Beta Proleague Maps! - Page 6
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koreasilver
9109 Posts
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Chef
10810 Posts
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checo
Mexico1364 Posts
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MuR)Ernu
Finland768 Posts
On March 19 2009 07:20 checo wrote: XD is gonna be nice to see 2 of this going into Proleague are you sure its only gonna be 2? Because "a couple" sounds like " a few" to me ![]() Anyways, i think all of these maps look really interesting, and could be fun. But i hope that battle royal will come. I dont care if it is unballanced, it would be epic in any matchup. | ||
never_Nal
Costa Rica676 Posts
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arb
Noobville17920 Posts
On March 19 2009 12:36 never_Nal wrote: Battle Royal Drop PLay FTW, Central Plains is a really bad design. Red is ggd from beginning looking it at red will be in a shitstorm of trouble in that spot | ||
Sadist
United States7155 Posts
Remember the jackasses who said T>>>>>>>>>P on medusa because of "cliffs" | ||
SlayerS_`HackeR`
United States190 Posts
Or are we not supposed to be knowing about these and practicing on them? | ||
Boundz(DarKo)
5311 Posts
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konadora
![]()
Singapore66071 Posts
On March 19 2009 12:50 Sadist wrote: id think twice before speculating on balance. Remember the jackasses who said T>>>>>>>>>P on medusa because of "cliffs" My sentiments, exactly. | ||
fanatacist
10319 Posts
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fusionsdf
Canada15390 Posts
On March 19 2009 12:50 Sadist wrote: id think twice before speculating on balance. Remember the jackasses who said T>>>>>>>>>P on medusa because of "cliffs" but if anyone DOES want to speculate.... http://www.teamliquid.net/blogs/viewblog.php?topic_id=89678 ![]() | ||
eatmyshorts5
United States1530 Posts
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Descent
1244 Posts
- Unique base architecture, macro play will appear to be the standard on this map I thought it was for testing of position purposes at first, but it seems like a new experimental idea. Very interesting maps, I wish I had spotted this thread earlier. Also, I think the island at bottom right of Central Plains is missing cliffs? For the other two positions, the cliffs cover the naturals and the additional expos, but also the islands. Edit: Well, not cliffs per se. More like a sealed off drop area. | ||
blabber
United States4448 Posts
On March 21 2009 04:08 Descent wrote: ^ I thought it was for testing of position purposes at first, but it seems like a new experimental idea. Very interesting maps, I wish I had spotted this thread earlier. Also, I think the island at bottom right of Central Plains is missing cliffs? For the other two positions, the cliffs cover the naturals and the additional expos, but also the islands. Edit: Well, not cliffs per se. More like a sealed off drop area. maybe the real Central Plains just looks like that | ||
KnightOfNi
United States1508 Posts
I'm really liking Battle Royale too, but maybe that is my thinking that Troy is the greatest map ever clouding my vision ![]() Also just curious about Central plains and why there aren't 8 mineral blocks on the islands. 14cc to the island for T ftw. (is that because there are double gas 1.5 min in the main with 2 ccs?) | ||
NeonFlare
Finland1307 Posts
Some of these look really good and interesting though. | ||
CharlieMurphy
United States22895 Posts
edit- I don't really like God's Garden that much. It's just a recycled map idea imo. Heartbreak ridge looks pretty odd (but cool). Thinking this will be Terran map but who knows. The ridges if you all noticed are connected to the highground sides, so you can flank from highground through a narrow choke. So who knows how that will go. Also the mains/nats have a cliff directly above them so maybe we could see some one base drop play oldschool boxer style. Especially since that small choke and ramp there looks like you can wall it in and 'delayed turbo newbie' someone lol. So like PvT protoss will have to be in both places and rush shuttle before expand and shit. Who knows how it'll go. crazy map | ||
talismania
United States2364 Posts
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ShmotZ
United States581 Posts
But if i had to pick between them id say Outside and Battle royale. Been waiting for a new snow map for a long time to btw ![]() | ||
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