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[G] 3 Reaper Rush TvT - Page 8

Forum Index > StarCraft 2 Strategy
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Prev 1 6 7 8 9 10 13 Next All
Kaeru
Profile Blog Joined November 2005
Sweden552 Posts
June 23 2011 16:42 GMT
#141
--- Nuked ---
AxOEclipse
Profile Joined September 2010
United States18 Posts
June 23 2011 19:16 GMT
#142
This looks awsome! really gotta try this out.
say wuh.
PrideTV
Profile Blog Joined December 2010
Vietnam434 Posts
June 23 2011 19:40 GMT
#143
On June 23 2011 21:22 sille wrote:
Ehm, how is this build new?

I had to check the date of this thread to make sure it didn't say 2010 :D

3 reapers 1 shot marins and scv, ORLY??

I play mostly 2v2 but some 1v1, high dim, and i have been using this for a year or more. Im sure all Terran players above platinum knows about this build, so whats the big fuzz about?

The reason this is not a very good build is that ONE rauder shuts u down and you are behind. If reapers could get speed fast it would work better, but they cant. Reaper needs a re-buff.


you're kidding right?

some 1v1 means hardly at all if any. Why are you here interrogating and saying this build is bad? I take it you must lose to a lot of 10 pool/reaper opener in 2s >..
Bitbybitpride <3 twitch.tv/pridetv1 gm top 100 S2,S3 <3
xxSK8rGUy277xx
Profile Joined September 2010
300 Posts
Last Edited: 2011-06-24 03:46:52
June 24 2011 03:45 GMT
#144
I've always been weak at terran openings and have been using this opening to great effect against my practice partners. It really punishes people trying to do greedy builds. Keep up the good work, Pride
swarm88
Profile Joined June 2011
Zimbabwe1 Post
June 24 2011 03:51 GMT
#145
Very nice opening. Pride is definitely my favorite terran to watch. Keep it up!
www.starcraftdream.com
EurekaSC
Profile Joined June 2011
11 Posts
June 24 2011 03:52 GMT
#146
Thanks a lot, I really like this build. This is now my new opening for TvT, the information and damage you do is very good.
LovE-
Profile Blog Joined September 2010
United States1963 Posts
June 24 2011 22:18 GMT
#147
Was messing around with this some more yesterday, and it worked quite well.

The cool thing about this build, is that it's basically a snowball effect. While it didn't win me the game outright, it definitely is one of the main factors.

OH! forgot to mention that I did the modified version, with one marine and 2 scv..
My opponent did the Destiny Cloud Fist build, and went for early hellion medivac. At the end of the battle, I think I killed 2 hellions, 4-5 marines, and about 4 SCVs. He was left with one marine, one hellion, and one medivac, while I had my natural 75% complete, 3 rax, and 2 marines out on the field. I then proceeded to take the gold, make 2 more bases, and win with mass Bcs :D

Love this build.
LovE.311 (NA) || @LovE_Sc2
CheeC[h]
Profile Joined August 2009
United States137 Posts
June 24 2011 22:32 GMT
#148
Two rax openers fast stim or conc are like auto win vs this, luckily little to nobody uses these openers. I love reapers :D
Craos
Profile Joined January 2011
United States20 Posts
June 24 2011 22:37 GMT
#149
lol i won my second geforce amateur game with this build. a few notes that were probably already mentioned:

1) proxy your reaper barracks and build a normal one at home. it's important that your opponent see something in your main. build marines along with the reapers.

2) also destiny cloud fist as a transition. if you build the factory before you attack (requires both geysers) it puts your opponent further at ease.

3) try to save your reapers. they're invaluable when fending off the inevitable counterattack.

4) don't forget to fly your proxy rax home when finished!
Be ye not deceived: God is not mocked; and whatsoever a man soweth, that he shall also reap.
roymarthyup
Profile Joined April 2010
1442 Posts
June 24 2011 23:02 GMT
#150
this build might be stronger if you care less about scouting your opponent (maybe a later scout for slightly more economy since reapers scout anyway), build a marine in your base to make him think you arent going reaper, then because you have slightly more economy once scouting is denied make 2 more raxes in your base and use the first rax to produce 3 quick techlabs then once all 3 raxes are done put them all on the techlabs and use 3 raxes to rush a higher amount of reapers and because you have 3 raxes that should mean 3 reapers reach your enemy base at maybe a slightly later time.

and use the reapers like mutalisks to scout / map control. and reapers in bunkers should be able to defend any type of attack right
Catnip
Profile Joined June 2011
Canada7 Posts
June 24 2011 23:13 GMT
#151
This definitely sounds like a worth while strategy. I think I'll probably try this out today. Feel your pain in the 30 minute "who can build the most mech" TvT games. Normally I attempt to go mass air, but this looks like a viable alternative.
:3
bubblegumbo
Profile Blog Joined July 2008
Taiwan1296 Posts
June 24 2011 23:20 GMT
#152
This is a nice variation that will punish tech greedy terrans, especially since hellions are vulnerable to reapers as well.
"I honestly think that whoever invented toilet paper is a genius. For man to survive, they need toilet paper!"- Nal_rA
rbkl
Profile Joined March 2010
772 Posts
June 24 2011 23:25 GMT
#153
I think this definitely qualifies as a form of cheese for sure.
www.check6gaming.com // www.iugaming.com ** Indiana's Premier Gaming / Starcraft Community **
LovE-
Profile Blog Joined September 2010
United States1963 Posts
June 25 2011 00:46 GMT
#154
Not really ^^^^

You're doing slight worker cuts to punish those who don't make early units. I easily transition into CC -> Fact - > Starport and continue a macro game, just with better economy than my opponent.
LovE.311 (NA) || @LovE_Sc2
wonderwall
Profile Blog Joined September 2010
New Zealand695 Posts
June 25 2011 00:53 GMT
#155
You're doing slight worker cuts to punish those who don't make early units. I easily transition into CC -> Fact - > Starport and continue a macro game, just with better economy than my opponent.


You're cutting workers early, delaying your tech, delaying your orbital to rush 3 reapers. If he knows whats coming he builds a marauder and you lose. A big part of this build is it remaining unscouted and trying to pass it off as a reaper exapnd.
NoDDiE
Profile Joined November 2006
Poland170 Posts
Last Edited: 2011-06-25 01:42:49
June 25 2011 01:37 GMT
#156
i don't agree with this build labeled as cheese.
you dont sacrifice that much eco, if you snipe more than 2-3 scv's then you are ahead. i played it today and yesterday a lot.
first it was just custom games vs diamond//low, mid masters. and in tvt i won EVERY game (about 5-6) in tvz i lost (this build isnt good for tvz :D) and surprisingly in tvp it did decent damage (followed up with marauders) vs zealot sentry it was win outright, and vs some stalkers it punished counterattacks : marauder + reaper with micro is nice combo early game especially to go up ramp.

today on ladder this build did quite a nice job i was proxy raxing all the time, and surprisingly no one knew whats comming, maybe when it becomes popular then it gets worse, but so far situation looks this : i played 6 (4-2) games vs high masters (i'm 1.5k, opp were 1.4-1.7) i lost vs a guy who made reactored rines and then swapped to make hellions. still i was able to make it to late game, but being slightly behind (managed to kill just 2 scvs for being a bit delayed in tech) another lose was vs some 1.7k master guy, but it was my poor execution, i proxied it in very bad position + messed b.o a bit. and my 3rd reaper was delayed for about 15 game time seconds, and 3 reapers arrived in his base while tank popped out, so i did no damage so i ended being behind and losing after time
but if i arrive 15 seconds earlier i would be able to kill 5-6 scvs then game could change.
rest of games were win. some of them spectacular . guy doing very greedy expansion, and while seeing 3 reaper in his base he just left (after losing spreaded marines)
funniest situation was when i faced a guy making reaper expand, and it ended in reaper wars :D but 1 reaper wont stand much chance vs 3 reapers :D
also it is good way to punish fast banshee builds. even with hellions. since on close air position people like to go banshee and thats how i win twice : being able to kill lots (7+) scvs. defend banshee counterattack with turrets + rines and later viking. and then with better eco make counterratack with rine//tank//viking.
oops i make too long post, but wanted to give some insight :D


tl;dr thx to op for sharing this build, i love it :D. imo its not cheese, however it can be strong countered in certain (rare) situations, but generally its gives more benefits so long as it remains unknown to other players. on the other hand if i faced someone doing that build (easy to spot by delayed oc) i would be able to easily hard counter it (maraduer) and get ahead .so use it while its not popular :D
btw 100 post:D
One for the money , two for the show , straight to hell is where i go
spbelky
Profile Blog Joined October 2010
United States623 Posts
June 25 2011 02:28 GMT
#157
On June 25 2011 09:53 wonderwall wrote:
Show nested quote +
You're doing slight worker cuts to punish those who don't make early units. I easily transition into CC -> Fact - > Starport and continue a macro game, just with better economy than my opponent.


You're cutting workers early, delaying your tech, delaying your orbital to rush 3 reapers. If he knows whats coming he builds a marauder and you lose. A big part of this build is it remaining unscouted and trying to pass it off as a reaper exapnd.


if they get marauders your expo will be faster than theirs...
all you have to do is see the marauders and back off, and be active with ur reapers to contain him until you have a real army, and then its back to standard play...
i was one of the first people to jump to the same conclusion as you, but this build is no riskier than a blue flame drop or cloak banshee opening... imo
spbelky
Profile Blog Joined October 2010
United States623 Posts
June 25 2011 02:35 GMT
#158
with that being said, ive only used this build on close air position metalop + shattered temple, as i feel it is ridiculously strong there, guaranteed damage unless they blindly go marauders... this hits so early on those maps its silly
PrideTV
Profile Blog Joined December 2010
Vietnam434 Posts
June 25 2011 11:45 GMT
#159
On June 25 2011 11:35 spbelky wrote:
with that being said, ive only used this build on close air position metalop + shattered temple, as i feel it is ridiculously strong there, guaranteed damage unless they blindly go marauders... this hits so early on those maps its silly


air position shakuras is also a good one for this strat.
Bitbybitpride <3 twitch.tv/pridetv1 gm top 100 S2,S3 <3
Geiko
Profile Blog Joined June 2010
France1952 Posts
June 25 2011 11:55 GMT
#160
Pride delivering the GM cheese per usual ^^

Plus your thread making skills are improving every time ! Good job.
geiko.813 (EU)
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