[GSTL] Jupiter Group Week 3 - Page 74
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Kettchup
United States1911 Posts
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Irave
United States9965 Posts
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drifting1
158 Posts
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MassIncestor
743 Posts
nada losing many tanks as both mine off 2 bases, gold for nada though | ||
SafeAsCheese
United States4924 Posts
On July 07 2011 19:41 EmilA wrote: Lesson learned: When you're floating 4k minerals - turrets are not a bad choice at all. He had a ton of turrets, marauders just own them in 2 volleys | ||
Pandemona
Charlie Sheens House51427 Posts
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Phayt
Canada346 Posts
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0ne
Spain2464 Posts
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EmilA
Denmark4618 Posts
On July 07 2011 19:41 eYeball wrote: I wish mech was stronger than bio! Dude.. it's considered so much stronger. Probably not on bel'shir though where drops and runbys are hard to defend. | ||
cyprin
United States1105 Posts
also maybe it's just me but it seems like wolf is trying to be tasteless it's weird/forced | ||
Jochan
Poland1730 Posts
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MassIncestor
743 Posts
more marauder counters and drops by keen | ||
Insomniac22
United States907 Posts
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FliedLice
Germany7494 Posts
didn't expect that | ||
NaldoR
Singapore2198 Posts
helions are good... but not travelling only with his main army. and rines should be made to back up IMO | ||
NarutO
Germany18839 Posts
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StUfF
Australia1437 Posts
Needed to control those drops and medivacs - he tried with the mass turrets but 3 marauders kill them all | ||
hmc
495 Posts
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Blaec
Australia4289 Posts
On July 07 2011 19:40 DisaFear wrote: This is so tense It is, so of course my internet drops out | ||
anatem
Romania1369 Posts
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