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Active: 1176 users

[G] 3 Reaper Rush TvT - Page 10

Forum Index > StarCraft 2 Strategy
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sharky246
Profile Blog Joined November 2010
1197 Posts
June 27 2011 11:48 GMT
#181
How well will this work against a terran player who goes for fast siege or 1/1/1? (cant try this out for a while since my comp at home is broken)
On January 03 2011 13:14 IdrA wrote: being high on the ladder doesnt get you any closer to your goal. Avoiding practice to protect your rating is absurd. If you want to be good go play 40 games a day and stop thinking about becoming a pro.
UberOverlord
Profile Joined June 2011
United States29 Posts
June 27 2011 13:25 GMT
#182
Your opponent saw the reaper yet continued to rush banshees.. You saw your opponent see your reaper and yet you hop the ledge that is the most obvious of all reaper entrances. I don't get tvt.. lol. Not surprised you consider this "creative."
Hydras suck
BEARDiaguz
Profile Blog Joined June 2009
Australia2362 Posts
June 27 2011 13:29 GMT
#183
I beat SlayerS_dragon earlier today with this build.

It's hilarious. Thanks man!
ProgamerAustralian alcohol user follow @iaguzSC2
DisaFear
Profile Blog Joined September 2010
Australia4074 Posts
June 27 2011 13:33 GMT
#184
I love Reapers, will try it out defs
How devious | http://anartisticanswer.blogspot.com.au/
Diabolegal
Profile Joined June 2011
United States110 Posts
June 27 2011 13:54 GMT
#185
The Grim Reaper has returned.

I have yet to win outright with this build, but I haven't encountered too many Terrans on ladder.
Diamond Terran (NA)
Treva
Profile Blog Joined June 2010
United States533 Posts
June 27 2011 14:12 GMT
#186
On June 27 2011 17:41 yiodee wrote:
but if you get a techlab on the rax as soon it is done, then you don't get a marine and they can scout the build easily....how do you deal with this


I've had this happen trying the build out and I'll still go about the build as I would if my opponent didn't scout. Most terrans expect one reaper as a scout or to try to do a little damage but almost never expect three. Usually the delay in attack will have your opponent assuming you are just holding a watch tower or thinks that you know they know you have a reaper and you're just deciding not to use it as they would normally expect you to. Depends on the opponent really though since as this build gains more popularity some might know and expect it in which case all I can say is, like any other risky opening BO, hope you don't get scouted during crucial moments.
Live it up.
LovE-
Profile Blog Joined September 2010
United States1963 Posts
June 27 2011 14:27 GMT
#187
On June 27 2011 22:54 Diabolegal wrote:
The Grim Reaper has returned.

I have yet to win outright with this build, but I haven't encountered too many Terrans on ladder.


This isn't really designed to make you win outright. It's just designed to do good amounts of damage to your opponent to put you way ahead, causing a snowball effect.
LovE.311 (NA) || @LovE_Sc2
jliu
Profile Joined March 2011
282 Posts
June 27 2011 14:58 GMT
#188
On June 23 2011 02:06 BONE wrote:
I use a very similar build in 2v2 games and it works very well... I'll be interested to watch your replay and try it in 1v1

I think I played you 1v1 play and you thought I was doing this, got concussive shells to hard counter, but I was actually just doing reaper into siege expand and your bio crumbled to my bunker + siege.
PrideTV
Profile Blog Joined December 2010
Vietnam434 Posts
Last Edited: 2011-06-27 21:32:19
June 27 2011 21:30 GMT
#189
On June 27 2011 17:41 yiodee wrote:
but if you get a techlab on the rax as soon it is done, then you don't get a marine and they can scout the build easily....how do you deal with this


Lately I been proxying my 2nd rax. Another time you can do is as soon as that scv starts scouting your base, have a scv follow it until it leaves your base.

On June 27 2011 20:48 frodoguy wrote:
How well will this work against a terran player who goes for fast siege or 1/1/1? (cant try this out for a while since my comp at home is broken)


You have about 5-10 secs before the first tank pops out.

On June 27 2011 22:29 iaguz wrote:
I beat SlayerS_dragon earlier today with this build.

It's hilarious. Thanks man!


I thought he plays protoss?

On June 27 2011 22:25 UberOverlord wrote:
Your opponent saw the reaper yet continued to rush banshees.. You saw your opponent see your reaper and yet you hop the ledge that is the most obvious of all reaper entrances. I don't get tvt.. lol. Not surprised you consider this "creative."


the beauty of tvt, the act of surprise.
Bitbybitpride <3 twitch.tv/pridetv1 gm top 100 S2,S3 <3
grapez
Profile Joined September 2010
United States64 Posts
June 27 2011 22:54 GMT
#190
you mustve boinked spbelkys mom or something, he really likes you.
bring back black scvs...they had 60 life and worked harder
Diabolegal
Profile Joined June 2011
United States110 Posts
June 27 2011 23:26 GMT
#191
On June 27 2011 23:27 LovE-z33k wrote:
Show nested quote +
On June 27 2011 22:54 Diabolegal wrote:
The Grim Reaper has returned.

I have yet to win outright with this build, but I haven't encountered too many Terrans on ladder.


This isn't really designed to make you win outright. It's just designed to do good amounts of damage to your opponent to put you way ahead, causing a snowball effect.


In the accompanying video, Pride wins outright.
Diamond Terran (NA)
antz0r
Profile Joined September 2010
Australia168 Posts
June 27 2011 23:51 GMT
#192
Works very well in low level gold. I used a partly made supply depot to deny early scouting, and continued as normal although it threw out some other timings and felt less smooth. It totally caught the other guy by surprise and I took out 10 scvs, and held that econ advantage for the whole game which turned into a viking tank snooze fest.
FlawlessQQ
Profile Joined June 2011
France5 Posts
Last Edited: 2011-06-28 00:46:42
June 28 2011 00:46 GMT
#193
i've just been destroyed by this build on the ladder. i like it, i was sad of the lack of reaper use. Now i'm happy. i'll use it. i dislike the TvT tank Viking games
PrideTV
Profile Blog Joined December 2010
Vietnam434 Posts
Last Edited: 2011-06-28 04:00:55
June 28 2011 03:59 GMT
#194
On June 28 2011 09:46 FlawlessQQ wrote:
i've just been destroyed by this build on the ladder. i like it, i was sad of the lack of reaper use. Now i'm happy. i'll use it. i dislike the TvT tank Viking games


hehhe, its still a terrible unit imo.


On June 28 2011 08:51 antz0r wrote:
Works very well in low level gold. I used a partly made supply depot to deny early scouting, and continued as normal although it threw out some other timings and felt less smooth. It totally caught the other guy by surprise and I took out 10 scvs, and held that econ advantage for the whole game which turned into a viking tank snooze fest.



If you're able to take about 7 scvs, the game is practically over as long as you don't make major mistakes.
Bitbybitpride <3 twitch.tv/pridetv1 gm top 100 S2,S3 <3
Imalengrat
Profile Blog Joined November 2010
Australia365 Posts
June 28 2011 04:12 GMT
#195
looks and sounds like an interesting opener....
am going to try it out now!
Mass Motherships Counters Almost everything
PrideTV
Profile Blog Joined December 2010
Vietnam434 Posts
June 28 2011 09:12 GMT
#196
On June 28 2011 13:12 Imalengrat wrote:
looks and sounds like an interesting opener....
am going to try it out now!



just remember to proxy the 2 rax. Lately a lot of players have been just searching my base till my reaper pops out.
Bitbybitpride <3 twitch.tv/pridetv1 gm top 100 S2,S3 <3
Diabolegal
Profile Joined June 2011
United States110 Posts
June 28 2011 20:52 GMT
#197
Every Terran I've played lately has gone mass bio, not 1-1-1, so they either have a Marauder or a ton of Marines by the time I get there (just after 5:00). My Reapers have nothing to do but hold watchtowers at that point, and SCV kills are sparse.

How many SCVs do my 3 Reapers have to kill for me to be ahead considering the cost of the Reapers, the later Orbital upgrade, and the brief pauses in SCV construction?
Diamond Terran (NA)
ButtCraft
Profile Joined March 2011
United States114 Posts
June 28 2011 22:23 GMT
#198
On June 29 2011 05:52 Diabolegal wrote:
Every Terran I've played lately has gone mass bio, not 1-1-1, so they either have a Marauder or a ton of Marines by the time I get there (just after 5:00). My Reapers have nothing to do but hold watchtowers at that point, and SCV kills are sparse.

How many SCVs do my 3 Reapers have to kill for me to be ahead considering the cost of the Reapers, the later Orbital upgrade, and the brief pauses in SCV construction?


You're only cutting effectively 1 scv, and are behind a negligible amount of time on your mule. I would say you need to kill just 1 scv to be effective. If anything it keeps your opponent in his base, you pick off a few marines, and you have early map control. One might even argue that map control is reason enough to cut an scv.
Sometimes you just gotta say fuck it, and swing for the fuckin fences
Sukari
Profile Joined February 2011
Australia183 Posts
June 28 2011 23:28 GMT
#199
Oooh.. nice, going to try this sometime now

Ps. also like how the guide is short and concise!
ezpzlmnsqzy | SlayerS hwaiting~!
Derez
Profile Blog Joined January 2011
Netherlands6068 Posts
June 28 2011 23:59 GMT
#200
It's a funky and surprising build, I'll give you that.

I feel that if I play someone that has seen this build before, he is capable of holding it easily, and you have a long long time to scout it before the first reaper is out. On most ladder maps (excluding TDA and possibly typhon?), an SCV will reach your main. This gives more then enough time for your opponent to prepare perfectly and you end up behind. Your opponent will be either up in tech in case of 1-1-1, or up in economy in case of a quick FE. You're then left with 3 fairly useless reaper, who act as your threat of counterattack until there's 2 tanks.

It's got very high 'shock' value, and might be slightly better if you proxy a 1 rax, to hope your opponent prepares for a 1 rax reaper (rines on cliffs), but when trying that myself recently I'm hitting opponents that prepare for this build even if they only scout 1 lab.

I think it will die out in a couple of weeks on the ladder, only to then return as the occasional cheese to see if people still remember how to hold it.
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