[G] 3 Reaper Rush TvT - Page 10
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sharky246
1197 Posts
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UberOverlord
United States29 Posts
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BEARDiaguz
Australia2362 Posts
It's hilarious. Thanks man! | ||
DisaFear
Australia4074 Posts
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Diabolegal
United States110 Posts
I have yet to win outright with this build, but I haven't encountered too many Terrans on ladder. | ||
Treva
United States533 Posts
On June 27 2011 17:41 yiodee wrote: but if you get a techlab on the rax as soon it is done, then you don't get a marine and they can scout the build easily....how do you deal with this I've had this happen trying the build out and I'll still go about the build as I would if my opponent didn't scout. Most terrans expect one reaper as a scout or to try to do a little damage but almost never expect three. Usually the delay in attack will have your opponent assuming you are just holding a watch tower or thinks that you know they know you have a reaper and you're just deciding not to use it as they would normally expect you to. Depends on the opponent really though since as this build gains more popularity some might know and expect it in which case all I can say is, like any other risky opening BO, hope you don't get scouted during crucial moments. | ||
LovE-
United States1963 Posts
On June 27 2011 22:54 Diabolegal wrote: The Grim Reaper has returned. I have yet to win outright with this build, but I haven't encountered too many Terrans on ladder. This isn't really designed to make you win outright. It's just designed to do good amounts of damage to your opponent to put you way ahead, causing a snowball effect. | ||
jliu
282 Posts
On June 23 2011 02:06 BONE wrote: I use a very similar build in 2v2 games and it works very well... I'll be interested to watch your replay and try it in 1v1 I think I played you 1v1 play and you thought I was doing this, got concussive shells to hard counter, but I was actually just doing reaper into siege expand and your bio crumbled to my bunker + siege. | ||
PrideTV
Vietnam434 Posts
On June 27 2011 17:41 yiodee wrote: but if you get a techlab on the rax as soon it is done, then you don't get a marine and they can scout the build easily....how do you deal with this Lately I been proxying my 2nd rax. Another time you can do is as soon as that scv starts scouting your base, have a scv follow it until it leaves your base. On June 27 2011 20:48 frodoguy wrote: How well will this work against a terran player who goes for fast siege or 1/1/1? (cant try this out for a while since my comp at home is broken) You have about 5-10 secs before the first tank pops out. On June 27 2011 22:29 iaguz wrote: I beat SlayerS_dragon earlier today with this build. It's hilarious. Thanks man! I thought he plays protoss? On June 27 2011 22:25 UberOverlord wrote: Your opponent saw the reaper yet continued to rush banshees.. You saw your opponent see your reaper and yet you hop the ledge that is the most obvious of all reaper entrances. I don't get tvt.. lol. Not surprised you consider this "creative." the beauty of tvt, the act of surprise. | ||
grapez
United States64 Posts
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Diabolegal
United States110 Posts
On June 27 2011 23:27 LovE-z33k wrote: This isn't really designed to make you win outright. It's just designed to do good amounts of damage to your opponent to put you way ahead, causing a snowball effect. In the accompanying video, Pride wins outright. | ||
antz0r
Australia168 Posts
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FlawlessQQ
France5 Posts
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PrideTV
Vietnam434 Posts
On June 28 2011 09:46 FlawlessQQ wrote: i've just been destroyed by this build on the ladder. i like it, i was sad of the lack of reaper use. Now i'm happy. i'll use it. i dislike the TvT tank Viking games hehhe, its still a terrible unit imo. On June 28 2011 08:51 antz0r wrote: Works very well in low level gold. I used a partly made supply depot to deny early scouting, and continued as normal although it threw out some other timings and felt less smooth. It totally caught the other guy by surprise and I took out 10 scvs, and held that econ advantage for the whole game which turned into a viking tank snooze fest. If you're able to take about 7 scvs, the game is practically over as long as you don't make major mistakes. | ||
Imalengrat
Australia365 Posts
am going to try it out now! | ||
PrideTV
Vietnam434 Posts
On June 28 2011 13:12 Imalengrat wrote: looks and sounds like an interesting opener.... am going to try it out now! just remember to proxy the 2 rax. Lately a lot of players have been just searching my base till my reaper pops out. | ||
Diabolegal
United States110 Posts
How many SCVs do my 3 Reapers have to kill for me to be ahead considering the cost of the Reapers, the later Orbital upgrade, and the brief pauses in SCV construction? | ||
ButtCraft
United States114 Posts
On June 29 2011 05:52 Diabolegal wrote: Every Terran I've played lately has gone mass bio, not 1-1-1, so they either have a Marauder or a ton of Marines by the time I get there (just after 5:00). My Reapers have nothing to do but hold watchtowers at that point, and SCV kills are sparse. How many SCVs do my 3 Reapers have to kill for me to be ahead considering the cost of the Reapers, the later Orbital upgrade, and the brief pauses in SCV construction? You're only cutting effectively 1 scv, and are behind a negligible amount of time on your mule. I would say you need to kill just 1 scv to be effective. If anything it keeps your opponent in his base, you pick off a few marines, and you have early map control. One might even argue that map control is reason enough to cut an scv. | ||
Sukari
Australia183 Posts
Ps. also like how the guide is short and concise! | ||
Derez
Netherlands6068 Posts
I feel that if I play someone that has seen this build before, he is capable of holding it easily, and you have a long long time to scout it before the first reaper is out. On most ladder maps (excluding TDA and possibly typhon?), an SCV will reach your main. This gives more then enough time for your opponent to prepare perfectly and you end up behind. Your opponent will be either up in tech in case of 1-1-1, or up in economy in case of a quick FE. You're then left with 3 fairly useless reaper, who act as your threat of counterattack until there's 2 tanks. It's got very high 'shock' value, and might be slightly better if you proxy a 1 rax, to hope your opponent prepares for a 1 rax reaper (rines on cliffs), but when trying that myself recently I'm hitting opponents that prepare for this build even if they only scout 1 lab. I think it will die out in a couple of weeks on the ladder, only to then return as the occasional cheese to see if people still remember how to hold it. | ||
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