|
http://www.fomos.kr/board/board.php?mode=read&keyno=95771&db=issue&cate=&page=1&field=&kwrd=
Changes: Air distance between mains is now longer Each main now has 9 mineral patches The center expo is moved to the sides, to make battle for center more important After the assimilators are destroyed, you can now rebuild them, and even mine gas from them (but depleted, so 2 per trip). If T rebuilds both, only marine-medic-firebat-scv-ghost can move through, and if Z rebuilds both, nothing can pass through still (except ghosts I imagine)
Coaches/players at the testing say the map seems to favor P, since P can strategically build/cancel assims.
One of Battle Royale 2, ‘중원’, ‘황혼의그림자’ (the other two maps at the round 4 map testing that didn't make it, I forget the english translations) will be used in round 5, (replacing Battle Royale )
|
51451 Posts
|
I dont like the assimilators idea.
|
konadora
Singapore66163 Posts
Basically saying that among the three maps, Battle Royal 2, Central Plains and Shades of Twilight, only 1 will be used for Round 5 (replacing Battle Royal).
@GTR: Nope, none yet
|
51451 Posts
eww, they are keeping god's garden?
|
here's hoping for central plains
|
konadora
Singapore66163 Posts
On May 21 2009 18:27 Crahptacular wrote: here's hoping for central plains
DAAAAAAAAMN RIGHT
Central plains looks so much more fun than Shades of Twilight, Shades of Twilight = another Byzantium
|
On May 21 2009 18:26 GTR wrote:eww, they are keeping god's garden?  God's Garden is cool. I approve of their decision to replace just Battle Royal.
|
konadora
Singapore66163 Posts
On May 21 2009 18:33 sashkata wrote:God's Garden is cool. I approve of their decision to replace just Battle Royal. Yeah.. unless they replace it with Battle Royal 2 >___>
|
wtf, Central Plains? Wasn't that the map with the vastly different mains/positionally imbalanced? I hope that one doesn't get used.
|
51451 Posts
On May 21 2009 18:43 Sentenal wrote: wtf, Central Plains? Wasn't that the map with the vastly different mains/positionally imbalanced? I hope that one doesn't get used.
Fantasy and Alchemist
|
They probably kept working on them.
|
thedeadhaji
39489 Posts
|
konadora
Singapore66163 Posts
On May 21 2009 18:50 thedeadhaji wrote: LOL
|
|
51451 Posts
On May 21 2009 18:51 konadora wrote:LOL
is haji suggesting the newer map will be as mediocre as the original?!
|
Korea (South)3086 Posts
On May 21 2009 18:50 thedeadhaji wrote: That was such an awesome film.
|
BR2 (the movie) sucked though, I hope the map won't be as bad . I think using assimilators and geysers in the way this map does is a great idea, but because of the game system it's really hard to balance. Like: If you can't build on them it's a Z favored map... but if you can it's a P favored map. Is there no balanced way to have it done? I guess I'll wait and see how the new map is played out (if it's selected). Hopefully SC2 will have a gazillion doodads and neutral stuff you can activate/deactivate. Although we won't be using them from the get go, it will provide lots of potential in the long run.
|
Uhm, sorry for the stupid question, but is there a difference in the space taken by the warping assimilator and by a assimlator that has warped?
|
konadora
Singapore66163 Posts
On May 21 2009 19:08 SilverSkyLark wrote: Uhm, sorry for the stupid question, but is there a difference in the space taken by the warping assimilator and by a assimlator that has warped? I don't think so
|
|
|
|