|
After several attempts to get back into DF, I have finally reached a point in my current fortress where I can say that I should not lose to something completely basic.
Shouldn't.
One thing that I learned is that in Dwarf Fortress, you can lose to anything. From having a huge goblin seige on your hands while your militia is asleep to having a monarch butterfly jam its carcass into your main doors. Since this is my first "stable" fortress in 31.XX and also my first blag I feel compelled to tell you that I will be making quite a few mistakes or unoptimized choices in-game or on-page.
Firstly, my game area/fortress. When I embarked I asked for a river and plenty of minerals. Not too picky, no aquifer, with evil and savagery as N/A. What I saw when my dwarves finally arrived was a forested flatland with an errant brook coursing from south to west.
+ Show Spoiler +
Easy.
I already have a generic gameplan for every map that I have, and that is to turtle up like a terran. I dug out a large, 3 space wide corridor leading down to a trade depot, and went a little further south before delving a layer deeper. I almost immediately struck limonite.
This was a first for me. A quick and plentiful source of iron. The last few games I played I ended up dying due to my military screwing around and being under equipped. I should have plenty of iron for my dwarves to fashion some decent armor and weapons.
I dug out a work area and a farm, and began making mechanisms right away.
Tired of losing due to simple ambushes, I spammed the hell out of cage traps.
+ Show Spoiler +
Once I deemed myself save against everything but a double siege and/or uncageable megabeasts and after a migrant wave or two, I dug out bedrooms and began project "Bring on War: I Detest Rat-faced Assholes". I walled myself in with jet walls and made a paved entrance to my base. But during this, I was ambushed by a goblin strike force. After losing a few dwarves and all my animals (I decided to place a pen around my entrance to detect snatchers), I succeeded in getting a few prisoners.
After the wall-in was complete (but before I could set up front-end traps), a megabeast (Ettin) spawned.
Right beside a dwarf.
Inside my walled-off (surface) base.
He proceeded to kill that poor, befuddled dwarf and chase a yak calf for about half an hour. Eventually that critter was squashed among the others, toppled a fishery and a butchers shop, and then the beast ran inside to rip apart my dwarves.
Except that sucker isn't immune to cage traps. That's really all there is to say on that matter of attacking Ettins.
Not too long after, a hydra payed my fort a visit. Fortunately my wall-off was complete, and there were a couple weapon traps to kill or at least weaken that sucker when he walked through the entrance.
I almost laughed. Dude, my shit is SAFE. So safe. I can sleep soundly tonight, with that big fucking payload of safety that I have set up. Gonna be all huggin' my pillow and shit, grinning like a goddamn bear full of honey. Safer than some Flintstones vitamins in a bottle. Keep twisting junior all you get is clicks. Asshole thinks its candy. Doesn't even know he just stepped on a security rake and got a face full of fucking safety.
+ Show Spoiler +
Then the hydra proceeded to swim through a pool past my walls, tear apart the animals, and then proceeded to walk around my cage traps.
Fuck.
I got my militia to stand around my depot, and I wondered what to do. While I was thinking, a cat wandered close to the hydra and caught its attention. The feline fled back to my army, and forced an engagement.
The hydra was quickly turned to a pool of water and ooze.
Huh.
I guess I need to give more credit to my army and to iron armor.
Not much happened after that, except that I found a cavern and accidentally tried to trade a wooden crutch to an elven caravan. They ragequit my base.
+ Show Spoiler [cavern] +
Knowing that they'll be pissed to some degree, I wondered what IdrA would do.
+ Show Spoiler +
+ Show Spoiler +
Flipped one of those tree-hugging hippies and damn camel he rode in on right off the bridge. They aren't getting that shit back.
So now I am slowly setting up more weapon traps, upgrading my militia's armor to steel, and preparing to give them some caged goblins to "play" with.
I'll keep updating as events unfold.
If you want to know more about Dwarf Fortress, check out TL's source of info:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=61877 All links including to the official site should be there.
|
I love dwarven fortress blogs and succession games and all that. Keep it coming
|
Should have made the elves apologize for playing that race.
by the way, I love cage traps! actually I love all traps.
|
A human caravan stopped by, and I found a use for my very low-quality mechanisms: selling. For some reason they sell very well considering that they are basically a by-product of my weapon-trap production. Their only downside is their massive weight. No matter, since the humans were kind enough to bring along about a dozen and a half logs. We traded, everyone was happy, and I plan to make those tree-huggers apologize for rolling that race.
A mechanic went under a strange mood! He's gathering platinum, rough gems, cut gems,wood, and cloth! I hope its one hell of an experience-booster. Master-work mechanisms have a wonderful chance-to-hit.
Success!
The dwarf is now legendary, and we have an artifact mechanism.
Not long after, a Dwarven caravan arrives. I still have plenty of useless mechanisms, and a large demand of metal and fuel since I am not eager to poke around those caverns until I have steel armor on most of my troops.
Speaking of troops, it looks like the goblins had enough of my shenanigans!
Looks like they are preemptively GG-ing! How BM!
Let's see how those weapon traps fare.
Now THAT's some terrible, terrible damage.
During the siege, through all the fire traps and fury, we have become an official land of the dwarven realm!
I hope this is a good idea...
Back to the fight! It looks like the rightmost weapon traps have all jammed.
In an apparent act of sympathy, some goblins decide to walk through the middle batch of traps.
Which breaks the siege.
What is interesting is that the goblins preferred the rightmost and middle paths, since they are the shortest route. If I am to extend the weapon trap field (which I plan to do), I should concentrate on the right and middle.
Also, the cleanup afterwords is horrendous. So many body parts everywhere! Some limbs were launched to the top of the walls.
After a few months, guess who decided to pay us a visit?
That's right. Let's see you do an acrobatic fucking pirouette right off the handle bridge.
Looks like I get to keep whatever wasn't dumped into the water.
Huh, they still want to trade.
I am not sure whether I should anger them or not, seeing as how I am to represent my fellow dwarves and all. I'll humor them this time around, assuming that they don't try to boss me around with "trees have feelings and you shouldn't cut them down" shit. Then all courtesy is off.
|
haha. Nice write up. Can't wait for more.
|
ahaha this is beautiful. I haven't been able to get into this game yet myself, but by god do I enjoy the writeups.
|
Amen to that enigami. Thanks a bunch Vearo!
|
I just steal everything elven carvans bring to me. I can then sell that cloth to humans/dorfs for everything we need! Everybody wins!
Don't trust the pointy ears!
|
I guess the elves overheard that, and left without any unfortunate accidents.
Well, a human caravan came by. We traded, all was well. Not much is happening at once, since I play so slowly and safely.
On that note, I finally found that magma pool that was foretold by the cavern announcement. I am tunneling to it and setting up some defenses along with some magma forges and smelters.
Now a Dwarven Caravan as arrived. I'll trade a few things, then get right back to the magma-
Shit.
Goblins on mounts. Is that... is that a Jabberer?
The Hell?
Ok, cool.
Wait a minute...
Well... fuck. I am sure that my traps would have handled one wave, but two? Also, there's a random Troll Weaver along with... oh sweet jegus.
I am SO FUCKED.
Anyway, since the panda isn't attacking I think I have a chance. All I have to do is let the traps handle the first wave, then clean them out while the bridge is raised.
Nice. A few goblin riders got dumped into the river. Hope you bastards can swim!
Well, look who wants to dance.
Looks like the goblins don't like him either.
Anyway, three riders made it past the traps. Time to see how well my dwarves fare.
Where's that GG button? I don't think a Dwarf got hurt.
Unfortunately, it appears that a few mounts can swim. And they are camping under my bridge. The good news is that the goblin riders slowly drown, and after a bit the mounts just wander off.
After cleaning the traps and opening up the bridge again, the remaing group has suicided most of their forces into the traps. Only a few remain, and maybe one or two traps are jammed. Siege is essentially over.
Well, the siege wasn't broken. A few goblins just sat outside my fortress until reinforcements arrived. About four full groups and a few trolls. The trolls spawned INSIDE the damn walls.
Really now? They got a fisherdwarf, but the military was more than eager to give them a one-way ticket to hell.
After dumping a few goblins off the drawbridge and letting whatever got past be handled by the weapon traps, the seige was pretty well broken. Most of the goblins had retreated, and the cleanup began.
Except the goblins came back almost immediately. It's like they heard somebody over here was handing out asses, and they've known nothing but years of bitter ass famine.
Come get some.
|
|
|
|