Help us test a strategy language - Page 2
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Iwbhs
United States195 Posts
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Qzy
Denmark1121 Posts
On July 15 2011 02:41 Iwbhs wrote: select piece, move with arrow keys. if the piece has no chance to fire. End turn. would make this game about 1000x better. Do you have source available on SVN? It's a simple test case, the UI is only used to represent the language. I don't believe the source is available yet. | ||
Anthodeus
Romania17 Posts
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Qzy
Denmark1121 Posts
On July 15 2011 02:58 Anthodeus wrote: Is it just me or the range 0 unit doesn't attack at all? Won't really put out a valid result if the unit is useless. Is it on the first map? It's a tutorial map, the opponent wont attack on that one. If it's on the 2nd or 3rd map, it's the SGDL creating a random rule that is a bit.... bad . | ||
Anthodeus
Romania17 Posts
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AmericanUmlaut
Germany2571 Posts
I would change the menus to just show pictures of the units instead of their numbers. Also allowing the use of arrow keys would be vastly superior to the menu selection you're using now. I understand that this is just for a study, but the UI is so infuriating that I gave up after just a few minutes. I think you're going to have a hard time getting enough people to play several rounds of this to get the data you need without a bit of improvement. | ||
Derez
Netherlands6068 Posts
On July 15 2011 03:34 AmericanUmlaut wrote: I've taken a look at the game. The UI is a nightmare, and it's really hard to figure out which unit is which type. As near as I can tell, the popup tooltip for units doesn't actually say what number the unit is, so even if I remember that 1 beats 2 or whatever, I can't tell which face corresponds to which number. I would change the menus to just show pictures of the units instead of their numbers. Also allowing the use of arrow keys would be vastly superior to the menu selection you're using now. I understand that this is just for a study, but the UI is so infuriating that I gave up after just a few minutes. I think you're going to have a hard time getting enough people to play several rounds of this to get the data you need without a bit of improvement. Saluting unit = 0 Smiling unit = 1 Black unit = 2 ;p | ||
Chargelot
2275 Posts
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Qzy
Denmark1121 Posts
On July 15 2011 03:34 AmericanUmlaut wrote: I've taken a look at the game. The UI is a nightmare, and it's really hard to figure out which unit is which type. As near as I can tell, the popup tooltip for units doesn't actually say what number the unit is, so even if I remember that 1 beats 2 or whatever, I can't tell which face corresponds to which number. I would change the menus to just show pictures of the units instead of their numbers. Also allowing the use of arrow keys would be vastly superior to the menu selection you're using now. I understand that this is just for a study, but the UI is so infuriating that I gave up after just a few minutes. I think you're going to have a hard time getting enough people to play several rounds of this to get the data you need without a bit of improvement. Yes it was one of our fears that the UI were too bad for user testing. Thanks for trying to game anyhow . | ||
Qzy
Denmark1121 Posts
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Probe1
United States17920 Posts
I can't wait to try it when I get home in a few days! | ||
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