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						51492 Posts
						 
 Players such as
  Stork,  firebathero,  great,  Canata,  Thezerg, KTF  SaiR,  Haran,  LuCifer,  GuemChi,  Neo.G_Soulkey and  MVP were invited by KeSPA to try out some of the new maps the map making team have been brewing over the past few weeks. Only a couple of these maps will make it into the map pool for Round 4. 
 Here are the maps they will be testing
 
 
 ![[image loading]](http://www.fomos.kr/board/issue/1237274285_1.jpg) 중원 (Joongwon) / Central Plains
 - Based on the concept of the Central Plains in China.
 - Features a nice Shinhan logo in the middle.
 - Unique base architecture, macro play will appear to be the standard on this map.
 
 
 황혼의그림자 (Hwanghonuigrumja) / Shades of Twilight
 - Easy to take third although with a narrow ridge to it
 
 
 신의정원 (Shin Uijangwon) / God's Garden
 - Shares a same concept as Loki and Nemesis (Expansion at the back of base)
 
 
 단장의능선 (Danjanguineungsun) / The English name is Battle of Heartbreak Ridge, so let's just call it Heartbreak Ridge
 - Sick RoV-like ramps
 - Battles will be based around taking over these 'ridges'
 
 
 배틀로얄 / Battle Royale
 - IIRC, this was a concept map used around the days of Hitchiker and Pioneer Period, but was never used
 - The use of neutral buildings is key to this map
 - Although the middle has little minerals, the double-gas is sometimes key to achieving victory in many games.
 
 
 아웃사이더 / Outsider
 - Partially uses a concept similar to the old 2v2 map Chariots of Fire
 - Mineral walls only 750 minerals. Can be mined out quickly.
 - Possibility for multi-front battles.
 
 
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				looks like they spent months to decorate these map. so awesome.
 중원 (Joongwon) / Central Plains
 wow, 1.5x main. is just... harder to muta harass/ storm/ reaver drop
 Teal seems like a safe spot, Red is just shouts fail for some reason. I admit the logo is cool
 
 아웃사이더 / Outsider
 oh there are ramps, i thought its island map.
 
 단장의능선 (Danjanguineungsun)
 such mind fuck just look at it, its like the Eye in Lotr
 
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				Wow these maps look super interesting, and will provide some crazy games im sure if they make it to mainstream
 i like Joongwon specially looks really different
 
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						Joongwon and Heartbreak Ridge look like such baller maps, can't wait =D
							
							 
							Spenguin
							   
						Australia3316 Posts
						 
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				Some sick designs but gameplay wise some looks really imba.Fe on  Shades of Twilight will be difficult i guess.
 Same on  God's Garden.
 
 I think we will see more tears of the Protoss :/
 
 First map is really beautiful.
 
 
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				 (Joongwon) / Central Plains, hah dont know why upper left base is different than other bases (gas positions), but clearly you want to start that position.
			
		
		
	 
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				Well those certainly look...interesting. Like a few of them.
			
		
		
	 
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				Its seemed to me that every match up besides ZvP has gotten stale recently. It looks like these could really liven things up... BRING ON THE MAPS!
			
		
		
	 
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				Central Plains, Heartbreak Ridge, and Battle Royale all look really interesting. I really like the assimilators on Battle Royale. Central Plains bases are a bit... well maybe they're balanced, but they don't look it. 
			
		
	 
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				central plains have siegeable nats like Lost Temple? (I know its the third but w/e) Gods garden too. 
			
		
		
	 
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						Holy shit, brilliant maps! Look pleasant too, can tell they really put in a lot of effort. JUST BRING IN ALL THOSE MAPS :D
							
							 
							konadora
							  
						Singapore66356 Posts
						 Heartbreak Ridge and Battle Royale look freaking sick, the assimilator concept from troy is back! Can't wait to see more innovative strategies (I loved that nuke rush against a zerg on Troy. Was it bifrost?)
 God's garden looks like a Loki/R-point hybrid.
 As for Central plains, the only thing I like is the Shinhan bank logo, as well as the dual base (similar to Friends)
 
 Edit: Speaking of which, when's Round 4 starting?
 
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				Heartbreak Ridge has potential for some epic battles with all those ridgesBattle Royal looks bad for Zerg, not a very long distance from both mains and hardly any flanking opportunities
 
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						I just realised, for Battle Royale, Terran can go triple command and lift 3rd cc out, and a zerg going lurker/no spire or toss without shuttle can't do anything about it, much less scout it.
							
							 
							konadora
							  
						Singapore66356 Posts
						 
 Also, as for Central Plains, it looks like Paradoxxx, just that the minerals are adjusted.
 
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				Yep, Battle Royal is very hard zerg map. 
 Most likely races that fits these maps are:
 
 (Joongwon) / Central Plains good for zerg
 
 (Hwanghonuigrumja) / Shades of Twilight perhaps slightly good for zerg but good for terran too.
 
 (Shin Uijangwon) / God's Garden good for terran and protoss
 
 (Danjanguineungsun) / Heartbreak Ridge good for protoss and terran
 
 Battle Royal good for terran and perhaps protoss too
 
 Outsider if I see correctly (double gas between mineral walls) this is good map for zerg.
 
 
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						I sense a lot of terrans will go for dropship/goliath build or mnm/dropship build on Outsider.
							
							 
							konadora
							  
						Singapore66356 Posts
						 
 This thread needs to be highlighted or stickied or something, it's too awesome news.
 
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				Do anyone notice the single mineral patch next to each temples on Battle Royal. If that's the case then zergs may be better off on this map. It'll make games on at map even better too!
			
		
		
	 
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							konadora
							  
						Singapore66356 Posts
						 On March 17 2009 21:18 Rhaegar99 wrote:Do anyone notice the single mineral patch next to each temples on Battle Royal. If that's the case then zergs may be better off on this map. It'll make games on at map even better too!
 
 Wow, didn't notice that. Wait, so if you mine the minerals, units can get through?
 
 Looking at God's garden and all these new maps, I suddenly miss Demon's Forest.
 
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				god Heartbreak ridge looks sick
			
		
	 
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							thedeadhaji
							  
						39489 Posts
						 
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