on zergling. As terran the lag usually starts to become unbearable when the AI is taking its third expo. Not sure if have anything to do with the 3rd expo or the fact that everytime it lags the Terran has Thors or Banshee+BC (I choose Random strat and since i go heavy on chargelots on early game the AI usually transition into air more often than not against me).

It doesnt need to happen an engagement at all, when im around 120-130+ food usually the games drops down to 1 fps or 0, when the engagement happens it becomes worst. i already capped the APM to 200, doesnt change a thing. I tried the ai on more than one different PC but it always end up the same against terran AI.

I wouldn't stress out too much tho, since looks like im the only one who reported that problem it could be some problem on my end, some program i have on all pcs or something similar. Thanks for the help either way.
R4TM
Profile Joined June 2011
Brazil140 Posts
September 01 2011 01:17 GMT
#243
a star for you sir imho
ptanhkhoa
Profile Joined June 2010
Vietnam87 Posts
September 01 2011 13:57 GMT
#244
@DaRKMaTT3r: In option menu, you can turn off the AVS system, it will increase game performance better.
thisisSSK
Profile Joined August 2010
United States179 Posts
September 01 2011 14:56 GMT
#245
I just want -qr to be fixed man...
Mr.SoloDolo
Profile Joined June 2011
American Samoa90 Posts
September 01 2011 23:44 GMT
#246
Please add spectators if you can. Also this is a really good AI.
Incontrol+Idra+Tyler Fighting
setmeal
Profile Joined March 2011
162 Posts
September 04 2011 15:49 GMT
#247
This is a really really fantastic AI and I really love the constant updates and you guys trying to improve it. I love you guys ptanhkhoa and Nexxy!
figq
Profile Blog Joined May 2010
12519 Posts
September 04 2011 16:20 GMT
#248
On August 13 2011 20:30 ptanhkhoa wrote:
- AI won't attack Larva or Egg any more unless there are nothing else to attack.
Sweet, that's great, thank you!

Is there a way to make the GTAI replays parsable with sc2gears? The replay can be played from SC2, but not analyzed with sc2gears as any other replay. I don't know if the problem is in the way sc2gears parses replays, or the way GTAI produces replays.
If you stand next to my head, you can hear the ocean. - Day[9]
ballasdontcry
Profile Joined January 2011
Canada595 Posts
September 05 2011 15:16 GMT
#249
love the AI, but is it possible to add more conventional builds you see on ladder, like for example a 6/7 gate timing attack? i find a lot of those default commanders are very gimmicky builds, like for example i just played a 1 base stargate build where the protoss banked 1.5k minerals and pressured me once in a 20 minute game.
ptanhkhoa
Profile Joined June 2010
Vietnam87 Posts
September 11 2011 13:00 GMT
#250
@ballasdontcry: You can adding your custom build to GT AI, so it will have new builds you see on ladder.

Updated to version 1.13a
Monkeyballs25
Profile Joined October 2010
531 Posts
September 11 2011 20:38 GMT
#251
I'm really amazed at all the clever stuff your AI can do, well done
I am struggling a bit with the UI so I haven't been able to do too much with it, so I'll check back after a few updates.
ptanhkhoa
Profile Joined June 2010
Vietnam87 Posts
September 13 2011 14:57 GMT
#252
@Monkeyballs25: Which problem did you have with the UI ? I can help u .
KanoCoke
Profile Joined June 2011
Japan863 Posts
September 13 2011 15:31 GMT
#253
I'm finding something a little whoozy with the AI. I'm using version 1.13 and I play Terran mostly against Protoss and Zerg on Hard 1v1. Since I like the AI using different strategies each time, I set random generals to play them.

What I've found out recently is that despite having the generals set on random, when up against Protoss, I always end up playing against a 1 basing no gas AI that just masses up zealots, even when it's a 4 player sized map like Shakuras Plateau, and they all charge initially for my bunker, but when I bring SCVs out to repair the bunker, the zealots suddenly chase only the SCVs (and can never catch them because of acceleration speed difference). So basically I just run my SCVs in a circle forever until all the zealots are dead. Then it does absolutely nothing but massing zealots in its single base until I run up there and destroy it.

Against Zerg, it's always a commander that fast expands with no gas and just masses up zerglings off of 2 base and runs them into my bunker depot wall-off to their deaths.

What's worse is that the AI can't seem to do anything else, like the AI transitioning into another build (which they do on earlier GTAI versions) after a specific build order around 6 minutes.

Does the AI APM limit have something to do with the AI's units being left unattended at times? Or is there another issue, like say, with regard to randomizing generals?
Will always cheer for: MMA Bomber Taeja Curious Life herO Zest
anathematize
Profile Joined June 2011
United States69 Posts
Last Edited: 2011-09-14 21:02:57
September 14 2011 20:59 GMT
#254
anybody have the best way to search for the newest versions on the NA ladder?

I've been having success with "GTAI_107" but it looks like we've updated well past that version.

Great AI, really fun to practice builds against. Only see wonky behavior every now and again where its like the AI just decides to not build anything but harvesters. Usually happens after a few "-qr" restarts.

Edit: Oops. Just saw "IcyTournesol" post. As long as those versions stay updated, they seem easy enough to find.
krelian
Profile Joined August 2010
48 Posts
September 14 2011 21:17 GMT
#255
[B

Edit: Oops. Just saw "IcyTournesol" post. As long as those versions stay updated, they seem easy enough to find.


Can you repeat the info? I can find the post and I too don't know how to find the maps on NA.
Monkeyballs25
Profile Joined October 2010
531 Posts
September 14 2011 21:21 GMT
#256
On September 13 2011 23:57 ptanhkhoa wrote:
@Monkeyballs25: Which problem did you have with the UI ? I can help u .


I didn't understand the manual build order option at all. And it didn't copy my builds properly either. And there doesn't seem to be a way to get the start menu back up once the game begins, even after a reset.
anathematize
Profile Joined June 2011
United States69 Posts
September 14 2011 22:15 GMT
#257
On September 15 2011 06:17 krelian wrote:
Show nested quote +
[B

Edit: Oops. Just saw "IcyTournesol" post. As long as those versions stay updated, they seem easy enough to find.


Can you repeat the info? I can find the post and I too don't know how to find the maps on NA.

Search "GT AI" on the NA ladder and look for maps uploaded by "IcyTournesol."

They seem to be updated versions.
kabar
Profile Joined November 2010
United States616 Posts
September 15 2011 05:06 GMT
#258
just tried this out, infinitely better than blizz ai. great work.
Xapti
Profile Joined April 2010
Canada2473 Posts
September 17 2011 04:41 GMT
#259
On September 14 2011 00:31 KanoCoke wrote:
I'm finding something a little whoozy with the AI. I'm using version 1.13 and I play Terran mostly against Protoss and Zerg on Hard 1v1. Since I like the AI using different strategies each time, I set random generals to play them.

What I've found out recently is that despite having the generals set on random, when up against Protoss, I always end up playing against a 1 basing no gas AI that just masses up zealots, even when it's a 4 player sized map like Shakuras Plateau, and they all charge initially for my bunker, but when I bring SCVs out to repair the bunker, the zealots suddenly chase only the SCVs (and can never catch them because of acceleration speed difference). So basically I just run my SCVs in a circle forever until all the zealots are dead. Then it does absolutely nothing but massing zealots in its single base until I run up there and destroy it.

Against Zerg, it's always a commander that fast expands with no gas and just masses up zerglings off of 2 base and runs them into my bunker depot wall-off to their deaths.

What's worse is that the AI can't seem to do anything else, like the AI transitioning into another build (which they do on earlier GTAI versions) after a specific build order around 6 minutes.

Does the AI APM limit have something to do with the AI's units being left unattended at times? Or is there another issue, like say, with regard to randomizing generals?

Yeah, in my opinion the AI itself still needs much improvement, as opposed to just adding or fixing features (maybe with the exception of reset, which I don't know why it's so hard, not to say that it isn't).

Sure, people shouldn't be trying to exploit the AI, but that doesn't mean that the AI should get away with being stupid.
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
GhandiEAGLE
Profile Blog Joined March 2011
United States20754 Posts
September 17 2011 04:47 GMT
#260
This is really incredible! TO THE UNITED STATES GOGOGO
Oh, my achin' hands, from rakin' in grands, and breakin' in mic stands
Prev 1 11 12 13 14 15 23 Next All
Please log in or register to reply.
Live Events Refresh
GSL
08:00
2026 Season 2: Playoffs
herO vs RogueLIVE!
Maru vs Cure
CranKy Ducklings SOOP106
Rex39
GSL EN (SOOP)0
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
trigger 58
Rex 39
StarCraft: Brood War
Calm 9044
Horang2 1980
Hyuk 1630
Jaedong 300
Larva 268
actioN 197
Shuttle 147
PianO 107
ToSsGirL 78
EffOrt 62
[ Show more ]
Hm[arnc] 38
Sharp 33
Barracks 32
Free 25
sorry 19
yabsab 12
Noble 10
NotJumperer 7
Dota 2
Gorgc3725
League of Legends
ProTech76
Counter-Strike
allub315
Other Games
PiGStarcraft1108
Pyrionflax150
KnowMe95
RotterdaM74
Mew2King72
B2W.Neo59
amsayoshi23
MindelVK11
Organizations
Other Games
gamesdonequick706
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 13 non-featured ]
StarCraft 2
• Berry_CruncH318
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis1702
• Jankos1492
Upcoming Events
Patches Events
3h 6m
uThermal 2v2 Circuit
5h 6m
BSL
9h 6m
Bonyth vs Dewalt
OSC
14h 6m
Monday Night Weeklies
1d 6h
Replay Cast
1d 14h
Sparkling Tuna Cup
2 days
Replay Cast
2 days
Kung Fu Cup
3 days
Maestros of the Game
3 days
Classic vs Lambo
Clem vs Maru
[ Show More ]
Replay Cast
3 days
The PondCast
4 days
Maestros of the Game
4 days
Serral vs Rogue
herO vs SHIN
Replay Cast
4 days
Maestros of the Game
5 days
Replay Cast
5 days
CranKy Ducklings
6 days
uThermal 2v2 Circuit
6 days
Liquipedia Results

Completed

KK 2v2 League Season 1
RSL Revival: Season 5
Heroes Pulsing #1

Ongoing

BSL Season 22
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
CSCL: Masked Kings S4
YSL S3
SCTL 2026 Spring
WardiTV Spring 2026
Maestros of the Game 2
uThermal 2v2 2026 Main Event
2026 GSL S2
Murky Cup 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026

Upcoming

BSL 22 Non-Korean Championship
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Heroes Pulsing #3
Heroes Pulsing #2
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.