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Green Tea AI Micro/Macro Bot for practice - Page 13

Forum Index > SC2 General
Post a Reply
Prev 1 11 12 13 14 15 23 Next All
ptanhkhoa
Profile Joined June 2010
Vietnam87 Posts
August 31 2011 14:25 GMT
#241
Strange, since AVS is caculation for all race, if it happen, it will occur in every race. I will have a check on that, thx for report.
DaRKMaTT3r
Profile Joined November 2010
Brazil553 Posts
September 01 2011 00:30 GMT
#242
On August 31 2011 23:25 ptanhkhoa wrote:
Strange, since AVS is caculation for all race, if it happen, it will occur in every race. I will have a check on that, thx for report.


With all the other 2 races (playing as protoss) it doesnt happen any kind of lag at all, and i don't turn APM limit. Not even if zerg goes extremely heavy on zergling. As terran the lag usually starts to become unbearable when the AI is taking its third expo. Not sure if have anything to do with the 3rd expo or the fact that everytime it lags the Terran has Thors or Banshee+BC (I choose Random strat and since i go heavy on chargelots on early game the AI usually transition into air more often than not against me).

It doesnt need to happen an engagement at all, when im around 120-130+ food usually the games drops down to 1 fps or 0, when the engagement happens it becomes worst. i already capped the APM to 200, doesnt change a thing. I tried the ai on more than one different PC but it always end up the same against terran AI.

I wouldn't stress out too much tho, since looks like im the only one who reported that problem it could be some problem on my end, some program i have on all pcs or something similar. Thanks for the help either way.
R4TM
Profile Joined June 2011
Brazil140 Posts
September 01 2011 01:17 GMT
#243
a star for you sir imho
ptanhkhoa
Profile Joined June 2010
Vietnam87 Posts
September 01 2011 13:57 GMT
#244
@DaRKMaTT3r: In option menu, you can turn off the AVS system, it will increase game performance better.
thisisSSK
Profile Joined August 2010
United States179 Posts
September 01 2011 14:56 GMT
#245
I just want -qr to be fixed man...
Mr.SoloDolo
Profile Joined June 2011
American Samoa90 Posts
September 01 2011 23:44 GMT
#246
Please add spectators if you can. Also this is a really good AI.
Incontrol+Idra+Tyler Fighting
setmeal
Profile Joined March 2011
162 Posts
September 04 2011 15:49 GMT
#247
This is a really really fantastic AI and I really love the constant updates and you guys trying to improve it. I love you guys ptanhkhoa and Nexxy!
figq
Profile Blog Joined May 2010
12519 Posts
September 04 2011 16:20 GMT
#248
On August 13 2011 20:30 ptanhkhoa wrote:
- AI won't attack Larva or Egg any more unless there are nothing else to attack.
Sweet, that's great, thank you!

Is there a way to make the GTAI replays parsable with sc2gears? The replay can be played from SC2, but not analyzed with sc2gears as any other replay. I don't know if the problem is in the way sc2gears parses replays, or the way GTAI produces replays.
If you stand next to my head, you can hear the ocean. - Day[9]
ballasdontcry
Profile Joined January 2011
Canada595 Posts
September 05 2011 15:16 GMT
#249
love the AI, but is it possible to add more conventional builds you see on ladder, like for example a 6/7 gate timing attack? i find a lot of those default commanders are very gimmicky builds, like for example i just played a 1 base stargate build where the protoss banked 1.5k minerals and pressured me once in a 20 minute game.
ptanhkhoa
Profile Joined June 2010
Vietnam87 Posts
September 11 2011 13:00 GMT
#250
@ballasdontcry: You can adding your custom build to GT AI, so it will have new builds you see on ladder.

Updated to version 1.13a
Monkeyballs25
Profile Joined October 2010
531 Posts
September 11 2011 20:38 GMT
#251
I'm really amazed at all the clever stuff your AI can do, well done
I am struggling a bit with the UI so I haven't been able to do too much with it, so I'll check back after a few updates.
ptanhkhoa
Profile Joined June 2010
Vietnam87 Posts
September 13 2011 14:57 GMT
#252
@Monkeyballs25: Which problem did you have with the UI ? I can help u .
KanoCoke
Profile Joined June 2011
Japan863 Posts
September 13 2011 15:31 GMT
#253
I'm finding something a little whoozy with the AI. I'm using version 1.13 and I play Terran mostly against Protoss and Zerg on Hard 1v1. Since I like the AI using different strategies each time, I set random generals to play them.

What I've found out recently is that despite having the generals set on random, when up against Protoss, I always end up playing against a 1 basing no gas AI that just masses up zealots, even when it's a 4 player sized map like Shakuras Plateau, and they all charge initially for my bunker, but when I bring SCVs out to repair the bunker, the zealots suddenly chase only the SCVs (and can never catch them because of acceleration speed difference). So basically I just run my SCVs in a circle forever until all the zealots are dead. Then it does absolutely nothing but massing zealots in its single base until I run up there and destroy it.

Against Zerg, it's always a commander that fast expands with no gas and just masses up zerglings off of 2 base and runs them into my bunker depot wall-off to their deaths.

What's worse is that the AI can't seem to do anything else, like the AI transitioning into another build (which they do on earlier GTAI versions) after a specific build order around 6 minutes.

Does the AI APM limit have something to do with the AI's units being left unattended at times? Or is there another issue, like say, with regard to randomizing generals?
Will always cheer for: MMA Bomber Taeja Curious Life herO Zest
anathematize
Profile Joined June 2011
United States69 Posts
Last Edited: 2011-09-14 21:02:57
September 14 2011 20:59 GMT
#254
anybody have the best way to search for the newest versions on the NA ladder?

I've been having success with "GTAI_107" but it looks like we've updated well past that version.

Great AI, really fun to practice builds against. Only see wonky behavior every now and again where its like the AI just decides to not build anything but harvesters. Usually happens after a few "-qr" restarts.

Edit: Oops. Just saw "IcyTournesol" post. As long as those versions stay updated, they seem easy enough to find.
krelian
Profile Joined August 2010
48 Posts
September 14 2011 21:17 GMT
#255
[B

Edit: Oops. Just saw "IcyTournesol" post. As long as those versions stay updated, they seem easy enough to find.


Can you repeat the info? I can find the post and I too don't know how to find the maps on NA.
Monkeyballs25
Profile Joined October 2010
531 Posts
September 14 2011 21:21 GMT
#256
On September 13 2011 23:57 ptanhkhoa wrote:
@Monkeyballs25: Which problem did you have with the UI ? I can help u .


I didn't understand the manual build order option at all. And it didn't copy my builds properly either. And there doesn't seem to be a way to get the start menu back up once the game begins, even after a reset.
anathematize
Profile Joined June 2011
United States69 Posts
September 14 2011 22:15 GMT
#257
On September 15 2011 06:17 krelian wrote:
Show nested quote +
[B

Edit: Oops. Just saw "IcyTournesol" post. As long as those versions stay updated, they seem easy enough to find.


Can you repeat the info? I can find the post and I too don't know how to find the maps on NA.

Search "GT AI" on the NA ladder and look for maps uploaded by "IcyTournesol."

They seem to be updated versions.
kabar
Profile Joined November 2010
United States616 Posts
September 15 2011 05:06 GMT
#258
just tried this out, infinitely better than blizz ai. great work.
Xapti
Profile Joined April 2010
Canada2473 Posts
September 17 2011 04:41 GMT
#259
On September 14 2011 00:31 KanoCoke wrote:
I'm finding something a little whoozy with the AI. I'm using version 1.13 and I play Terran mostly against Protoss and Zerg on Hard 1v1. Since I like the AI using different strategies each time, I set random generals to play them.

What I've found out recently is that despite having the generals set on random, when up against Protoss, I always end up playing against a 1 basing no gas AI that just masses up zealots, even when it's a 4 player sized map like Shakuras Plateau, and they all charge initially for my bunker, but when I bring SCVs out to repair the bunker, the zealots suddenly chase only the SCVs (and can never catch them because of acceleration speed difference). So basically I just run my SCVs in a circle forever until all the zealots are dead. Then it does absolutely nothing but massing zealots in its single base until I run up there and destroy it.

Against Zerg, it's always a commander that fast expands with no gas and just masses up zerglings off of 2 base and runs them into my bunker depot wall-off to their deaths.

What's worse is that the AI can't seem to do anything else, like the AI transitioning into another build (which they do on earlier GTAI versions) after a specific build order around 6 minutes.

Does the AI APM limit have something to do with the AI's units being left unattended at times? Or is there another issue, like say, with regard to randomizing generals?

Yeah, in my opinion the AI itself still needs much improvement, as opposed to just adding or fixing features (maybe with the exception of reset, which I don't know why it's so hard, not to say that it isn't).

Sure, people shouldn't be trying to exploit the AI, but that doesn't mean that the AI should get away with being stupid.
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
GhandiEAGLE
Profile Blog Joined March 2011
United States20754 Posts
September 17 2011 04:47 GMT
#260
This is really incredible! TO THE UNITED STATES GOGOGO
Oh, my achin' hands, from rakin' in grands, and breakin' in mic stands
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